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Why has VR not taken off?

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#1 - 2017-05-20 07:29:19 UTC
VR Headsets Get Stuck on Shelves


I would have assumed it would be the next big deal. Also, it would be nice to play Eve with a headset and actually "look around".



Must admit the real headsets are a bit expensive. My theory: everybody waiting for them to get cheaper. I think the threshold for the average gamer is 40 percent the cost of a console.

Bring back DEEEEP Space!

Wig
Conquering Darkness
#2 - 2017-05-20 07:50:31 UTC
The device is expensive, so is the equipment to run it. Also anything less than 60 FPS is horrible to put up with so developers need to meet that minimum requirement. Which is hard to do as not everyone has the same PC hardware.
Lulu Lunette
Savage Moon Society
#3 - 2017-05-20 09:36:27 UTC
$400 is way too much for me, plus I already have issues with my eyes when I stare at screens.

@lunettelulu7

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#4 - 2017-05-20 15:14:45 UTC
The Technology is not quite there. I'd rather wait for 'Real' games. So far there are a Couple Gems, but most of the games look like a Mobile app game. Or at least the effort they put in is on par.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Nana Skalski
Taisaanat Kotei
#5 - 2017-05-20 15:52:13 UTC  |  Edited by: Nana Skalski
Chainsaw Plankton
FaDoyToy
#6 - 2017-05-21 00:40:49 UTC
Lulu Lunette wrote:
$400 is way too much for me, plus I already have issues with my eyes when I stare at screens.


looks like $400 for the psvr headset, or damn near $600 for the oculus Rift, plus another however many hundred I'd need to bring my PC up to specs, new cpu, mobo, and graphics card at least.

yep costs way too much for mass market appeal.

@ChainsawPlankto on twitter

Ralph King-Griffin
Dissidence Dawn
The-Culture
#7 - 2017-05-21 19:55:13 UTC
4-600 quid is a lot for a toy.
And thats ontop of needing a fairly new rig or stupidly beefy old system.

Ill save the money and get a 36/9 curved 144hz monitor instead.
Or pay rent, or whatever.
Gneeznow
Ship spinners inc
#8 - 2017-05-23 01:27:30 UTC
Because it's a gimmick that doesn't stand up to scrutiny.
The Devils Cousin
Evian Industries
EVIAN NATION
#9 - 2017-05-23 07:50:27 UTC
Costs, because those of us with families, cannot afford to spend this kind of money on VR stuff. They are just to expensive.

CCP Please Don't Do This..

The Respawn Expansion

FlightLeader
Blackjack and Exotic Dancers
Top Tier
#10 - 2017-05-23 10:47:08 UTC
I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.

The technology is still in his embryonic phase but it's steeply making progress, so have faith.
Nana Skalski
Taisaanat Kotei
#11 - 2017-05-23 14:07:25 UTC  |  Edited by: Nana Skalski
Thing is, the original concept of VR by strapping something to your face is not really much appealing. It is clunky and unnatural for your body to handle such treating of the senses.

You can throw billions of dollars for hardware to get it ultra light and with superb image quality and no lag, but you will still sit in your chair, on your butt, in a basement, or out in the living room, where you will stumble and fall over the cat you cant see when wearing this stuff on your head.

Its not much Virtual Reality as it is only a poor quality Vision Recanalizator over your mind, distorting your perception and in effect crippling your senses stuck in the Real Reality.
Shallanna Yassavi
Imperial Academy
Amarr Empire
#12 - 2017-05-24 06:38:09 UTC
Ralph King-Griffin wrote:
4-600 quid is a lot for a toy.
And thats ontop of needing a fairly new rig or stupidly beefy old system.

Ill save the money and get a 36/9 curved 144hz monitor instead.
Or pay rent, or whatever.

You forgot the part where you needed to not be prone to motion sickness. And, if you walk around (which you would to avoid motion sickness in a walk-around kind of game), you need to not have anything or anybody to trip over in a pretty good area.

It's all right for a flight sim (maybe interesting to try to mod, say, IL-2 to run with a VR headset, even more interesting to be able to grab the controls on the aircraft with controllers!), but not so much for the FPS spam we see so much of.

A signature :o

Yiole Gionglao
#13 - 2017-05-24 07:01:00 UTC  |  Edited by: Yiole Gionglao
FlightLeader wrote:
I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.

The technology is still in his embryonic phase but it's steeply making progress, so have faith.


I kinda doubt that. During the first wave, Virtual Reality was a gateway to 3D virtual worlds, which back then were also a novelty. Yet now we've been experiencing 3D virtual worlds for 20 years, with the only help of some suspension of disbelief and while we're comfortably seated.

In a way, we moved from "Virtual Reality, the door to inside the virtual world" to "looking to virtual worlds through a window is perfeclty fine, thank you". So now the value of VR is not access to the virtual world, but, "inmersion" inside of it. And yet, you're still sitting in a chair even as you "walk"...

Could it work? Maybe. But even then, Augmented Reality haves a greater potential, since it doesn't detachs the user from reality.

