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CCP! Please clarify the future plans for WiS!

First post
Author
Astrid Stjerna
Sebiestor Tribe
#2681 - 2012-01-19 18:08:42 UTC
Vertisce Soritenshi wrote:
"RUNNING" in stations, a cover system, using a gun to blow your enemies face off. Design WiS to be part of the SOV system. After reinforcing a station we should have to board the station and take over certain objectives while the current owners defend it before it is ours. THAT would make WiS meaningful and part of the core of EvEs PVP. When it comes to highsec, killing someone in the station would have the same effect as it does in space. Guns pop out of the walls and guards fill you with tungsten rounds. Bounty hunting in stations! There is so much that can be done with stations...tie it in with PvP and 0 sec SOV.

When it comes to how combat should play out in stations either take a queue from Mass Effect, Gears, Uncharted... and use a third person view with cover system or do a first person with cover system. Or both...personally I think a more Mass Effect feel would be perfect.

Basically give us DUST but in space and in stations! DUST can cover planetary ground stuff...WiS can cover space and in stations stuff.

As for skills you could make skills work just like they do in space. Skills for armor and perhaps shields. A skill for each type of weapon to use, skills for improving reload times and accuracy. ****...this would be awesome!

Oh...also this...

https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread


Actually, this is an idea that I can get behind, in way:

Tie station assaults into DUST.

Think about it; you have the podpeople shooting at things in space, and then you've got the Space Marines 'on the ground' getting a 'go' to secure the station.

I can't get rid of my darn signature!  Oh, wait....

Vincent Athena
Photosynth
#2682 - 2012-01-19 18:15:13 UTC
CCP Bayesian wrote:

There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together.


That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received.

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Soulpirate
Caldari Provisions
Caldari State
#2683 - 2012-01-19 18:21:57 UTC
First things first.

Optimize the graphics. As handy as it is to keep my coffee warm by placing
my cup on my tower, it does make me a little nervous about what happens
when I am in a large room full of other avatars.
Bloodpetal
Tir Capital Management Group
#2684 - 2012-01-19 18:30:56 UTC


That is an interesting idea...


Open WIS to "pvp" while a null sec outpost is set to "vulnerable". Would be PVP mode, with different types of light weight combat.


Where I am.

CCP Bayesian
#2685 - 2012-01-19 18:32:17 UTC
Vincent Athena wrote:
That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received.


To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard.

EVE Software Engineer Team Space Glitter

Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#2686 - 2012-01-19 18:38:12 UTC
CCP Bayesian wrote:
Vincent Athena wrote:
That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received.


To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard.


Could you help us understand just what happened to cause the incarna features of the past to fall so dramatically behind expectations, it would also help us understand what we can expect in the future. Given how much dev-time and money was thrown at it, the community was really jarred by what actually hit TQ. I believe there are some who suspect that there was some really big unexpected problem with the carbon avatar technology, which prevented any progress on other of the expected feature set over the course of the development on Incarna.
Rek Seven
University of Caille
Gallente Federation
#2687 - 2012-01-19 18:49:45 UTC
Still working on that wish list CCP Bayesian or are you not allowed to post stuff like that? Blink

Ps. I agree with the above. You should add multiplayer WiS to sisi so you can get direct feedback and the community can help u develop the feature further. WIS couldn't possibley fail (again) if you did that.
Astrid Stjerna
Sebiestor Tribe
#2688 - 2012-01-19 18:51:37 UTC
Kusanagi Kasuga wrote:

Could you help us understand just what happened to cause the incarna features of the past to fall so dramatically behind expectations, it would also help us understand what we can expect in the future. Given how much dev-time and money was thrown at it, the community was really jarred by what actually hit TQ. I believe there are some who suspect that there was some really big unexpected problem with the carbon avatar technology, which prevented any progress on other of the expected feature set over the course of the development on Incarna.


Speaking as a fly-on-the-wall, I think that CCP just set their sights too high with Incarna; they made a noble effort in 18 months, and ultimately had a 'feature-complete' release available, but they simply tried to do too much at once and didn't properly succeed at any of it.

