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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Ginger Naari
Doomheim
#1201 - 2016-09-05 19:11:13 UTC
Alexis Red wrote:
Great idea for those who don't play often enough to justify a continuous subscription.

With that said, I made a post in Features and Ideas, that I will also leave here.


Create a New Micro-Plex Shorter term Subscription or Omega State 3 Day pass. Sell them in bulk packs of 10 for $19. and let buyers sell them on the open market, just like Plex 30 day passes are now.

I would buy a pack as it would last me 3 or 4 months of game play, at my random login pace.

Best wishes, for an otherwise decent idea that could grow into something more realistic.



I quite like that idea..

It's perfect for the serving military guys as well, they can get a couple of days play rather than having to sub for a month when they would have to waste it.

It keeps the skill queue going for a few days here and there as well.
Daylan Vokan
Hedion University
Amarr Empire
#1202 - 2016-09-05 19:31:56 UTC
Ginger Naari wrote:
Alexis Red wrote:
Great idea for those who don't play often enough to justify a continuous subscription.

With that said, I made a post in Features and Ideas, that I will also leave here.


Create a New Micro-Plex Shorter term Subscription or Omega State 3 Day pass. Sell them in bulk packs of 10 for $19. and let buyers sell them on the open market, just like Plex 30 day passes are now.

I would buy a pack as it would last me 3 or 4 months of game play, at my random login pace.

Best wishes, for an otherwise decent idea that could grow into something more realistic.



I quite like that idea..

It's perfect for the serving military guys as well, they can get a couple of days play rather than having to sub for a month when they would have to waste it.

It keeps the skill queue going for a few days here and there as well.

That's not a bad idea on paper but what self respecting capsuleer under 50 mill skill points would want to stagger there training queues to match there online playing time.

To get CCP to sell them at that sort of price would be a miracle to, to them functionality and convenience always comes at a cost Look at the subscription to plex price now. To then divide that even further i would expect those microplex passes to be around 25+ dollars for 10. I'd prefer my training unhindered than worry when i could log on.
Eternus8lux8lucis
Duckzer Mining Corporation
RAZOR Alliance
#1203 - 2016-09-06 01:36:10 UTC
I am sure others have voice the industrial ships concern before but I want to reiterate this again.

New Skill that is generic to all races: Industrial Ships

Racial bonuses simply split into two, one being racial bonus the other being Industrial Ships bonus. Industrial Ships bonus will be speed/agility based bonuses and Racial Ships bonus will be the cargo/special hold size increase bonus.

This splitting allows for basic usage by everyone irregardless of race but specialization within racial classes. As tbh for the most part you dont need HUGE specialized holds in any of the ships and to get them you would need to upgrade to Omega status and pay for that increase.

Industrial Ships skill would be a Rank 1 skill and now you can decrease Racial Ship skills to rank 2 or 3 to keep the training time to L5 for both roughly the same as it is now but cross training will be a bit faster, roughly 5-8ish days depending on the attribute mapping and implants.

Then all Industrials, to sit in, would only require Industrial Ships L1 which would be a starting skill. Anyone that already has the Industrial Skills in would get the highest level of Racial Industrial skill they have now in Industrial Ships. So most people wouldnt see a change here at all. T2 Transports would then require Industrial Ships AND Racial Industrial L5 to train. This could also be factored into the Ore Industrial Skill chain as well, Ore Industrial L1 requires Industrial Ships L3 within that chain. This would slow the Noctis training time by about 5-8 hours or so.

Then the final limit would be Industrial Ships skill to L3 or L4 only on Alpha accounts and Racial Industrial skill to L2 or L3.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Fyrwind Aulmais
Podlins R Us
#1204 - 2016-09-06 02:24:32 UTC
Hoping to get some mates to come back to game for short sessions using old accounts as Alphas.. maybe even roam for LOL's but will be mix of Omega and Alpha.

Definitely want an Alpha ore hauler for company when I mine on Omega... constantly mine and ore can and have Miasmo carry ore... wondering if most Alphas will Gallente for range on Industrial ships?
Also means I can fleet and use Omega bonuses... my time zone is AUS and often no one mining when I am... so nice and safe but hard to make effective...

I am worried that once my Alpha gets to 5 million SP I only need 500,000 more to start extracting... so one month plex from my Omega should have Alpha account able to covert SP => ISK => PLEX, and sub itself.. or close to it.

All those accounts looking for a PLEX... price rise ?

