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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Seamus Donohue
EVE University
Ivy League
#2561 - 2016-08-15 06:49:41 UTC
Suggestion: In the Agent Conversation window, the ship restrictions list is currently unsorted. It would be helpful to sort it by hull size.
Keywords: mission ship restrictions

The existing list is presented as:
Quote:
This site is restricted to certain ship types; you may use your Cheetah to access it, or one of the following types of ship:

•Expedition Frigate
•Combat Recon Ship
•Tactical Destroyer
•Frigate
•Cruiser
•Industrial
•Interdictor
•Exhumer
•Combat Battlecruiser
•Destroyer
•Attack Battlecruiser
•Blockade Runner
•Shuttle
•Covert Ops
•Interceptor
•Logistics
•Force Recon Ship
•Stealth Bomber
•Assault Frigate
•Mining Barge
•Heavy Assault Cruiser
•Rookie ship
•Heavy Interdiction Cruiser
•Logistics Frigate
•Command Destroyer
•Deep Space Transport
•Electronic Attack Ship
•Prototype Exploration Ship


It would be helpful if it were presented as:
Quote:
This site is restricted to certain ship types; you may use your Cheetah to access it, or one of the following types of ship:

FRIGATES AND SIMILAR SIZE
•Frigate
•Expedition Frigate
•Shuttle
•Covert Ops
•Interceptor
•Stealth Bomber
•Assault Frigate
•Rookie ship
•Logistics Frigate
•Electronic Attack Ship
•Prototype Exploration Ship

DESTROYERS
•Destroyer
•Tactical Destroyer
•Interdictor
•Command Destroyer

CRUISERS
•Cruiser
•Combat Recon Ship
•Logistics
•Force Recon Ship
•Heavy Assault Cruiser
•Heavy Interdiction Cruiser

BATTLECRUISERS AND SIMILAR SIZE
•Industrial
•Exhumer
•Combat Battlecruiser
•Attack Battlecruiser
•Blockade Runner
•Mining Barge
•Deep Space Transport


A picture to help explain what I mean: http://imgur.com/a/Fr0rQ

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Adam Algaert
Republic Military School
Minmatar Republic
#2562 - 2016-08-30 19:39:36 UTC
It would be great if you could allow Players/Corps/Alliances to be drag'n'dropped into the access list interface or at least the search box that appears when you try to add someone to an access list. Currently you have to manually type in who you are looking for.
Nikolai Mazinkov
Center for Advanced Studies
Gallente Federation
#2563 - 2016-08-31 16:57:17 UTC
For some reason i forgot to check the tagged posts so i made this one separate.


Add to corp interface the ability to mass kick players, either by tagging them for kicking or by account status or last login.

And the ability to see if account is unsubbed and more information than simply "over a month" etc.

"Momento Mori", Remember That You Must Die

www.rvbeve.com

Midazolam
Flurane
#2564 - 2016-09-01 13:11:40 UTC
Rule 1.
Planetary Interaction is repetitive.

Rule 2.
Higher Levels of Planetary Commodities require moving stuff from one planet to another.

Observation 1.
PI Material cannot be stored in the cargo hold of Fittings.

Result 1.
Repetitively clicking on PI Material in hangars is required to fill ships (Usually an Epithal) for transfer to the cargo hold of the required PI Commodity and of the correct amount.

Suggestion 1.
By allowing Fittings such as "Nano-Factory" which contains all the PI material in its cargo hold required to stock my "Nano-Factory" planet I would spend a lot less time sitting in stations and more time in space waiting to be blown up.
Amarak Valerii
#2565 - 2016-09-03 12:02:16 UTC
Suggestion: Add NPSI (open communities) to the content group of the channel window
Keywords: new player experience, npe, chat, channels,
Note: it would be faster/easier for new players to find content
maybe broadcast4reps should be in the Help group maybe

also, why are half of them void of any motd?

Think for yourself. Don't be sheep!

Amarak Valerii
#2566 - 2016-09-03 12:35:23 UTC
Suggestion: include fighter and heavy fighter dps into the offensive group of the fitting window
Keywords: fitting window,
Note: currently the fitting window does show anything regarding fighter dps output

Suggestion: include repairing capabilities as hp/s into the fitting window
Keywords: fitting window, logistics
Note: currently the fitting does not show anything regarding how much rep/s can be produces

come to think of it:
i dont think the changes i've suggested here will provide meaningful changes to gameplay to justify the time spent on making these, SO unless it's a quick fix dont bother

Think for yourself. Don't be sheep!

Tornii
Federal Navy Academy
Gallente Federation
#2567 - 2016-09-06 10:50:34 UTC  |  Edited by: Tornii
Suggestion: Follow up the renaming of Heavy Assault Ships to Heavy Assault Cruisers (to bring them in line with Assault Frigates category) by renaming Command Ships to Command Battlecruisers (to bring them in line with Command Destroyers)

Keywords: category, naming
Tornii
Federal Navy Academy
Gallente Federation
#2568 - 2016-09-06 20:38:45 UTC
Suggestion: Add producer corporation's name to the description tab of Command Destroyer info pages, like it is the case for all other T2 ships.

Keywords: info, description, window, tab
Tornii
Federal Navy Academy
Gallente Federation
#2569 - 2016-09-08 16:58:24 UTC
Suggestion: Make ship viewer window remember zoom level while switching skins on a given ship, instead of skipping back to default zoom every time you press skin button.

