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New Probe and Directional scanning UI and UX Feedback thread

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CCP Claymore
C C P
C C P Alliance
#1 - 2017-02-23 15:13:37 UTC  |  Edited by: CCP Claymore
Hey,

Now we are live on Singularity, this will be the official thread for feedback relating to the probe and directional scanning UI and UX changes.

Lots of changes have happened. If you missed the dev blog it can be found here:
Scanning UI and UX devblog February 2017

There were some things we missed from the blog as we were working on them or they were not ready.

The following has also been changed and is live on Singularity along with everything in the blog, will update these with explanations soon:
New Sounds
Directional Scan Hologram
Improvements to Directional Scan shape tracking and moving, V key is important.
Directional scan shape bracket highlighting
Current nebula in solar system map
Site Difficulty

Known Issues:

  • Some users directional scanner will not open properly, clearing settings will resolve the issue
  • Ordering of highlighted brackets in the d-scan cone can cause brackets in the scan cone to not be highlighed


Bug Reporting:
If you experience any issues please submit a bug report.
You can find more information about submitting a bug report here:
Bug Reporting

We look forward to your feedback on all the changes.

UPDATES:

  • Inverted mouse scroll is intentional, it matches with the slider up and down. This will be a case of your muscles re-learning.

Quality Assurance Analyst Team Psycho Sisters

Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#2 - 2017-02-23 16:27:28 UTC  |  Edited by: Legion40k
Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out?

As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked or not.


Looking forward to testing this out! Big smile

edit - it's working now!! omg this is awesome

Alrighty so a couple things off the bat now it works:-


  • ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
  • where is the clickable button to open the system map? F9 is great and all, but clicking is fast if you're trying to tab in and out of fullscreen fast
  • placing the probe controls at the bottom of the Probe Scanner window (likewise, placing the Directional Scan button wayyyy at the bottom of the window massively increases mouse travel across the screen to click it when tabbing between Probe/Directional windows (yes a bit old school to have them in the same frame)
  • can we get the appearance of bookmark pins to stack with each other a bit less easily?
  • pressing 'C' to Directional Scan a location on the system scanner works for most icons but not bookmarks, whereas holding down left-click on a bookmark let's you aim the Directional Scan at it


loving it so far though
Raphendyr Nardieu
Avanto
Hole Control
#3 - 2017-02-23 17:11:41 UTC
On SiSi only the old probe and d-scan interface seems to be accessible. Also the option "Try the new probe and directional scanners" that is present on TQ is not there on Sisi.
NoobMan
Perkone
Caldari State
#4 - 2017-02-23 17:52:13 UTC
Raphendyr Nardieu wrote:
On SiSi only the old probe and d-scan interface seems to be accessible. Also the option "Try the new probe and directional scanners" that is present on TQ is not there on Sisi.


This should be fixed. When SiSi comes back up from DT, check the box and then hit ALT+P or use the radial menu on your hud.

Operations Director of Hard K(n)ocks Inc.

NightF0x
Ten Pieces of Eight.
#5 - 2017-02-23 18:14:47 UTC
I love everything about this new scanner except how bright the DSCAN bubble is compared to everything else. Right now, it overpowers the entire interface when active. I do love the changes and look forward to seeing it live on TQ soon. BTW, it might just be me, but I think the mousewheel probe resize is backwards from normal.
Raphendyr Nardieu
Avanto
Hole Control
#6 - 2017-02-23 18:51:16 UTC
Yey. It's working..

Sum things I found out:


  • When moving system with right click, the system moves slowly. I think it should be stuck to the mouse as these kind of thigns always are (same for rotating the camera). Of course for double click or other not directly player controlled movements animation is good.
  • F9 doesn't remember opened probe window or d.-scan
  • If signature and probe moving arrow are on top of each other both will receive click/drag events
  • Tooltip for analyze says that you need probes to be able to (presume this is tooltip for the launch action)
  • If probes are analyzing alt+scroll makes zoom action (I think it should ignore the command)
  • alt+scroll works the wrong way around. Scroll wheel direction that moves system away from the camera (smaller etc) makes probe radius bigger (I think it should make them smaller) (Also, this works now differently to how it does on TQ currently)
  • same for ctrl+scroll, it works to different direction than on TQ
  • I think thre could be option to disable the circle around objects that are in d-scan range. It's handy feature, but might sometimes add too much to the view (compare to options about what objects to show on the map at all)
  • EBR-112919: I could probe down mobile depot with sisters core probes (but not ships)
  • Button to set your probes in middle of the sun (if you took them accidentally out of system)


