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so this is there real future for new players? gate camp?

First post
Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#241 - 2017-02-12 17:39:40 UTC
Arthur Aihaken wrote:
Lan Wang wrote:
This is the problem with highsec carebears spreading hate of piracy across highsec, you know people get kicked from corps for not honoring ransoms, or agreed 1v1's you need to get out a little more , there is honorable pirates all over lowsec.

Sorry, but the rare exception does not make it the rule.


Exactly so stop painting everything with the same brush

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#242 - 2017-02-12 17:55:56 UTC  |  Edited by: Arthur Aihaken
Lan Wang wrote:
Exactly so stop painting everything with the same brush

Maybe tone it down a bit in your posts - there's no need to be a **** about it. Just because you may honor a ransom does not mean this is the de facto standard. And judging from the numerous posts in this thread, I would really be surprised if the number is higher than 1%.

I am currently away, traveling through time and will be returning last week.

Gretek Moergyn
Pator Tech School
Minmatar Republic
#243 - 2017-02-12 21:50:26 UTC
Arthur Aihaken wrote:
Lan Wang wrote:
Exactly so stop painting everything with the same brush

Maybe tone it down a bit in your posts - there's no need to be a **** about it. Just because you may honor a ransom does not mean this is the de facto standard. And judging from the numerous posts in this thread, I would really be surprised if the number is higher than 1%.


So what can we do to increase player interaction and improve our game? Earlier in this thread I suggested a player-agreed code of conduct. A little more self-restraint might benefit all of us. Maybe those who want to gate camp should focus on getting ransoms instead of just instantly destroying any ship that jumps into their system. This, I think, would make it less aggravating for those of us who would like to "live" in 0.0 without all of the hassle. Maybe the less than 1% of pirates who honor ransom transactions should pressure those who do not.

As I have said and will continue to say, under the current piracy/PVP system there is no reason for someone like me to go to 0.0 space. High-sec will continue to be over-populated. The "risk" of 0.0, for me, is simply not fun and not worth the "reward."
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#244 - 2017-02-12 22:22:04 UTC  |  Edited by: Scipio Artelius
Gretek Moergyn wrote:
Arthur Aihaken wrote:
Lan Wang wrote:
Exactly so stop painting everything with the same brush

Maybe tone it down a bit in your posts - there's no need to be a **** about it. Just because you may honor a ransom does not mean this is the de facto standard. And judging from the numerous posts in this thread, I would really be surprised if the number is higher than 1%.


So what can we do to increase player interaction and improve our game? Earlier in this thread I suggested a player-agreed code of conduct. A little more self-restraint might benefit all of us. Maybe those who want to gate camp should focus on getting ransoms instead of just instantly destroying any ship that jumps into their system. This, I think, would make it less aggravating for those of us who would like to "live" in 0.0 without all of the hassle. Maybe the less than 1% of pirates who honor ransom transactions should pressure those who do not.

As I have said and will continue to say, under the current piracy/PVP system there is no reason for someone like me to go to 0.0 space. High-sec will continue to be over-populated. The "risk" of 0.0, for me, is simply not fun and not worth the "reward."

My own alts won't even agree with things I say. Getting multiple people in different Corps, Alliances, factions, etc. to agree on anything is going to be impossible.

The base "code of conduct" is therefore always going to be the rules of the game. Anything within the rules is fine, even if distasteful to some.
Merias Tylar al-Akhwa
Viziam
Amarr Empire
#245 - 2017-02-12 22:30:47 UTC
Gretek Moergyn wrote:
As I have said and will continue to say, under the current piracy/PVP system there is no reason for someone like me to go to 0.0 space. High-sec will continue to be over-populated. The "risk" of 0.0, for me, is simply not fun and not worth the "reward."


I notice you failed to respond to my direct reply to your earlier post, where I gave what I and my main corporation feel are very good reasons why one might want to enter regions other than highsec as an industrialist. For your convenience I will link it here.


Do not attempt to speak for or represent others of the industrial playstyle besides yourself on this matter. A great many of us find quite a lot of reward and enjoyment out of participating in projects that scale beyond our own meager quests for ISK. There is community and a chance to do genuinely greater things out in nullsec- from building giant structures and vessels that cannot exist in the highsec ecosystem to cooperating to keep your alliance mates equipped and in the fight, the esprit de corps that one develops by being a part of efforts larger than one's own goals is not to be underestimated. There's a reason why players involved in the nullsec game tend to stick around longer!
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#246 - 2017-02-12 22:36:16 UTC
Arthur Aihaken wrote:
Lan Wang wrote:
Exactly so stop painting everything with the same brush

Maybe tone it down a bit in your posts - there's no need to be a **** about it. Just because you may honor a ransom does not mean this is the de facto standard. And judging from the numerous posts in this thread, I would really be surprised if the number is higher than 1%.