I do think that some good subscription offers would work... 12 months for price of 9 as a special or similar.... like, when you first subscribe... may work to convert people to Omega.

I am not sure the Alpha is the way to go... if it can be abused it will LOL... already looking at the spreadsheets to see what race can get to maximum SP before moving away from Alpha state...

Would Alpha be able to mind map? With limited skills to train I would strongly say no.... again the grow SP for extracting is easier if you can map to max a bunch of skills to extract.

And ..... yes I know you will all run away... I enjoy Planetary Industry... so once I can start extracting SP for ISK I can juggle to also get PI going on another account.... well 3 characters... 12 planets easy on weekly refit. ( Once I can Plex)

With slots for BPO copying... some sell orders ( well in NULL with no tax may be ok) I can see everyone wanting an Alpha ..

I can only see me ( eventually) flying super caps on one character... but a few extra accounts could be very useful and although I could make a huge carebear empire in SOV safespace I am not sure this is what CCP want... or game needs.

Nice to make a capital production line all using my accounts LOL... but I hope CCP reads some of the thoughts and looks at how to prevent them wrecking anything VERY carefully... I once was an Everquest addict but the game moved to a point it was aweful and when it became possible to run a bunch of accounts I did... I wish I had never gone back LOL.

I really don't want the same to happen to Eve.
Ima Wreckyou
The Conference Elite
CODE.
#1205 - 2016-09-06 04:35:32 UTC
Malcanis wrote:
Ima Wreckyou wrote:
Daylan Vokan wrote:
EvE is a subscription game that is going to adopt a free play mode instead of limited time trial, If the alpha gets to a point where he wants to join the ranks of Omega's he subscribes - Not pay2win. If it was that it had for instance for a payment of :

20 dollars for 30 days access to 3x damage mods
30 dollars for 15 days access to 2x accelerated leaning

^^ pay2win^^

Read and inwardly digest meanings before spouting doomsday prophecies Roll

How about:

15 dollars for 30 days access to t2 weapons and ships (and even more!! Packagedeal!!1!)

Would that qualify as well as pay2win or why not?


For the reason that is literally explained in the post you quoted.

So it is basically pay2win then, since there is literally no difference between the three suggested examples except maybe from a price point.

I know one of them is special because EVE has a "subscription model" but it is special for you and the current EVE Online player, not the new player expecting a free2play game. And they will expect a free2play game, also it is clearly the intention of CCP to make EVE appear as free2play to get new customers, why else would they even bother to implement this change in the first place?

Do you really expect the new players which will recognise the "15 dollars for 30 days access to t2 weapons" as a massive pay2win paywall to "get it" and just say "ah, it used to be subscription model game, so it's ok and not greedy as ****"?

Also SP injectors, the other big extremely expensive paywall.

I am not here to whine about EVE becoming "pay2win". I am seriously concerned how this will look for a new player expecting a free2play game. And you can write all day "it's not free2play.. blah blah blah.." tell that to the new players who will not read the dev blog or your arguments on the forums and just the headline in some computer game magazine "EVE now free2play".

I seriously doubt this will work. I also seriously doubt CCP is finished. I am almost sure this is another incremental step in changing EVE to a full free2play game. The SP extractor change was the start and this is not the end. They probably roll this changes out one per year to not drive away the current subscriber base.

Also we can write stuff all day here, it's not like CCP will change it's plans because of us. I think they may even be aware of the problem and maybe already have the plan to fix this ready in the drawer, and that is probably what concerns me the most.
Flickinator DIRK
Flick Dirk Holdings
#1206 - 2016-09-06 04:59:57 UTC  |  Edited by: Flickinator DIRK
I don't think this well help EVE to much, I've been playing since 2013 and still trying to learn how to pvp. The learning curb is far to complicated for most. My son started playing EVE, but found that you end up in the grind to make isk.

He just started plexying for in game isk to fund his very expensive ship loss due to trying to pvp, because that's what you expect when you join EVE is to pvp. Even when you go looking for a fight its hard to get one now because most are to worried about loosing there ship. He eventually pulled the pin on the game and says its far to boring.