Good stuff too :)


  • I like the symbols in direction and probe scanners. At least in d-scan it makes way faster to notice different ships. Also 8 Scanner Probe named "Probe" ships doesn't fool so easily.
  • Scan progress when shown only to the selected is create!
  • Line between two possible results is amazing (though system could automatically filter the another one out. Don't know what ancient program my future space ship is using as it can't make this super simple task.


Overall it's really good direction! Good job!
CCP Claymore
C C P
C C P Alliance
#7 - 2017-02-23 19:37:54 UTC
Legion40k wrote:
Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out?

As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked or not.


Looking forward to testing this out! Big smile

edit - it's working now!! omg this is awesome

Alrighty so a couple things off the bat now it works:-


  • ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
  • where is the clickable button to open the system map? F9 is great and all, but clicking is fast if you're trying to tab in and out of fullscreen fast
  • placing the probe controls at the bottom of the Probe Scanner window (likewise, placing the Directional Scan button wayyyy at the bottom of the window massively increases mouse travel across the screen to click it when tabbing between Probe/Directional windows (yes a bit old school to have them in the same frame)
  • can we get the appearance of bookmark pins to stack with each other a bit less easily?
  • pressing 'C' to Directional Scan a location on the system scanner works for most icons but not bookmarks, whereas holding down left-click on a bookmark let's you aim the Directional Scan at it


loving it so far though


Glad to see it is working :)

Will take a look at all these tomorrow.

For Directional Scanner you should use V now.

Quality Assurance Analyst Team Psycho Sisters

Hirmuolio Pine
Pine industries
#8 - 2017-02-23 19:39:43 UTC
Feedback:

Animations in map bad for performance. I get down to 38 fps during animations (i5-3570k, RX 480).

Camera movement at 75 fps is fixed!

Animated camera movement (double klick sig). During this I lose control of camera (can't move camera, can't zoom) and this is bad.

Animations in general are too slow. Should be fast enough to not make things worse compared to no animations.

The blue wave moving over probe window during scan looks a bit odd.

Why do you keep pushing star background on maps? I don't like it at all.
CCP Claymore
C C P
C C P Alliance
#9 - 2017-02-23 19:44:23 UTC
Raphendyr Nardieu wrote:
Yey. It's working..

Sum things I found out:


  • When moving system with right click, the system moves slowly. I think it should be stuck to the mouse as these kind of thigns always are (same for rotating the camera). Of course for double click or other not directly player controlled movements animation is good.
  • F9 doesn't remember opened probe window or d.-scan
  • If signature and probe moving arrow are on top of each other both will receive click/drag events
  • Tooltip for analyze says that you need probes to be able to (presume this is tooltip for the launch action)
  • If probes are analyzing alt+scroll makes zoom action (I think it should ignore the command)
  • alt+scroll works the wrong way around. Scroll wheel direction that moves system away from the camera (smaller etc) makes probe radius bigger (I think it should make them smaller) (Also, this works now differently to how it does on TQ currently)
  • same for ctrl+scroll, it works to different direction than on TQ
  • I think thre could be option to disable the circle around objects that are in d-scan range. It's handy feature, but might sometimes add too much to the view (compare to options about what objects to show on the map at all)
  • EBR-112919: I could probe down mobile depot with sisters core probes (but not ships)
  • Button to set your probes in middle of the sun (if you took them accidentally out of system)


Good stuff too :)


  • I like the symbols in direction and probe scanners. At least in d-scan it makes way faster to notice different ships. Also 8 Scanner Probe named "Probe" ships doesn't fool so easily.
  • Scan progress when shown only to the selected is create!
  • Line between two possible results is amazing (though system could automatically filter the another one out. Don't know what ancient program my future space ship is using as it can't make this super simple task.


