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Ships & Modules

 
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Incoming titan adjustments

First post First post
Author
Dr Ngo
Viziam
Amarr Empire
#301 - 2012-03-13 16:10:08 UTC
The metamorphasis is complete: Mittani is the new Molle

Enjoy your new fuzzy pink hat.
Andski
Science and Trade Institute
Caldari State
#302 - 2012-03-13 16:10:15 UTC
Pesadel0 wrote:
Revii Lagoon wrote:
Pesadel0 wrote:
Man CCP you really do know hot to stir **** up, isn't the tracking nerf all that is necessary? i mean tracking titans have poor tank already, the signture is fail nerf and so is the locking 3 foes,.

And to the goons saying that tracking titans can hit titans well , learn to tengu bros, it might help.


Obviously you haven't seen 30 tracking titans vs tengus. PL did that in an earlier battle over C-J6MT and, well obliterated the -A- tengu fleet.



>Link fleet please , because i was there and i dint saw 1 single titan i only saw the slowcats on grid and i was in a tengu .

What i remember was you(goons) coming in in drakes and getting rapped by bombs then got raped again by tengus , so \0/


yes, it was a very fun fight indeed

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Gicer
The Scope
Gallente Federation
#303 - 2012-03-13 16:11:06 UTC
After this stunning display of wizardy and because of the lightning shooting from mittens fingers.

All Bat Country members are now required to wear goggles for eye protection.
BooooooBeeeeeer
Deep Core Mining Inc.
Caldari State
#304 - 2012-03-13 16:12:26 UTC
Why do not you show a little more than fantasy? Increase the energy requirements for the system with DD and capital guns? Reduce damage from the guns of capital?
Why not make sure that DD could destroy any capital ship with a single salvo, including the Titan, or Motherships?
And just to make the Titans, a special module of two types:
1) The first module allows you to install DD. BUT, with him is impossible to establish a capital gun / missile. Only the big guns. Protection systems of Titan, set the mode: the resistance of massaging damage (from the capital of guns and fighter bombers). That is, large ships such as the other Titans, motherships, dreadnoughts, will cause very little damage on Titan equipped with such a module. But! Subcapital ships will be able to destroy it, if they will be sufficient. Titan himself, with such a module and equipped with only the DD and the big guns will not be effective against subcapital ships. But, could destroy any capital ship.

2) The second module, do not indicate a DD, but allows you to set capital gun with good tracking and damage of subcapital ships. Brings the system of protection of the Titan, to the almost complete protection against attacks subcapital ships. But! Almost no protection against damage to the big guns / rocket attacks by fighter-bombers. That is, a Titan will be able to cope with a lot of subcapital ships, but will be killed, even a few dreadnoughts, or one Motherships / Titan.

Any large fleet of Titans, in any case, even if it has ships equipped with both types of module. Incur losses if their opponent is not afraid to use their capital and subcapital ships together.

Doddy
Excidium.
#305 - 2012-03-13 16:13:31 UTC
While i applaud the tracking nerf absolutely (tracking titans were broken whatever anyone claims) the max targets/scan res nerf seems very stupid. If the tracking nerf is a success then titans can barely hurt subcaps anyway so why break them against standard capitals (and structures). That part of it makes absolutely no sense. Goodbye driveby doomsdays.
Xython
Federal Navy Academy
Gallente Federation
#306 - 2012-03-13 16:14:09 UTC
BooooooBeeeeeer wrote:
Any large fleet of Titans, in any case, even if it has ships equipped with both types of module. Incur losses if their opponent is not afraid to use their capital and subcapital ships together.


Do you actually see a lot of Titans in the newbie corp?
Razzor Death
The Scope
Gallente Federation
#307 - 2012-03-13 16:17:39 UTC
Gicer wrote:
After this stunning display of wizardy and because of the lightning shooting from mittens fingers.

All Bat Country members are now required to wear goggles for eye protection.


I like to think of them as our "Deal wiz it" glasses
Nao Oikawasan
Science and Trade Institute
Caldari State
#308 - 2012-03-13 16:17:49 UTC
Hate to say I told you so, but I did.

Raiden. NC. and PL blobbed the hell out of Branch with their titans, still managed to lose all of the tech, and proved nothing but that the Goons were right all along.

If the titans had been used for actual combat, instead of simply stopping fights because you were losing the battle, the problems with titan tracking would not have been so obvious that CCP had to act immediately.

Titans are supposed to be for cap suppression, not PVP suppression.

Now maybe PL will have to field actual fleets and make some effort to support the alliances that they demand tech moons from, rather than simply freeload off of fail alliances that need them to bring their titans.
bonder's
Doomheim
#309 - 2012-03-13 16:21:27 UTC
ccp grey scale obvious goon

Y U NO NERF DRAKES/TENGU/ALPHA and everything else that is crap that is blobbed together to make things work
Tippia
Sunshine and Lollipops
#310 - 2012-03-13 16:24:54 UTC  |  Edited by: Tippia
Ikoma Sunblazer wrote:
You don't get it. I would like to discuss CCP Greyscale's argument about sensor boosters here.
…and the armour titans have to give up slots (or not) for them just like the shield titans do.
bonder's wrote:
ccp grey scale obvious goon
Nah, that would be Soundwave and Sreegs. P
John Maynard Keynes
Science and Trade Institute
Caldari State
#311 - 2012-03-13 16:25:15 UTC
Ra Death wrote:
I'm almost at a loss of words here. Almost, therefore I am going to speak my mind.

