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Player Features and Ideas Discussion

 
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Little things / Small QoL suggestions

First post First post
Author
Vokan Narkar
New Eden Traders Aliance
#161 - 2017-05-02 21:05:47 UTC
Suggestion: Add a button "Loot" into cargo inventory right next to "Loot All".
Keywords: UI, inventory, loot
---
I don't understand why there is Loot All but not Loot, especially when button Loot can do what Loot All does too. There is no way to loot only selected items, if we got compact mode for inventory because the only way how to loot selected items is to drag&drop them into ship inventory in the left menu. However in compact mode when opening the cargo the left menu doesn't appear.
Darius Starfire
Center for Advanced Studies
Gallente Federation
#162 - 2017-05-03 00:12:09 UTC
A way to split 1 pile of X things into multiple piles of the same amount (without having to use shift drag paste enter over and over and over).

For example, say I have a pile of 300 things. Right click, split pile and pick a number, say 8. It would make as many piles of 8 as it could, and then have the last pile just be a remainder pile.

https://www.reddit.com/r/Eve/comments/68wol3/any_way_to_split_multiple_stacks_at_once/
I'm not the only one it seems.

Vokan Narkar
New Eden Traders Aliance
#163 - 2017-05-03 06:57:34 UTC  |  Edited by: Vokan Narkar
Suggestion: color drone names based on their status, green (ready) / red (fighting) / yellow (return).
Keywords: UI, drones
---
Currently, in case the drone window is as tight as possible, if you have faction drones that is drones with long name, you cannot see their combat status. So why not color the whole drone name then? Would make it much more transparent.
Arktia Nova
Obsidian Engineering
Evictus.
#164 - 2017-05-03 12:12:02 UTC
Suggestion: fade in specific ore subtype in overview
Keywords: ui, overview, ore types
Note: huge QoL for miners
---
Right now, you can choose to see ore types in your overview like plagioclase or omber, but you can´t choose the subtypes like rich plagioclase or silvery omber. If you only want to snatch the highest ore of a type, you have to scrol through unwanted to get the right ones. Please add an option so we can only see e.g. rich plagioclase (while plagioclase and azure plagioclase are not shown in the overview)
Arktia Nova
Obsidian Engineering
Evictus.
#165 - 2017-05-03 12:18:00 UTC
Suggestion: enable meter amounts while targeting earlier
Keywords: ui, overview, targeting
Note: QoL for miners, pve, pvp
---
Right now, the unit of distance when targeting something switches from km to m when it is less than 10km, please introduce a checkbox in the gameoptions to set this limit up to at least 20km or let the user specify the preferred limit himself. It´s hard to guess the exact distance to an asteroid after you changes th range of miner modules above 10km.

Introduce the possibility to enable the same thing for the overview window too.
Vokan Narkar
New Eden Traders Aliance
#166 - 2017-05-03 12:58:29 UTC
Suggestion: when saving location of "richer" ore types, fill into default name the rich ore name not name of the base ore.
Keywords: UI, bookmarks, ore
---
Currently if I right click on a golden omber and choose save location it will automatically fill the default bookmark name as "Omber". It would be better if it would put there "Golden Omber" instead.
Vokan Narkar
New Eden Traders Aliance
#167 - 2017-05-04 07:49:44 UTC
Suggestion: Show the contact label we assigned to player in the character info panel.
Keywords: UI, character info, label, contacts
---
Often I find myself examining a player wondering why I gave this player -5 or +5? Just to find nothing. I need to go into contacts and check all labels if the player is not there to find out. Even worse when someone else in corp assigned it.

It would be very helpful if the game show the label assigned to contact. Presumably in the color of the standing (red, orange, white, light blue, dark blue).

Something like this image.

