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How many more players must we lose to bullying

First post
Author
Aaron
Eternal Frontier
#841 - 2017-04-04 13:40:35 UTC
Dracvlad wrote:
Aaron wrote:
Not being funny or anything you do talk as if you have no idea wat elite 1 was.

I agree it is reasonably easy to pin a freight. The only problem is that these freights are overloaded with value and have made themselves a target.

How can it be against eve when that is how eve was meant to be designed?

You made no comment about the original designer and his view. This is what he wanted accept it or leave it. Your choice.


No it was not funny and it made you look arrogant and stupid and yet you say I am arrogant. I did not even mention Elite until you said I knew nothing about it, oh I get it, you think I am posting with another toon, silly mistake mate.

Reasonably easy, extremely easy, no risk, controls the battlefield etc. keep ignoring that mate, I thought you could FC?


Respect the vision the original founder had for this game. If you can't then perhaps the game isn't for you.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Jenn aSide
Soul Machines
The Initiative.
#842 - 2017-04-04 13:47:16 UTC
Mr Mieyli wrote:
Remiel Pollard wrote:
Your fantasies of EVE are only going to land you more confusion, failure, and whining. Right now, you're sitting in a kayak expecting it to be a motorboat and complaining that it needs an engine instead of just picking up the damn paddles and learning how to work with what you have, or just getting out of the boat.


I see it more that I'm sitting in a kayak that could be easily converted to a motorboat and I'm pointing it out.


Lets stretch this analogy to the breaking point.

You knew it was a Kayak when you saw it. You went to a place that said KAYAK DEALERSHIP, in a town with no less than 14 motorboat dealerships. You went into that Kayak Dealership and told the owners they were stupid to sell Kayaks because motorboats are where it's at.

Others pointed out to you that if you wanted a motor boat then why in the high hells did you walk PAST 14 motorboat dealerships and into the ONE Kayak dealership in town??? That makes zero sense.

If you want a space ship MMO with consensual only PVP (and ship fitting and a form of industry etc) where you can 'relax and chat to people' then why are you playing EVE at all when Star Trek Online exists?
Mr Mieyli
Doomheim
#843 - 2017-04-04 13:50:17 UTC  |  Edited by: Mr Mieyli
Jenn aSide wrote:
Mr Mieyli wrote:
Remiel Pollard wrote:
Your fantasies of EVE are only going to land you more confusion, failure, and whining. Right now, you're sitting in a kayak expecting it to be a motorboat and complaining that it needs an engine instead of just picking up the damn paddles and learning how to work with what you have, or just getting out of the boat.


I see it more that I'm sitting in a kayak that could be easily converted to a motorboat and I'm pointing it out.


Lets stretch this analogy to the breaking point.

You knew it was a Kayak when you saw it. You went to a place that said KAYAK DEALERSHIP, in a town with no less than 14 motorboat dealerships. You went into that Kayak Dealership and told the owners they were stupid to sell Kayaks because motorboats are where it's at.

Others pointed out to you that if you wanted a motor boat then why in the high hells did you walk PAST 14 motorboat dealerships and into the ONE Kayak dealership in town??? That makes zero sense.

If you want a space ship MMO with consensual only PVP (and ship fitting and a form of industry etc) where you can 'relax and chat to people' then why are you playing EVE at all when Star Trek Online exists?


I like the colour, and widgets.

I'll look into Star Trek online though thanks, although I have never asked for consensual only pvp. That's why eve has areas of space to me, to be different from the other areas.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Frostys Virpio
State War Academy
Caldari State
#844 - 2017-04-04 13:51:51 UTC
Jenn aSide wrote:
Mr Mieyli wrote:
Remiel Pollard wrote:
Your fantasies of EVE are only going to land you more confusion, failure, and whining. Right now, you're sitting in a kayak expecting it to be a motorboat and complaining that it needs an engine instead of just picking up the damn paddles and learning how to work with what you have, or just getting out of the boat.


I see it more that I'm sitting in a kayak that could be easily converted to a motorboat and I'm pointing it out.


Lets stretch this analogy to the breaking point.

You knew it was a Kayak when you saw it. You went to a place that said KAYAK DEALERSHIP, in a town with no less than 14 motorboat dealerships. You went into that Kayak Dealership and told the owners they were stupid to sell Kayaks because motorboats are where it's at.

Others pointed out to you that if you wanted a motor boat then why in the high hells did you walk PAST 14 motorboat dealerships and into the ONE Kayak dealership in town??? That makes zero sense.

