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CCP! Please clarify the future plans for WiS!

First post
Author
oldbutfeelingyoung
Perkone
Caldari State
#2881 - 2012-02-10 21:15:38 UTC  |  Edited by: oldbutfeelingyoung
All that trolling about a 5 man dev team on wis?

funny


edit : what about a 60 men dev team on WOD ,meaning CCP is still over her head with development resources or going to be again .

R.S.I2014

Razin
The Scope
#2882 - 2012-02-10 21:26:11 UTC
oldbutfeelingyoung wrote:


edit : what about a 60 men dev team on WOD ,meaning CCP is still over her head with development resources or going to be again .

Do we know who these guys are and who is financing this effort?
oldbutfeelingyoung
Perkone
Caldari State
#2883 - 2012-02-10 21:28:28 UTC
Razin wrote:
oldbutfeelingyoung wrote:


edit : what about a 60 men dev team on WOD ,meaning CCP is still over her head with development resources or going to be again .

Do we know who these guys are and who is financing this effort?



well only CCP can tell that,but they are not telling us

R.S.I2014

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#2884 - 2012-02-10 21:47:30 UTC
Razin wrote:
Issler Dainze wrote:

So, the distraction from the FiS elements of Eve were not as you stated, WiS and NeX. They were Dust and WoD. What you claim distracted CCP from FiS was a small part of the problem.


Man you are confused. Incarna in it's released form was a demo for WoD (as well as being the NeX storefront). So by definition that is what delayed everything else. This is not a secret and stated as such by CCP management in interviews and other recorded conversations (CSM).

Dust has absolutely nothing to do with any of this as that is a separate dev team in a different country under different contractual obligations.




CCP has finite resources. Every developer that was working on Dust could either have been working on Eve or replaced with someone that was working on Eve. So to say Dust didn't distract CCP from Eve is flat wrong. The fact that you think the majority of the WoD team was working on Captains Cell also shows that clues elude you.

Issler
DeMichael Crimson
Republic University
Minmatar Republic
#2885 - 2012-02-10 21:53:25 UTC  |  Edited by: DeMichael Crimson
Doc Fury wrote:
DeMichael Crimson wrote:


No, I don't have you confused with anyone else and Yes you have done a lot of Anti-Wis posturing while speculating on it's future along with whining how it's destroying Eve.

If you really didn't care you wouldn't be here trolling this thread. Plain and simple.

By the way, don't even bother saying that you're here to remind CCP to continue concentrating on FiS content.


I'm here "trolling" idiots like you that think you are gonna get 1/10 of what you expect from WIS in the next year and feel smug/justified that whining got you some lip service, 4 token Devs and a QA guy who are working on "something".

If pointing out the truth that taking 18-months away from FIS development, spending 4+ years building and then delivering a ham-fisted cash shop and a Captain's Closet was bad for the game (via subscriptions) in general makes me anti-WIS than I am guilty as charged.

I'll state it again: No WIS at the expense of FIS.


Gawd, another idiot trying to blame WiS for the events of the Incarna Summer. Please stop misrepresenting the facts. First of all, nobody has stated that there will be an influx of WiS gameplay content added this year. I expect to see very little WiS content added due to CCP fixing problems that have plagued this game for years. However, I do think this game will have a lot of WiS game content added next year.

Please inform me what 18 months you're talking about. I don't know what game you've been playing but there's been a lot of FiS content constantly added to Eve, especially in the past 4 years.

The Captains Quarters (WiS) was not the reason for the un-subs, even though it did fall short of the players expectations..

Nobody expected or wanted NEX and MT. The playerbase all got scared and went into a frenzy about the possibility of 'Gold Ammo' and P2W, along with rage being fueled due to the Fearless Letter, Hilmar's statement, lack of communication from CCP and various bugs not being fixed along with adding unfinished content resulting in breaking more existing game content. Not to mention CCP taking away players option of choice for station environment which resulted with the insult of being shown 'The Door'. Along with that, some very outspoken protestors were banned with forum moderators excessively locking threads right and left pretty much sealed the deal.

Lastly, I haven't seen anyone state they want WiS development to negate FiS development.
RC Denton
Shazaam Industries
#2886 - 2012-02-10 22:04:34 UTC
I think you folks calling for more WIS content are missing a crucial issue. That would be the fact that when WiS is turned on the performance of the client goes to crap with CQ rendering just one avatar on the screen. Now consider what would happen in a cantina setting on a station like Jita? I think at that point people would see their rigs doing a good impersonation of Fukushima, even the higher end ones. Now think about people who multi-box.