I'm also considering moving on, because I don't think its worth the money you pay for the subscription. I'm also sick of the lag, you need a really good internet speed for this game, something I don't have. There are plenty of games out there on the market that are not so expensive.
Teckos Pech
Hogyoku
Goonswarm Federation
#1207 - 2016-09-06 05:07:11 UTC
Ima Wreckyou wrote:
Malcanis wrote:
Ima Wreckyou wrote:
Daylan Vokan wrote:
EvE is a subscription game that is going to adopt a free play mode instead of limited time trial, If the alpha gets to a point where he wants to join the ranks of Omega's he subscribes - Not pay2win. If it was that it had for instance for a payment of :

20 dollars for 30 days access to 3x damage mods
30 dollars for 15 days access to 2x accelerated leaning

^^ pay2win^^

Read and inwardly digest meanings before spouting doomsday prophecies Roll

How about:

15 dollars for 30 days access to t2 weapons and ships (and even more!! Packagedeal!!1!)

Would that qualify as well as pay2win or why not?


For the reason that is literally explained in the post you quoted.

So it is basically pay2win then, since there is literally no difference between the three suggested examples except maybe from a price point.

I know one of them is special because EVE has a "subscription model" but it is special for you and the current EVE Online player, not the new player expecting a free2play game. And they will expect a free2play game, also it is clearly the intention of CCP to make EVE appear as free2play to get new customers, why else would they even bother to implement this change in the first place?

Do you really expect the new players which will recognise the "15 dollars for 30 days access to t2 weapons" as a massive pay2win paywall to "get it" and just say "ah, it used to be subscription model game, so it's ok and not greedy as ****"?

Also SP injectors, the other big extremely expensive paywall.

I am not here to whine about EVE becoming "pay2win". I am seriously concerned how this will look for a new player expecting a free2play game. And you can write all day "it's not free2play.. blah blah blah.." tell that to the new players who will not read the dev blog or your arguments on the forums and just the headline in some computer game magazine "EVE now free2play".

I seriously doubt this will work. I also seriously doubt CCP is finished. I am almost sure this is another incremental step in changing EVE to a full free2play game. The SP extractor change was the start and this is not the end. They probably roll this changes out one per year to not drive away the current subscriber base.

Also we can write stuff all day here, it's not like CCP will change it's plans because of us. I think they may even be aware of the problem and maybe already have the plan to fix this ready in the drawer, and that is probably what concerns me the most.


Every Free2Play game I have tried (admittedly not many as I saw the handwriting on the wall) was "Pay2Win" in the sense that by going to your wallet you:

progressed faster
got better damage dealing ammo/weapons/items

In fact, in World of Tanks the various clans or what ever they were called it was required you used gold ammo--i.e. it was expected that you paid to gain entry into the upper echelons of the game.

In other words, these games were:

You decide to pay to gain access to certain aspects of the game....or you don't.

Eve is going the same route. You pay to gain access to T2, cross racial training and even a larger array of T1 ships. Of course, you won't get there any faster though.

Now you are telling me that a player coming into Eve is going to be shocked, shocked that unless they open their wallet they'll be limited....like every other Free2Play game out there?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1208 - 2016-09-06 05:11:33 UTC
Flickinator DIRK wrote:
I don't think this well help EVE to much, I've been playing since 213 and still trying to learn how to pvp. The learning curb is far to complicated for most. My son started playing EVE, but found that you end up in the grind to make isk.

He just started plexying for in game isk to fund his very expensive ship loss due to trying to pvp, because that's what you expect when you join EVE is to pvp. Even when you go looking for a fight its hard to get one now because most are to worried about loosing there ship. He eventually pulled the pin on the game and says its far to boring.

I'm also considering moving on, because I don't think its worth the money you pay for the subscription. I'm also sick of the lag, you need a really good internet speed for this game, something I don't have. There are plenty of games out there on the market that are not so expensive.


My God...you have been playing for 1,803 years!?!!?!

I think you should petition to have your user name changed the Methuselah. Big smile

Good luck with your next game though. This game is not for everyone admittedly, although the trick to making it fun and interesting it to have friends in game--i.e. joining a corp, maybe and alliance and even better a coalition. That way there can be lots of stuff going on most of the time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Axyl Drake
The Scope
Gallente Federation
#1209 - 2016-09-06 05:11:56 UTC  |  Edited by: Axyl Drake
What if...

Instead of a free to play system you had a pay to play system?

Upfront cost would stop the swarm of alts, but still encourage people to buy into the game since there would be no subscription.
I'd say 50 - 60 dollars for the entire game would be the sweet spot, that's judging by what other MMO's that use this method charge.

I've looked at the demographics, IIRC most people don't even sub for long enough to reach that amount.