Keywords: skin, skins, window, zoom
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2570 - 2016-09-11 16:30:45 UTC

  • suggestion: revert weapon accuracy score back to tracking speed OR give us an overview column for accuracy score
  • key words: overview, tracking
  • description: this change was dumb in the first place unless it was deliberately to make judging your tracking harder mid combat.
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2571 - 2016-09-11 17:59:53 UTC
suggestions: force ess away from citadel grids
keywords: obvious ****, deployables
Description: either support old features or rip them out of the game
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2572 - 2016-09-14 06:06:46 UTC
Tsukino Stareine wrote:

  • suggestion: colour code damage notifications according to hit quality
  • key words: ui, quick fix,
  • description: easier to judge how well you are hitting something without having to read tiny text. Missiles can be coded to show different colours depending on how much of their potential damage they are doing

Tornii
Federal Navy Academy
Gallente Federation
#2573 - 2016-09-18 13:30:30 UTC
Suggestion: add a pop-up on mouseover action over chat channel titles, displaying the full channel name. This will come in handy for those who have many chat channels open but chat windows condensed, meaning they only see a portion of their channel names.

Keywords: chat, channel, title, popup, pop-up, window
Tornii
Federal Navy Academy
Gallente Federation
#2574 - 2016-09-19 20:34:00 UTC
Tornii wrote:
Suggestion: Follow up the renaming of Heavy Assault Ships to Heavy Assault Cruisers (to bring them in line with Assault Frigates category) by renaming Command Ships to Command Battlecruisers (to bring them in line with Command Destroyers)

Keywords: category, naming

And same goes for renaming Electronic Attack Ships into Electronic Attack Frigates.

Keywords: category, naming
h4kun4
Senkawa Tactical Division
Crimson Citadel
#2575 - 2016-09-23 10:44:37 UTC
Suggestion: Bring back the old "tracking speed" numbers as an addition to the currently used WAS (Weapon Accuracy Score). After reading about how it works i could slightly imagine what the WAS means, still I'm not sure about my conclusion and find this very confusing and frustrating.

Keywords: Tracking, Weapon Accuracy Score, WAS, UI, Info
Tornii
Federal Navy Academy
Gallente Federation
#2576 - 2016-09-24 12:31:13 UTC  |  Edited by: Tornii
Suggestion: right-clicking fitting entries in the Fitting Management window should bring up the View Market Details for the ship in question.

Currently you need to open the Info window for the ship from the right-hand section of the Fitting Management window and then navigate to View Market Details from there.

Keywords: market, info, details, menu, fitting
Zip Slings
SCI Zenith
Flying Dangerous
#2577 - 2016-10-01 02:48:04 UTC  |  Edited by: Zip Slings
I looked around to see if this had been posted anywhere else but couldn't find it (I'm sure it exists, this is by no means original)

The EVE Fleet interface needs a "Ready Check"

Super simple. Fleet Boss pushes a button, window pops up on every fleet member's screen with "Ready" and "Not Ready" options. Icon populates on Fleet interface of the Fleet Boss (Or a simple counter shows up showing numbers of each: i.e. 17 Ready - 3 Not Ready - 6 No Reply)

Make it relatively light, make it fast so that it can be used in multiple situations aside from undocking (coordinating vollies, checking aggression timers, Checking Jump-Cap, etc.)

Keywords: fleet, interface, ready, check, boss
Dior Ambraelle
University of Caille
Gallente Federation
#2578 - 2016-10-05 21:46:28 UTC
Keywords: in station repair, UI elements

Problem: the station repairer facility lists every assembled ship, container and unpackaged module for repair, even if they have nothing that needs fixing. Also, after looting destroyed player ships, there is the mini game called "guess the right option: repackage or repair" which gets quite annoying after a while. If you try to repackage it, it gives you an error message 50% of the times, because you need to fix it first. If you try to repair it, 50% of the times there is nothing to fix on that module.

Suggestion: station repair facilities should only list items that actually can be fixed. Also the damaged modules could get a red border on their icons, so we know if they need to be fixed just by looking at them, even if they are in the cargo hold.
I know this was mentioned before, even years ago, but this problem is still there, and it's still annoying.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Syri Taneka
NOVA-CAINE
#2579 - 2016-10-08 00:12:23 UTC
Suggestion: Remove (or add configuration for) Corporation/Alliance recruitment ads from player-owned Citadels/Outposts.
Keywords: Citadel, Outpost, Advertisements, Recruiting
Notes: NPC stations are Public, Citadels are Privately owned.

It annoys me that I have to be subjected to adverts for other (often hostile) corporations and/or alliances in my own Citadels/those of my corp/alliance. I understand this is meaningful gameplay in NPC stations, which are publicly owned and thus not player controlled, but not so much the player controlled ones.
Do Little
Bluenose Trading
#2580 - 2016-10-09 10:17:44 UTC
Persistent views.

First, and most important, many people are sensitive to flickering or flashing lights or images - including the new station billboards. It can cause anxiety or, in extreme cases, photosensitive epileptic seizures.

Many, including me have requested the option to turn these off, thus far without success. We currently need to set our hangar view so the billboards are out of frame every time we dock - it would be nice if the client remembered the viewpoint we've chosen so we don't need to reset it every time.

Second, a minor issue, the view I have in space is also reset randomly after every jump. Once I've chosen my preferred orientation and zoom level - the client should be able to remember it! i.e. if I want to look forward over the spine of my ship with medium zoom, I shouldn't need to reset this after every jump.

Thanks.