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Dev blog: PLEX Changes On The Way!

First post First post First post
Author
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#221 - 2017-03-16 20:37:29 UTC
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

EDIT: My math is assuming 1 PLEX = 30 days.

This is an excellent idea. Attention

It helps to explain PLEX and its value to new players: 1 PLEX is equivalent to 1 hour of game play.

CCP currently has no plans regarding smaller game time packages than 30 days. By converting current PLEX to 720 units CCP would keep the option to change their minds, while a conversion to 500 units would limit their choices in that regard.

Increasing the granularity slighly more should also make it easier to set good prices in the shop in the long run.

Going for the 1 PLEX = 1 hour ratio would be elegant, whereas a 1 PLEX = 1,44 hours = 1h, 26min, 24s conversion is... less sophisticated.
Merin Ryskin
Peregrine Industries
#222 - 2017-03-16 20:44:44 UTC
Alderson Point wrote:
Think of it logically, Imagine if you had to carry all your isk around with you all the time, sure a gold mine for gankers, but it would basically be an awful mechanic.

Why should game time be any different?


Because, unlike ISK, PLEX is a trading commodity. You buy and sell it on the market, you can invest in it and hope to sell for more at a later time, you can attempt to play the market taking advantage of price differences in different locations, etc. None of that happens with ISK.
SIEGE RED
The Darwin Foundation
#223 - 2017-03-16 20:44:53 UTC
Myriad Blaze wrote:
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

EDIT: My math is assuming 1 PLEX = 30 days.

This is an excellent idea. Attention

It helps to explain PLEX and its value to new players: 1 PLEX is equivalent to 1 hour of game play.

CCP currently has no plans regarding smaller game time packages than 30 days. By converting current PLEX to 720 units CCP would keep the option to change their minds, while a conversion to 500 units would limit their choices in that regard.

Increasing the granularity slighly more should also make it easier to set good prices in the shop in the long run.

Going for the 1 PLEX = 1 hour ratio would be elegant, whereas a 1 PLEX = 1,44 hours = 1h, 26min, 24s conversion is... less sophisticated.


It would certainly avoid a few pitfalls and particularly some new player perception problems. Question is whether it would fit with CCP's metrics. Now if CCP were to engage in a bit of conversation on this, you could exchange viewpoints - always handy. We'll see. Right now this all is up in the air anyway.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#224 - 2017-03-16 20:53:25 UTC
Kismeteer wrote:
Are we have any of the questions in this thread answered by CCP or the CSM?



I've answered some?

Granted, they could have been answered by someone who actually read the blog, but I've answered.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

SIEGE RED
The Darwin Foundation
#225 - 2017-03-16 20:57:56 UTC
Steve Ronuken wrote:
Kismeteer wrote:
Are we have any of the questions in this thread answered by CCP or the CSM?



I've answered some?

Granted, they could have been answered by someone who actually read the blog, but I've answered.


Some questions, sure - others, not so much Cool That said, yes, reading both blog and comment thread helps Lol
Elizabeth Norn
Nornir Research
Nornir Empire
#226 - 2017-03-16 20:59:09 UTC  |  Edited by: Elizabeth Norn
Please test for all possible locations of PLEX so we don't lose them, and please don't put them impound like you did with fighters (market / corporation deliveries exists Bear. It won't be fun when you get a petition from me saying that my PLEX in asset safety/wraps, ship cargos, active/expired contracts, market orders, or any of the above in corp assets have gone missing.

While I don't appreciate the loss of the PLEX regional arbitrage market, or killmails, I understand why you're doing, but I'd much prefer those to stay and a decent warning given.
Klyith
Sebiestor Tribe
Minmatar Republic
#227 - 2017-03-16 21:08:01 UTC
Frostys Virpio wrote:
Kharn Gorechild wrote:
Excessive Microtransactions incoming. Watch them start selling plex at 400units a pop so you have to buy 2 for a month's worth of time


Who the hell buy PLEX with RL money to get a month of game time?


