These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

NPC Mining Operations have now begun on Singularity

First post First post
Author
Amak Boma
Dragon Factory
#81 - 2016-10-28 11:49:29 UTC
could be nice to see that NPC a swploy their own citadels (attackable but with proper response for attacking it) if you work out for good standings they let you dock and give significant boost in reprocessing or compressing if ur standings to certain faction will go below certin level the citadel will attack you .

allowing them to deploy poses could be also interessing once poses get out of player hands why not make them use for npc's


another idea, when your standings are 10.0 to the faction you could for limited time rent the defense fleet , so navy could escort you throught few solar systems , the escort time duration would be like 15 minutes and you could gain only 1 dps frig 1 ewar frig 1 logi cruiser 1 dps cruiser 1 battlecruiser dps 1 battleship ewar and 1 battleship dps . if anyone attack you in gank meaning fleet will defend you if you are war target fleet will not engage. it could be interessing to hire some navies when you haul couple of expensive modules in your freighter
Celeste Benal
Dreddit
Test Alliance Please Ignore
#82 - 2016-10-28 14:10:44 UTC
US military doctrine typically assigns the following colors to different forces based on standing:

  • Blue: US and allied forces.
  • Green: neutral entities.
  • Red: enemy forces.


Pretty logical progression. I think CCP should use it.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#83 - 2016-10-28 14:55:42 UTC
CCP Paradox wrote:
Hello spacefriends!

Starting from today, we (Team Phenomenon) have now enabled the new Mining Operations on Singularity.
Some of you may have read the CSM minutes or perhaps have seen this teased on our Updates website, More Activity In Asteroid Belts.

This is a first stage at creating new procedural PvE content for EVE, to make the universe more exciting, vibrant and alive.

What you can expect to see across the universe, are NPCs mining asteroids inside asteroid belts. Due to the procedural way in which these spawn, it will be hard to recommend a specific system(s) to visit, so I would have to encourage exploration of the belts for now. These NPCs will appear in mining frigates, barges, and exhumers. Haulers will be coming to retrieve their ore when they are almost full, and the asteroids will deplete if mined out by the NPCs.

The mining NPCs will react to hostiles if you should attack them, and call in a fleet for assistance. They will also react according to your standings, should they be negative. This fleet will be composed of several roles, and will behave differently than you have seen before in the game. Expect to see their fleets made up of logistics, tacklers, and specialists in EWAR tactics.

All procedural mining NPCs will be flying ships denoted by a diamond (♦), for example you may see some of these in the overview:

Ducia Foundy Venture | ♦ Venture
Minedrill Retriever | ♦ Retriever
Astral Mining Inc. Iteron Mark V | ♦ Iteron Mark V
Minmatar Mining Corporation | ♦ Scythe

Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings:

Terrible - Red
Bad - Orange
Neutral - Blue
Good - Light Blue
Excellent - White

We will be conducting a mass test at a later date, to test the NPCs specifically. Please look forward to it!

There will be more information at this years EVE Vegas, which begins this Friday (28th October) at 11:00PM EVE time, I would recommend checking this out. http://vegas.eveonline.com/

Note:
Current Mining Operations are, Amarr, Caldari, Gallente, and Minmatar. There are three mining corporations running operations from each of these all over the universe. Pirate operations will be coming soon.

Thanks for reading, capsuleers.
-Team Phenomenon

sweet

but what if your mining near them and someone attacks you. will they ignore you while concord arrives to deal with the attacker

or will concord warp with along with the security ships of the npc miner. it wouldn't make a difference function wise but it would be nice for realism
Circumstantial Evidence
#84 - 2016-10-28 14:56:03 UTC  |  Edited by: Circumstantial Evidence
CCP Paradox wrote:
* The spawn is not definite, meaning they won't always be in the same system at the same time every day.
This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them.
Turelus
Utassi Security
#85 - 2016-10-28 15:03:58 UTC
Circumstantial Evidence wrote:
CCP Paradox wrote:
* The spawn is not definite, meaning they won't always be in the same system at the same time every day.
This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them.

TBH I can't see these NPC's stripping all the belts.

Not any more than all the Empire miners already do, and if they do managed to clear one belt then players might just have to move a single jump over.

Turelus CEO Utassi Security

CCP Paradox
#86 - 2016-10-28 15:07:32 UTC
Circumstantial Evidence wrote:
CCP Paradox wrote:
* The spawn is not definite, meaning they won't always be in the same system at the same time every day.
This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them.