Lan isn't wrong though.

The claim that ransoms are never honoured is wrong. It's much higher than 1% too. There are a lot more "honourable" pirates out there than the reputation of lowsec suggests.

Unfortunately, we tend to here about the dishonoured ransoms because that's what people complain about. They don't complain about the honoured ones and since trust of strangers in EVE is an unwise move, the default belief is that a ransom offer won't be honoured, even when they will.
Caitlyn Tufy
Perkone
Caldari State
#247 - 2017-02-12 23:07:17 UTC
Neuntausend wrote:
He's flown into Tama, of all places. He has done that twice - that can still be considered part of the learning process. If it happens a third time, and he still doesn't start thinking about what he may be doing wrong, that's where I would start worrying.


Challenge accepted? :)
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#248 - 2017-02-12 23:07:24 UTC
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit


GOODBYE
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#249 - 2017-02-12 23:25:14 UTC
Scipio Artelius wrote:
Lan isn't wrong though.

The claim that ransoms are never honoured is wrong. It's much higher than 1% too. There are a lot more "honourable" pirates out there than the reputation of lowsec suggests.

Unfortunately, we tend to here about the dishonoured ransoms because that's what people complain about. They don't complain about the honoured ones and since trust of strangers in EVE is an unwise move, the default belief is that a ransom offer won't be honoured, even when they will.

Or maybe the number isn't as high as you think. Are you willing to entertain the possibility that ransoms might not be honored more often than they are?

I am currently away, traveling through time and will be returning last week.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#250 - 2017-02-12 23:43:58 UTC  |  Edited by: Scipio Artelius
Arthur Aihaken wrote:
Or maybe the number isn't as high as you think. Are you willing to entertain the possibility that ransoms might not be honored more often than they are?

If someone can present data. Sure.

Having spent most of my time over the last 3 1/2 years solo and small gang roaming in lowsec (and an equal amount of null over the last half of that), my experience is that the honouring of ransoms is more common than the reputation of forum posts suggests.

They aren't a huge part of the game, but there seems to be a bit of a reporting bias, coupled with nostalgia from older players that remember the good old days as being different to now.

However, if you have data, post it. If you don't, then you are in no better position to claim ransoms are never honoured (they are), or that it is no more than 1%. I really don't know how a 1% value could be derived.

You only need to look at Lan's killboard to see her lowsec pvp pedigree (grr snuff) and if she makes a statement about lowsec piracy, it's going to be fairly credible. In this case, my own experience suggests that what she's saying is true.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#251 - 2017-02-13 00:16:19 UTC
The only point I was trying to make is that the statement that the vast majority of pirates honor ransoms is without merit. A pirate can say that they or their corporation honors all ransoms, but there's nothing to back that up beyond what they're saying - you either take them at face value - or you don't. It's not like pirates are offering up a reference sheet of 'satisfied ransomed players'.

I can say that over the past 5 years in the few times I was caught in low-sec or null-sec no ransom was ever honored.

I am currently away, traveling through time and will be returning last week.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#252 - 2017-02-13 00:32:44 UTC
Arthur Aihaken wrote:
The only point I was trying to make is that the statement that the vast majority of pirates honor ransoms is without merit...

No one made that statement.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#253 - 2017-02-13 00:38:31 UTC
Scipio Artelius wrote:
No one made that statement.

It was implied.

I am currently away, traveling through time and will be returning last week.

Neuntausend
Republic Military School
Minmatar Republic
#254 - 2017-02-13 00:40:12 UTC  |  Edited by: Neuntausend
I personally have honored every ransom agreement I ever accepted. It's just rather difficult these days to even get to that point.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#255 - 2017-02-13 00:46:53 UTC
Arthur Aihaken wrote:
Scipio Artelius wrote:
No one made that statement.

It was implied.

No it wasn't.

One guy suggested some player code of conduct involving ransoms should be introduced by gate camps (2 pages back). No one suggested or implied that ransoms are honoured the vast majority of not the time.