The microtransactions would help fund the game further, and plex could instead be used to make new accounts or bolster skill points. Perhaps you could even trade plex on steam?
Teckos Pech
Hogyoku
Goonswarm Federation
#1210 - 2016-09-06 05:15:40 UTC
Solecist Project wrote:

Aren't a huge bulk of highsec people actually nullbear alts?


Good question and one nobody can answer except CCP and they almost surely won't.

So maybe we should just skip this one....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1211 - 2016-09-06 05:23:35 UTC
Mara Rinn wrote:
Once (actual) Alpha players hit the servers, the prices for cruiser-and-below meta items are going to drop, simply from the number of people who have heard that you can buy game time by playing, and choosing to farm L2 & L3 missions. They have heaps of time to gather the price of one PLEX.


So let me see if I follow you....

So Alphas are going to hit the game. Learn you can actually get a sub via PLEX and do so via running L2/3 missions? Right? And then sell all the goodies to get those PLEX...which will in turn drive down the price of these meta items?

Only one problem, to get that much ISK via L2/3s you'll have to run ALOT of them. Second of all, there will be 2 other forces constraining these players.

1. The increased demand for PLEX will force up the price of PLEX.
2. The increase in supply of meta items will drop the price of meta items making it harder to get PLEX.

Markets tend to be self-correcting in the sense that there are profits and losses, or costs and benefits. Each action comes with both a cost and a benefit. So it is not clear that we'll see much movement of either aside from some short run volatility.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
CODE.
#1212 - 2016-09-06 05:32:04 UTC
Teckos Pech wrote:

Every Free2Play game I have tried (admittedly not many as I saw the handwriting on the wall) was "Pay2Win" in the sense that by going to your wallet you:

progressed faster
got better damage dealing ammo/weapons/items

Well, there are free2play titles who will sell only vanity items and no items which change the game play. There are some who only accelerate progress. And there are some who sell gold ammo and those are called pay2win (like t2 weapons behind a paywall). Players recognise the difference. They will not buy all the seriously far fetched arguments about "it some kind of subscription based game thing.. it is basically an extended trial.. why are you looking at me this way?".

In EVE you will basically have all of the above:
- permanent vanity items for cash
- non-permanent access to gold ammo for cash
- SP (skill progress) for cash

What I try to say is basically, it looks seriously greedy for a free2play title! And new players will instantly see that given the price points of the above mentioned "paywalls".

This is my last post about this. There is no point in discussing it anymore I think. CCP will do whatever they want anyway and I am sure I will find some use for the new system as well. Fresh accounts with an alpha clone make greate corp infiltration toons and I always wanted to try that
Axyl Drake
The Scope
Gallente Federation
#1213 - 2016-09-06 05:58:23 UTC
After a thought session, It just occurred to me what a bad system this is if it was implemented like this.

I'm not concerned about what would happen inside the game, rather than the attitude of new players to EvE outside it if this was to go unchecked.

All the skills that are highlighted as useable to a free clone aren't very useful for making isk

In fact, if a solo player wanted to do PVP the time grinding would be absolutely horrible, unless you wanted to do trading but even then skills that would be useful are out of the average player's grasp, and I'm not sure the average player would be inclined to do something such as trading either.

And then, for someone experiencing this game, perhaps buying their first frigate with the small amount of isk they had earned missioning, mining, or granted by a corp member, to go out and be slaughtered by a ship they don't even have access to would set them off like crazy and raise pay to win flags everywhere.

If eve has decent reviews now on steam now, it will NOT after a system as detailed is implemented. Even if it's free, people do not like being locked out from content. we're talking worse than no man's sky review score, you HAVE to make the game worth someone's time or bandwidth.
Kusum Fawn
Perkone
Caldari State
#1214 - 2016-09-06 06:05:35 UTC
Seriously, Lock Alpha characters into FW.

One of the biggest issues that people have in game is thinking of what to do ingame. There are so many different avenues of what to do that many people simply dont know where to go and never move to do things.

Start them off with a goal, a community and a reason to play. Start them off with a definitive enemy to shoot at.

Make new Alpha complexes for them to capture, let them go to the regular ones. Have the Fw store sell ships with fewer open slots and baked in modules/bonuses that make sense for a lower skilled character to use. Make these things cheap for alphas from the LP store.

They should be comparable to the regular t1 frigates we already have. make them reprocess into nothing though.