Also, as I stated informally, no mass consumer technology has ever succeeded if it couldn't be shared within seconds.

Roses are red / Violets are blue / I am an alpha / And so it's you

Herzog Wolfhammer
Sigma Special Tactics Group
#14 - 2017-05-24 07:13:26 UTC
Yiole Gionglao wrote:
FlightLeader wrote:
I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.

The technology is still in his embryonic phase but it's steeply making progress, so have faith.


I kinda doubt that. During the first wave, Virtual Reality was a gateway to 3D virtual worlds, which back then were also a novelty. Yet now we've been experiencing 3D virtual worlds for 20 years, with the only help of some suspension of disbelief and while we're comfortably seated.

In a way, we moved from "Virtual Reality, the door to inside the virtual world" to "looking to virtual worlds through a window is perfeclty fine, thank you". So now the value of VR is not access to the virtual world, but, "inmersion" inside of it. And yet, you're still sitting in a chair even as you "walk"...

Could it work? Maybe. But even then, Augmented Reality haves a greater potential, since it doesn't detachs the user from reality.

Also, as I stated informally, no mass consumer technology has ever succeeded if it couldn't be shared within seconds.



Were VR possible back in the Atari 2600 days it would have been the bees knees. But little LCD screens didn't exist. Heck somewhere in my electronics scrap pile I have a Sony Watchman, once owned by my sister in the early 1980s, that still used a CRT!

The small viewers in VHS camcorders from the 1980s were also tiny CRT televisions but the cost of a pair of those, even if a supercomputer was available to come up with adequate graphics would have been astronomical.

Maybe it's just possible that VR is rising during a very strange gaming market. Things seem stagnant, like all the best stuff was done already.

You know what will drive VR the most. Pron.

Bring back DEEEEP Space!

Nana Skalski
Taisaanat Kotei
#15 - 2017-05-24 11:12:17 UTC
Blade Darth
Room for Improvement
Limited Expectations
#16 - 2017-05-25 15:36:27 UTC
I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.

Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.


Waiting till we get augmented reality in regular glasses ;x
Yiole Gionglao
#17 - 2017-05-25 22:21:45 UTC
Blade Darth wrote:
I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.

Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.


Waiting till we get augmented reality in regular glasses ;x


LOL, that would be amazing... and maybe scary.

Roses are red / Violets are blue / I am an alpha / And so it's you

Herzog Wolfhammer
Sigma Special Tactics Group
#18 - 2017-05-26 07:42:13 UTC
Yiole Gionglao wrote:
Blade Darth wrote:
I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.

Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.


Waiting till we get augmented reality in regular glasses ;x


LOL, that would be amazing... and maybe scary.



Scary indeed. I have some involvement in AR and the goal is to get rid of the endless clutter that we already have attacking our eyes.

In a way the video depicts AR in the same manner as a browser without popup blockers. A better objective around AR is not to go that way, but the other way: the ability to opt out, take the glasses of, and the world looks even more normal than it does now without neon lights and tacky storefronts and signs everywhere. We might even manage to drop the "brutalist" architecture.

I'm probably dreaming though. The "merchants" always win and it'll probably be "pay 100 bucks a month for some service" or get assailed by ads and popups causing autism (I'm becoming convinced that autism can be induced - ever seen Tweetdeck?) when all you wanted was a waypoint to get to the store.





Bring back DEEEEP Space!

Nana Skalski
Taisaanat Kotei
#19 - 2017-05-26 11:11:36 UTC  |  Edited by: Nana Skalski
Herzog Wolfhammer wrote:
Yiole Gionglao wrote:
Blade Darth wrote:
I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.

Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.


Waiting till we get augmented reality in regular glasses ;x


LOL, that would be amazing... and maybe scary.



Scary indeed. I have some involvement in AR and the goal is to get rid of the endless clutter that we already have attacking our eyes.

In a way the video depicts AR in the same manner as a browser without popup blockers. A better objective around AR is not to go that way, but the other way: the ability to opt out, take the glasses of, and the world looks even more normal than it does now without neon lights and tacky storefronts and signs everywhere. We might even manage to drop the "brutalist" architecture.

I'm probably dreaming though. The "merchants" always win and it'll probably be "pay 100 bucks a month for some service" or get assailed by ads and popups causing autism (I'm becoming convinced that autism can be induced - ever seen Tweetdeck?) when all you wanted was a waypoint to get to the store.

I think then you could start seeing things that are not there. Like ghosts! Shocked

Can you make relaxation stuff using AR and sound combination? I wonder if mind could focus on moving things as opposed to a static bacground, something like rainbow waves assisted with calm music, and plus brainwave activity monitoring software. It could all create a feedback machine.
JC Mieyli
Two Steps From Hell
#20 - 2017-05-26 12:55:06 UTC
well
it costs $150m to make a cod game
for activision to make any money they need to make enough sales
they wont make enough sales on vr because not enough people play vr
so they dont make a cod game for vr
so no one buys vr
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