Add in a few huge PR missteps, and CCP radically scaled back their plans, which left Incarna (pardon the pun) 'in the dust' while they reassessed what they were trying to do.

I can't get rid of my darn signature!  Oh, wait....

DeMichael Crimson
Republic University
Minmatar Republic
#2689 - 2012-01-19 19:02:37 UTC  |  Edited by: DeMichael Crimson
CCP Bayesian wrote:

We have in no particular order:

Designers:
CCP Flying Scotsman
CCP t0rfifrans

Software Engineers:
CCP Karkur
CCP Bayesian

QA:
CCP RedDawn


\o/ Team Avatar \o/

CCP RedDawn wrote:
I have to worry about the sheer amount of corpse chat in this thread.

You are a bunch of dark but lovely people.

On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.

For now though, please keep this amazing thread going with your ideas.

Cheers!


Hello CCP RedDawn, yeah it seems like a few players are into Necromancy.

Shocked

From the post by CCP Bayesian it appears you're in charge of QA. I certainly hope that means 'Quality Assurance' and not 'Questions and Answers'.

Roll

Anyway, I'd like to request that all aspects of future WiS content be fully inspected and thoroughly tested before being released. In other words, please do not rush out any unfinished content. If it takes a little bit longer, than that's what it takes.

I'm sure other players will agree, we want a 'Commitment to Excellence' than have another fiasco because of rushed unfinished content.

Thank you for posting, good luck and much success to Team Avatar.


P.S.
Incarna v2?

I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.

Maybe call it something like 'Reanimate'?
Vincent Athena
Photosynth
#2690 - 2012-01-19 19:16:49 UTC
Soulpirate wrote:
First things first.

Optimize the graphics. As handy as it is to keep my coffee warm by placing
my cup on my tower, it does make me a little nervous about what happens
when I am in a large room full of other avatars.


I play on a Mac and the cider emulator almost always runs the graphics card flat out, all the time. What happens when a more complex scene needs to be rendered is low FPS. Unoptimized graphics will not make your card run hotter in a multi-avatar environment, it will just result in a slide show of low fps.

CCP Bayesian, I can see the issue. Incarna may have something like 100 Dev-months of work left before its complete. When there were 50 Devs working on it this did not look too bad. But now with just 5.......

That is why I wonder if the effort can be de-scoped to the absolute bare minimum, just to give us something.

You may be worried that this repeats history. The initial release of Incana was highly de-scoped, resulting in rage. But that was because so much effort was put into it, and all we got was a de-scoped feature. If a small team does a small feature, its much more acceptable and understandable.

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Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2691 - 2012-01-19 19:35:31 UTC  |  Edited by: Asuka Solo
DeMichael Crimson wrote:

P.S.
Incarna v2?

I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.



I hate to say it.... but I can't resist.

Eve Online - Incursion 2.0:
WiS strikes back

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Danica Duan
#2692 - 2012-01-19 19:41:09 UTC
Asuka Solo wrote:
[quote=DeMichael Crimson]
P.S.
Incarna v2?

I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.


I hate to say it.... but I can't resist.

Eve Online - Incursion 2.0:
WiS strikes back


I'm partial to Reintarnation: http://www.unwords.com/unword/reintarnation.html

Granted, this would require the modeling of missing teeth...
Mukuro Gravedigger
Republic University
Minmatar Republic
#2693 - 2012-01-19 19:45:44 UTC
As I look over the members of Team Avatar, one names stands out. I remember this person boasting the virtues of the Nex store during the last Alliance Tournament. Numerous forum threads were posted about how buying a reskinned Scorpion without a trade-in ship were raised and how this would place a real life price onto minerals (and thus everything within the game). While the coding was not there for the exchange, at one point it seemed CCP was ready to push it through under the Nex banner until uproars began. So unless there has been a change in the mindset, I need to ask -

How much of the (new and improved) Walking In Stations will be pure (and free) and how much will require Nex purchases?
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#2694 - 2012-01-19 19:56:16 UTC
Kusanagi Kasuga wrote:
CCP Bayesian wrote:
Vincent Athena wrote:
That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received.


To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard.