I think that WiS for the most part is a non-starter. In station eye candy would be nice, in station blaster fights would be awesome. But I don't see it happening with the technology they rolled out with CQ. Given the amount of effort I would expect it would take to clean that up and optimize it, I'd much rather that effort be spent making ships cooler to fly with more stuff to do in space.

Doc Fury
Furious Enterprises
#2887 - 2012-02-10 22:06:04 UTC  |  Edited by: Doc Fury
DeMichael Crimson wrote:
Stuff


You sure just spent a lot of words turning what I actually said into stuff you think, and want to believe I said.

There's a million angry citizens looking down their tubes..at me.

DeMichael Crimson
Republic University
Minmatar Republic
#2888 - 2012-02-10 22:38:09 UTC
Doc Fury wrote:
DeMichael Crimson wrote:
Stuff


You sure just spent a lot of words turning what I actually said into stuff you think, and want to believe I said.


lol, and that's the best rebuttal you can come up with?

+1 for trying.



Doc Fury
Furious Enterprises
#2889 - 2012-02-10 22:43:37 UTC
DeMichael Crimson wrote:
Doc Fury wrote:
DeMichael Crimson wrote:
Stuff


You sure just spent a lot of words turning what I actually said into stuff you think, and want to believe I said.


lol, and that's the best rebuttal you can come up with?

+1 for trying.





It wasn't a rebuttal, it was pointing out that you lack reading comprehension skills and you think I am saying what you want to believe.

You can have your +1 back, you need it more than me.

There's a million angry citizens looking down their tubes..at me.

Ranger 1
Ranger Corp
Vae. Victis.
#2890 - 2012-02-10 22:46:17 UTC
RC Denton wrote:
I think you folks calling for more WIS content are missing a crucial issue. That would be the fact that when WiS is turned on the performance of the client goes to crap with CQ rendering just one avatar on the screen. Now consider what would happen in a cantina setting on a station like Jita? I think at that point people would see their rigs doing a good impersonation of Fukushima, even the higher end ones. Now think about people who multi-box.

I think that WiS for the most part is a non-starter. In station eye candy would be nice, in station blaster fights would be awesome. But I don't see it happening with the technology they rolled out with CQ. Given the amount of effort I would expect it would take to clean that up and optimize it, I'd much rather that effort be spent making ships cooler to fly with more stuff to do in space.



I seriously doubt that will be an issue. CCP has had the opportunity to get under the hood and modify extensively the Unreal Engine for DUST. I have little doubt that they learned a great deal that can be adapted to their own engine and applicable to WIS content eventually, and is currently being incorporated into WOD.

That would be one of the benefits of combining large parts of the underlying tech between their various properties.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Indahmawar Fazmarai
#2891 - 2012-02-10 22:47:59 UTC
Issler Dainze wrote:
Razin wrote:
Issler Dainze wrote:

So, the distraction from the FiS elements of Eve were not as you stated, WiS and NeX. They were Dust and WoD. What you claim distracted CCP from FiS was a small part of the problem.


Man you are confused. Incarna in it's released form was a demo for WoD (as well as being the NeX storefront). So by definition that is what delayed everything else. This is not a secret and stated as such by CCP management in interviews and other recorded conversations (CSM).

Dust has absolutely nothing to do with any of this as that is a separate dev team in a different country under different contractual obligations.




CCP has finite resources. Every developer that was working on Dust could either have been working on Eve or replaced with someone that was working on Eve. So to say Dust didn't distract CCP from Eve is flat wrong. The fact that you think the majority of the WoD team was working on Captains Cell also shows that clues elude you.

Issler


Well, i already stated a few times that DUST 514 is a different beast of EVE. DUST has been developed in Shanghai by a team working on a well knonw, iindustry-proven engine. So DUST's main strain on Reykjavik's developers may have been integration, but the heavy work of art and development has been carried by Shanghai. And in a sense, we can guess that Shanghai's developers are more "industry standard" rather than the powerhorses that keep EVe in the cutting edge.
Probably the higher strain of DUST on Reykjavik's developers is now, with the need to develop fixes to keep players happy and integrate DUST's mechanics and software into TQ.

Bear in mind, Summer 2012 is gonna see all the foundations to make DUST active by Q3 so there's a lot of things to do: fix the old content and add and (hopefully) polish the new DUST related content, mechanics and software. Nullsec whiners, in all regards, will get from DUST more than they bargained for.

Wishfully thinking, maybe we could get CQ multiplayer by Winter 2012 along with whatever else they want to feed to nullsec whiners. But that should be CCP's inititative as the CSM won't help us out and it takes a lot of planning ahead to add new content.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2892 - 2012-02-10 22:56:44 UTC
Ranger 1 wrote:
RC Denton wrote:
I think you folks calling for more WIS content are missing a crucial issue. That would be the fact that when WiS is turned on the performance of the client goes to crap with CQ rendering just one avatar on the screen. Now consider what would happen in a cantina setting on a station like Jita? I think at that point people would see their rigs doing a good impersonation of Fukushima, even the higher end ones. Now think about people who multi-box.

I think that WiS for the most part is a non-starter. In station eye candy would be nice, in station blaster fights would be awesome. But I don't see it happening with the technology they rolled out with CQ. Given the amount of effort I would expect it would take to clean that up and optimize it, I'd much rather that effort be spent making ships cooler to fly with more stuff to do in space.



I seriously doubt that will be an issue. CCP has had the opportunity to get under the hood and modify extensively the Unreal Engine for DUST. I have little doubt that they learned a great deal that can be adapted to their own engine and applicable to WIS content eventually, and is currently being incorporated into WOD.

That would be one of the benefits of combining large parts of the underlying tech between their various properties.

It will be interesting to see the next devblog from the avitar team. High end gameing rig on Sisi is running 3 clients all effects with the two in CQ is running at 30 FPS with the avitar on the catwalk looking back toward the CQ screen. This is an improvement from where it was just a month ago. The issue is the droping of effects as the FPS drops so it stays responsive.

That tech is in work becouse it gives major wins both for CQ and FIS. The clumsyness of changing the graphic level between CQ and FIS is the main reason why most poeple just turn the CQ off.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Nova Fox
Novafox Shipyards
#2893 - 2012-02-10 23:30:36 UTC
Just because its an engine doesnt mean it cannot be shoved into annother game engine entirely. Look at Frostbite, they use Enlighten Engine in it just like Incarna

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#2894 - 2012-02-10 23:49:20 UTC  |  Edited by: Nova Fox
My estimates put it in 2013 spring/summer acutally. but meh. Depends how well 'War' Expansions go.

My guestimate on any before that additions will include
Optimization and
User-ability

Also back to the carbon issue.

http://community.eveonline.com/devblog.asp?a=blog&bid=788 the most english version of the blog. The others are slightly worse to extreme technobabble and this blog links a few more other coreification of eve blogs.

26+ developers that are prime real-estate at ccp was working on carbon thats much more significant than team best friends forever who was responsible for a thrid of the awsome which is known as cruicble in which most of that team where IMPORTED developers from World of Darkness and they only touched the UI sections.

I also have a strange suspicion that the same technology responsible for incarana will be responsible for Dust 514 War-rooms. Since enlighten engine is so easy to shove elsewhere within another engine.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

oldbutfeelingyoung
Perkone
Caldari State
#2895 - 2012-02-11 05:03:38 UTC  |  Edited by: oldbutfeelingyoung
we can,t make any estimates ,before Team Avatar will shed some light on some matters

- there is some already made art for WIS not used ,can it be put in WIS

- After going to some threads this one and those in features and ideas,will they have some ideas to put in WIS

- is improvement and optimization of the engine possible

R.S.I2014

Reaver Glitterstim
The Scope
Gallente Federation
#2896 - 2012-02-11 08:35:04 UTC
I think the general playerbase wants WiS, but not at tremendous costs to other things. So I applaud CCP on taking their time with this one and releasing some other, more pressing goodies in the mean time, like hybrid fixes and the gank insurance change. Plus, CCP in their infinite wisdom immediately realized that taking away gank insurance would clear the gank chokepoints out unless they released the tornado to balance it out.

All in all, I say stop complaining about CCP's progress so far and do something more productive, like keep feeding them with brilliant feedback and ideas so they can maintain their streak of awesome.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

JitaPriceChecker2
Doomheim
#2897 - 2012-02-11 13:06:23 UTC
I dont care about it for one simple reason.

Just what it is, is enough to destroy my computer dont want to even think about station full of people.
Elanor Vega
Native Freshfood
Minmatar Republic
#2898 - 2012-02-11 13:22:44 UTC
JitaPriceChecker2 wrote:
I dont care about it for one simple reason.

Just what it is, is enough to destroy my computer dont want to even think about station full of people.



If thats true, than your computer needed to be destroyed years ago.
oldbutfeelingyoung
Perkone
Caldari State
#2899 - 2012-02-11 19:19:53 UTC
Elanor Vega wrote:
JitaPriceChecker2 wrote:
I dont care about it for one simple reason.

Just what it is, is enough to destroy my computer dont want to even think about station full of people.



If thats true, than your computer needed to be destroyed years ago.



or remove the dust out if it ,once a month will do miracles

R.S.I2014

Loomey
Ministry of War
Amarr Empire
#2900 - 2012-02-11 19:56:26 UTC
if they put walking in stations i wanna see it where you cant access your ship from your room and you can be like shanked in the hallway and lose your clone getting to your ship.