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Ships & Modules

 
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Transracial crosstraining. Buffed rewards pls.

First post
Author
Bent Barrel
#201 - 2012-03-30 07:13:52 UTC
Istvaan Shogaatsu wrote:
CCP Ytterbium wrote:
As for creating new ships, what would be their purpose? Again, ship balance is currently a horrible mess, there is little need to add a new, specific meta-level between tech 1 and 2 when we already have faction in the middle, that can be split in two, with navy ships (slightly better than tech 1, as you suggested) and pirate ships (slightly better/specialized than tech 2).


Ytterbium: Their purpose would be to reward players who have spent years with Eve Online, and have the skillpoints to show it.

I have close to 130 million SP. In my corp, that isn't much - we have guys with 150, even a guy close to 170. We haven't felt that there were ships specifically for us FOR AGES. Titans and supercarriers do NOT interest us (except for stealing them). They aren't for us. They're awkward sluggish bricks meant to serve in alliance warfare.

The last ships I felt good about flying were the Crusader (when it came out) and the Zealot (when it came out) - why? Because when they were released, they were cutting edge. People didn't know how to counter them, they were a new power. They required lots of training to get into. These are the kind of ships I would like to see added to Eve, for us veteran badasses that ran out of skills to train ages ago.

Eve got T3 ships not too long ago. These have a very low barrier for entry. I want ships with a high skill barrier. Subcap ships meant for people like me, ships that can't be boarded unless you have over 100 million SP and all four races' ship/weapon skills maxed. Cost isn't really a balancing factor, but I wouldn't mind dropping a billion or two on something like that.


I had this problem on my old char, I left it rotting at about 60M SP took a break, started this one. Now I have a clear goal on the char and once achieved, I'll stop training skills and just enjoy the game. of course I'll start an alt to get the things I lack on this one (mostly only market related) but that will also have a finite skill plan ....
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#202 - 2012-03-30 07:56:47 UTC
Argaral wrote:
Crellion wrote:
Liang Nuren wrote:


And ultimately, what you really want isn't even close to what the OP wants - he wants a reason to cross train where you just want a reason to keep training.

-Liang



However if you read my reply to our frindly dev (and I highly doubt you missed it) if this new skill (i.e. "combat") only applied to a combat ship class if you had it trained in all four races:

(a) it would answer my request in part

(b) it would answer Istavaan's

(c) it would mean that 10k players get a temporary advantage first this is a smaller problem for new players than if all races were not needed in which case 50k players would get this trmporary advantage from day one.

(d) -MOST IMPORTANT- As it was suggested above and as I suggested earlier in the thread before the dev post this kind of thing would allow a new player to get all races frigs then the combat skill and he would be better at frigs than a vet who trained the combat skill too and all BSs to 5 (to have the best Megathron or whatnot). Think about it, a noob could make an horizontal specialization choice and be able to outskill many bittervets in his chosen class...

Potential? I think definately.
Pitfalls? Yes many but that's why implementation is done by a Dev Team and not by me and you jolting on a paper during the morning poo...


I have a question for you on this, Ipad or lap top for posting while on the toilet? This is fundamentally important to my future posting at work.


Tbqfh ipads are white and haxspensive so I do notn envisage them in a dynamic loo envirnment...
OfBalance
Caldari State
#203 - 2012-03-30 08:53:44 UTC
I'm all for new vanity ships if that was the idea which comes out of this. But, as Petrus was right to point out, this game cannot function if it continues to raise the benchmark on newbs. I have close to 100m sp on several characters, but their desire to train something completely relevant to subcap combat forever doesn't trump my rational faculties. If you go and make some universal-cross-training ship with outrageous stats and a hefty price tag, you'd better make it a one-off deal or it's going to be abused more than the angel cartel ships are today.

TBQH if the current ships were to become something close to balanced tomorrow, i'd be a hell of a lot more giddy at having so many options than I would if I suddenly became part of an exclusive club to fly the new vet-cynabal-2.0. Variety always trumps new car smell.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#204 - 2012-03-30 09:58:02 UTC
OfBalance wrote:
I'm all for new vanity ships if that was the idea which comes out of this. But, as Petrus was right to point out, this game cannot function if it continues to raise the benchmark on newbs. I have close to 100m sp on several characters, but their desire to train something completely relevant to subcap combat forever doesn't trump my rational faculties. If you go and make some universal-cross-training ship with outrageous stats and a hefty price tag, you'd better make it a one-off deal or it's going to be abused more than the angel cartel ships are today.

TBQH if the current ships were to become something close to balanced tomorrow, i'd be a hell of a lot more giddy at having so many options than I would if I suddenly became part of an exclusive club to fly the new vet-cynabal-2.0. Variety always trumps new car smell.


I agree personally that we have too many "high end" vessels as it is allready. This is precisely why the one of the two fixes I suggest in this thread that has to do with new vessels (the other has to do with the way bonuses are applied) is not about some more faction bling.

My suggestion as you can see in this threas is for a ship marginally better than tech 1 with crazy skill reqs and just above tech 1 price.


i.e. Bittervet with Metathorax is competing with noobwithfangs in his shinny Deimos. The latter has a better vessel (substantially better) but has bought it for whatever these go for now... Bittervet has a Thorax with a twist (dunno... say a bit more this and that). But he has paid 10 mill for it. This is my vision.

As an all races master you get to play with vessels that have a slightly improved isk / efficiency ratio. In exchange you surrender your presumed upper hand in the fight.

I like this a lot. Vets losing alot more fights but doing it with less isk grind required. This would be good for everybody in EvE in my opinion.

However in the dev post this is expressly shot down to "so unlikely that hell might need a blanket sooner" status... so I have more or less been picking up my pieces since then Cry
X Gallentius
Black Eagle1
#205 - 2012-03-30 11:10:33 UTC
Access to pirate ships are your reward for cross-training races.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#206 - 2012-03-30 11:13:01 UTC
X Gallentius wrote:
Access to pirate ships are your reward for cross-training races.


Finally after 11 pages of thread someone mentions this! Oh wait... Oops
Trinkets friend
Sudden Buggery
Sending Thots And Players
#207 - 2012-03-30 15:19:31 UTC
jeez, if you've got 150M SP's, are still playing the game and don't have 30 alts, you are horrible at market PVP. Start solo hotdropping your Nyx, sissy.