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New dev blog: Your EVE client needs YOU!

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Author
Tazarak theDeceiver
United Mining and Hauling Inc
The Initiative.
#301 - 2012-01-26 02:02:20 UTC
Xander Hunt wrote:



The "LOOT ALL" button is indeed a welcome addition as my CTRL-A button was getting worn down, but hammering on my left mouse button hundreds to thousands of times in a good solid run of missioning to open up all the wrecks for my Noctis to absorb to even GET to that "LOOT ALL" button is seriously, SERIOUSLY annoying. Not to mention the more containers you open up, the longer it seems to take to GET the list of items in a container (Which would get fixed by implementing the above) Its getting to the point where I just want to start just blitzing and forgetting about the wrecks instead of enjoying the THUD of hearing my guns go off. The addition of "LOOT ALL" is great, but, pending addition of the paragraph above, and adding a button to "open up all local containers and wrecks" or a "loot all local containers and wrecks" to have all the containers and wrecks load right into the Noctis would be TREMENDOUSLY time efficient for me. I promise I won't invoice a new mouse to CCP if this happens. ;)



+1

Atum
Eclipse Industrials
Quantum Forge
#302 - 2012-01-26 05:32:19 UTC
mkint wrote:
I'm not sure why ALL the UI has loading issues. It's freakin' 2 freakin' D. 2D computer graphics wer mastered in the 1980's. At least by the rest of the industry. Seriously... it's not an issue of needing "loading notification" it's an issue of the software being bad.

I'm not 100% on this, but I believe that everything must be rendered as 3D objects, which for a 2D "button," requires at least a pair of triangles and textures to be written into the wireframe models and rendering pipeline.
Novinya
Perkone
Caldari State
#303 - 2012-01-27 04:46:18 UTC
PLEASE give us a way to disable the splash screen 'cinematic' (the ships flying by the starbase). Ever since you introduced that with crucible, my previous instant load times to get the game client up and running have taken FOREVER. The system is jerky and unresponsive while it is booting.

It is HORRIBLE.

It's doubly so when it seems like every time I log in I have to download a new build, so I get to go through it twice for my main account and then once for all my alt accounts.

PLEASE GIVE US A WAY TO DROP BACK TO THE SELECT CHARACTER SCREEN WITHOUT HAVING TO LOG OUT ENTIRELY.
Scrapyard Bob
EVE University
Ivy League
#304 - 2012-01-27 06:15:35 UTC
I have a new one. Why can't the mailing list management be easier?

- Such as automatically kicking anyone who no longer would be allowed to join based on the criteria? I don't care if this happens at downtime.

- Alternately, add corp, alliance and standing information to the list of members in the mailing list UI and let us sort on those columns.
Atum
Eclipse Industrials
Quantum Forge
#305 - 2012-01-27 16:22:08 UTC
Novinya wrote:
PLEASE GIVE US A WAY TO DROP BACK TO THE SELECT CHARACTER SCREEN WITHOUT HAVING TO LOG OUT ENTIRELY.

NudgeCool
Liu Ellens
Sebiestor Tribe
Minmatar Republic
#306 - 2012-01-27 19:41:10 UTC
Oh, got another thing I keep ignoring:
When you are quick with dragging and dropping of items between any container/hangar and you manage to grab a new item before the previous drop operation completed (i.e., before the pile pops up in its destination container as confirmed by the server), then you lose the drag-operation. Not only that, the clicked mouse move even results in a quick spin of the ship in the background.
Or, even worse, sometimes results in an entirely different item being grabbed.

So:
Drag item X from container A to container B
Before X pops up in B, grab item Y in container A and start dragging
X pops up in B - your drag operation is cancelled Ugh

Well, they oughta know what to do with them hogs out there for shure.

Sieges
#307 - 2012-01-27 23:10:35 UTC  |  Edited by: Sieges
Please give us a way to reset Neocom resizing back to the OEM size. I accidentally resized mine before I figured out how to lock it and I just want it to be the default size again.

Cheers!