Overall it's really good direction! Good job!


Great feedback!

Will check it all out tomorrow bring it up with the team.

Quality Assurance Analyst Team Psycho Sisters

Richard Knickson
Federal Navy Academy
Gallente Federation
#10 - 2017-02-23 20:00:48 UTC
On the current Scanner if you click on an item, all the other sigs (red blobs) are removed from the map. Like so:
* Everything highlighted http://i.imgur.com/PAbeTDl.png
* One item clicked http://i.imgur.com/0JCSqX4.png

On the new Scanner on SISI, if you click on an item, all the other red blobs still show up on the map. Making it harder to pin down a certain sig. Like so:

* Everything highlighted http://i.imgur.com/rnvJEQa.jpg
* One item clicked http://i.imgur.com/BTgo6TV.jpg
Raphendyr Nardieu
Avanto
Hole Control
#11 - 2017-02-23 20:13:56 UTC
Richard Knickson wrote:
On the current Scanner if you click on an item, all the other sigs (red blobs) are removed from the map. Like so:
* Everything highlighted http://i.imgur.com/PAbeTDl.png
* One item clicked http://i.imgur.com/0JCSqX4.png

On the new Scanner on SISI, if you click on an item, all the other red blobs still show up on the map. Making it harder to pin down a certain sig. Like so:

* Everything highlighted http://i.imgur.com/rnvJEQa.jpg
* One item clicked http://i.imgur.com/BTgo6TV.jpg


I think this is half good idea. I would go by removing the red balls (area indicator), but I would keep the red X or other symbol that shows the middle. Thus it would be possible to change from signature to signature using just the map, but still clear useless information when not needed.
Skadoos
Doomheim
#12 - 2017-02-23 20:15:59 UTC  |  Edited by: Skadoos
I'm liking the probe scanner changes a lot so far. Here are a few issues I found during my short test:

  • I'm experiencing the same random FPS drops during scanning that keep happening on TQ. I'll be by myself in a system with nothing else running in the background and sound turned off, FPS will randomly drop to single digits in the solar system window with probes deployed.
  • I miss the button to open the solar system window from the probe scanner window.
  • The central arrow of a probe formation twitches wildly when moving the other arrows near it by Ctrl + dragging.
  • I bound the Refresh Probes command to a Ctrl + key shortcut and this happens when I press it.
Violet Dawn
Sebiestor Tribe
Minmatar Republic
#13 - 2017-02-23 20:20:41 UTC  |  Edited by: Violet Dawn
Just a few things I've noticed so far, in no particular order.

Actual stuff that feels weird:

  • Double clicking on a sig/anom in the scanner moves the camera there, but the animation could be a little faster without looking weird, I think. Scanning as quickly as possible is often key. More importantly, while regular camera control is affected by the 'stiffness' setting, the automatic movement isn't, and that feels a bit incongruent.
  • Losing control of camera rotation while it's moving to a new position also doesn't quite feel right.
  • Seeing as d-scanning is instant, I'm not sure what the purpose is of the green fade? Feels like there should be a less obtrusive way of showing 'yes you d-scanned'. Maybe this is a personal preference thing, but it looks a bit odd to me.
  • If I detach both d-scan and the probe scanner from the map, how am I supposed to bring the map up again? The way I currently do it is to dock either window - bringing the map up again - then undock them to keep the separate map. Maybe I'm just being clueless but I don't see a different way to do it right now. Undocking these windows should probably add a "show map" button somewhere.

Small improvement requests:

  • Please let us get rid of the default overview settings in the directional scanner. Being able to bind personal overviews to the first bunch of shortcuts would be awesome. Now my first personal setting gets bound to Ctrl-9 and that's not exactly a convenient keybind.
  • Can't call this an actual problem since it depends on window positioning, but I really don't like the d-scan settings being partly on the bottom right now. I would love for these to be moved back up to the filters - there's not really any reason for them to be this far apart - or at least to have a setting to either have both on the bottom or the top.

I'm also hoping that resetting settings is no longer needed by the time this hits TQ. I'm not particularly looking forward to repositioning a thousand windows and changing fifty settings. No big deal on Singularity, but pls fix nonetheless.

