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[June] Fighter Damage Reduction

First post First post First post
Author
Spit Fighter
Doomheim
#1521 - 2017-06-11 16:40:18 UTC
You should probably give 500% drone bonus to frigates and cruisers, because that's all that CCP wants us to use, apparently.
Jenn aSide
Dreddit
Test Alliance Please Ignore
#1522 - 2017-06-11 16:45:55 UTC
Farrow Tsasa wrote:
Apologies if this has already been raised....

But why not put an acceleration gate on the entrance to the anoms - its in line with Escalations/Scanned sites. Set the gate to reject capitals - if capital ratting is such an issue.

I don't feel that supers are too OP in PVP in their current state, even if they were slightly OP it is a 25b investment and you expect some return!

Give us a reason to fight (instead of grinding all the time) if you really want to make changes!



It's been brought up, its a bad idea because it makes subcapital ratters WAY too safe. You are supposed to be safe in a null sec system that has infinitely respawning anomalies. Plus the fact that having to take a gate takes time which lowers the income of the sub caps still able to do anomalies.


CCP is making the right choice for once. I used to run Forsaken Hubs from when they were added to the game until CCP changed them. CCP changed them because Tracking Titans and Super Carriers could exploit them to the toon of 300-500 mil per hour. So CCP added frigates to the one Anomalies that didn't spawn frigates, just to curb the tracking titans.

In other words they screwed over EVERYONE because Titan pilots figured out a way to exploit an anomaly. CCP replicated the tracing titan problem with their new "fighter squadrons" (a problem then exacerbated by skill injectors and the ease of training up a character to carrier/supercarrier rat). THIS time they are actually fixing the broken thing causing the problem instead screwing those of us who use sub caps for ratting but changing the anomalies.
Soulis Sectar
Moosearmy
Test Alliance Please Ignore
#1523 - 2017-06-11 16:57:34 UTC
Grim'Harper wrote:
Quote:
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.


Templar II, Pulse Cannon:

Now 79.80 EM Damage / fighter. After changes: 63.84 EM Damage / fighter.


Heavy Drone, Praetor II doing now 64 EM Damage. Good work CCP. You again make stupid changes.


Maybe now is time to reduce the subscription price?



This is true.(the damage part)... however.. no one can fly 27 Praetors. I'll still be able to effectively rat In my carrier and still get 45-50mil ticks. I'm more upset at the fighter aggro number at this point. No more t2 fighters out for me.
Nasar Vyron
S0utherN Comfort
Test Alliance Please Ignore
#1524 - 2017-06-11 17:02:59 UTC
xOmGx wrote:
LOL CCP you are greate @ working

2 days before patch

and its not even changed on TEST server lel

so we can test nothing at all..... wonderfull "friday midday" last minute patch "what can we screw up in eve even more?" and someone came up with super idea to.. nerf things that are working just fine


I'll give you a hint. Super and carrier blobs are going to chew through dreads with impunity just as they do now. Carriers will still do more damage than a damage fit BB with cruiser level tracking and a capital tank to boot. Super's will now be under titans in paper dps, but still way over on applied damage to anything non-capital (or moving).

You will be fine. Don't fall for the crying sobs that just see their shiny toy being touched that are screaming that it's the end of days.

If you want to complain about sov, go right ahead. I'm there with you.
Radkiel
HIgh Sec Care Bears
Brothers of Tangra
#1525 - 2017-06-11 17:06:00 UTC
Soulis Sectar wrote:
Grim'Harper wrote:
Quote:
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.


Templar II, Pulse Cannon:

Now 79.80 EM Damage / fighter. After changes: 63.84 EM Damage / fighter.


Heavy Drone, Praetor II doing now 64 EM Damage. Good work CCP. You again make stupid changes.


Maybe now is time to reduce the subscription price?



This is true.(the damage part)... however.. no one can fly 27 Praetors. I'll still be able to effectively rat In my carrier and still get 45-50mil ticks. I'm more upset at the fighter aggro number at this point. No more t2 fighters out for me.

Completely agree the aggro component adds insult to injury.
Aldent Arkanon
Bad Game Design
#1526 - 2017-06-11 17:14:40 UTC
BAHKO21pyc wrote:
Dear CCP, i want to express gratitude for this changes! All last changes were boosting cap/supercap ratting segment. You have forgotten abou porr solo/small scale pvp players long time ago. We can't ge figth without cap blob in grid at all. All small scale pvp is dying, and its pissing us off. And all that pain and suffering of carebears is the most amazing thing that you did in these latter days. I'll be very grateful to you if you do more nerf for caps/supers (especially in damage aplication against subcaps). There is can't be balance with that overboosted cap fleet. Caps must fight with other caps.


Hi, as someone that did and still does "elite small gang" PvP, I think if you and the crowd that you belong to took all the time you spend whining about "OP carriers/supers" and put it into learning to use effective counters like bringing a kitsune or two with you when you roam, you would have much better results.
Cepheus Antollare
The Scope
Gallente Federation
#1527 - 2017-06-11 17:17:38 UTC  |  Edited by: Cepheus Antollare
quick question...... why not just add a role penalty whereby carriers get -10% less ISK from rat bounties OR give rats a damage resistance to fighter damage?

these would have the same effect without affecting pvp
Joe Barbarian
Caldari Provisions
Caldari State
#1528 - 2017-06-11 17:22:21 UTC
Longtooth wrote:
ISD Max Trix wrote:

33. "Quitting" posts are only permitted on the Out of Pod Experience channel.

CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.


Hey Max Trix


I'm quitting your game. **** you. **** your ****** dev team. **** your ****** game. **** your censorship.