And corp label should take priority over personal label.
Vokan Narkar
New Eden Traders Aliance
#168 - 2017-05-04 08:19:53 UTC  |  Edited by: Vokan Narkar
Suggestion: allow us to right-click on the corporation HQ in the corporation info panel with the usual choice for a station such as set destination etc.
Keywords: UI, contacts, corporation info
---
It would make things much easier if we could open the station info from corporation contact directly. Right now, when I want to see where someone's HQ is located I have to search for it in P&P.
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#169 - 2017-05-04 10:14:46 UTC  |  Edited by: Dimitrios Bekas
Suggestion: Disable/Enable Button for the Blue/Green/Red Dots around the Capacitor HUD (but still visible in Space)
Keywords: UI, Dots, Sensor Overlay, HUD
---
At the moment it is only possible to disable them completely, in Space, and around the HUD. Please implement a small button in the Sensor Overlay to be able to just deactivate all DOTS around the HUD but still be able to see things like personal Bookmarks in Space.

BLUE DOTS EVERYWHERE häälp

The 360Degree Calculation/Rendering of 300+ Bookmarks around the HUD is killing me, and often my Frames too...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#170 - 2017-05-04 18:10:21 UTC
Suggestion: Make it possible to activate/deactivate ALL entries in a overview item category with one click/checkbox.
Keywords: UI, overview, overview settings
Note: --
---
Right now, you have to tick every individual checkbox to activate an item in an overview setting category. This is incredibly time consuming when you want to activate, for instance, 150 entries in the Entities category. It would be super amazing if you could activate an entire category with just one click.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

CCP karkur
C C P
C C P Alliance
#171 - 2017-05-05 18:08:25 UTC
Rivr Luzade wrote:
Right now, you have to tick every individual checkbox to activate an item in an overview setting category. This is incredibly time consuming when you want to activate, for instance, 150 entries in the Entities category. It would be super amazing if you could activate an entire category with just one click.
There's already a right click option on the groups/categories to do exactly that Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Sally Clay
State War Academy
Caldari State
#172 - 2017-05-06 13:36:22 UTC
Hi!
On TEST server i see you remove Advanced Audio Settings.
Pls don't do this!
If this is not used (in your opinion) then it does not mean that you need to clean it up.
Make checkbox, let the players choose Adv. sett. VS Simple.
http://i.imgur.com/2KjyzLt.jpg
Tipa Riot
Federal Navy Academy
Gallente Federation
#173 - 2017-05-07 05:18:50 UTC
Sally Clay wrote:
Hi!
On TEST server i see you remove Advanced Audio Settings.
Pls don't do this!
If this is not used (in your opinion) then it does not mean that you need to clean it up.
Make checkbox, let the players choose Adv. sett. VS Simple.
http://i.imgur.com/2KjyzLt.jpg

The purpose of removing the options is to remove the fine granular settings and have less code/UX to maintain. Keeping it as a toggle would nullify the benefit for CCP.

I'm my own NPC alt.

Dominous Nolen
Anomalous Existence
Spatial Instability
#174 - 2017-05-07 08:10:28 UTC
Tipa Riot wrote:
Sally Clay wrote:
Hi!
On TEST server i see you remove Advanced Audio Settings.
Pls don't do this!
If this is not used (in your opinion) then it does not mean that you need to clean it up.
Make checkbox, let the players choose Adv. sett. VS Simple.
http://i.imgur.com/2KjyzLt.jpg

The purpose of removing the options is to remove the fine granular settings and have less code/UX to maintain. Keeping it as a toggle would nullify the benefit for CCP.


Feedback thread: https://forums.eveonline.com/default.aspx?g=posts&m=6931003#post6931003

The purpose is understood from the developement side, however from a use case perspective (as I've been pushing for nearly 3 weeks now) is not complete.

Half of the user base didn't even know that the advanced audio settings were even a thing probably so the data they used could have been sewed

They say that this is going to be iterated on, but there needs to be more control not less IMO.

Trust me... Patch day will come, people will react and the forums will explode with unhappy players. We need to ensure that we hold them making this change better over time. Yes this may be the first iteration but hopefully not the last.

This is not a LITTLE thing by a long shot.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
Anomalous Existence
Spatial Instability
#175 - 2017-05-07 08:13:58 UTC  |  Edited by: Dominous Nolen
Suggestion: Pod skins should be a permanent item applied ot the pod even after the ship is destroyed and state is change from ship to pod.