This can be made to make sense lore wise, As Empire factions decide to use excess cloning capacity to create their own soldiers for the cause and buying plex/subscriptions are you buying your freedom from the empires.

Lock them to one per launcher. the same way that trial characters are. lock safeties to yellow, they can still shoot wartargets in hisec. since the story is that they are part of the Empires military arm they dont get to do the same ganking that paying players get to do. simple.

I am sure there is more im not thinking of.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Teckos Pech
Hogyoku
Goonswarm Federation
#1215 - 2016-09-06 06:24:13 UTC
Ima Wreckyou wrote:
Teckos Pech wrote:

Every Free2Play game I have tried (admittedly not many as I saw the handwriting on the wall) was "Pay2Win" in the sense that by going to your wallet you:

progressed faster
got better damage dealing ammo/weapons/items

Well, there are free2play titles who will sell only vanity items and no items which change the game play. There are some who only accelerate progress. And there are some who sell gold ammo and those are called pay2win (like t2 weapons behind a paywall). Players recognise the difference. They will not buy all the seriously far fetched arguments about "it some kind of subscription based game thing.. it is basically an extended trial.. why are you looking at me this way?".

In EVE you will basically have all of the above:
- permanent vanity items for cash
- non-permanent access to gold ammo for cash
- SP (skill progress) for cash

What I try to say is basically, it looks seriously greedy for a free2play title! And new players will instantly see that given the price points of the above mentioned "paywalls".

This is my last post about this. There is no point in discussing it anymore I think. CCP will do whatever they want anyway and I am sure I will find some use for the new system as well. Fresh accounts with an alpha clone make greate corp infiltration toons and I always wanted to try that


Sorry, not buying it. World of Tanks and World of Warships are still going strong last I checked and they are absolutely fitting with what you describe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1216 - 2016-09-06 06:29:37 UTC
Axyl Drake wrote:

And then, for someone experiencing this game, perhaps buying their first frigate with the small amount of isk they had earned missioning, mining, or granted by a corp member, to go out and be slaughtered by a ship they don't even have access to would set them off like crazy and raise pay to win flags everywhere.


Aside from the pay to win issue...how else to you imagine people dying? Honorable 1v1 fights? Most ships I kill were in horrible lop sided fights were some hapless schlub got caught in our gate camp, by our gang, etc. Even the larger engagements they were when our FCs felt we had the upper hand in terms of fleet composition and capability.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ray Mitar
Ganksters Inc
#1217 - 2016-09-06 06:43:54 UTC
Kusum Fawn wrote:
Seriously, Lock Alpha characters into FW.

One of the biggest issues that people have in game is thinking of what to do ingame. There are so many different avenues of what to do that many people simply dont know where to go and never move to do things.

Start them off with a goal, a community and a reason to play. Start them off with a definitive enemy to shoot at.

Make new Alpha complexes for them to capture, let them go to the regular ones. Have the Fw store sell ships with fewer open slots and baked in modules/bonuses that make sense for a lower skilled character to use. Make these things cheap for alphas from the LP store.

They should be comparable to the regular t1 frigates we already have. make them reprocess into nothing though.

This can be made to make sense lore wise, As Empire factions decide to use excess cloning capacity to create their own soldiers for the cause and buying plex/subscriptions are you buying your freedom from the empires.

Lock them to one per launcher. the same way that trial characters are. lock safeties to yellow, they can still shoot wartargets in hisec. since the story is that they are part of the Empires military arm they dont get to do the same ganking that paying players get to do. simple.

I am sure there is more im not thinking of.
No.

I think putting new players in a tiny box will not make them want to stay, let alone upgrade to subscription.

"Welcome to EVE you second class citizens, just stay in your place!" Not the warmest intro or very positive new pilot experience. I want the kind of new pilot experience where they are becoming part of the New Eden Cluster, joining fleets, joining corps, and joining roams and ops.

If they are allowed to do that when they are flying side by side with us and see our higher trained skills in action, we can say yes these are the benefits of being a "Patient" subscriber because it took a long time to get our skills trained to the current levels and we are still not done, never done, because you can always learn/ train something new..

I want them to learn about the game, by doing and seeing. If we pigeon hole them into niches that aren't very enticing to paid players I think the whole effort will be wasted.

