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119.3 General feedback (PC)

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-03-14 10:16:33 UTC  |  Edited by: CCP Falcon
The release 119.3 has been deployed on March 14. Please use this thread for general feedback.



Enjoy an improved scanning system, interesting tweaks to dangerous nullsec space, a rebalance of the industrial behemoth, the Rorqual, beautiful new ship designs, improvements to player controlled Upwell structures, and much more!

EVE Updates with high level info
Patch notes with full details

To report issues, please us the thread 119.3 - Issues (PC).
For Mac users, there is a thread on the Mac forums 119.3 - General feedback and issues (Mac).

CCP Phantom - Senior Community Developer

Kebabski
Vae Nexon
#2 - 2017-03-14 11:30:34 UTC
You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg

It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range.
Niraia
Starcakes
Cynosural Field Theory.
#3 - 2017-03-14 11:37:18 UTC
Can you make the state of "Align with Camera" persist? It seems like the kind of thing I'd want to always leave on, so it would be nice if I don't have to enable it every time I open the scanner.

Chan'aar
State War Academy
Caldari State
#4 - 2017-03-14 11:37:48 UTC
Oooooo my Flycatcher is now as pretty as I am.

Thank you thank you thank you Big smile
Zstorm
English Redneck
#5 - 2017-03-14 11:41:15 UTC  |  Edited by: Zstorm
The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it.

As this saves on time when you need to use it rather than reopening it.

http://imgur.com/a/ZLb88 Like in this photo Lol

Thank You

Zstorm
Majura KIseki
Opera Gomera Liquidate 03
#6 - 2017-03-14 11:46:00 UTC
Can we PLEASE get the launch drone hotkey behave like a weapon hotkey ?

hotkey + no drone in space = launch drones
hotkey + drones in space = return ..

else I'had to define a strange hotkey shortcut which I'll soon forget and all your work for nothing
Inya Soldaris
Little Red Riding Hole
Wolves Amongst Strangers
#7 - 2017-03-14 11:47:07 UTC
I have a problem regarding my key bindings:

I binded my modules to the number keys 1-6(below the F1,F2,... keys).

As you may know you can change the filters with the same keys, which wasn't a problem before this patch since it only changed the filter if you had the dscan/probe window selected and then pressed one of the buttons.

Since the new patch it ALWAYS changes my filters. That means if I use a module it changes the dscan filter.

Any solution to this besides changing my key bindings(which is not acceptable of course)?

Btw this also means that you ALWAYS change filters of BOTH the Dscan and the Probe window if you press use one of the number keys. I don't think this is intendet.

I also found out that the numpad keys to change anything in the dscan/probe window.

I looked through all the key bindings options but found no way to make the number keys NOT change the filters. Sad
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2017-03-14 11:54:42 UTC  |  Edited by: Rivr Luzade
The sound when you open the dscan (or is it the probe window?) or when you switch systems is already getting on my nerves.

Why are the buttons in the probe and dscan window placed at the bottom of the window? This does not make any sense in if the window is attached to the map and is outright annoying when it's in a separate window and the button is at the bottom of the screen, far away from any other UI element that you commonly use. The same goes for the rest of the control elements. Why are they split between a narrow area at the top and a narrow area at the bottom of the window? Control elements should be in one place instead of requiring you to move your mouse across the entire window to access them.

When you switch between AU and km in the dscan window, the switch button moves away from the mouse because the range text box increases/decreases in length. That was a lot better in the old dscan window where you have both values visible at a glance and do not need to switch between the values because you needed AU for a general range estimation and km in the next moment to narrow down a location very close to you. That is also a terrible step backwards in UI usability.

Why does the probe window not launch your probes when you click on the "[probe icon] No Probes launched" text? That's counter intuitive and, worst of all, the option on top of the window when the launch buttons are at the bottom.

Oh, and yet another thing why I detest the map as a window: Now the solar system map overlaps my probe window partially and covers my chats and UI, making my stay in space all the more dangerous without giving my anything worthwhile in return. A map in a window is rubbish, accept that already! Furthermore, why is the sun of the system represented with the actual son but the planets are not? Not that I want that to be the case, just to be clear, as I just blinded myself because I zoomed too far into the system map and it turned all white due to the sun. THIS IS A MAP! MAPS USE ICONS, not actual representations of the things. Stop mixing art paintings with maps, that does not work together well and will never work together well.