Note: Right now the capsuleer day skins are pretty pointless if applied to pod as when the ship goes from ship to wreck/pod there is no real application of the skin unless manually applied. This will be the last thing a pilot concerns themselves with as their pod is ejected from the hull.

Please revise the code to maintain pod skin persists so when its generated in space, the skin desired is automatically applied. Otherwise there is no point in having a pod skin aside from the genolution implant (gold pod) as its a persistent effect.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#176 - 2017-05-08 04:00:59 UTC
Suggestion: automatic local chat cleaning
Keywords: ui, local chat, cleaning automatic


i manually clear the local chat dozens of time a day....and i am sure not the only one.
Would be nice to have this feature done automatically after (2minutes) or something like that.
A little button "clear local chat automatization" and maybe even set up the minutes,...would be nice to have.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#177 - 2017-05-08 12:15:03 UTC
Suggestion: Notes tab in the corporation, alliance Show Info window.
Keywords: UI, show info window, notes, tabs
Notes: Being able to add notes about certain people in a corp/about certain corp activities to the show info window would be terrifically helpful.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Grumpy Blonde
lndustrial Solutions
#178 - 2017-05-08 22:42:40 UTC  |  Edited by: Grumpy Blonde
Suggestion: Corp interface to allow "assign title" in a manner similar to the ability to "assign role"
Keywords: corp interface, roles, titles, permissions
Note: Allow CEO/director(s) to designate others who can assign or remove roles using the title option.
---
Titles make it easier to assure consistency when assigning roles, but can only be assigned by CEO/director. Cannot create additional levels of management with ability to assign or remove specific titles.

Frustrating in that this difference allows an non-director the authority to assign roles, but prohibits same person from easily assigning the exact same roles with a single click.
Karmastat
Bluetronics
#179 - 2017-05-09 03:33:28 UTC  |  Edited by: Karmastat
Suggestion: Add the 'Seller name' in the Market Window for sell orders
Keywords: Market Window, Sell Orders, Botting, Bots, Eula Violations, Automation
Description: Currently (Despite CCP wanting players to notify them of suspected Eula violations' regarding botting) but we can't do this when it comes to market botting. once we suspect a Bot is neing used - the ONLY way we can know (and tell CCP) who is doing it - is to Buy one of the products from the suspect, and then use transactions in the Wallet to find out who sold the product Thats fine as far as it goes, except when it comes to items of large Isk value.

Comments: Lately I have seen a nasty trend where 6-7 separate buy orders will automatically be altered to be repriced a few isk lower than the lowest price. then IF the order that caused the repricing sells, then all those order are repriced again upwards (but still a few Isk lower than the next lowest price) <-- hope that makes sense....

Okay I deleted a wall of text here due to , well come on - you guys know whats going on.

But would like to mention the real point of this.. Market manipulation and being smart in the market is hard enough. But having to deal with a situation where someone (without any effort) can deny u a sell order completely (unless u spend all day lowering ur price again and again) - relying on a buyer coming by - while ur the lowest price, is just too much to expect of players, especially if market trading IS NOT their main focus in the game.

I understand if u allow seller names in the market (and say, a Rt-Click method of reporting botting in the Char Sub-menu) that u will be flooded with names that u would have to check out. But absent u checking every name, just notify them they have been reported, when they see that - they may stop, change characters, etc. but at very least when u DO data-mine them and determine they are botting u will know they were notified of the violation and they ignored it.

The bottom line is - the Only way players have to beat a Botting Market Trader is to Bot themselves .. u need to give us Another Way.

Like perhaps adding a 'Market Fatigue Timer'? the more u adjust prices on more orders the less often u can do it?
Mark726
Project Compass Holdings
#180 - 2017-05-09 16:26:03 UTC  |  Edited by: Mark726
Suggestion: Radial menu activated for scanned down signatures on the probing screen
Keywords: Probing, UI
Note: Would help harmonize with rest of UI/radial menu changes



I've noticed that as I get used to the radial menu, I've started expecting it in more and more places. One of the places where its absence is particularly noted is in the probe results screen. I keep trying to activate the radial so I can warp there, instead of right clicking on it. What are the chances that we could get a radial menu added to results on the probe screen?

Thanks for all of your hard work!