So now capitals are basically structure grinding machines and you only deploy them if you have something to grind down or if someone else is grinding stuff down and you catch someone else grinding down something. This is not a solution, this is a plaster for a symptom. There is now ZERO reason to deploy supercapitals except to grind down a structure. Do you really want structure grinding to become the motivator for people to build and create supercapitals in EVE? I mean, I don't believe you have thought at all about the consequences of these changes.

EVE is now effectively sectioned off into two tier combat systems. Capital combat and sub-capital combat. The difference is, capitals cannot touch sub-capitals, but sub-capitals can, in the numbers that are brought at the moment, almost 1-3 volley capitals. The titans were a workaround for that because numbers were no longer the only deciding factor, your playing time, your assets and your skillpoints actually played a role. Now we are going back to a time again where the only effective tool, a VERY limited tool might I add, against blobbing is a damn stealth bomber. No more force projection by taking advantage of the many years you have spent in the game and the money you have pooled into a titan, you are better off selling off said titan and joining the nearest Maelstrom fleet.

What am I meant to aspire for in EVE in terms of combat? What is my incentive for actually training all these skills. To fly the next flavour of the month subcapital ship?

EVE is now a numbers game when there is a large effort to remove counters for large fleets. If this is the direction we're going, we're going to see a bipolar political landscape because being a small alliance, you can now only exist if you are a part of the inevitable two powerblocks that will come to dominate EVE. If you can't match the numbers, too bad... join or die.

Let's get a rethink of the roles of supercapitals and not a temporary plaster that will reduce supercapitals to nothing but ihub and station grinders.

THIS! THIS! THIS!

Could Greyscale comment this post please?
Tallian Saotome
Nuclear Arms Exchange Inc.
#312 - 2012-03-13 16:33:12 UTC
To the people complaining about the various blobbing fleets(omg 150 maels can alpha stuff) you do know those fleets need more than 1 ship type to work, right? Alphafleet calls for more than maels and scimis, for instance, and dies horribly without that support.

Inappropriate signature removed, CCP Phantom.

Darth Tickles
Doomheim
#313 - 2012-03-13 16:34:23 UTC  |  Edited by: Darth Tickles
The fact that 95% of the people against the nerf are dribbling retards really rams home that this was the right move.

My only sympathy is that I agree they should have never let it become a problem that needed to be hammered down like this in the first place, but that doesn't change the fact that it had to be done.

May the blessings of the Great Worm, God Emperor Mittani, be upon you all.
Charles Case
State War Academy
Caldari State
#314 - 2012-03-13 16:36:31 UTC
What a beauty this thread is
Charles Case
State War Academy
Caldari State
#315 - 2012-03-13 16:37:00 UTC
Seriously, i've read the whole thing twice already
Dramaticus
State War Academy
Caldari State
#316 - 2012-03-13 16:37:15 UTC
we're great and you all suck

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

TruthState
Pandemic Horde Inc.
Pandemic Horde
#317 - 2012-03-13 16:39:27 UTC
Eve Online
Killerhound
State War Academy
Caldari State
#318 - 2012-03-13 16:42:11 UTC  |  Edited by: Killerhound
Since I have not read the consequences of those changes so far, let me introduce some details to you:

Using the formula T = 40000/(X*(arcsinh(y)) for the Time to lock a target and the planified changes the current Locking time of Titan vs Titan:

(no skills added, using ragnarok as reference)

TITAN locks TITAN: 73 Seconds

For a heavy Fight situation, with 10x Timedilation this means:

TITAN locks TITAN: 730 Seconds / 12 mins 10 sec


Same situation to lock a carrier:

TITAN locks CARRIER: 106 Seconds

For a heavy Fight situation, with 10x Timedilation this means:

TITAN locks CARRIER: 1060 Seconds / 17 Min 40 Sec

Add a Cormacks sensor booster and you can remove around 1/3. Adding more of those sensor booster well its not linear but you see where its going.

Just my 2 cents feel free to think about those numbers what you want.
Lili Lu
#319 - 2012-03-13 16:43:56 UTC
Ok. You've performed an amputation and bandaged one class of problem ships. Would be nice if you had been more surgical about it. And your field remedy as you admit will cause some more damage necessitating later surgery.

However, the Drake, Tengu, and heavy missile and large arty alpha problems are still there in game.

Why the relatively impulsive hack saw for titans and still no fix the later? Where, particularly for the Drake, the problem has festered so long past the original injury it no longer just smells bad but now is toxic to the entire body. Please saw away at the Drake. Come on CCP you know you want to see the veritable ocean of tears. I do Twisted
Preeeeemo
Into Oblivion.
Fraternity.
#320 - 2012-03-13 16:48:59 UTC
hahahahaha