EDIT: I followed the procedure detailed here to Clear my Cache and that reset the Neocom resize back to default. Of course now I lost my IGB Bookmarks and my Market Quickbar Cool
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#308 - 2012-01-28 23:52:58 UTC
I would like to se a more futuristic way of displaying the directional scanner results. Todays list is so un-sci-fi! Surely the pod interfaces to the capsuleers brains would display the scan results in some kind of 3D "radar display". Also surely the action of scanning would be automated? Even the radars of todays fighters do not need continous pushing on a button to start detecting targets...you DO however change modes by pressing buttons - perhaps in the dir scan case that could be changing modes for more narrow angle or range, search volume etc etc...

Moar immersion through innovative HMI (Human Machine Interface) in the dir scan window pls!

Oh, and btw, for the sake of GOD: pls keep the dir scan HMI from 2003 as an option for all the EVE bittervets and EVE forum trolls out there... Lol

Ex ex-CEO of Svea Rike [.S.R.]

Damagran
Deep Core Mining Inc.
Caldari State
#309 - 2012-01-29 20:00:14 UTC
Could the ingame CALCULATOR maybe get a little love?

1)Make the window re-sizable like other windows so that all the buttons and readout would get larger as I drag the corner out. (getting old is a painBig smile)

2)Have the commas placed in the appropriate spots in the readouts (or even spaces, slashes or anything) to cut down on trying to count how many zeros there are so I dont screw up a market order or production amounts needed.

3) Anything else to make it a little more functional or user friendly Smile


Thank you.
Killer NenYim
Nocturnal Tumescence
#310 - 2012-01-29 22:14:03 UTC  |  Edited by: Killer NenYim
i want the ability 2 LOCK my windows into place. IE i cant drag or move or re-size them from the position where i lock'd em in the first place....
there was a setting a wile back that allowed this 2 be done but was taken away cause not enough ppl used it...
i WANT IT BACK! it should be back. its one of thows little things that made the UI just that little bit better

edit: 4 computer spec's
W7 64 bit , core i7 3.2Gh 8g ram and ati 5850 graphic card
Leocadminone
Gem Concordance
#311 - 2012-01-30 03:24:58 UTC
How about fix the VERY LONG STANDING issue where Eve client is VERY SENSITIVE to any sort of "burp" in it's connection to the server?
Since the 1.1.1 Crucible update, client crashing has gotten INSANELY FREQUENT yet again - on burps that Everquest (for example, since I am sometimes doing stuff in that game while waiting for my freighter to get somewhere) doesn't even hardly notice.
THIS IS NOT A NEW ISSUE and should have been addressed YEARS ago.



Bring back the "ignore portraits" option. Some of us are on BANDWIDTH CAPPED service and have ZERO INTEREST in wasting our bandwidth on the useless things.
I'd prefer to see an option to just turn portraits off ENTIRELY. I've never had any use for the things, they give me ZERO information, and I would prefer to not have them around at all. The recent change to make the agent portraits HUGE just addded insult to injury for those of us that don't want them to even exist.


Let us CLOSE that worse-than-worthless Incursion channel. Why are those of us that do not do and never WILL do incursions forced to have that channel open? In fact, how about an option to NEVER have the bloody waste of bandwidth piece of junk pop up at all, for those of us that don't DO incursions and are UNINTERESTED in ever doing them?


WINDOWS SHOULD NEVER BOUNCE AROUND. Your so-called "smart window functionality" is broken BY CONCEPT, much less by design or implimentation. If I want one of my UI windows to move I will move it, otherwise it should NEVER move somewhere else on it's own. EVER. BLOODY PERIOD. The so-called "pin windows" option has NEVER worked correctly or reliably, and I hate how it fades the window out to be half unreadable and STILL doesn't keep the client from MESSING MY WINDOW POSITIONS UP FREQUENTLY.


FONT SIZE CONTROL. This has been getting requested for years, instead we get that "UI scaling'" stuff that does not help at all when we STILL HAVE NO CONTROL OVER THE FONT SIZES.

I also want to see "drop back to the character select WITHOUT having to relog". Currently it's a slow pain in the rear if I want to change skill training from one char to another on the same account, among other reasons for that.