If you want a space ship MMO with consensual only PVP (and ship fitting and a form of industry etc) where you can 'relax and chat to people' then why are you playing EVE at all when Star Trek Online exists?


Well n o motorboat dealership offered the same paint scheme...
Galaxy Pig
New Order Logistics
CODE.
#845 - 2017-04-04 13:53:06 UTC
Dracvlad wrote:
Galaxy Pig wrote:
Dracvlad wrote:
Dom Arkaral wrote:

Tell me
How many nerfs has AG had in the past years? I want to see that exhaustive AG Nerf list

You sure as hell seem to forget that ganking has, despite all appearances, being nerfed in many more ways than the opposite... yet, you don't see any "ganking needs a buff" threads pop out everyday..
That's what makes gankers better players... they adapt instead of taking to the forums and crying over and over Lol


They cry to CCP on things that matter like wreck EHP... and they get things changed for their advantage, lol.


So what you're saying is that, even when it comes to lobbying, we completely outclass you?


Thanks for confirming it but it was already confirmed and admitted too. The lobbying by gankes that is...


Seeing as how I first heard of this issue, and only ever hear about this issue from your blubbering, I'm not so sure I'm qualified to confirm it.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Drago Shouna
Doomheim
#846 - 2017-04-04 13:54:20 UTC
Aaron wrote:
Dracvlad wrote:
Aaron wrote:
Not being funny or anything you do talk as if you have no idea wat elite 1 was.

I agree it is reasonably easy to pin a freight. The only problem is that these freights are overloaded with value and have made themselves a target.

How can it be against eve when that is how eve was meant to be designed?

You made no comment about the original designer and his view. This is what he wanted accept it or leave it. Your choice.


No it was not funny and it made you look arrogant and stupid and yet you say I am arrogant. I did not even mention Elite until you said I knew nothing about it, oh I get it, you think I am posting with another toon, silly mistake mate.

Reasonably easy, extremely easy, no risk, controls the battlefield etc. keep ignoring that mate, I thought you could FC?


Respect the vision the original founder had for this game. If you can't then perhaps the game isn't for you.



The city where I live was founded ~71 AD, should we respect the vision the Romans had back then, or move on and accept that what worked back then, doesn't work now?

Times change, being stuck in the past isn't healthy.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Vokan Narkar
Doomheim
#847 - 2017-04-04 13:58:44 UTC
How many more players must we lose to forum bullying?
Keno Skir
#848 - 2017-04-04 14:00:15 UTC
Vokan Narkar wrote:
How many more players must we lose to forum bullying?


Just the weak ones would be fine, thanks Pirate
Dracvlad
Taishi Combine
Astral Alliance
#849 - 2017-04-04 14:00:46 UTC
Galaxy Pig wrote:
Dracvlad wrote:
Galaxy Pig wrote:
Dracvlad wrote:
Dom Arkaral wrote:

Tell me
How many nerfs has AG had in the past years? I want to see that exhaustive AG Nerf list

You sure as hell seem to forget that ganking has, despite all appearances, being nerfed in many more ways than the opposite... yet, you don't see any "ganking needs a buff" threads pop out everyday..
That's what makes gankers better players... they adapt instead of taking to the forums and crying over and over Lol


They cry to CCP on things that matter like wreck EHP... and they get things changed for their advantage, lol.


So what you're saying is that, even when it comes to lobbying, we completely outclass you?


Thanks for confirming it but it was already confirmed and admitted too. The lobbying by gankes that is...


What's it like to fail at literally everything?


I would not know about failing at things, I succeed at everything I do and don't try those things that I have no chance of doing, some people say that is arrogant, I just say competence, know your limits that is key. You are trying too hard, it is rather amusing.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#850 - 2017-04-04 14:02:09 UTC
Dracvlad wrote:
What makes an area high risk? Are you seriously telling me that null sec is high risk because of NPC BS or dreads, seriously man you have no idea, no idea at all, no wonder you stay in hisec ganking defenceless ships.

Loot means something to you which is why you lot whined over the freighter wreck EHP, isn't that right...

Maybe we don't speak the same language. Let's try again.

You claimed that the risk/reward is not balanced when people gank freighters.

I tried to explain to you that risk/reward is a metric only useful when trying to balance NPC loot tables and resources. high-, low- and nullsec have different game mechanics when it comes to player interaction. The more people are "protected" by NPC forces, the lower are the rewards they get from NPC loot and resources in the belts.

