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I want your little things!

First post First post First post
Author
Utemetsu
#2161 - 2012-03-15 19:31:21 UTC
Can we beef up the contrast for the module colours with respect to racial strengths? Or some kind of Colorblind support in that department?
Terminal Insanity
KarmaFleet
Goonswarm Federation
#2162 - 2012-03-15 19:38:17 UTC
Unstuck? CCP no want our little thing? =(

- New Launcher should be able to launch multiple accounts from different directories (or from the same directory) while placing each launched account in a prespecified monitor/resolution.

- Invulnerability Field wasnt confusing. Dont rename it. MWD/AB's were indeed in need of renaming, but dont rename all the goddamn items. The invuln had a word just appended to it for no good reason, and only ADDED confusion.

- Rightclicking a player's name brings up a menu. If you hover over the "Invite To" portion it doesnt always pop up. and then it'll sometimes randomly pop up 2 submenus full of chatrooms. This is a major problem for people who are in many many channels. This is actually why i got kicked out of TEST alliance. I rightclicked a Nyx pilot to approach him and the chatroom submenu popped up infront of what i was about to click on.... Nyx pilot ends up in a chatroom with my old friend who's now in PL... and now i'm a PL spy!

- Was gonna complain about the ugly rookie ships again, but !!! awesome job on that fix, loving the new models!

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Sasha Azala
Doomheim
#2163 - 2012-03-15 19:45:05 UTC
Terminal Insanity wrote:
Unstuck? CCP no want our little thing? =(

- New Launcher should be able to launch multiple accounts from different directories (or from the same directory) while placing each launched account in a prespecified monitor/resolution.

- Invulnerability Field wasnt confusing. Dont rename it. MWD/AB's were indeed in need of renaming, but dont rename all the goddamn items. The invuln had a word just appended to it for no good reason, and only ADDED confusion.

- Rightclicking a player's name brings up a menu. If you hover over the "Invite To" portion it doesnt always pop up. and then it'll sometimes randomly pop up 2 submenus full of chatrooms. This is a major problem for people who are in many many channels. This is actually why i got kicked out of TEST alliance. I rightclicked a Nyx pilot to approach him and the chatroom submenu popped up infront of what i was about to click on.... Nyx pilot ends up in a chatroom with my old friend who's now in PL... and now i'm a PL spy!

- Was gonna complain about the ugly rookie ships again, but !!! awesome job on that fix, loving the new models!



Maybe you could join PL, but then they'll think you're a TEST alliance spy. Still being a spy has a certain ring to it.
Kasha Belle
On your Left you will See Mars
#2164 - 2012-03-15 19:49:46 UTC
Mining - Survey Scan Module results window: Give us Miners an iconSmile to know which rock we're mining.

When mining you can have say 10 or more rocks at the same distance. Trying to work out which one you're actually mining in the Survey Scan results after pinging the Survey Scanner is a real pain. Just stick a little icon on it.

I'll post up what Yinzer Haverford wrote -- again lost in the Features and Ideas forum:

Quote:
When I target an asteroid, it gets a special icon in the overview, so that I can see which specific asteroid is targeted. But my survey scanner provides no indication of which rocks are currently targeted.

Since I usually target the largest asteroids (i.e., those with the most ore) first, my survey results are sorted by quantity. As an asteroid is mined, therefore, it shifts down the list after each scan. Finding it isn't so difficult when the target is less than 10 km away from my barge, since I can use the exact range to find it. But when there are 5 different Ombers at a range of 11 km, it can be a challenge to figure out which one of them I am currently shooting.

My initial idea would be for the survey scan list to be given some kind of "target lock" icon column. This column could be dynamic in nature, just as the overview is. It would work the same way as the overview, always showing which asteroids are locked at any given moment in time, and shifting targets when an old one is unlocked or a new one is locked. That would be my preference, but perhaps there are programming challenges there that I am not aware of. The targeting indicator column could also be static, in that it would simply show which rocks were targeted at the time that the last scan was performed.

If neither of those is possible, perhaps something more basic could be arranged. At the moment, I can select (and therefore highlight the row) of multiple asteroids in my survey scan results. I can use this feature to highlight the three or four asteroids that I am currently mining. But when I run a new scan, these selections are undone, and the new list has no selected asteroids. At the very least, could the player's currently-selected asteroids be re-selected once a new scan is complete?


Please CCP fix this one. It's a small tiny change that would make us boring people happy.

Also - Also increase the Survey Scanner II range while you're there. An Orca boosted Hulk can shoot out to 26km but a Hulk pilot's Scanner range is only 22.5km. I know the Orca pilot can Tag rocks using it's much increased survey range - but this just does not work in practice; especially with multiple Hulks.

*This is a repost from an Eve-O forum that nobody reads*



Tanaka Aiko
Ministry of War
Amarr Empire
#2165 - 2012-03-15 21:27:58 UTC
give us the ability to create our own sharable certificates, so that corp / alliance leader can use that as an ingame option for required skills for news pilots or new doctrines
Oregin
Phoenix Naval Operations
Phoenix Naval Systems
#2166 - 2012-03-15 23:03:41 UTC
The new launcher shows a nice new (larger) splash after you hit play. This disappears and we the other 'old style' splash. Why do we need both? Didn't people test this software and notice that it looks lame?