Could you help us understand just what happened to cause the incarna features of the past to fall so dramatically behind expectations, it would also help us understand what we can expect in the future. Given how much dev-time and money was thrown at it, the community was really jarred by what actually hit TQ. I believe there are some who suspect that there was some really big unexpected problem with the carbon avatar technology, which prevented any progress on other of the expected feature set over the course of the development on Incarna.


As a person who runs software development projects for a living I am puzzled as to how what was delivered was so short of expectations. CCP would have know WiS was off the rails a year ago and should have been adjusting plans and expectations.

But back to something positive, nice to see some solid "Team Avatar" engagement in this thread!

Thanks very much for that!

Issler
DeMichael Crimson
Republic University
Minmatar Republic
#2695 - 2012-01-19 20:12:35 UTC
Danica Duan wrote:
Asuka Solo wrote:
[quote=DeMichael Crimson]
P.S.
Incarna v2?

I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.


I hate to say it.... but I can't resist.

Eve Online - Incursion 2.0:
WiS strikes back


I'm partial to Reintarnation: http://www.unwords.com/unword/reintarnation.html

Granted, this would require the modeling of missing teeth...


Lol

Very good.


Anyway, I still like Reanimate since the meaning is close without sounding similar to Incarna.
Incarnate = embodied in flesh or taking on flesh.
Reanimate = to restore to life or revive.
CCP RedDawn
C C P
C C P Alliance
#2696 - 2012-01-19 20:29:38 UTC  |  Edited by: CCP RedDawn
@DeMichael Crimson

Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.

We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly.
Only one of the above experiences has proved to be beneficial to both yourselves, and us.
So we know where to aim.

Thanks again for the welcome and for all the positivity that this thread contains.


ps: "Reanimate".... sounds like more corpse chat to me. :)
(but we know what you mean)

Team Genesis

Bloodpetal
Tir Capital Management Group
#2697 - 2012-01-19 21:58:43 UTC
CCP RedDawn wrote:
@DeMichael Crimson

Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.

We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly.
Only one of the above experiences has proved to be beneficial to both yourselves, and us.
So we know where to aim.

Thanks again for the welcome and for all the positivity that this thread contains.


ps: "Reanimate".... sounds like more corpse chat to me. :)
(but we know what you mean)



I think you just need to go beyond the "Incarna" idea and move on to "HUGZ!!!!" Expansion - because you can now hug your friends.

Except, please do it better than all the stupid MMOs whose "/hug" emote makes you hug empty air... or make you try to aim at some avatar and miss...

Where I am.

Mashie Saldana
V0LTA
WE FORM V0LTA
#2698 - 2012-01-19 22:31:35 UTC
CCP RedDawn wrote:
ps: "Reanimate".... sounds like more corpse chat to me. :)
(but we know what you mean)

EVE-Online - Dead Men Walking
Vincent Athena
Photosynth
#2699 - 2012-01-19 22:54:26 UTC
It seems to me we will need more ways to control our avatar than 4 keys and a few 3D buttons. Some sort of Incarna HUD, something to save us from having to type "/shake hands".

http://eve-files.com/dl/251419

That way we will not all have the same expressionless face and can do stuff. I also think its important to include some randomization. Clicking "laugh" should not result in a laugh that is the duplicate of every other laugh expression done by everyone. Also some actions require cooperation from another, like "Shake hands" and "Hug". Both parties have to be in range and select it. "Pray" may require you be in in a particular place (an altar?) and NOT facing another person. Otherwise kneeling down at the foot of another player would quickly become code for...er... well.....

"Sit" would have you walk to the closest place to sit, and do so.

Also a way to pick up objects and put them down is needed.

A test version of this could be added to Sisi even before multi-avatar areas.

As for expansion names, I do not think an expansion name should ever refer to WiS at all. Expansion names should be based on new play features. For example "Interdiction" if we get drugs traded at establishments and player enforement, or "Casino" if we get gambling on spaceship games at establishments.

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Soulpirate
Caldari Provisions
Caldari State
#2700 - 2012-01-19 22:56:15 UTC
EVE Online - Genesis