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New Probe and Directional scanning UI and UX Feedback thread

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Author
SilverBack Rotineque
ElitistOps
Snuffed Out
#21 - 2017-02-23 23:30:05 UTC
Overall great changes! I'm very happy with them and am excited to use on TQ. My main critiques have already been stated, but I will reiterate them as I feel they are important.


  • There needs to be a button that opens/closes the scanning map on the Probe Scanner window, like there is currently. A keyboard shortcut is good, but shouldn't be primary and the option by the capacitor is generally awkward and not as fast

  • The Dscan window closes when you close the scanning map. It needs to stay up unless closed; alternatively, have an option in settings that closes it when you close the map. This is important for most people, but especially wormholers.
  • The alt + mousewheel scrolling is reversed for resizing the probe scan area. This is not as big of a deal, but change is hard.


  • Once again, love the changes overall. Thanks for this!
    Hoshi
    Incredible.
    Brave Collective
    #22 - 2017-02-24 01:10:25 UTC
    Sorting the D-Scan result by Distance seems completely fubar. Sort order seems mostly random.
    Type and Name works fine and for some reason you can not sort by Icon.

    Also just logging off and logging on again breaks the scan window, you need to reset settings for it to work again.

    "Memories are meant to fade. They're designed that way for a reason."

    Aden Ordinii
    Mars-Alpha Works
    #23 - 2017-02-24 06:27:09 UTC
    Tested the new map yesterday.

    When jumping or undocking it keeps puping up unwanted

    I also would like to have a minimap option in the scanwindows, i fly around with D-Scan, and scanprobe windows open all the time. So it dosent feel smooth to go back to the scan icon in the HUD and open the map there. Otherwise it looks good, so far. I think you are on the right track
    CCP Claymore
    C C P
    C C P Alliance
    #24 - 2017-02-24 11:21:41 UTC
    Richard Knickson wrote:
    On the current Scanner if you click on an item, all the other sigs (red blobs) are removed from the map. Like so:
    * Everything highlighted http://i.imgur.com/PAbeTDl.png
    * One item clicked http://i.imgur.com/0JCSqX4.png

    On the new Scanner on SISI, if you click on an item, all the other red blobs still show up on the map. Making it harder to pin down a certain sig. Like so:

    * Everything highlighted http://i.imgur.com/rnvJEQa.jpg
    * One item clicked http://i.imgur.com/BTgo6TV.jpg


    We are going to take a look. Cheers for the great pics!

    Quality Assurance Analyst Team Psycho Sisters

    Grookshank
    The Scope
    Gallente Federation
    #25 - 2017-02-24 11:51:03 UTC
    Richard Knickson wrote:
    On the current Scanner if you click on an item, all the other sigs (red blobs) are removed from the map. Like so:
    * Everything highlighted http://i.imgur.com/PAbeTDl.png
    * One item clicked http://i.imgur.com/0JCSqX4.png

    On the new Scanner on SISI, if you click on an item, all the other red blobs still show up on the map. Making it harder to pin down a certain sig. Like so:

    * Everything highlighted http://i.imgur.com/rnvJEQa.jpg
    * One item clicked http://i.imgur.com/BTgo6TV.jpg


    Oh, yes. This is definetely needed!
    Jeremiah Saken
    The Fall of Leviathan
    #26 - 2017-02-24 13:33:59 UTC
    Distance is not updating. Probe scanner window must be switch on/off to update.

    D-scan window must be open all the time not only when system map is open.

    SilverBack Rotineque wrote:
    The alt + mousewheel scrolling is reversed for resizing the probe scan area. This is not as big of a deal, but change is hard.

    It makes more sense now. Wh up to increase size wh down to decrease it.

    Position buttons change is not neceassy I think (just because you want to lock probe scanner window with open system map?)

    Binding up probe scanner window with open system map maybe looking good but has very low usability.

    When I'm probing it may feel connected, but after I stop all I want to use is probe scan window alone without system map. I don't want to switch map every time I choose another scanned signature or anomaly. When you scan one system/wh it's ok, but when you do it with 20+ systems it'll be tedious. Can we have double d-scan and probe window? One set bind with system map and one outside the map?

    Btw can we switch signatures with anomalies? Signature is something we already know like scanned "anomalies" we have now, anomalies is something we have to discover.

