These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Solution to AFK Cloakers?

First post
Author
ImYourMom
Retribution Holdings Corp
Retribution.
#1 - 2017-07-14 20:28:34 UTC  |  Edited by: ImYourMom
All cloaking modules to have a new cap drain amount attribute, once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that people cant just fill up on cap regen mods to overcome this.

wouldn't this just be an easy, simple fix?
Mike Voidstar
Voidstar Free Flight Foundation
#2 - 2017-07-14 20:42:10 UTC
Saddly, your thread is doomed to be locked and redirected to the several years old sticky at the top of the page. You should read and participate in that, though the usual trolls will wear you down in short order. Still, go there, new threads are pointless and silly.

ImYourMom
Retribution Holdings Corp
Retribution.
#3 - 2017-07-14 20:44:56 UTC
Mike Voidstar wrote:
Saddly, your thread is doomed to be locked and redirected to the several years old sticky at the top of the page. You should read and participate in that, though the usual trolls will wear you down in short order. Still, go there, new threads are pointless and silly.




with 496 pages It would only get lost....
Old Pervert
Perkone
Caldari State
#4 - 2017-07-14 20:48:41 UTC
ImYourMom wrote:
Mike Voidstar wrote:
Saddly, your thread is doomed to be locked and redirected to the several years old sticky at the top of the page. You should read and participate in that, though the usual trolls will wear you down in short order. Still, go there, new threads are pointless and silly.




with 496 pages It would only get lost....


And rightly so. Your idea has been suggested about a billion times as a solution to something that isn't a problem.

Stop being a coward. If someone's in local with you, either move to a different system or get a response fleet ready and bait them.

The problem with AFK cloakers has never been the cloakers, it has always been the risk-averse cowards that won't even chance an encounter.
Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2017-07-14 20:51:43 UTC
The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefinitely or simply leave the space entirely by either moving systems or logging off.
Old Pervert
Perkone
Caldari State
#6 - 2017-07-14 20:56:06 UTC  |  Edited by: Old Pervert
Mike Voidstar wrote:
The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefinitely or simply leave the space entirely by either moving systems or logging off.


So your solution to a pvp game is to avoid pvp? See my previous post about being a coward.

If you want space, be prepared to fight for it. Sheep or wolf, you choose which you are.

EDIT:

Start ratting in this for a while. When they drop on you... you counter-drop on them. Sure your ticks will suck, but you aren't sitting in a station, and as soon as they DO drop on you, the problem goes away and you can go back to your max-tick fit.

[Vexor Navy Issue, VNI Cynobait]

Damage Control II
1600mm Steel Plates II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

100MN Y-S8 Compact Afterburner
Warp Scrambler II
Warp Scrambler II
Warp Disruptor II

Cynosural Field Generator I


Medium Trimark Armor Pump II
Medium Ancillary Current Router II
Medium Trimark Armor Pump II


Praetor II x5


Liquid Ozone x500
Black Pedro
Yammerschooner
#7 - 2017-07-14 21:03:57 UTC  |  Edited by: Black Pedro
ImYourMom wrote:
All cloaking modules to have a new cap drain amount attribute, once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that people cant just fill up on cap regen mods to overcome this.

wouldn't this just be an easy, simple fix?

There is nothing to be fixed. AFK cloaking is working as intended. CCP intends for nullsec to have risk, and while they seem to be failing a bit at that with how safe ratting and mining has become there, they certainly aren't going to make nullsec more safe by removing cloaky camping as a tactic to harass your opponents.

I think the traditional advice for you is to "get gud", both in defending your space in nullsec, and in your ability to post suggestions in the forums in the proper place.
Revis Owen
The Conference Elite
CODE.
#8 - 2017-07-14 21:25:23 UTC
What is the issue some people have with AFK cloakers? If they're AFK, they can't do anything to anyone.

Also, IB4L.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Mike Voidstar
Voidstar Free Flight Foundation
#9 - 2017-07-14 23:09:11 UTC
Old Pervert wrote:
Mike Voidstar wrote:
The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefinitely or simply leave the space entirely by either moving systems or logging off.


So your solution to a pvp game is to avoid pvp? See my previous post about being a coward.

If you want space, be prepared to fight for it. Sheep or wolf, you choose which you are.

EDIT:

Start ratting in this for a while. When they drop on you... you counter-drop on them. Sure your ticks will suck, but you aren't sitting in a station, and as soon as they DO drop on you, the problem goes away and you can go back to your max-tick fit.

[Vexor Navy Issue, VNI Cynobait]

Damage Control II
1600mm Steel Plates II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

100MN Y-S8 Compact Afterburner
Warp Scrambler II
Warp Scrambler II
Warp Disruptor II

Cynosural Field Generator I


Medium Trimark Armor Pump II
Medium Ancillary Current Router II
Medium Trimark Armor Pump II


Praetor II x5


Liquid Ozone x500


In the afk cloaker scenario, it is the cloaker that is hiding from pvp.

There are no options for hunting him, which is why he is able to go afk. When he comes, he might come alone, or he might cyno in friends. If you get a defense fleet ready, he won't come at all... and then you are just wasting everyone's time. Or, you can just leave the space, either by logging or moving systems.