However if it comes to loot dropped by players, this metric is completely useless because the reward part is entirely dependant on the freighter pilot.

Not sure why this is so hard for you to grasp. But never mind, if you still have trouble just ask again.
Dracvlad
Taishi Combine
Astral Alliance
#851 - 2017-04-04 14:03:05 UTC
Aaron wrote:
Dracvlad wrote:
Aaron wrote:
Not being funny or anything you do talk as if you have no idea wat elite 1 was.

I agree it is reasonably easy to pin a freight. The only problem is that these freights are overloaded with value and have made themselves a target.

How can it be against eve when that is how eve was meant to be designed?

You made no comment about the original designer and his view. This is what he wanted accept it or leave it. Your choice.


No it was not funny and it made you look arrogant and stupid and yet you say I am arrogant. I did not even mention Elite until you said I knew nothing about it, oh I get it, you think I am posting with another toon, silly mistake mate.

Reasonably easy, extremely easy, no risk, controls the battlefield etc. keep ignoring that mate, I thought you could FC?


Respect the vision the original founder had for this game. If you can't then perhaps the game isn't for you.


Mate 121 kills in March, earlier today a Panther, Gila and Bhal kill, not worried about losses, cheap stuff and a blank clone, I am rather enjoying myself with a great bunch of lads against opposition which is the best in the game, though what the Panther player was thinking was beyond me... I think I understand the game fairly well.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#852 - 2017-04-04 14:06:45 UTC
Galaxy Pig wrote:
Dracvlad wrote:
Galaxy Pig wrote:
Dracvlad wrote:
Dom Arkaral wrote:

Tell me
How many nerfs has AG had in the past years? I want to see that exhaustive AG Nerf list

You sure as hell seem to forget that ganking has, despite all appearances, being nerfed in many more ways than the opposite... yet, you don't see any "ganking needs a buff" threads pop out everyday..
That's what makes gankers better players... they adapt instead of taking to the forums and crying over and over Lol


They cry to CCP on things that matter like wreck EHP... and they get things changed for their advantage, lol.


So what you're saying is that, even when it comes to lobbying, we completely outclass you?


Thanks for confirming it but it was already confirmed and admitted too. The lobbying by gankes that is...


Seeing as how I first heard of this issue, and only ever hear about this issue from your blubbering, I'm not so sure I'm qualified to confirm it.


Ha ha. blubbering, nope, maybe a bit salty that it was killed stone dead and that it confirmed a bias that I hoped (very remote hope) was not there, but when you lot sprout your nonsense about how hard it is I will laugh and you and ram that and other facts down your forum throats.

I remember just after when CCP realised what they had done they gave the DCU bonus to freighters and you lot cried like mad about another nerf.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#853 - 2017-04-04 14:07:03 UTC
Mr Mieyli wrote:
Remiel Pollard wrote:
Your fantasies of EVE are only going to land you more confusion, failure, and whining. Right now, you're sitting in a kayak expecting it to be a motorboat and complaining that it needs an engine instead of just picking up the damn paddles and learning how to work with what you have, or just getting out of the boat.


I see it more that I'm sitting in a kayak that could be easily converted to a motorboat and I'm pointing it out.


And you don't see why just getting a motorboat instead isn't the more sensible solution?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#854 - 2017-04-04 14:08:09 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
What makes an area high risk? Are you seriously telling me that null sec is high risk because of NPC BS or dreads, seriously man you have no idea, no idea at all, no wonder you stay in hisec ganking defenceless ships.

Loot means something to you which is why you lot whined over the freighter wreck EHP, isn't that right...

Maybe we don't speak the same language. Let's try again.

You claimed that the risk/reward is not balanced when people gank freighters.

I tried to explain to you that risk/reward is a metric only useful when trying to balance NPC loot tables and resources. high-, low- and nullsec have different game mechanics when it comes to player interaction. The more people are "protected" by NPC forces, the lower are the rewards they get from NPC loot and resources in the belts.

However if it comes to loot dropped by players, this metric is completely useless because the reward part is entirely dependant on the freighter pilot.

Not sure why this is so hard for you to grasp. But never mind, if you still have trouble just ask again.