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

    Dave kazkade
    Mouth Trumpet Cavalry.
    Mouth Trumpet Cavalry
    #27 - 2017-02-24 14:03:29 UTC  |  Edited by: Dave kazkade
    Could you add a minimize ability to the probe window or bring back the map button in the probe scanner, I found it very annoying to fiddle around with the hotkeys just to get the map to open, this is worse than the current scanner window were you can just click a button to quickly open or close the map. Also, move all the options for the probe and dscan window back to the top, if im going to fiddle with settings and sliders, i automatically assume its going to be at the top of the window like everything else is in non-eve related applications. How awkward would it be if the search bar for youtube was at the bottom of the page. Making a change to the position of these does not provide any efficiency benefits and defeats the purpose of making the new probe window more appealing and easier to use.
    Irrelevant Mirror
    Dwarf Fortress
    #28 - 2017-02-24 15:37:25 UTC  |  Edited by: Irrelevant Mirror
    Doubleclick on the signature should center camera on it, right? In the system map or in the list of signatures. But with the signatures scanned down 10% or less (not totally correct percentage, mean signatures that have X instead of a point) it works only in the map, they dont respond to a clicks on the list.
    Oh, and bring back "Map" button to a probe scanner window is a really good idea
    6 Vinatieri
    Hard Knocks Inc.
    Hard Knocks Citizens
    #29 - 2017-02-24 19:59:13 UTC
    Great work, but please please move the scan controls back to the top. Or at least give the option to swap between the two.
    plz plz


    http://i.imgur.com/e5h8RXS.png

    http://i.imgur.com/ix8JBsx.png

    K162

    v3L
    Sebiestor Tribe
    Minmatar Republic
    #30 - 2017-02-24 23:14:18 UTC
    I'd kill for a color picker for those signatures. People have been asking for years if you could make them a bit more visible. Red surrounded by red on black background is a real strian on eyes.
    Kokochu Korguz
    Body Count Inc.
    Pandemic Legion
    #31 - 2017-02-25 05:35:18 UTC
    I really like the d-scanner controls to switch to top view and side view. Would it make sense to move the focus current location control to the same area? Something like this: http://i.imgur.com/6RFWcrh.jpg

    Not so happy about the weird static effect in the background of the window. Looks like a graphics glitch. Was this put in because the flat black window felt off?
    Jasper Sinclair
    The Grey Eagles
    #32 - 2017-02-26 14:52:51 UTC
    Agree with previous comments that map must be easily disassociated with probe and d-scan windows. Since the map cannot be "shrunk" to accommodate smaller monitors it often covers the overview fully or partially. Therefore I would prefer that if you select an object on the map while in d-scan mode it would be the equivalent of selecting it on the overview, then one need only press V to get a scan of the object.

    Also agree that "focus current location" button should be more prominent.

    Moving the "analyze" button is the biggest game-breaker since when you moved the "undock" buttonLol

    Other than that, I like it!

    Former Blue CEO, admirer of Caracals (and Tristans)

    Aslenari
    Caldari Provisions
    Caldari State
    #33 - 2017-02-26 21:21:29 UTC
    Need "Solar System Map" button on probe/directional scanner window, or on Neokom. I always use these windows in the interface.
    Clover Axion
    Deep Core Mining Inc.
    Caldari State
    #34 - 2017-02-26 23:46:19 UTC
    I'd love to see an option that removes the ability to adjust the scan range by clicking & dragging the scan spheres themselves. I have countless times wanted to simply move the camera & accidentally end up adjusting the scan range instead.


    Addendum, perhaps when Alt + Scrolling on the probes to adjust their scan range, we could see a dotted line scale with the Astronomical Units above the scan ranges to which we can adjust the scan ranges unto. In this way we eliminate the limited guess work that goes into adjusting the scan range when Alt + Scrolling. Similar to the Tactical Overlay that displays the distances in space, a dotted line that displays the scan ranges that we can click & drag & snap to would greatly increase efficiency.

    Finally it would be grand to see the Numbers seen when Hacking to actually work more usefully. They do so often, I concur, & finding the location of nodes by using the numbers in a game similar to Minesweeper is absolutely possible. However it is also just as common to see a integers above 1 (as in 2 through 5) & upon your next click you discover an Antivirus or Firewall, etc. Essentially this means that the numbers are rendered useless because you're still finding nodes even though the numbers are designating that there should not be one until 2 or more node locations.


    Just coming from an avid explorer (:

    Thanks for reading,
    Clover.
    Demolishar
    United Aggression
    #35 - 2017-02-27 12:15:46 UTC  |  Edited by: Demolishar
    Aden Ordinii wrote:
    Tested the new map yesterday.

    When jumping or undocking it keeps puping up unwanted


    This. I also can't disconnect the D-scan from the map, I click the button and it just flickers and does nothing.


    Also, the new map triples CPU usage compared to sitting in empty space, for a minimised client. Please stop ******* multiboxers.
    Hol Vegr
    Dreddit
    Test Alliance Please Ignore
    #36 - 2017-02-28 13:56:22 UTC  |  Edited by: Hol Vegr
    Please bring back the map button. Docking the windows in the map is super cool, but d-scan is way to crucial and it's open on my screen 23/7. The map takes up too much space to leave it docked and it also then doesn't make sense to leave the probe scanner window docked since I can't resize it to fill the side pane.