At some times it's been cheaper for Euros to buy a time code from a US reseller than to sub directly, but that's more about IRL currency variation than anything germane to this thread.
Chainsaw Plankton
FaDoyToy
#228 - 2017-03-16 21:14:53 UTC
Klyith wrote:
Frostys Virpio wrote:
Kharn Gorechild wrote:
Excessive Microtransactions incoming. Watch them start selling plex at 400units a pop so you have to buy 2 for a month's worth of time


Who the hell buy PLEX with RL money to get a month of game time?


At some times it's been cheaper for Euros to buy a time code from a US reseller than to sub directly, but that's more about IRL currency variation than anything germane to this thread.

and tax evasion

@ChainsawPlankto on twitter

Phoenix Risn
Flame of the Phoenix
#229 - 2017-03-16 21:22:14 UTC
So if you DON'T have over 1000 Aurum, it just disappears forever?
Frostys Virpio
KarmaFleet
Goonswarm Federation
#230 - 2017-03-16 21:29:30 UTC
Myriad Blaze wrote:
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

EDIT: My math is assuming 1 PLEX = 30 days.

This is an excellent idea. Attention

It helps to explain PLEX and its value to new players: 1 PLEX is equivalent to 1 hour of game play.

CCP currently has no plans regarding smaller game time packages than 30 days. By converting current PLEX to 720 units CCP would keep the option to change their minds, while a conversion to 500 units would limit their choices in that regard.

Increasing the granularity slighly more should also make it easier to set good prices in the shop in the long run.

Going for the 1 PLEX = 1 hour ratio would be elegant, whereas a 1 PLEX = 1,44 hours = 1h, 26min, 24s conversion is... less sophisticated.


LOL if you think they would sell game time in smaller unit at the same cost ratio.
Moonlit Raid
State War Academy
Caldari State
#231 - 2017-03-16 21:39:17 UTC
I'm a little unclear on this particular point. The dev blog states this : -


Quote:
Q: Why are you only converting Aurum balances above 1000?
A: A large portion of the total Aurum stockpile is in small balances left over from past giveaways and by not converting those small balances we mitigate risk of oversupply in the PLEX market



Having topped up my Aurum several times from real cash monies, by an amount as close to what I intend to spend my balances on all my accounts are always below 1000. My options are: -

1. Lose Aurum I've paid for. [3500 is the amount I recall being gifted, why not cull 3500 from every account?]
2. Front more cash to ensure I don't lose any Aurum. [creating more of the new plex than I would have had]

[scoffs]

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Jeven HouseBenyo
Vanity Thy Name Is
#232 - 2017-03-16 21:39:26 UTC
Phoenix Risn wrote:
So if you DON'T have over 1000 Aurum, it just disappears forever?


My problems with this.

By going this route CCP takes back without any type of substitution or compensation one of December Holiday Thingy 2016's 'gifts'. Since plans of this magnitude don't just happen overnight, or even in a handful of months, why was Aurum given to the customer base, knowing much of it would be snatched away with the next Shiny Idea! coming down the pipe? That's some shoddy customer service, if this Plex500 plan was known about before the 300 Aurum was handed out.

If there's already a program to convert 1000+ Aurum stashes over to these new Mini-Plex, why not totals of 999 and less? Why take from what could be a lot of Alpaca accounts something that was given, supposedly no strings (outside ToS/EULA rules) attached? Once again, not quality customer interaction.

Or at least offer a one-time transfer of Aurum to one account to another so there's a chance to crack this magic 1000 Aurum number? Since I can't transfer several alt accounts of 300Aur over to my main's Aur total at this time? I'm not going to spend several $5 bills to get each of those accounts over a 1000 threshold. Why? Same reason I don't leave tips for bad service IRL.

I only reward Good behaviors with extra moneys.

>Jeven's Keyboardist

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Col Crunch
Fancypants Inc
The Skeleton Crew
#233 - 2017-03-16 21:47:01 UTC
Myriad Blaze wrote:
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

EDIT: My math is assuming 1 PLEX = 30 days.