CCP Out of touch and ISD Members are power hungry. CCP Needs this wake up call.
xJillianx
HCTK
#1529 - 2017-06-11 17:37:08 UTC
please no. turn back now.
Aleverette
Bag ol' Dciks
#1530 - 2017-06-11 17:39:22 UTC
Well it seems like the time that we better distinct EVE and CCP into two things.

EVE: Good and cool
CCP: The true bad guys in New Eden*

*Except for the art guys, they are amazing :)
Nick Actilete
GoonWaffe
Goonswarm Federation
#1531 - 2017-06-11 17:52:14 UTC  |  Edited by: Nick Actilete
Tread carefully CCP... this was a poor idea :P

With all due respect, get your **** together
Ezio Sotken
Black Omega Security
Test Alliance Please Ignore
#1532 - 2017-06-11 17:57:56 UTC
No testing, nothing on Singularity or Duality, and what does this mean?

1. Patch goes to plan ( doubtful)
2. A typo or other mistake causes the nerf to be much worse ( eg, 80% instead of 20%)
3. The nerfs are less then expected ( lets say 10% instead of 20%)

Either way, expect nothing to go to plan since NO TESTING was done
Mary Timeshift Jane
Doomheim
#1533 - 2017-06-11 18:07:40 UTC
ISD squad is an obstruction to any sense on these forums.

Having immature person in a position of power always leads to disaster.
Atrinos
Deep Core Mining Inc.
Caldari State
#1534 - 2017-06-11 18:10:07 UTC
The dev Team really have nuts. The Last time they decided to bring such **** online was the walking in Stations Feature. They completely ignored any other problems and the Player base just raged out. Who was part of the Monument shooting in jita?

This time it could be much worse. And also the CSM team proofed the be completely incompetent....

Lets see how this will end this time.
Linus Gorp
Ministry of Propaganda and Morale
#1535 - 2017-06-11 18:38:47 UTC
Atrinos wrote:
The dev Team really have nuts. The Last time they decided to bring such **** online was the walking in Stations Feature. They completely ignored any other problems and the Player base just raged out. Who was part of the Monument shooting in jita?

This time it could be much worse. And also the CSM team proofed the be completely incompetent....

Lets see how this will end this time.

Renter trash not understanding how the CSM works.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Xuan Menzoberanza
Imperial Ravagers
#1536 - 2017-06-11 18:44:03 UTC
CCP pulled EA style treatment on us.Shocked

I mean what happened with dialog that was between CCP and customers?
There was supposed to be some connection here ???

Where is testing, did anyone actually test those changes and how they affect PvP ?
PVE is not main goal of Eve Online

Where is CSM ? Why they were not part of this decision, like really, CCP you didn't even bother to inform them

You did drop bomb on friday and went on weekend brake, leaving us with 1% of 1% reply, 260m ticks and multiboxing supers.
So we did Haze and we will keep hazing you, on forums and Reddit.

Many of us, did try to find solutions and give you ideas (not talking about ideas in this topic) on how to fix OR prevent current situation with SOV, lack of interest in conflicts and so on ... and you just decide to go around all of that, showing middle finger.


I don't care if carriers and supers will end up doing 0% dps to rats, but making changes to PVP due to fact something is too powerful in PVE is "world of warcraft" style not EVE ONLINE, and lack of communication with players is just slap in face.

I'm overheating my "HTFU" but there is a limit of heat I can take.

Stop acting like EA .. you were ... you ARE better then that
xxxTRUSTxxx
Galactic Rangers
Already Replaced.
#1537 - 2017-06-11 18:56:27 UTC
CCP reports there is way too much isk being earned by the use of carriers and supers using fighters.

incoming nerf, and people are surprised Roll

what happens, same ole shite, threats of withdrawing subs, people shoot at monuments, threadnoughts like this begin.

one thing i do not like is how this is being done.

very short notice.

no testing on sisi.

CSM, where they even notified?

one thing is for sure, such a drastic measure on such short notice means there is something really broken.

if that is the case then you all need to shut your whine holes and deal with what's coming.

not the first time we've faced a nerf and all we can do is trust CCP, it is there company after all and there is no reason for anyone to believe they'd do this without reason.

Kaze Mester
Perkone
Caldari State
#1538 - 2017-06-11 19:08:10 UTC
Fanfest is over...tickets are sold, now they want (force) us to buy something else...
Well...let's pull the alpha VNIs out and let the afk farm begin.
Minerva Arbosa
Spatial Forces
Warped Intentions
#1539 - 2017-06-11 19:10:42 UTC
xxxTRUSTxxx wrote:
CCP reports there is way too much isk being earned by the use of carriers and supers using fighters.

incoming nerf, and people are surprised Roll

what happens, same ole shite, threats of withdrawing subs, people shoot at monuments, threadnoughts like this begin.

one thing i do not like is how this is being done.

very short notice.

no testing on sisi.

CSM, where they even notified?

one thing is for sure, such a drastic measure on such short notice means there is something really broken.

if that is the case then you all need to shut your whine holes and deal with what's coming.

not the first time we've faced a nerf and all we can do is trust CCP, it is there company after all and there is no reason for anyone to believe they'd do this without reason.



We the player base is the reason they still have something to work on. Honestly if carriers are such a big problem for ratting then why not remove the fighter damage bonus feom the Nodhoggur and the Tahantos rather than nerding on Citadels as well. Citadels already have extremely weak defenses to push attackers off. They don't need to be merged more without some sort of compensatory buff in other form of damage.
Kaze Mester
Perkone
Caldari State
#1540 - 2017-06-11 19:13:55 UTC
Skill injectors fuked up the basics of this game at the first place. Than all the sudden a lot of players started playing "end content" stuff and this happened.
Remove skill injectors, make real end content for EVE and problem solved.