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Dev blog: Clone States – Post Announcement Follow-up

First post
Author
Liang Nuren
No Salvation
Top Belt for Fun
#41 - 2016-09-02 20:29:07 UTC
Here, I'll underline the parts you are consistently missing:

Daylan Vokan wrote:

Oh like these quotes from the larger online media pools

"After over a decade with a straight subscription model, the massively multiplayer space RPG EVE: Online is adding a free-to-play tier. While paid accounts will still exist for new and old players alike, the new free accounts will give gamers basic access to the vast EVE universe, "New Eden."


A free to play tier, and it will be virtually impossible to win a fight against the pay to play tier even if you manage to find them in the same ship you're in.

Quote:

"13-years after its launch, EVE Online is going free-to-play, developer CCP Games has announced. The new subscription-free experience is being introduced by way of a feature called "Clone States."


Ok, sure. We're still in the same place. I'm not seeing where anything you're posting is actually disagreeing with me.

Quote:

Space-bastard MMO EVE Online [official site] will go free-to-play in November, devs CCP announced today. It’ll introduce a new limited character type that anyone can play for free, keeping The Good Stuff for people who pay a subscription fee. Which is probably a good way to get more people into EVE.


Yep, more claims of free to play and not a single mention of trial accounts.

Quote:

So after all this hype where every single one still mentions in there articles that its still subs based but has a free option to play you still think theyre trying to dupe people .......


I'm not saying it's deliberate. I'm saying that it's going to cause problems and can be handled better.

-Liang

I'm an idiot, don't mind me.

Elayae
Re-Awakened Technologies Inc
#42 - 2016-09-02 20:30:38 UTC  |  Edited by: Elayae
Hello piloteers,

Today is a sad day as we pilots from an earlier time have lost the battle we so fiercely fought against. CCP has decided to introduce pay to win and focus more on making revenue instead. Because of this move less company energy will be available for player experience, immersiveness and the quality of the game*. According to me the only remedy to keep player retention is good quality content in exchange for the right price.

However CCP could have done it much more differently and much more elegantly.

My proposal would be to make 3 subscription accounts namely beta, gamma and omega**:

B -> Beta clone for $3-5 a month.
These Beta clones are for pilots that can use all small sized ships and modules. They can use and train any skills further if they wish except the medium or large sized stuff.

G -> Gamma clone for $8-10 a month.
These Gamma clones are for pilots that can use all small + medium sized ships and modules. They can use and train any skills further if they wish except the large sized stuff.

O -> Omega clone for $15 a month.
These Omega clones are for pilots that can use and train all stuff. These are the current accounts we have now.


*As it is known from similar attempts the overall quality of the game will slowly dwindle and development will be less about making new, fun and good content.

**Alpha could still be the trial account but that should not be unlimited.
Circumstantial Evidence
#43 - 2016-09-02 20:54:58 UTC
Marketing and Messaging: the fact Alpha clones will have heavy restrictions, and won't provide the full EVE Online experience, needs to be made clear in all CCP statements. EVE isn't really going "free to play," the expectations those words set up for some readers will lead to disappointment. The icon overlays on unusable modules and locked skills in the proposed skill sheet UI revamp, will be constant in-your-face reminders (encouragement to "upgrade") to Alpha players, that they are second-class citizens.
Elizabeth Norn
Nornir Research
Nornir Empire
#44 - 2016-09-02 20:58:04 UTC
Ripard Teg wrote:
Glad to hear that suicide ganking is high up on your concerns list.

Just to be clear, my particular concern in this area is veteran players using their Alpha clones to suicide gank true new players also using either Alpha or Omega clones. You don't need good character skills to do this, just good player skills, which veteran players will have in abundance. Other than ethics, I can't see much reason why every veteran player wouldn't have at least one Alpha clone set aside for this purpose.

As to not using Alpha clones for more serious ganking, CODE has been solving this problem for years now the same way most EVE alliances solve their problems: greater numbers. Look at their freighter kills and you'll find dozens and dozens of people using T1 fits.

For the morons in the room: I am not against suicide ganking. I've participated in it myself. My concern is the game's ecosystem, and that we'll see far more suicide gankers once the barriers to entry are removed with disposable, free Alpha clones.

So please continue to keep it in mind, thanks!


Alpha clones are a nerf to free ganking accounts compared to what we have now.