But what is the perceived danger in null sec, other players, no you do not speak the same language...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dom Arkaral
Bannheim
Cuttlefish Collective
#855 - 2017-04-04 14:15:57 UTC
Still waiting for that list of AG nerfs Drac

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Jenn aSide
Soul Machines
The Initiative.
#856 - 2017-04-04 14:24:32 UTC
Mr Mieyli wrote:


I'll look into Star Trek online though thanks, although I have never asked for consensual only pvp. That's why eve has areas of space to me, to be different from the other areas.


And they are different. High sec extracts a price for non consensual kills. Low sec extracts a lower price, and there is no cost at all in wh and null space. The commonality all EVE space has is that non-consensual pvp is allowed, again just at different costs.

This is one of the best parts of the game, because they ever present chance of dying gives value to surviving. It also makes everyone equal in the sense that if you can affect other people they can do the same to you.

What you want is to be able to do things that affect other people (EVE is a single shard game, every thing you procure is something someone else doesn't have) without them being able to retaliate. This is not just wrong for the game, it's morally wrong as well.

I accepted on day one that if I was in space, someone could blow up what I have at any time, so I developed (or rather, "stole from smarter, more experienced players" personnel policies, tactics and methods (even in high sec) to accommodate that fact. That's why I and people like me are perfectly comfortable in EVE online, while people who resist the realities of the game (and come to the forum to say as much) are perpetually unhappy.

Your unhappiness (and I don't care if you don't like that word) is the same as everyone else who constantly begs for CCP to make them safe. It's 100% Self Inflicted.
Mr Mieyli
Doomheim
#857 - 2017-04-04 14:28:07 UTC
Remiel Pollard wrote:
Mr Mieyli wrote:
Remiel Pollard wrote:
Your fantasies of EVE are only going to land you more confusion, failure, and whining. Right now, you're sitting in a kayak expecting it to be a motorboat and complaining that it needs an engine instead of just picking up the damn paddles and learning how to work with what you have, or just getting out of the boat.


I see it more that I'm sitting in a kayak that could be easily converted to a motorboat and I'm pointing it out.


And you don't see why just getting a motorboat instead isn't the more sensible solution?


If you can point me to a motorboat that looks like the kayak I'm sitting in then I'm all ears. This analogy is off in the trees now though. I'm talking about changes to eve, because eve is what is what exists that is closest to what I want. You say it's whining, I say I can't write a game myself currently, so why not push for changes id like to see.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#858 - 2017-04-04 14:28:35 UTC
Dracvlad wrote:
I remember just after when CCP realised what they had done they gave the DCU bonus to freighters and you lot cried like mad about another nerf.

Hm, no; I rather think we straightaway put our heads together to figure out a way 'round it, and came up with - bring more DPS!

Of course, Dracvlad, if you can dig out the relevant posts which show members of the New Order or CODE. crying 'like mad', I'll be quite happy to change my stance.

I do check the forums in between bouts of proper work, so I'll be sure to spot your reply.

In the meantime, have a pleasant afternoon (UK); I'm off to make the tea. Anyone?
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#859 - 2017-04-04 14:34:18 UTC
Jenn aSide wrote:

Your unhappiness (and I don't care if you don't like that word)

Well, I suppose it's less provocative than 'butthurt', though you're wise to tread gently when upbraiding the carebears - you never know whether or not you're dealing with a knife-wielding maniac in a fail-fit Mackinaw...
Ima Wreckyou
The Conference Elite
Safety.
#860 - 2017-04-04 14:38:41 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
What makes an area high risk? Are you seriously telling me that null sec is high risk because of NPC BS or dreads, seriously man you have no idea, no idea at all, no wonder you stay in hisec ganking defenceless ships.

Loot means something to you which is why you lot whined over the freighter wreck EHP, isn't that right...

Maybe we don't speak the same language. Let's try again.

You claimed that the risk/reward is not balanced when people gank freighters.

I tried to explain to you that risk/reward is a metric only useful when trying to balance NPC loot tables and resources. high-, low- and nullsec have different game mechanics when it comes to player interaction. The more people are "protected" by NPC forces, the lower are the rewards they get from NPC loot and resources in the belts.

However if it comes to loot dropped by players, this metric is completely useless because the reward part is entirely dependant on the freighter pilot.

Not sure why this is so hard for you to grasp. But never mind, if you still have trouble just ask again.


But what is the perceived danger in null sec, other players, no you do not speak the same language...

I already told you what the risk component is, but for you I write it again:

high-, low- and nullsec have different game mechanics when it comes to player interaction.

That means CONCORD, Gate guns etc. or their absence. One could count local in as well if it comes to w-space.

I'm positively confident we can show even you how EVE works.