Other than that, I'm extremely happy with the improvements so far. :)
Grookshank
Center for Advanced Studies
Gallente Federation
#14 - 2017-02-23 20:26:37 UTC
Can you please either put all of the interface buttons/toggles/sliders at the top OR at the bottom instead of half top half down?

Why does the system map have such a huge minimum size?

Otherwise I like it.
Cx Koraka
Caldari Provisions
Caldari State
#15 - 2017-02-23 21:00:52 UTC
Violet Dawn wrote:
If I detach both d-scan and the probe scanner from the map, how am I supposed to bring the map up again? The way I currently do it is to dock either window - bringing the map up again - then undock them to keep the separate map. Maybe I'm just being clueless but I don't see a different way to do it right now. Undocking these windows should probably add a "show map" button somewhere.



Seconded here, opening and closing the map is now far more awkward if you don't use the shortcut, please re-add that button when both windows are detached.
The Closer
Doomheim
#16 - 2017-02-23 21:01:03 UTC
I live in wh Space, I always have my directional scan/probe window open. Please make the open and Close d-scan seperate from the map. or have a setting that can change this behaviour. I also find it harder and less functional to have the sliders at the bottom.
Removing the button to open and Close map on the probe and dscan window, makes the process of opening and closeing a double up process, instead of a 1 click process.
Jonny Copper
The Cadre Arareb Foundation
#17 - 2017-02-23 21:40:25 UTC
The new scanning UI looks cool. My only issue with it is that I've been using the original probe/dscan windows until today and where the old analyse button used to be is the new probe recall button. You might be able to see how frustrating that is.
Lhord GankBang
Not Great. Not terrible
#18 - 2017-02-23 22:58:25 UTC  |  Edited by: Lhord GankBang
I like the new icons and the overall UI decisions made. However the scan button and the distance slider are located at an awful position. Not sure what urged that placement decision, but it is illogical and inconvenient. Putting those at the very edge of the window is frustrating for those not using shortcuts. You will often click the task-bar instead, if you are running the game in windowed more (which 90% of experienced players do),

Putting the button and sliders at the top of the d-scan window makes so much more sense.
Sina Airuta
Doomheim
#19 - 2017-02-23 23:21:30 UTC

  • Fullscreen mode is still a fake fullscreen mode. On the old map it is truly fullscreen. Doesn't make much difference visually (though you can notice the space view outside the map window) but it's probably more resource-intensive.

  • Why not make the map background full color instead of 90% transparent. Again probably resource-intensive.

  • Why remove the map button on the probe scanner window ? Now have to make 2 clicks instead of 1 to open/close the map.

  • Why remove the way you click on the edge of the probes to resize them ? It works perfectly fine on the old map. Now you're forcing me to use the keyboard shortcuts because using the slider is too inefficient.

  • Why change the buttons' position to the bottom ? Makes mouse movement longer. You really want me to use the keyboard, don't you.

  • Animations are useless and make the scanning process slower.

  • The glowing effect on the D-scan window is useless and alters visibility.

Good job getting rid of the sunlight. You're getting closer to a less shiny and more functional map.
uhnboy ghost
Corporation 98237776
#20 - 2017-02-23 23:22:48 UTC  |  Edited by: uhnboy ghost
if you have the system map fullscreened and open the probe window / d-scan its "docked" or what ever its called and gets closed whit the system map,
pls make it undocked from start and let ppl dock it when they first try it or els you will get 100 bugg reports about the map is killing the prob/d-scan window

no button to open the system map in the probe windows is realy bad F9 or the "thing" to the left of the hud is to hidden and slow

also the coulors of the colors of the map is alot more grey then it is now http://i.imgur.com/OGjJEcJ.png (same settings on tq as on sisi) but maybe something to help whit visibility

also pls make the map button in the neocom kill the system map if its fullscreened

will try it out more tomarrow but looks like its a nice start alot easyer to see the sigs but need to test it more this weekend

and yeah i have now pressed the "recover probes" 7 times, moving all the buttons down was not great

EDIT: the 2x click to rotate can be alot faster

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

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