RvB type events for Alphas and Omegas in equally fit ships should be scheduled routinely by CCP to give them things to do and a sense of community achievement. The Frostline and Serpentis events were outstanding CCP please release something like that at least three times in the first six months of Alpha accounts. Yes a FW event that would give boosts or specialized Racial Alpha ships/bpcs as a reward for participation would be great also. An event large enough to attract most players but spread around all the arenas of the EVE universe from Null & Anoikis, to low and high sec.

Busy pilots are happy pilots.
Mara Rinn
Cosmic Goo Convertor
#1218 - 2016-09-06 07:54:09 UTC
Teckos Pech wrote:
Mara Rinn wrote:
Once (actual) Alpha players hit the servers, the prices for cruiser-and-below meta items are going to drop, simply from the number of people who have heard that you can buy game time by playing, and choosing to farm L2 & L3 missions. They have heaps of time to gather the price of one PLEX.


So let me see if I follow you....

So Alphas are going to hit the game. Learn you can actually get a sub via PLEX and do so via running L2/3 missions? Right? And then sell all the goodies to get those PLEX...which will in turn drive down the price of these meta items?

Only one problem, to get that much ISK via L2/3s you'll have to run ALOT of them. Second of all, there will be 2 other forces constraining these players.

1. The increased demand for PLEX will force up the price of PLEX.
2. The increase in supply of meta items will drop the price of meta items making it harder to get PLEX.

Markets tend to be self-correcting in the sense that there are profits and losses, or costs and benefits. Each action comes with both a cost and a benefit. So it is not clear that we'll see much movement of either aside from some short run volatility.


The supply of meta frigate and cruiser modules is low enough that the prices will come down significantly with even a slight increase in supply. Alphas have little in the way of opportunity cost, they can collect funds over a few months to pay for that PLEX. I am not disputing your assertions and indeed I expect both to be true. That does not preclude players trying to play to pay.

The major impact will be affordable high meta level ganking fits.
Ginger Naari
Doomheim
#1219 - 2016-09-06 08:04:15 UTC
I haven't read all the arguments about pay 2 win, tbh I got bored after 3 pages of the merry go round Ugh

Why do players think this game has suddenly become pay 2 win? The way I'm looking at it is that for the last 4 years since I joined you either do a trial and don't sub, or you do a trial and sub, or just discover the game, sub for a month and decide that way. But at no time over those years has converting from a trial account to a full sub been called pay 2 win.

So what's changed? They still either sub or don't sub after the change, fine some might sub for a month to try for some more skill points, but they'll lose access to them when that month sub runs out, exactly as they do now. Some will probably be ok with what they have for free and be very happy if they can get into a decent corp with a srp when they go on a roam and lose a ship.

But all this negativity....I'm sure any prospective new players reading this and other threads can't wait to join the fun ;/


Teckos Pech
Hogyoku
Goonswarm Federation
#1220 - 2016-09-06 08:11:22 UTC
Mara Rinn wrote:
Teckos Pech wrote:
Mara Rinn wrote:
Once (actual) Alpha players hit the servers, the prices for cruiser-and-below meta items are going to drop, simply from the number of people who have heard that you can buy game time by playing, and choosing to farm L2 & L3 missions. They have heaps of time to gather the price of one PLEX.


So let me see if I follow you....

So Alphas are going to hit the game. Learn you can actually get a sub via PLEX and do so via running L2/3 missions? Right? And then sell all the goodies to get those PLEX...which will in turn drive down the price of these meta items?

Only one problem, to get that much ISK via L2/3s you'll have to run ALOT of them. Second of all, there will be 2 other forces constraining these players.

1. The increased demand for PLEX will force up the price of PLEX.
2. The increase in supply of meta items will drop the price of meta items making it harder to get PLEX.

Markets tend to be self-correcting in the sense that there are profits and losses, or costs and benefits. Each action comes with both a cost and a benefit. So it is not clear that we'll see much movement of either aside from some short run volatility.


The supply of meta frigate and cruiser modules is low enough that the prices will come down significantly with even a slight increase in supply. Alphas have little in the way of opportunity cost, they can collect funds over a few months to pay for that PLEX. I am not disputing your assertions and indeed I expect both to be true. That does not preclude players trying to play to pay.

The major impact will be affordable high meta level ganking fits.


Everybody has opportunity cost. Everything you do has an opportunity cost both in and out of game. Every choice entails opportunity cost. So careful with opportunity costs. Smile

The problem I see with your narrative is that it entails both higher demand and higher supply with tend to offset each other, perhaps not perfectly but to some degree at least.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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