    I also have been unable to get any results to show up in the D-Scan window. I've tried pressing V and hitting the button but there's no scan animation on the button, there's no scan animation on the D-Scan bubble on the map, and I never get any results in the D-Scan window. Also, please bring back the map button. UPDATE: I tried on a different character and it was working. When I logged back into this character this problem was gone. Broken to fixed all transpired in a 30 minute window, and seems to just required a relog.

    I also previously used Alt-D (opening and closing D-Scan) to show or hide the D-Scan bubble on the map. However, the bubble persists even with the D-Scan window closed, which seems unnecessary. If I can bind the hide/show bubble to a key I can live with it. Also, please bring back the map button.

    Finally, please bring back the map button.

    The UI for these changes look great. I am actually a little sad that I can't really make use of docking the windows in the map.
    John O'Calagan
    Tourists Emergency Assistance
    #37 - 2017-03-01 11:58:37 UTC
    I've tested this new shiny thing.

    As a wormhole player, it is really important that the new probe scanner interface is perfect because I use it so many times.

    The UI effort is great, everything is smooth, no more sudden teleport from the signature, everything is animated, there is sounds for each actions you make, which makes a great feedback to the user. I just have some concerns about performance, but I haven't noticed any frames drop, but I have a good computers, so it might be good to test it with some low-grade computers.
    The icons on the directional scans are greats ! They are much better indications than the names, I appreciate a lot that new feature ! It will also be a lot easier for the newbies to quickly understand how big is that ship he has on D-scan ! Big smile

    By the way, I had the directional scan problem, but I cleared the settings and it was fixed.

    However, I have some critiques to give :

    1. No map button :
    I know it has been already said a million times, but this is important. As a wormholer, I have always my probe scanner on my screen in case there is a new signature and because I use it a lot. I've out found that you can undock the probe scanner from the map, so it works. (even though I had trouble finding that button, it was pretty well hidden)
    However, there is no way to display the map again if you don't know the F9 shortcut, so it might be a good idea to add the map button again. Without that button, the newbies will be lost if they undock the probe scanner and they don't know the map keyboard shortcut.
    Maybe makes the map button display when the probe scanner window is undocked.

    2. Focus problem between the cosmic signatures and the probe positionner :
    After you have successfully scanned down a signature, if you have the probe positionner right on the cosmic signature, when you try to drag and drop the probe positionner to another place, the focus will be given to the cosmic signature, so the action wheel of the cosmic signature will pop up. It also happens with the epicenter of a shattered wormhole, so it might happens with a lot of things. It is important to give the focus to the probe positionner instead of the cosmic signature because the probe positionner can be moved, the cosmic signature can't.

    3. No keyboard shortcut to switch Top View to Side View and vice versa :
    The switch from Top view to Side view and vice versa is a great idea ! It is adequate with my main method of probe positionning which is first adjust the position from the top, then from the side.
    However, I find myself not using that feature even thought I've scanned two wormholes with the new UI.
    Why ? Because a double click is less efficient than a click and drag the camera to the right position.
    With a keyboard shortcut, I will use that features more often because pressing a keyboard key is much faster than click and drag.

    4. The weird static sound when scanning
    It is personnal taste for this one, but that sound when your probes are traveling sounds bad to my ears. Maybe it sounds glitchy, dunno. I don't have any problem with any of the new UI sounds except this one. The old one was better.

    I'm done with the major problems I had when I scanned down all the sigs in two wormhole systems.
    With those issues fixed, I'm sure it'll be a great update for the probe scanner.
    CCP Claymore
    C C P
    C C P Alliance
    #38 - 2017-03-02 12:00:05 UTC
    We are looking at putting the map button back in.

    Quality Assurance Analyst Team Psycho Sisters

    MuraSaki Siki
    Immortal Valkyrie
    Fraternity.
    #39 - 2017-03-02 12:34:14 UTC
    1. arrow button for resizing the probes, instead of clicking in between the bar
    2. placing the analyse button and the scroll bar at the top of the window(same as TQ), (or an option)
    Jeremiah Saken
    The Fall of Leviathan
    #40 - 2017-03-02 12:45:32 UTC
    CCP Claymore wrote:
    We are looking at putting the map button back in.

    and this
    MuraSaki Siki wrote:
    2. placing the analyse button and the scroll bar at the top of the window(same as TQ), (or an option)

    there is no point of keep the button separeted from each other.
    Or maybe give us option to re-arange probe scanner windows by ourselfs (dragable buttons). We are keeping our UI in different corners of the screen. There is no one "perfect" position for them.

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville