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"The Skillpoint System and You"

Author
ShahFluffers
Ice Fire Warriors
#1 - 2015-02-21 22:33:32 UTC  |  Edited by: ShahFluffers
This topic comes up so often it is unreal. So I have finally decided to post it here in the hopes that it might clarify some things for newbies.

The Skillpoint system is daunting. Even for a veteran that has been playing since 2009 its design both annoys and pleases me.
But if you look at the details of it and their implications, you have to admit to its genius... and how newbie friendly and comprehensive it is compared to other, more traditional, XP systems.


So how does the skillpoint system work?

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.


- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.

Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.


- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.


- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).

Example: I personally have the T2 weapon specializations at level 4. That puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)


- Ships and weapons have been balanced against one another.

Example: A battleship can potentially "one-shot" a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to hit, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.


- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. It simply gives a player a linear edge at an exponentially higher cost.

Ex1: A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only 100 thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20 million ISK.

Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million isk CAN EASILY overwhelm a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing.
https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them)
https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)
http://ifw.killmail.org/?a=kill_related&kll_id=27040341 (about ~20 Thrashers (T1 Destroyer) warped on top of my groups' 7-man Confessor (T3 Destroyer) gang... we eventually killed all the Thrashers, but not before losing 3 Confessors. While my group may have won, we lost WAY more ISK than the Thrasher gang did).


What does this all mean?

- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than "get enough skillpoints, open window, click, press F1- F9."
There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, having friends, making deals, appearing weaker/stronger than you really are, psychological warfare, gathering intel, etc).

- Part of the idea behind the current SP system is that you cannot "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative.
This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2/3/Faction ships/equipment.

Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.

- Once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of semi-focused training) the gap between you and an older player begins to narrow quite significantly. You can find these skills in the "Engineering" section of your character skillsheet.

- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight.
Being a "tackler" or cheapo Ewar-support in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... everyone escaping a bad situation or dying in a fire.
ShahFluffers
Ice Fire Warriors
#2 - 2015-02-21 22:39:37 UTC  |  Edited by: ShahFluffers
Final point:

EVE is more of a "process game" where mentality and the capacity to learn from what you have/will do counts FAR MORE than the "results" of your activities.

The skillpoint system enforces this paradigm by requiring patience and "out-of-the-box" thinking to compensate for lacking skills. Teaming up with others is often the easiest way to do this... but there is always another way. You just have to find it.

This way of thinking also helps later on. Because, speaking as a veteran, there is always a "bigger fish" that will curbstomp you using the same tactics you used against someone else.



But wait... there is one other thing I haven't commented on!

Skillpoints Train in Real-Time.

There are a lot of complaints from newbies against this single aspect. Why is this how the SP system was set up? Isn't there a better way?


The answers to that are as follows...

- the current "real-time training system" allows a player to improve over time without having to perform activities he/she does not wish to do.
You can literally explore the game however you wish from day one without having to set aside time purely to enhance your abilities (i.e. you don't have to "grind").

- due to the passive nature of skillpoint accumulation, even when logged off, you (the player) are no longer required to log in for X amount of time just to improve your abilities. Just log in when you feel like it or have time to spare.
This is PERFECT for those of us with hectic schedules (i.e. you are an adult with responsibilities) and/or want to actually do things in Real Life (like find someone to propagate your genes with).

- the real-time training system" enforces the requirement for patience and "out-of-the-box" thinking (yes, I know I am repeating but this is a major point that needs to be hammered).
Example: you don't have the skills to perform X activity... but you don't want to wait a long time before seeing/learning/experiencing it.
You can compensate by teaming up with other players and learning through them, tagging along in their adventures, and/or providing them some kind of service (make something up).
Azda Ja
Native Freshfood
Minmatar Republic
#3 - 2015-02-21 22:53:55 UTC
To supplement Shah's great spiel above: http://blog.beyondreality.se/Newbie-skill-plan-2.

The above plan (read the introduction), is designed to get you trying as many different style ships and styles of flying as possible, as quickly as possible. It's a great place to start if you're confused, and not sure which ships or styles you'd like to specialize in. Deviate to taste.

Grrr.

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#4 - 2015-02-22 00:16:15 UTC
And don't think lack of SP should slow you down from getting involved in PvP. Success is far more dependent on real game knowledge and skills than number of SP.

As a case in point, check out Sutonias video: https://www.youtube.com/watch?v=BvOB4KXYk-o where he takes a 20day/1.5mill character out in an Exec and gets some impressive solo kills.