The guys suggestion was dismissed as ransoms are never honoured. That aspect isn't true.
Gretek Moergyn
Pator Tech School
Minmatar Republic
#256 - 2017-02-13 00:50:43 UTC  |  Edited by: Gretek Moergyn
Merias Tylar al-Akhwa wrote:
Gretek Moergyn wrote:
As I have said and will continue to say, under the current piracy/PVP system there is no reason for someone like me to go to 0.0 space. High-sec will continue to be over-populated. The "risk" of 0.0, for me, is simply not fun and not worth the "reward."


I notice you failed to respond to my direct reply to your earlier post, where I gave what I and my main corporation feel are very good reasons why one might want to enter regions other than highsec as an industrialist. For your convenience I will link it here.


Do not attempt to speak for or represent others of the industrial playstyle besides yourself on this matter. A great many of us find quite a lot of reward and enjoyment out of participating in projects that scale beyond our own meager quests for ISK. There is community and a chance to do genuinely greater things out in nullsec- from building giant structures and vessels that cannot exist in the highsec ecosystem to cooperating to keep your alliance mates equipped and in the fight, the esprit de corps that one develops by being a part of efforts larger than one's own goals is not to be underestimated. There's a reason why players involved in the nullsec game tend to stick around longer!


Merias, I did respond to your direct reply. See page 12. My post is 5 from the bottom of page 12.

I said:



I did indeed try it during my first go-round with EVE in 2005-2006. I got tired of getting attacked and blown up on my way down to 0.0, and then when I finally got to where my corp was, I got tired of having to run every time some maxed-out enemies came to our system, which was often. It was not fun for me and I'm not eager to try it again. These days, as a returning player, I'm enjoying myself just fine in high-sec.

To me, the "reward" of 0.0 space was not worth the risk. I experience enough stress in real life--I don't need more of it in a game.

But for those who enjoy the community and excitement and wealth of 0.0 space, more power to you.



As always, I only speak for myself.
Akane Togenada
Doomheim
#257 - 2017-02-13 01:12:10 UTC
Arthur Aihaken wrote:
The only point I was trying to make is that the statement that the vast majority of pirates honor ransoms is without merit. A pirate can say that they or their corporation honors all ransoms, but there's nothing to back that up beyond what they're saying - you either take them at face value - or you don't. It's not like pirates are offering up a reference sheet of 'satisfied ransomed players'.

I can say that over the past 5 years in the few times I was caught in low-sec or null-sec no ransom was ever honored.


With all those dishonorable Pirates one begin to wonder why you didn´t simply refuse to pay after having been screwed over for 5 years straight, I know I would if that where the case.

Now granted you are right in that Pirate corps just like any other Corp could be a bunch of liars but I really don't see what they would have to win from that other then the possibility of tear extraction. Just imagine if we in the Signal Cartel suddenly began shooting people in the face, we would loose all credability that have been carefully built during the 2 years+ the Corp have existed and quickly loose all the informal Friends we have gotten all around New Eden.

By the same fashion Pirates who are really into the whole ransom buisness would have much to loose both from a RP and ISK perspective by constantly doublecrossing their victims. Maybe it's my optimistic side that makes me think many Pirate players are into RP:ing and not only out to shoot stuff for tears and giggles.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#258 - 2017-02-13 01:15:20 UTC
Scipio Artelius wrote:
One guy suggested some player code of conduct involving ransoms should be introduced by gate camps (2 pages back). No one suggested or implied that ransoms are honoured the vast majority of not the time.

The comment was something to the effect that there are honorable pirates all over low-sec. Perhaps - I've yet to run into any. We'll have to just agree to disagree on whether or not honoring ransoms is more or less prevalent.

I am currently away, traveling through time and will be returning last week.

Merias Tylar al-Akhwa
Viziam
Amarr Empire
#259 - 2017-02-13 01:15:35 UTC
Gretek Moergyn wrote:
Merias, I did respond to your direct reply. See page 12. My post is 5 from the bottom of page 12.


I'll offer a retraction on that part of my last post, then- My apologies. Somehow I never got a notification of the reply.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#260 - 2017-02-13 01:23:46 UTC  |  Edited by: Arthur Aihaken
Akane Togenada wrote:
With all those dishonorable Pirates one begin to wonder why you didn´t simply refuse to pay after having been screwed over for 5 years straight, I know I would if that where the case.

All it takes is being burned once for that trust to disappear forever. Not to mention the ganking, scams and other baiting games pirates play. That's fine - all legitimate means of gameplay. But this cutthroat nature has predominantly kept players in high-sec (and for good reason). You can make an excellent risk-free (or at least relatively risk-free) income in high-sec, which drives low-sec players nuts.

I am currently away, traveling through time and will be returning last week.