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CCP! Please clarify the future plans for WiS!

First post
Author
Taiwanistan
#2901 - 2012-02-12 11:51:13 UTC
nice, team avatar
headed by the same 2 devs that failed the first time,
look at these two talking about incarna with a straight face, just makes me sick
NEVER FORGET
tell me, what has changed?
so far the only improvement i've seen is that the few dev answers posted here featured the word "gameplay".

is it going to be the same crap served on a different dish? you go ahead and eat it up, i won't

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

oldbutfeelingyoung
Perkone
Caldari State
#2902 - 2012-02-12 12:01:29 UTC
Taiwanistan wrote:
nice, team avatar
headed by the same 2 devs that failed the first time,
look at these two talking about incarna with a straight face, just makes me sick
NEVER FORGET
tell me, what has changed?
so far the only improvement i've seen is that the few dev answers posted here featured the word "gameplay".

is it going to be the same crap served on a different dish? you go ahead and eat it up, i won't




aah one of my favourite trolls is back ,where have you been
the only one who trolls and still giving us great ideas about some gameplay
i don,t know its the same or different dish or if i want to eat what CCP serves for dinner
time will tell

R.S.I2014

DeMichael Crimson
Republic University
Minmatar Republic
#2903 - 2012-02-12 12:07:59 UTC
oldbutfeelingyoung wrote:
Taiwanistan wrote:
nice, team avatar
headed by the same 2 devs that failed the first time,
look at these two talking about incarna with a straight face, just makes me sick
NEVER FORGET
tell me, what has changed?
so far the only improvement i've seen is that the few dev answers posted here featured the word "gameplay".

is it going to be the same crap served on a different dish? you go ahead and eat it up, i won't




aah one of my favourite trolls is back ,where have you been
the only one who trolls and still giving us great ideas about some gameplay
i don,t know its the same or different dish or if i want to eat what CCP serves for dinner
time will tell


Shocked

Lol

Roll
Flamespar
WarRavens
#2904 - 2012-02-13 01:58:52 UTC
Given that captains quarters was explicity an environment for new players (except for the NeX store) I would be interested in hearing if it has helped improve the retention of new players.

This should be included in the promised dev blog.

It would also be interesting to see any stats CCP has on the number of players that have left their CQ on.
DeMichael Crimson
Republic University
Minmatar Republic
#2905 - 2012-02-13 20:13:42 UTC
Well, I don't have CQ continuously active but I do enter it when I'm going to be docked for a while. I like it a lot better than just ship spinning in the hangar.

Definitely would be great to have more content with it, such as playing vids on the main center screen.
Marcus Harikari
#2906 - 2012-02-13 22:33:21 UTC
WiS is pointless.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#2907 - 2012-02-13 23:30:30 UTC
Marcus Harikari wrote:
WiS is pointless.


Very hard to argue with such a well constructed argument.........P

Issler
Taiwanistan
#2908 - 2012-02-14 04:21:49 UTC
very hard to defend the merits of wis if it's just social gaming o7m8/dance and no meaningful gameplay & content on the horizon.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#2909 - 2012-02-14 07:01:29 UTC
If folks remember that when incarna started up and you could walk around the Captin's quarters people started having a problems. not everyone but a good size of the eve community. This looks awsome as you play around with the character customization and then you enter the Captins quarters exploring it in aww of what the Devs of Eve have done and you hear a loud pop from your tower and everything dies as smoke comes up from your beautiful tower you spent so much time putting together.

From my investigation of things its a combination of things but i lay iskies down that a VERY large portion were overclocking the system. yeah i know the over clocking software has greatly improved but it is also limited to cooling and the type you are using and i know that there are many smokers in the world of Eve....Smoke outside you spent hundreds of dollars on your machine.

ahhh screw it you all will figure it out when you remove head from rectum
Lord Zim
Gallente Federation
#2910 - 2012-02-14 08:42:24 UTC
Someone's been watching too much spartacus.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Wacktopia
State War Academy
Caldari State
#2911 - 2012-02-14 12:05:14 UTC  |  Edited by: Wacktopia
It was a shame that the NeX and WIS were released together in the way that it was. NeX was rushed in it seems to co-inside with the WIS release and I can imagine it took away somewhat from the resources available for CQ, perhaps causing the late-arrival of the other 3 racial quarters.

The annoying thing is that I think a lot of the hate directed at WIS was fuelled by the NeX store at least in part. Yes there are those that will never like to do WIS but then there are always those that might choose not do do Science and Industry. This is completely to be expected. Granted WIS has little point beyond RP at the moment but if it did have a point perhaps it might be more interesting.

The lack of FIS content fuelled the fire even further. With so many broken mechanics in the game, releasing a new one that was in no way polished or finished was just terrible. But, we know all this and CCP have gone a long way to fixing things. Time has moved on and CCP has put considerable effort into the areas that a lot of players have wanted. There is still a lot of ground to cover, most notably in FW, Wars, SOV areas but things are none-the-less moving in the right direction.

I believe the complete writing off of WIS by CCP was a knee jerk reaction and an attempt to win some pride back from the community. Kinda like saying "yeah look you were right, we're putting it all in the bin". I think therefore it is time that CCP can and should start discussing their plans for WIS with the community again and most importantly separate those plans from the NeX store.

I would like to see more made of WIS. Not at the expense of the game in general but I would also like to know if CCP really plan on ever moving it forward or is it on the shelf forever.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Wacktopia
State War Academy
Caldari State
#2912 - 2012-02-14 12:37:40 UTC
CCP Bayesian wrote:
Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;)


Serious point - don't underestimate the role-play aspect of multilayer WIS in it's own right.

The original concepts of meeting rooms and maps were actually really good I thought.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Momma Lovebone
Doomheim
#2913 - 2012-02-14 12:46:53 UTC
Walking and looking is not gameplay.

A solo character in a sealed room with no gameplay isn't a feature.

Screw walking in stations....if there was something to DO in stations other than buying new boots for Barbie this would probably get more support.
Rek Seven
University of Caille
Gallente Federation
#2914 - 2012-02-14 12:55:02 UTC
Wacktopia wrote:
Granted WIS has little point beyond RP at the moment but if it did have a point perhaps it might be more interesting.


This always confused me about the EVE community. What exactly do you mean by "roleplay"? because to me it's all just part of the game i'm playing and things like CQ just help to solidify the immersion i feel with the game.

A role-player is someone that actually pretends to be the character in a game, and i would hate to be lumped in with that category of human being
Andski
GoonWaffe
Goonswarm Federation
#2915 - 2012-02-14 12:56:59 UTC
People wanted to walk in space. It morphed into walking in stations through years of miscommunication.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Arcathra
Technodyne Ltd.
#2916 - 2012-02-14 13:04:35 UTC
Momma Lovebone wrote:
Walking and looking is not gameplay.

A solo character in a sealed room with no gameplay isn't a feature.

Screw walking in stations....if there was something to DO in stations other than buying new boots for Barbie this would probably get more support.

You might have missed it, but that is what a lot of players are actually asking for: more meaningful things to do and interaction with others. I agree that what we got wasn't gameplay in any way and that it was very disappointing, altough I like the quarters as a start.
Momma Lovebone
Doomheim
#2917 - 2012-02-14 13:14:05 UTC
Arcathra wrote:
Momma Lovebone wrote:
Walking and looking is not gameplay.

A solo character in a sealed room with no gameplay isn't a feature.

Screw walking in stations....if there was something to DO in stations other than buying new boots for Barbie this would probably get more support.

You might have missed it, but that is what a lot of players are actually asking for: more meaningful things to do and interaction with others. I agree that what we got wasn't gameplay in any way and that it was very disappointing, altough I like the quarters as a start.



Sorry, next time I'll read 140 pages before I throw another log into the fire so I don't bore you at work.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#2918 - 2012-02-14 13:22:34 UTC
All we need inside stations is mindclash.

Make it like Scribblenauts but in 3D

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Sweetest Kiss
#2919 - 2012-02-14 13:39:36 UTC
Only now realized there is a new Team Avatar working on WiS and even posting updates in this thread.

That is GREAT.

From all the stuff currently in development in Eve you have THE MOST support at least from me.

Keep up the good work and give us the great WiS that was promised us years back by CCP. Big smile
Rek Seven
University of Caille
Gallente Federation
#2920 - 2012-02-14 14:08:57 UTC
Skippermonkey wrote:
All we need inside stations is mindclash.

Make it like Scribblenauts but in 3D


Agreed, there are a few things in the chronicles that could have a place in stations and multiplayer activities.