I would suggest that for Frig solo PvP at about 5mill SP, you would be 90% as effective as a max SP pilot, and that 10% gap can easily be overcome with better piloting and tactics.

TL:DR : Get out there and start making things not unexplosioned!

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Azda Ja
Native Freshfood
Minmatar Republic
#5 - 2015-02-22 02:11:33 UTC
Ovv Topik wrote:

TL:DR : Get out there and start making things not unexplosioned!


+1 for phrasing.

Grrr.

Dredd Lochness Munster
Dredd Lochness Munster Corporation
#6 - 2015-02-22 04:04:09 UTC
My first toon, (way back in the days of learning skills and before bonus remaps) I used EveMon to set up like 6 months of training plan. And it was VERY hard to get me to budge.

A guy was like You should fit a DC. I was like, I don't have hull upgrades skill. He was like but it is like 12 minutes to train that skill. I was like, but I'm maxxed for P/WP so I'm not gonna do anything but ship and weapons skills for the next two months.....


Stupid, stupid, stupid.

Train what ever the heck you feel like training and don't worry if it takes 180 days, or 190 days to get to X million skill points.

Seriously, just play the game. Keep something in the training queue that helps do whatever it is you are doing.

NEVER, EVER sit in station waiting for some skill to train, because then you'll be able to do X or Y or Z. You're like to find that whatever you were doing before was just as fun as whatever you can do after that next skill completes.
Donnachadh
United Allegiance of Undesirables
#7 - 2015-02-22 04:41:26 UTC
Dredd Lochness Munster wrote:
My first toon, (way back in the days of learning skills and before bonus remaps) I used EveMon to set up like 6 months of training plan. And it was VERY hard to get me to budge.

A guy was like You should fit a DC. I was like, I don't have hull upgrades skill. He was like but it is like 12 minutes to train that skill. I was like, but I'm maxxed for P/WP so I'm not gonna do anything but ship and weapons skills for the next two months.....


Stupid, stupid, stupid.

Train what ever the heck you feel like training and don't worry if it takes 180 days, or 190 days to get to X million skill points.

Seriously, just play the game. Keep something in the training queue that helps do whatever it is you are doing.

NEVER, EVER sit in station waiting for some skill to train, because then you'll be able to do X or Y or Z. You're like to find that whatever you were doing before was just as fun as whatever you can do after that next skill completes.

I found it best for new players to leave their attribute maps untouched for the first 2 or 3 months at least, that way they have the flexibility to efficiently train virtually anything that they decide they want to try. Especially when you consider how little training times are shortened for these players.
crown jewels
Doomheim
#8 - 2015-02-22 08:17:00 UTC
to much time waiting for skills did read takes many years to master them and 99% will never get them . with the pve part of the game there is no where for players to do this safely without being ganked at some point .

since game is made for all action pvp where ever you are ,new players have to do things like mining god just hate the mining and don't mind the research and making things to build up resources to plan ahead , then boom the poor sods have been ganked and lost to much rage quit .

so your advise is most welcome , but I think there should be space set aside for players who just want to do the pve thing , and left alone and not seal clubbed .when I first made a account a few years ago this in a test one there was wads of players now see a lot less .

also the real pain in the backside for us newer players is fitting ships . the web sites needs updating with more of it most is not done please you vets go and gank the ccp into putting in general fittings for at least industry mining and frigates to destroyers.

this alone will make newer players have a better experience and have a better change over all.

if I had 1 wish in this game it be ccp put fitting guides to all ships to cruiser.



J'Poll
Perkone
Caldari State
#9 - 2015-02-22 08:22:41 UTC  |  Edited by: J'Poll
crown jewels wrote:
to much time waiting for skills did read takes many years to master them and 99% will never get them . with the pve part of the game there is no where for players to do this safely without being ganked at some point .

since game is made for all action pvp where ever you are ,new players have to do things like mining god just hate the mining and don't mind the research and making things to build up resources to plan ahead , then boom the poor sods have been ganked and lost to much rage quit .

so your advise is most welcome , but I think there should be space set aside for players who just want to do the pve thing , and left alone and not seal clubbed .when I first made a account a few years ago this in a test one there was wads of players now see a lot less .

also the real pain in the backside for us newer players is fitting ships . the web sites needs updating with more of it most is not done please you vets go and gank the ccp into putting in general fittings for at least industry mining and frigates to destroyers.

this alone will make newer players have a better experience and have a better change over all.

if I had 1 wish in this game it be ccp put fitting guides to all ships to cruiser.



