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Player Features and Ideas Discussion

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Little things / Small QoL suggestions

First post First post
C C P Alliance
#1 - 2017-04-12 14:32:54 UTC  |  Edited by: CCP karkur
Hi all,

We feel like it's time for a new Little Things thread, a place where you can post your suggestions for little quality of life changes. As we mostly work on the UI, UI or other client suggestions would be most relevant.

To make it easier to read and process, please post your suggestions in the following format
Suggestion: Ability to see volume in Multibuy
Keywords: ui, multibuy, market
Note: Useful buying stuff to ship somewhere else
When I'm buying stuff from Jita with Multibuy and need to ship it somewhere else, it would be very useful to know how much space the order takes up so I know if it fits in my 60k m3 hauler.

Please keep the suggestion short, to the point and only 1 sentance.
Keywords and note are optional, but please not more than one line.
Feel free to elaborate in as much detail you want below the line

Happy posting!
- CCP karkur and CCP Punkturis

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

C C P Alliance
#2 - 2017-04-12 14:33:18 UTC  |  Edited by: CCP karkur
Here's a bunch of changes we'll be releasing in June, quite a few from this thread as well as the old thread.

reserved for stuff

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

#3 - 2017-04-12 14:45:30 UTC  |  Edited by: CCP Phantom
Suggestion: Track Camera custom position and re-enable advanced camera controls.
Use: Allows for offsetting the center point of the camera to allow for views other then directly behind the ships

Keywords: Camera, Advanced, tracking, position

Note: Useful in combination for watching wormholes on multiple monitors to make use of directional sound to easily identify target hole.

Advanced camera controls are a nice to have for video creators and would be awesome to have back in the game.


"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

The Therapists
#4 - 2017-04-12 14:59:56 UTC  |  Edited by: Rabbit P
Suggestion: check manufacturing job output location can store the manufactured item or not
Keywords: ui, industry
Note: prevent get stuck when output lockation can't hold the items

we usally use small containers to sort out blueprint
when we use blueprint, it is easy that just click "start" without considering the output location can store the manufactured item or not (and the default output is same as the input)
Then we will get stuck that we can't deliver the item, system keep saying the output location don't have the volume to store the item.
Goonswarm Federation
#5 - 2017-04-12 16:15:14 UTC  |  Edited by: ISD Max Trix
Suggestion: Add a "trash contents" button to spaceports and storage facilities in PI.

Keywords: Planetary Interaction, User Interface

There is currently no way in the PI user interface to discard the inventory of a structure. Occasionally this can get annoying, for example when trying to clean up an error that leaves a crucial routing point clogged with useless product. The work-around is to demolish and re-build the structure, but that usually results in having to set a bunch of routing back up which is tedious.
C C P Alliance
#6 - 2017-04-12 16:27:33 UTC  |  Edited by: CCP karkur
If you could use the exact formatting as I posted it would be greatly appreciated (then I can use magic to compile a list of the suggestions Smile)... most importantly include
"Suggestion: whatever your suggestion is"

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

#7 - 2017-04-12 16:38:17 UTC
I have edited post to bring them inline with the requested format. This is to allow DEV magic to happen.

ISD Max Trix


Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Coalition of the Unfortunate
#8 - 2017-04-12 17:20:53 UTC  |  Edited by: Sentient Blade
Suggestion: Button to click to refresh assets
Keywords: assets, search
Note: Docking / Undocking just to update your assets is less than ideal when doing remote inventory management.

Suggestion: Allow stacked window tabs to run onto double lines
Keywords: UI
Note: This has been asked for a lot. Getting a little > arrow is less than ideal.

Suggestion: Fix inconsistencies in name positioning and linking in corporate notifications subject.
Note: {user} joins {corp}, New Application from {user}, User has left {corp}

Suggestion: Copying should maintain formatting tags.
Keywords: ui
Note: Copying a line of text loses its formatting tags, unlinking any systems, stations etc.

Suggestion: Always put exact match at the top of the list, then sort by standings (Corp > Alliance > Good > Bad > Neutral)
Keywords: ui
Note: Quite often, when you search for a name, it appears far down the list with partial search even though the name is exactly what you want. The selection menu is a pain, so put an exact match at the top, then sort the rest by if they're in your corp, alliance, then with standings... as these are people you are most likely to want to communicate with.

Suggestion: Filter "like this" on modules and ship types that would allow you to right click in inventory and switch it to only show similar modules.
Keywords: ui
Note: Right clicking on 50mn MWD and selecting filter like this, would show all 50mn MWDS.

Suggestion: Right Click > Auto Link > Alliance
Keywords: ui

Suggestion: Seperate the MWDs out into 5/50/500/50000 MN sub-category versions. The browse view in the MWD section is infuriating to use as there's too many in it, and meta 1 / tiericieded / meta 2, come in an unexpected order for their size.
Keywords: market, ui

Suggestion: Slap whoever wrote the forum software to reject posts that include things like angled brackets around things like "user" so your little things posts don't get consigned to the void.
Keywords: web
Note: Really hard slaps.
#9 - 2017-04-12 17:54:43 UTC  |  Edited by: Dominous Nolen
Suggestion: Allow ship fitting to have their name entries as modifyable fields in the Ship Fitting list and Simulator fitting window. Allow active updates to preexisting fits (WIP fittings, Modification for module tiericide updates etc) with out having to save a new entry.

Also Potentially allowing copying a ship fit by right clicking and adding a "duplicate fitting" option if needed, once the option is selected provide either a "Copy of...." entry in the ship fittings list or pop out a box asking for a new name if desired.