Either way, the cloaker wins uncontested. The system is disrupted, it's value to those that would use it degraded, and no options to recoup that loss exist.
Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2017-07-14 23:13:00 UTC  |  Edited by: Mike Voidstar
Revis Owen wrote:
What is the issue some people have with AFK cloakers? If they're AFK, they can't do anything to anyone.

Also, IB4L.



So Clever!

Oh, wait... The people he's 'fighting' have to stay at peak readiness at all times with no recourse to mitigate the danger he represents, despite having moved into the ass end of nowhere, taken the system, set up defense fleets, etc...

Or they can just leave the system, either by logging or moving somewhere else.


Either way, the cloaker wins uncontested, so safe he can do it while afk.

The issue isn't that they are AFK. The issue is that they are immune to any sort of non-consensual interaction themselves, while bringing it to others.
Empire Raider
Spicy Onion Rings
#11 - 2017-07-14 23:36:04 UTC
IB4 topic locked...

Yeah this thing about AFK cloakers has been posted over and over. If there's something this tells us is that CCP should do something about it, one way or another.

Personally I don't think forcing them out of cloak is the solution, sometimes people just have to go AFK and there's nothing wrong about it.

I don't think a perfect solution for this problem will ever exist, but they could start by the directional scanner. Being able to tell if there are cloaked ships around even if you remain oblivious to their hull type or exact position would be a great start. And if even that is too much to ask, make a specialized ship with that ability. This way cloaked ships can still prowl on solo targets but a fleet or a resident corporation with this specialized ship will be able to at least detect the threat.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#12 - 2017-07-14 23:38:58 UTC
Mike Voidstar wrote:
There are no options for hunting him, which is why he is able to go afk. When he comes, he might come alone, or he might cyno in friends. If you get a defense fleet ready, he won't come at all... and then you are just wasting everyone's time. Or, you can just leave the space, either by logging or moving systems.

Either way, the cloaker wins uncontested. The system is disrupted, it's value to those that would use it degraded, and no options to recoup that loss exist.


This is one of the best assessments I've heard in a while.

I can't quite put my finger on specifics, but the logic behind the cloaker being unable to do anything to anyone seems off, to me. Then they call the people farming cowards for avoiding pvp, unlike the... noble cloaker, hiding in cloak from pvp?
SurrenderMonkey
Space Llama Industries
#13 - 2017-07-14 23:50:52 UTC
There's no consensus that AFK cloakers are a problem. Better start with establishing that before you start coming up with a solution.

That aside, I doubt we can expect Big Things from you if you weren't bright enough to find the sticky thread.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Sonya Corvinus
Grant Village
#14 - 2017-07-15 01:53:32 UTC
Why is there a problem with a module that when activated you can't kill anyone and can't earn any ISK?

Only PvE-ers in sov null complain about cloaking, and if they were on comms and in a standing defense fleet when online it would be a non-issue.
Empire Raider
Spicy Onion Rings
#15 - 2017-07-15 03:00:23 UTC  |  Edited by: Empire Raider
Sonya Corvinus wrote:
Why is there a problem with a module that when activated you can't kill anyone and can't earn any ISK?


Playing dumb wont earn you any points. You know very well why it's a problem.
Rivr Luzade
Coreli Corporation
Mercenary Coalition
#16 - 2017-07-15 06:58:01 UTC
Mike Voidstar wrote:
The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefinitely or simply leave the space entirely by either moving systems or logging off.

No option to force interaction or a fight? Put ratting ships out and fit them properly and with a cyno and have a defense fleet ready, something that you have to have ready these days in any case because of all the Rorqs. If they don't bite, you can keep ratting, if they bite, you have your fight and they get dunked (ideally).

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2017-07-15 12:23:20 UTC
ImYourMom wrote:

with 496 pages It would only get lost....


Your idea is on the first ******* page of that thread already.

This thread doesn't just deserved to be locked, it should be fed to the dogs!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ImYourMom
Retribution Holdings Corp
Retribution.
#18 - 2017-07-15 13:09:10 UTC
Daichi Yamato wrote:
ImYourMom wrote:

with 496 pages It would only get lost....


Your idea is on the first ******* page of that thread already.

This thread doesn't just deserved to be locked, it should be fed to the dogs!


wow grow up and stop being such a drama queen, whats up with you....
ImYourMom
Retribution Holdings Corp
Retribution.
#19 - 2017-07-15 13:10:17 UTC
Rivr Luzade wrote:
Mike Voidstar wrote:
The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefinitely or simply leave the space entirely by either moving systems or logging off.

No option to force interaction or a fight? Put ratting ships out and fit them properly and with a cyno and have a defense fleet ready, something that you have to have ready these days in any case because of all the Rorqs. If they don't bite, you can keep ratting, if they bite, you have your fight and they get dunked (ideally).



You know that they fit cynos, and cynos jump in caps or blops etc? You know that right?
ImYourMom
Retribution Holdings Corp
Retribution.
#20 - 2017-07-15 13:11:42 UTC
SurrenderMonkey wrote:
There's no consensus that AFK cloakers are a problem. Better start with establishing that before you start coming up with a solution.

That aside, I doubt we can expect Big Things from you if you weren't bright enough to find the sticky thread.



Oh cmon with that stupid comment, honestly wtf... go play another game if you think that. 496 pages means theres a problem and even ccp states its a problem. it is a problem.
123Next pageLast page