A. This is EVE, not WoW-in-space, what you want. If you want 100% safety, go play any of the themepark MMOs that provide you with that.

B. High-sec is quite safe if you know what you are doing. Hell, it has been years since I was ganked, just by following some simple rules.

C. No CCP fitting guide should assist, or ever will assist. As fits are situational, a single ship can be fit in MANY different ways. Also, EVE is about player interaction, thus it should be a player made guide to fit ship, and guess what, that already exist.

D. Fitting ships isn't actually that hard, if you put some effort into learning HOW to fit a basic ship. Once you understand the basics of fitting ship (and learned that EFT is great) it is easy for you to fit any ship.



P.s. Capitalization and punctuation. Use them correctly.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Azda Ja
Native Freshfood
Minmatar Republic
#10 - 2015-02-22 08:37:10 UTC
This smells of troll, but just in case, let's break it down:


crown jewels wrote:
to much time waiting for skills did read takes many years to master them and 99% will never get them . with the pve part of the game there is no where for players to do this safely without being ganked at some point .

It looks like you didn't read a single thing written above regarding the skill system. Also, ganking isn't generally that hard to avoid, vets in this subforum, and in game can, and will show a newbie how to stay safe when PVEing, or hauling. Hell, even players who SPECIALIZE in ganking in game, come to this subforum, and give new players the information needed to stay alive.


crown jewels wrote:
since game is made for all action pvp where ever you are

Correct.

crown jewels wrote:
..new players have to do things like mining god just hate the mining and don't mind the research and making things to build up resources to plan ahead , then boom the poor sods have been ganked and lost to much rage quit .

A new player does not HAVE to do anything, a newbie can very quickly pick something they want to try, and try it. They won't do it at peak efficiency perhaps, but they can in fact do most anything. I covered Ganking above.

crown jewels wrote:
so your advise is most welcome , but I think there should be space set aside for players who just want to do the pve thing , and left alone and not seal clubbed .when I first made a account a few years ago this in a test one there was wads of players now see a lot less .

No. One of EVE's defining features is that we're all stuck in the same sandbox together. Cordoning off the PVEers in a safe zone, or other server would kill the game we all love.

crown jewels wrote:
also the real pain in the backside for us newer players is fitting ships . the web sites needs updating with more of it most is not done please you vets go and gank the ccp into putting in general fittings for at least industry mining and frigates to destroyers.

What websites are you talking about? If you're reffering to third party websites, that's not up to CCP to do.

While the new player "experience" and in game resources can always be improved, CCP can't be expected to play the game for you, part of playing this game is fitting your ship. Your ship and fit defines the task that you will be doing, and how. That's up to the player, not CCP. More access to information on modules, their purposes and how to fit them? Sure.

Grrr.

Cannibal Kane
Viziam
Amarr Empire
#11 - 2015-02-23 02:03:16 UTC
J'Poll wrote:
crown jewels wrote:
to much time waiting for skills did read takes many years to master them and 99% will never get them . with the pve part of the game there is no where for players to do this safely without being ganked at some point .

since game is made for all action pvp where ever you are ,new players have to do things like mining god just hate the mining and don't mind the research and making things to build up resources to plan ahead , then boom the poor sods have been ganked and lost to much rage quit .

so your advise is most welcome , but I think there should be space set aside for players who just want to do the pve thing , and left alone and not seal clubbed .when I first made a account a few years ago this in a test one there was wads of players now see a lot less .

also the real pain in the backside for us newer players is fitting ships . the web sites needs updating with more of it most is not done please you vets go and gank the ccp into putting in general fittings for at least industry mining and frigates to destroyers.

this alone will make newer players have a better experience and have a better change over all.

if I had 1 wish in this game it be ccp put fitting guides to all ships to cruiser.



A. This is EVE, not WoW-in-space, what you want. If you want 100% safety, go play any of the themepark MMOs that provide you with that.

B. High-sec is quite safe if you know what you are doing. Hell, it has been years since I was ganked, just by following some simple rules.

C. No CCP fitting guide should assist, or ever will assist. As fits are situational, a single ship can be fit in MANY different ways. Also, EVE is about player interaction, thus it should be a player made guide to fit ship, and guess what, that already exist.