Also, my drone bay title bar shows the max number of drones deployed to two decimal places. When I start chucking bits of drone out into space I'll let you know. For now I'd recommend getting rid of the redundant extra digits?
Wukulo
Brutor Tribe
Minmatar Republic
#2167 - 2012-03-15 23:44:04 UTC
Erik Finnegan wrote:
Orbit/keep at range settings stored per fitting. Or allow defining those preset values.


This and an Optimal+fallout range tool tip when you hover over a module on the hotbar.

Posted on main because I'm not a coward like the rest of you.

Chuckob Chuck
4 Marketeers
Rura-Penthe
#2168 - 2012-03-17 15:32:33 UTC
How about a ship mod that keeps refreshing your Directional Scanner or makes it read in real time so you don't have to keep clicking while watching for probes or ships?
Kasha Belle
On your Left you will See Mars
#2169 - 2012-03-17 19:54:01 UTC
Chuckob Chuck wrote:
How about a ship mod that keeps refreshing your Directional Scanner or makes it read in real time so you don't have to keep clicking while watching for probes or ships?


Or what about a keyboard shortcut instead?
eidenjunior
Perkone
Caldari State
#2170 - 2012-03-18 14:57:37 UTC
can you make it easy to find out where the nears NPC station is.

so when you look at a NPC corp, say concord i like to have the be able to see how many jumps from me, set destination, view on map. and some way to see every system that they have a station in.
YuuKnow
The Scope
#2171 - 2012-03-18 15:04:47 UTC
Why did the sticky get removed? This definatedly needs a sticky somewhere. How about on the Idea's section of the forums.

yk
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#2172 - 2012-03-18 22:51:17 UTC  |  Edited by: Stigman Zuwadza
I posted recently with some ideas on how to improve the Marketeering experience, as a follow up to that I did a lil mock-up of how I maybe envisage it looking.

Mock-up UI

On the left would be your buy / sell orders (grouped together), organized automatically as you created them. Your buy / sell order would be highlighted when viewing the item. The highlighting of buy / sell orders would also display whilst using the browse feature, this means you can blast through groups of items and see immediately which items you DON'T have buy / sell orders for ..for when you come across something that looks tasty. Twisted

You would be able to swifly move through ALL your buy / sell orders seeing immediately where your order was situated, hopefully making any session far more productive.

You would double-click on your buy / sell order and this would bring up the modify box.

In the top left corner I would include some of the details from the 'My Orders' screen.

I think doing something like this would consolidate the whole managing of orders into a single screen (instead of switching back and forth between your orders and the market screen), or at least help to organize and manage it better.

Anyways..hopefully you get the idea.

That is all ...I think. Blink

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Ix Method
Doomheim
#2173 - 2012-03-19 00:41:39 UTC
Bring back micro modules! Smile

Travelling at the speed of love.

Matrix Operator
#2174 - 2012-03-19 00:53:19 UTC
I'ld like the ability to save UI window arrangements. Sometimes I play with one client spanning two monitors and sometimes I play with one account on each.

It would be nice to have saved UI arrangements that can be quickly switched. The window geometries and locations would be what would be saved. That way a player can easily swap between UI setups quickly and inefficiently by a click of a button (rather than having to rearrange and resize all the windows each time).

Please consider it.
Jon Engel
Machete Carbide
#2175 - 2012-03-19 01:57:47 UTC
Missile Launcher animation. Srsly...

Right click on a slave, select free slave and it turns into a freed slave.

Everything living or edible in your items hangar has a shelf life, srs...

Running a POS is boring and tedious, make it less so.

Revamp wardec fees. If I go to war, why should my friend's corp pay double for helping me out or vice-versa. More Empire wars is to be encouraged.

Stop feeding FW corps isk.

Also, make FW less boring and tedious.

Fix lowsec.

Gallente need an EWAR or Missile Battleship. Srsly, two blasterboats is all you could think of? Even it out and give the Caldari a droneboat then.. I don't care what you do with Minmitar or Amarr tbh, **** em.

Nexshop sucks, fix that ****. There is nothing nobody wants to buy in it. All the clothes make you look like some Nazi queer.

I think all blasterships like the Thorax, Megathron etc need to be built for speed god damn it. I want my megathron to be able to roll in and blast blast blast without ruining my damn cap cause im running a MWD and a set of tech2 blasters on it. Figure that out plz and come back to me.

Either nerf ECM or make Dampners usable, u choose.

Why do spacefighters move like airplanes? It's space, shouldn't move like that.

Battlesounds should be the sounds you hear inside your ship. No sounds in space, duh... Stuff like a missile pounding on the outside of your hull, crew members yelling and such.

Ship movement sucks, does not feel real to me.
Sylar Reuwich
Hek Trade and Industries
#2176 - 2012-03-19 02:42:17 UTC
Make it so Amarr and Caldari light/medium/heavy drones are useful outside of PvE please.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#2177 - 2012-03-19 04:14:57 UTC
Fix neocom.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Marius Bar'Tog
NEO DYNAMICS
#2178 - 2012-03-19 21:05:30 UTC
Give us a possibility to export our transactions and the journal to excel. :)
Adunh Slavy
#2179 - 2012-03-19 21:42:19 UTC
Option to block individual message in local chat that contain any kind of link, URL, contracts, etc


Have the CTRL+TAB window order the windows from most recently used first towards least recently used. Also an option to not show chat windows or station services on the CT menu would be nice too.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

E man Industries
SeaChell Productions
#2180 - 2012-03-19 22:12:14 UTC  |  Edited by: E man Industries
A warning when you get into a ship and a module de activates because your skills suck....NOt that this has happened...well maybe once.