Keywords: UI, Fitting, ship name, simulation, clone

Allows for updating the ship name fitting and update the modules as needed. No additional entry to the database needs to be added but rather modifications to the current entity.


"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

#10 - 2017-04-12 17:59:59 UTC  |  Edited by: Dominous Nolen
Suggestion: UI Chat window default settings for all newly spawned chats

Keywords: Chat, font, portrait, settings

Allow users to customize the current chat defaults for all spawned chat windows globally to allow all new chats to default to a font size, portrait display and member list layout.


"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

#11 - 2017-04-12 18:07:04 UTC  |  Edited by: Dominous Nolen
Suggestion: Re-enable double tapping tab to rollup and roll down all open windows

Keywords: UI, anchored, tab, minimize, maximize

This was a feature that was removed in December 2015 and has been discussed with the UI team member (CCP TurtlePower is aware of this request) . This feature is useful for quickly asessing what is happening in the game behind all the windows open by providing a quick peek behind the UI and allowing it to be restored without having to double click multiple titlebars to restore them to their former size.

Current implemented feature to pull all windows to the neocom and back out (which maximizes everything) is not exactly the similar feature. This is useful in a varity of situations including managing the UI while working planetary interaction, viewing the grid when moving, in combat, etc.

Please restore this feature.

Example of previous function: Here


"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

#12 - 2017-04-12 19:54:33 UTC  |  Edited by: Gaia Ma'chello
Suggestion: Inventory sort by value
Keywords: Inventory, sort, value
Note: inventory can be sorted by quantity, type, name, but not value, which is rather important.


Use: Deciding what to loot when my cargo is limited. Deciding what to reprocess. Deciding what is worth the time to set up a sell order for, rather than bulk sell. Right now you have to examine every item before you can make these decisions.
#13 - 2017-04-12 21:16:41 UTC
Suggestion: Double-click item in Wallet Transactions list performs market search
Keywords: ui, market
Note: Transactions tab items should process mouse clicks just like Orders tab, inspire new market activity.
Wallet Orders tab: Buy and Sell, and Transactions tab lists all look the same, but it is frustrating that double-clicking under Transactions doesn't do anything. When reviewing items bought or sold, I wonder what current region price is; perhaps I should buy or sell more of that item here. (I first suggested this 2014.05.17)
Gallente Federation
#14 - 2017-04-12 22:16:48 UTC
Suggestion: Make a fitting a tradeable item
Keywords: Fitting, contract
Note: Useful in selling/buying ships on contract with fittings not fitted

I would like to include a fitting (as an item) in a contract that has the ship and all the fittings so that the person buying the ship can assemble the ship, make it active, and then hit "fit ship", and they have the ship put together as contracted.
Coalition of the Unfortunate
#15 - 2017-04-12 22:38:11 UTC
Suggestion: Renew Expired Contracts
Keywords: Contracts
Note: Allow single-click renewing of an expired contract with the exact same settings as before, without needing to delete it, re-select everything, and re-post.
#16 - 2017-04-12 23:13:39 UTC
Sentient Blade wrote:
Suggestion: Renew Expired Contracts
Keywords: Contracts
Note: Allow single-click renewing of an expired contract with the exact same settings as before, without needing to delete it, re-select everything, and re-post.

Pretty sure you can do this already

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

#17 - 2017-04-12 23:39:10 UTC  |  Edited by: Daichi Yamato
Suggestion: Assign labels to fittings
Keywords: ui, fitting
Note: allow us to sort fittings by giving them labels (similar to contacts)

Suggestion: Refresh the starmap
Keywords: ui, starmap
Note: Refresh map with a click rather than closing it and opening it.
Put a button in the corner of the starmap or something that refreshes the starmap and any stats or assets on it.

Suggestion: highlight selected assets on map
Keywords: ui, assets, starmap
Note: assets tab and starmap interact with eachother.
When i have the assets window open and am looking at my assets in the star map, highlight the system on the map when i open it or mouse over it in the assets window.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

#18 - 2017-04-12 23:51:17 UTC  |  Edited by: CupKate
Suggestion: Add distance column for players added to the Watchlist.
Keywords: Watchlist
Note: Client already has the info ni the overview, please display it in the watchlist.

Post describing the idea here, with some support.
#19 - 2017-04-12 23:55:24 UTC  |  Edited by: CupKate
Suggestion: Remember which tab i was on the last time I selected "Show Info" on a character.
Keywords: Show Info, character information


When I'm frantically double-clicking on character names in local to gather intel on the enemy, i want THE SAME TAB to show up each time. Whether it's Standings, Notes, Employment History, or Bio, I just want the same tab to show up each time. The current results change from pilot to pilot depending on whether they have a Bio entered, or whether they have decorations or ...??? some other reason the same tab doesn't show up each time. So I have to re-click the tab I want to see with each pilot that I select....

Frustrating :)
#20 - 2017-04-12 23:58:46 UTC  |  Edited by: CupKate
Suggestion: Allow some way, any way, to delete expired Auctions from your "In Progress" Contracts search results.
Keywords: Contracts, Annoying, Auction

When I'm the winning bidder of an auction contract, it remains as a search result in the "In Progress" search even after I've completed the action and received my goods. In big red letters it says "EXPIRED!" under the time left column, and yet there is no action that I can take on the contract to remove it from the list.

I don't want to see these expired contracts any more... ever... please make them go away.
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