It was more against the case a previous player mentioned, for competing with the NPCs directly after downtime. They will not be a low spawn rate, but they will spawn in such a way we simply cannot predict it. If this was the case, then we're not making the universe feel alive, but predictable instead. This would not be our intention.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Kaivarian Coste
Whale Patrol
#87 - 2016-10-28 15:12:47 UTC
What's going to happen to the traditional NPC hauler rats?
Turelus
Utassi Security
#88 - 2016-10-28 15:18:19 UTC
Kaivarian Coste wrote:
What's going to happen to the traditional NPC hauler rats?

I would hope they're left in as special convey spawns. Although would be nice if they used industrial ship models rather than combat vessel ones, and freighters for the carriers.

Turelus CEO Utassi Security

Obil Que
Star Explorers
Solis Tenebris
#89 - 2016-10-28 15:22:18 UTC
Kaivarian Coste wrote:
What's going to happen to the traditional NPC hauler rats?


One would hope, and I think it was mentioned at a roundtable or somewhere like that, that they would ideally be replaced by procedural NPC haulers much like the miners here. Similar to the intent to replace customs officers with "new/drifter AI" officers similar to how the Drifters would attack anyone with an Entosis link fit early on.
Conjaq
Blueprint Haus
Blades of Grass
#90 - 2016-10-28 15:40:46 UTC
Really nice to see a touchup on the pve side of eve.

IS there a dev blog or anything like the sorts in the works?

It would be nice to hear what the current plans are, regarding your new mechanics that you've started to use.

gogogo tell more!
Ardbeg Islay
Corporation of Celestial Kaos
#91 - 2016-10-28 16:07:27 UTC
Although I have not seen it mentioned....... Will they be spawning in ICE belts also?
Obil Que
Star Explorers
Solis Tenebris
#92 - 2016-10-28 16:40:55 UTC
Ardbeg Islay wrote:
Although I have not seen it mentioned....... Will they be spawning in ICE belts also?


I believe he said static asteroid belts only (also why they won't show up in ore anoms, etc.)
MinerArt
The Scope
Gallente Federation
#93 - 2016-10-28 17:14:53 UTC
I have to ask it... Can I hire my own fleet of npc's to mine belts?
Chan'aar
State War Academy
Caldari State
#94 - 2016-10-28 18:54:34 UTC
Will the factions stick to their own regions ? ie you will only see Caldari miners in Caldari systems ? or will they move around at random?

Still no comment about taking faction standing hits for shooting at these ......
Turelus
Utassi Security
#95 - 2016-10-28 19:56:02 UTC
Chan'aar wrote:
Will the factions stick to their own regions ? ie you will only see Caldari miners in Caldari systems ? or will they move around at random?

Still no comment about taking faction standing hits for shooting at these ......

As per testing no faction standings loss for shooting them.

I have seen Caldari and Amarr spawns in Caldari space but not the others (note that I don't think Minmatar are set to spawn yet)

Turelus CEO Utassi Security

Velarra
#96 - 2016-10-28 21:03:25 UTC
Will pirate mining operations respect player character Pirate Faction & Pirate Corp standings?

If you have high pirate standings, can you provide logistics / on grid mining boost support to the npc pirate mining fleets ?

If they should come under attack by other players, can you rep them and keep them alive giving the pirate fleet a chance to warp out?
offtherails2010
Astral Sanctuary - 4th Division
Astral Alliance
#97 - 2016-10-28 21:26:34 UTC
an Interesting and Exciting New Development, love it !

But...

Something hat has gone un-answered thus far.

Will Ore belts be getting a buff since they will be getting depleted if we dont intervene so;


  • will Ore Belts be getting a buff or their daily ore adding amount increased, whichever the greater ???


Some Ore systems have really terrible ore regeneration as it is, having to wait 4-5 days for a system's belts to replenish to a full-ish amount is bad enough lol Sad

Please could this Question be answered at some point, no rush & a major thanks in advance :)

fly awesome :)

Rails :)
Turelus
Utassi Security
#98 - 2016-10-28 22:11:51 UTC
CCP Paradox is there anything specific we can help test?

Or is just messing with the content right now and giving general feedback best?

Turelus CEO Utassi Security

Bienator II
madmen of the skies
#99 - 2016-10-29 02:24:08 UTC
if you kill those npcs in highsec unprovoked they should get killrights on you and activate them the next time they see you

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Arronicus
Stimulus
Rote Kapelle
#100 - 2016-10-29 04:16:46 UTC  |  Edited by: Arronicus
Has anyone really been far as decided to use even go want to drone regions to do look more like spawns? I can't find any.

Edit for clarity: I took a pair of interceptors and scanned the belts in 15 systems in drone regions, over a hundred belts, didn't find any spawns. Found numerous in syndicate and highsec. Is it intentional that none seem to exist in drone regions, or has anyone found any there?