Alberik
Eusebius Corporation
#312 - 2012-02-01 21:01:04 UTC
Please make the scale of Market-History adjustable.

its stupid that with 1 piece tritanium sold for a billion the scale goes up to this value so all other history is flatlined near zero (as 3-4 iisk s in relation to a billion)
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#313 - 2012-02-06 15:32:35 UTC
If it hasn't been mentioned before, defect #123807

This bug has survived all of the various Crucible patches, large and small. And it renders the game just as unplayable as the recently fixed Time Dilation gate jump / client crash bug.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Dominique Andromeda
School of Applied Knowledge
Caldari State
#314 - 2012-02-06 18:11:04 UTC
1 Sort the fittings list alphabetically

2 Allow us to set a 'fittings' container, so we don't have to keep all of our mission mods in the default station container
I like a neat and sorted station with multiple containers.

3 When I change a rig out on my ship, and then load a mission fit, there is a complain window, that I am missing a rig.
That is a good thing, but it would be nice to simply click an update button, beside the already existing OK button to save
the new fitting. I do know that I can delete the old fitting, and resave the new one, I'm suggesting a simple short-cut.

4 I have a few ships already targetted, and shooting at them, then I select a few more mission ships to kill, lets say 5 at once,
and then tell my drones to attack the next target, I get soul-crushing lag. I have a feeling its drone info/control related.

AMD Semptron 3600 2GHz , 3GB RAM, ATI Radeon HD 5750 1GB, on low/medium settings.
aGeNET
Heul doch
#315 - 2012-02-13 15:40:50 UTC
I haven't read all 16 Pages, so hopefully this wasn't mentioned before:

It's not that big, but really annoying for larger mining ops:

The drag'n'drop between "containers" doesn't work correctly on the "ore hold" (tested on an orca). If you drag'n'drop ores from the corpcargo to the ore hold and the max. capacity will be exceeded, the max. limit isn't calculated - instead the value 1 is preinserted and you have to enter the value manually (often multiple times if the calculation was incorrect).
If you drag'n'drop ore from the corphangar to the shipcargobay or vice versa the max. value is precalculated correctly.



Dancing Sphere
Aberrant Solutions
#316 - 2012-02-14 11:24:58 UTC
It's simple:

STOP making things PRETTY, SHINY or NEW.

Make things WORK !

Nobody needs animations in the neocom, ...

FIX BUGS, Speed up the client on older machines,

PLEASE just make the game work. Nothing else matters guys !

CCP Masheen
C C P
C C P Alliance
#317 - 2012-02-14 16:47:16 UTC
Dancing Sphere wrote:
It's simple:

STOP making things PRETTY, SHINY or NEW.

Make things WORK !

Nobody needs animations in the neocom, ...

FIX BUGS, Speed up the client on older machines,

PLEASE just make the game work. Nothing else matters guys !



Fear not! We now have several people to make all-things-client run better and it's already happening, read here for details! Plus, the feedback you provided in this thread has already been compiled and Team Gridlock will be taking a good look at some of the reported issues in the coming months. Big smile

- EVE Online Quality Assurance -

Tanaka Aiko
Ministry of War
Amarr Empire
#318 - 2012-02-14 17:03:01 UTC
undocking... still undocking... still seeing a loading bar... undocking still no finished... loading space... finally

do something about that please >_<
Bloodpetal
Tir Capital Management Group
#319 - 2012-02-14 17:37:14 UTC
Hope this thread is still being read up on.


I have been getting a weird glitch - and others as well...


When going to "cook" my modules and lock a target - the modules don't always activate on lock completion.


Cooking means when you click on the modules and they start blinking with nothing to activate on - so when you lock the immediately engage. This has been VERY unreliable as of late, and seems like the kind of thing you take care of - can you look into this?

Thanks!

Where I am.

CCP Masheen
C C P
C C P Alliance
#320 - 2012-02-14 17:50:12 UTC
Bloodpetal wrote:
Hope this thread is still being read up on.


I have been getting a weird glitch - and others as well...


When going to "cook" my modules and lock a target - the modules don't always activate on lock completion.


Cooking means when you click on the modules and they start blinking with nothing to activate on - so when you lock the immediately engage. This has been VERY unreliable as of late, and seems like the kind of thing you take care of - can you look into this?

Thanks!


Yes, I'm still reading this thread, I just tried the issue you reported a number of times and couldn't reproduce what you are describing. Can you be more specific about how it occurs for you:


  • How do you start? do you click the module first and then left-click a target in space or start locking from the Overview or in-space and select the module while locking?
  • What are you targeting? NPC or Player targets?
  • Does the module activate eventually or just never at all?

- EVE Online Quality Assurance -