D. Fitting ships isn't actually that hard, if you put some effort into learning HOW to fit a basic ship. Once you understand the basics of fitting ship (and learned that EFT is great) it is easy for you to fit any ship.



P.s. Capitalization and punctuation. Use them correctly.


With his attitude I doubt he will last anyway.

In any event I will add him to watch list for that special moment one day.

"Kane is the End Boss of Highsec." -Psychotic Monk

Jonah Gravenstein
Machiavellian Space Bastards
#12 - 2015-02-23 02:38:25 UTC
crown jewels wrote:
to much time waiting for skills did read takes many years to master them and 99% will never get them . with the pve part of the game there is no where for players to do this safely without being ganked at some point
This is by design, you're not meant to feel safe in Eve. The whole idea behind the single shard is that everything you do affects other players and drives conflict.

Quote:
since game is made for all action pvp where ever you are
You got this bit right, shame about the rest of it.

Quote:
new players have to do things like mining god just hate the mining and don't mind the research and making things to build up resources to plan ahead , then boom the poor sods have been ganked and lost to much rage quit .
No they don't, new players can do pretty much anything they want, they may not succeed but that's part of the learning curve.

Quote:
so your advise is most welcome , but I think there should be space set aside for players who just want to do the pve thing , and left alone and not seal clubbed .when I first made a account a few years ago this in a test one there was wads of players now see a lot less .
PvE is actually a form of PvP, everything that involves the market is PvP, when you mine you compete with others for the ore, when you explore you compete with others for the sites, ad infinitum.

Quote:
also the real pain in the backside for us newer players is fitting ships . the web sites needs updating with more of it most is not done please you vets go and gank the ccp into putting in general fittings for at least industry mining and frigates to destroyers.

this alone will make newer players have a better experience and have a better change over all.

if I had 1 wish in this game it be ccp put fitting guides to all ships to cruiser.
Out of game tools allow you to fit ships without spending ISK, there's also plenty of 3rd party websites that cover basic ship fitting; like much in Eve CCP leave the documentation to the players.

As others have said, learn the basics of ship fitting and then experiment with the fits; some of my fits are entirely unconventional but work well for me, they may not work for others.

Also you attracted the attention of Cannibal Kane, good luck with that Pirate


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lugiero Lambrusco
Doomheim
#13 - 2015-02-26 12:26:33 UTC
Yo fav noobatron here!

Wow! I was about to post asking for advice on this subject!

But you guys have done excellent here!

Thanks!
Alaric Faelen
El Ultimo Hombre
Goonswarm Federation
#14 - 2015-02-27 03:01:19 UTC  |  Edited by: Alaric Faelen
The length of time it takes to be good at Eve, to access it's higher end content, and to experience the diversity of it's content is a primary strength of the game.
Eve needs BETTER players, not just MORE players.

For most of us 'bittervets', Eve Online is a destination. It is where we arrived at, having filtered thru a glut of terrible theme parks that require zero skill and offer zero challenge.
Claims about the learning cliff, that Eve is incredibly complicated and hideously brutal...were what drew us here to begin with. Not because it's easy to make isk being AFK while watching TV.

For me, there are three critical pillars that makes Eve unique and worth the half decade I have been playing it.
1) Single Shard Universe. There is only one New Eden. We all play in the same sandbox, not a bunch of little ones with only a few actual players each. Massively Multiplayer means Massively in Eve- I've fought in battles that had more people in them than entire servers of say, WoW have in them.
2) Non-Consensual PvP. There is no safe place. There is no such thing as being helpless or defenseless. We can all train the same skills, we can all force or be forced into combat. All the whiners crying about being ganked, deserve to be ganked again.
3) Loss is real. There is no point to fighting and dying if all you do is run back to your stuff impervious to harm. What is the point of a 'war' if no one loses? This isn't kindergarten where everyone is a winner and gets a sticker for showing up. Here, you take your chances. When you win, it matters. When you lose, it matters.