This is an excellent idea. Attention

It helps to explain PLEX and its value to new players: 1 PLEX is equivalent to 1 hour of game play.

CCP currently has no plans regarding smaller game time packages than 30 days. By converting current PLEX to 720 units CCP would keep the option to change their minds, while a conversion to 500 units would limit their choices in that regard.

Increasing the granularity slighly more should also make it easier to set good prices in the shop in the long run.

Going for the 1 PLEX = 1 hour ratio would be elegant, whereas a 1 PLEX = 1,44 hours = 1h, 26min, 24s conversion is... less sophisticated.


Reasons not to do this:

1. It allows proration to be inherently inefficient, making more money, and keeping plex prices high
2. Round numbers are nice, and 500 is much nicer to work with than 720.
3. On the sale page, the jump from 500 to 1000 looks nice (again round numbers always look better)
Capqu
Half Empty
#234 - 2017-03-16 21:52:04 UTC
i purchased the 900 AUR bundle at some point and i've been sitting on most of it until a skin i want shows up

can i get a refund or what? since it's not getting converted
VooDoo SpyDR
Hogyoku
Goonswarm Federation
#235 - 2017-03-16 21:53:44 UTC  |  Edited by: VooDoo SpyDR
Of all the issues in EVE, this is the one you feel needs fixed? Your efforts in this matter would have been so much better spent in one of the other myriad of game issues.

Your "Good Idea Fairy" is broken and a kick in the teeth is the only thing that'll work. What a colossal waste of time.
Klyith
Sebiestor Tribe
Minmatar Republic
#236 - 2017-03-16 21:58:10 UTC
Moonlit Raid wrote:
I'm a little unclear on this particular point. The dev blog states this : -


Quote:
Q: Why are you only converting Aurum balances above 1000?
A: A large portion of the total Aurum stockpile is in small balances left over from past giveaways and by not converting those small balances we mitigate risk of oversupply in the PLEX market



Having topped up my Aurum several times from real cash monies, by an amount as close to what I intend to spend my balances on all my accounts are always below 1000. My options are: -

1. Lose Aurum I've paid for. [3500 is the amount I recall being gifted, why not cull 3500 from every account?]
2. Front more cash to ensure I don't lose any Aurum. [creating more of the new plex than I would have had]

[scoffs]

3. break an additional plex into aurum just before the changeover

though #2 isn't a terrible option. the $50 Aurum pack will convert to just over 1500 nu-plex, which is a better deal than most of the plex packs. If you're in the habit of buying a plex now and then that's close to plex sale prices.
Sp3ktr3
Unicorn Rampage
#237 - 2017-03-16 22:00:04 UTC
I recommend making a plex into 720 units instead of 500. That makes it an even 1 hour of game time per plex unit.
Mara Pahrdi
The Order of Anoyia
#238 - 2017-03-16 22:09:52 UTC
Carneros wrote:
Let a brand new player get established and informed of risks first.

What risks? They all get removed form the game one by one.

Remove standings and insurance.

Drake Aihaken
CODE.d
#239 - 2017-03-16 22:14:27 UTC  |  Edited by: Drake Aihaken
Steve Ronuken wrote:
I've answered some?
Granted, they could have been answered by someone who actually read the blog, but I've answered.

If it's later determined that someone on the CSM leaked this so others could speculate in the PLEX market, will you support abolishing the CSM? This would be the second confirmed* leak in as many years. Trust is not something easily gained in EVE and the CSM has all but expended mine.
mkint
#240 - 2017-03-16 22:15:43 UTC
Wouldn't it makes sense from a not-robbing-people point of view to put NES orders that convert aur to nuplex? Let them technically exist side by side. It lowers the urgency factor that will drive down the value of NES items from fire sales. It would let some of that aur expire, maybe even more than otherwise would have.

Is there a reason why this isn't already the default plan? I've been losing a lot of respect for CCP lately. Feels like you've been doing nothing but sloppy work for a while now. 2nd time in recent memory you've tried to literally rob your own customers (not counting deliberately creating fotm's to pad your resumes, or just random incompetence.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.