And wow... that loud sound when you scanned a signature to 100%. Seriously? What is the point of that ridiculously loud sound when a subtle affirmative bleep has so much more impact and meaningfulness.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bear Templar
TEMPLAR.
The Initiative.
#9 - 2017-03-14 11:57:47 UTC
The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention).

If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)

cromtoth Plaude
anti war corp
#10 - 2017-03-14 12:01:15 UTC
how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much
Duchessofdarkness
ANZAC ALLIANCE
Goonswarm Federation
#11 - 2017-03-14 12:12:48 UTC
cromtoth Plaude wrote:
how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much


This, bump
Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2017-03-14 12:14:27 UTC
A general observation: Your sound department is underworked or overstaffed. Sounds are meant to highlight important features, not be present with every single completely mundane task you do. That works against the purpose of sound notifications and turns them all into meaningless noise. Stop using so much sound in places and situations where it is not needed!

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2017-03-14 12:15:28 UTC
cromtoth Plaude wrote:
how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much

You detach it from that useless map and have it in the separate window as it is supposed to be the case.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Circumstantial Evidence
#14 - 2017-03-14 12:15:45 UTC
cromtoth Plaude wrote:
how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much
That crosses into Problem territory, its answered here in the issues thread.
Perkutor Jakuard
Los violentos de Kenny
#15 - 2017-03-14 12:16:07 UTC
I see changes in dscan that looks better, more compact, more usable, quite better.

But I'd suggest to fix some problems too.

Per example d-scan do not obey totally to the overview settings; controls towers always appears even you have disabled them in the settings.

Thanks CCP for the efforts made.
Lexia Nova
Hedion University
Amarr Empire
#16 - 2017-03-14 12:22:02 UTC  |  Edited by: Lexia Nova
I have only been using the new scanning window for 5 minuts and already I have found many flaws in the design.

While scanning, it is very difficult to see the location of the "box" to move my set of probes in space as the green circles for anoms clutter the view. I'm sure I can remove them but this is just more additional steps I didnt have to do before.

The bleeping sound as I move probes around is also quite annoying.

My muscle memory is thrown off too as the locations of things seem all backwards. As others have also said it appears that the D-SCAN is having problems although I have not really used it much yet so cannot comment.

I'm just curious CCP, what possesed you to make these changes as they seem unnecessary.

EDIT - Errm how do I d-scan without the solar system map popping up?
Vigirr
#17 - 2017-03-14 12:23:10 UTC
- the Scanner probe button order makes no sense, why is destroy probes so prominent next to launch probes. Best order (imo) would be Analyse, launch spread, launch pinpoint, launch custom, recover probes, reconnect, destroy. That way there's the least chance of mishaps

- the probe spheres look terrible, not that it's bad as such or unreadable just bland and uninspired

- I have cascaded the Dscanner window together with the probe scanner (see here), this means that closing the system map now also closes both windows which is not what I want.
Majura KIseki
Opera Gomera Liquidate 03
#18 - 2017-03-14 12:26:54 UTC
Can you please re-arrange the controls in the new d-scan to appear all on top , instead up mixed between top and bottom ?

its especially disturbing if you got used to the previous D-Scan window that had all controls on top - while especially those controls now appear at bottom of the new d-scan

and since when does D-Scan require a target ?

Hit the shortcut "v" for D-Scan . all you hear is a sound and above your capacitor is displayed
"DIRECTIONAL SCANNER
CLICK TARGET"

WTF? - bug report already filed on that one
Sgt Ocker
What Corp is it
#19 - 2017-03-14 12:27:55 UTC
New Dscan
Nuisance annoying sound effect - Can't people at CCP just do something without screwing it up by adding unnecessary noise to it?

Try the New Probe and Directional Scanners - Had a little cross in there for a long time (I liked the previous scanners, simple to use without noise), it has now been removed. Sadly the only option is the OLD scanners but anything is better than that "sound" every time I hit "scan".


On sisi I thought it was just unbalanced and the volume would be lowered considerably before hitting TQ. Should have known better.


At least give those who don't want the "noise" associated with the new scanners an off switch or at least the option of using the scanners you just removed.

I do wish Devs would stop "fixing" things that aren't broken.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Aves Asio
#20 - 2017-03-14 12:30:30 UTC  |  Edited by: Aves Asio
I tried the new probe scanner, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.

Thanks but i prefer the old system.

Now i just have to learn to deal with the awful sounds.
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