On top of that;
-players drive the 'history' of Eve. While I like the lore as much as the next nerd, the lore that matters is the one we make when we undock and play the game.
-CCP is as much run by the players as the devs. No other game dev listens to it's players like CCP. To the point that CCP often hires players to work for the company. They don't always get it right, or listen to the right players...but I feel a true sense of ownership with Eve Online. I feel like I am part of the game, rather than just playing a game.
-What kept me in Eve even when I was frustrated was that I could always see the potential it promised. I joined during the dark days of Incarna and Space Barbie. But the players rioted, the devs listened, and we got Crucible, Retribution, and several other amazing expansions. Happily, the door remains locked, Space Barbie is left to rot, and we got back to internet spaceships.
- CCP (at least once upon a time) made music videos called HTFU and Killing is a Means of Communication. That concept is exactly what brought me to Eve to begin with. Any beef I have with CCP is specifically because they don't always live up to those sentiments.
Mark Androcius
#15 - 2015-02-27 11:23:59 UTC
Shah, would you mind if I took this and dumped it on my blog?
Gregor Parud
Imperial Academy
#16 - 2015-02-27 12:42:21 UTC
Mark Androcius wrote:
Shah, would you mind if I took this and dumped it on my blog?


Shah doesn't need anyone else to answer for him but I get this inkling feeling your blog is just a "please use my buddy invite" where you lure people in with half truths and nicked stuff from others.
J'Poll
Perkone
Caldari State
#17 - 2015-02-27 12:45:00 UTC
Gregor Parud wrote:
Mark Androcius wrote:
Shah, would you mind if I took this and dumped it on my blog?


Shah doesn't need anyone else to answer for him but I get this inkling feeling your blog is just a "please use my buddy invite" where you lure people in with half truths and nicked stuff from others.


So, I'm not alone...

Smile

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Rammel Kas
KarmaFleet
Goonswarm Federation
#18 - 2015-02-27 12:53:28 UTC
Good post Shah.

Much of this agrees with what we see everyday in Brave Collective. The e-war fleets as an example literately come in, get given a few skill books to inject and queue up and then go into a tutorial class session where an experienced fleet commander will run through some drills with them. An hour or two later they are on their way to the out gate and inside of 15 minutes later those same pilots are playing a pivotal role in the recent battle of 3DG against none other than Pandemic Legion with a T3 gang from NC. With local spiking at over 1100 concurrent pilots in the same system. Kudos to PL and NC. Great event and an awesome introduction for new players some of whom just did the tutorial missions the night before. You may have seen the latest trailers? Well that's happening each day somewhere in New Eden.

One of them even de-cloaked a bombing fleet from Goonswarm by accident resulting in most of DBRB's crew getting wiped out before they could even launch their first bombs.

So you can make your own mark in how the other people play with you and each other almost as soon as you start.

But you won't know unless you ask. And you won't find the pilots who do these things unless you reach out and get in touch. The whole game is geared to give you open options how you chose to interact with the other pilots. The skill queue is only a temporary gating mechanic you can honestly set to carry on while you sleep or go to work, carry on with your life. Getting out there and interacting is much more rewarding for your recreation time than watching a ship inside your hangar because you're preoccupied with some spreadsheet mechanic.

Un dock as soon as you can. Start interacting. And don't be afraid to lose a few ships along the way.
Mark Androcius
#19 - 2015-02-27 14:23:16 UTC
Gregor Parud wrote:
Mark Androcius wrote:
Shah, would you mind if I took this and dumped it on my blog?


Shah doesn't need anyone else to answer for him but I get this inkling feeling your blog is just a "please use my buddy invite" where you lure people in with half truths and nicked stuff from others.



Asking a person for permission means there's no "nicking".
Half truths? how about you try being helpful and actually point out what the **** you're trying to get at, instead of just trash talking.
So what if I link the buddy invite? how is that your business?

What if I'm actually trying to be helpful and hope to gain a little bit on the side? is that a crime or something?
Kneesdee Pinchit
Braincells ltd.
#20 - 2015-02-27 14:31:13 UTC
Mark Androcius wrote:
Gregor Parud wrote:
Mark Androcius wrote:
Shah, would you mind if I took this and dumped it on my blog?


Shah doesn't need anyone else to answer for him but I get this inkling feeling your blog is just a "please use my buddy invite" where you lure people in with half truths and nicked stuff from others.



Asking a person for permission means there's no "nicking".
Half truths? how about you try being helpful and actually point out what the **** you're trying to get at, instead of just trash talking.
So what if I link the buddy invite? how is that your business?

What if I'm actually trying to be helpful and hope to gain a little bit on the side? is that a crime or something?



Yeah I wouldn't bother replying to people like him, cynicism on the EVE forums is pretty much a given.
I like your blog so far, so don't let some random dude on the forums stop you from keeping it going.


Also, the amount of people doing the buddy invite thing is enormous, I see no reason why you shouldn't be allowed to make some form of profit from your efforts.
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