Other than ethics, there is also effort and earning. A veteran won't get much more than cheap killmails from new players, I can't imagine many people will bother with that for long, and if they do it should be pretty obvious.
Daylan Vokan
Hedion University
Amarr Empire
#45 - 2016-09-02 21:01:58 UTC
Liang Nuren wrote:
Here, I'll underline the parts you are consistently missing:

Daylan Vokan wrote:

Oh like these quotes from the larger online media pools

"After over a decade with a straight subscription model, the massively multiplayer space RPG EVE: Online is adding a free-to-play tier. While paid accounts will still exist for new and old players alike, the new free accounts will give gamers basic access to the vast EVE universe, "New Eden."


A free to play tier, and it will be virtually impossible to win a fight against the pay to play tier even if you manage to find them in the same ship you're in.

Quote:

"13-years after its launch, EVE Online is going free-to-play, developer CCP Games has announced. The new subscription-free experience is being introduced by way of a feature called "Clone States."


Ok, sure. We're still in the same place. I'm not seeing where anything you're posting is actually disagreeing with me.

Quote:

Space-bastard MMO EVE Online [official site] will go free-to-play in November, devs CCP announced today. It’ll introduce a new limited character type that anyone can play for free, keeping The Good Stuff for people who pay a subscription fee. Which is probably a good way to get more people into EVE.


Yep, more claims of free to play and not a single mention of trial accounts.

Quote:

So after all this hype where every single one still mentions in there articles that its still subs based but has a free option to play you still think theyre trying to dupe people .......


I'm not saying it's deliberate. I'm saying that it's going to cause problems and can be handled better.

-Liang

Are you totally dense or purposely being obtuse, In every article i listed they say they have a free to play option but the game in it's entirety is still sub based and again you cherry pick snippets instead of the whole article. It would seem to a normal functioning person that the game is still sub based and that there is also a free to play option with limitations.

Why would they mention trial now, do you know what you even said then or what it means :a product or service that is offered to customers for free for a short period of time so they can try using it. Why would they mention trial when they are offering you the alpha state that never expires RollRollRollRoll
Reinhardt Kreiss
TetraVaal Tactical Group
#46 - 2016-09-02 21:27:50 UTC
Daylan Vokan wrote:
Are you totally dense or purposely being obtuse, In every article i listed they say they have a free to play option but the game in it's entirety is still sub based and again you cherry pick snippets instead of the whole article. It would seem to a normal functioning person that the game is still sub based and that there is also a free to play option with limitations.

Why would they mention trial now, do you know what you even said then or what it means :a product or service that is offered to customers for free for a short period of time so they can try using it. Why would they mention trial when they are offering you the alpha state that never expires RollRollRollRoll



That's the point. When this change happens the EVE *is* a F2P game where you have to pay to get access to the good stuff, making it P2W. That is how it will be and that is how it will be seen.
Liang Nuren
No Salvation
Top Belt for Fun
#47 - 2016-09-02 21:29:12 UTC
Daylan Vokan wrote:

Are you totally dense or purposely being obtuse, In every article i listed they say they have a free to play option but the game in it's entirety is still sub based and again you cherry pick snippets instead of the whole article. It would seem to a normal functioning person that the game is still sub based and that there is also a free to play option with limitations.

Why would they mention trial now, do you know what you even said then or what it means :a product or service that is offered to customers for free for a short period of time so they can try using it. Why would they mention trial when they are offering you the alpha state that never expires RollRollRollRoll


I'm actually wondering whether you're being dense or a CCP shill, TBH. Headline: Eve is Free to Play. People telling their friends about it: free to play. Pricetag on Steam: free to play. I'm pointing out that words have meanings, and right now those words are free to play.

Look, I get that there are justifications and clarifications and such to be made - but right now those are taking a strong back seat to the words free to play. And when a player comes into a free to play game and realizes that the only way to compete even in the most basic way is to pay the only words that's going to come out of their mouth is pay to win.

I'm totally down with a free to play Eve Online, but this move is branded poorly (unlimited trial) and doesn't go far enough to be actually effective (the alpha clones are way too limited).

-Liang

I'm an idiot, don't mind me.

Daylan Vokan
Hedion University
Amarr Empire
#48 - 2016-09-02 21:35:08 UTC
Elayae wrote:
Hello piloteers,

Today is a sad day as we pilots from an earlier time have lost the battle we so fiercely fought against. CCP has decided to introduce pay to win and focus more on making revenue instead. Because of this move less company energy will be available for player experience, immersiveness and the quality of the game*. According to me the only remedy to keep player retention is good quality content in exchange for the right price.

However CCP could have done it much more differently and much more elegantly.

My proposal would be to make 3 subscription accounts namely beta, gamma and omega**:

B -> Beta clone for $3-5 a month.
These Beta clones are for pilots that can use all small sized ships and modules. They can use and train any skills further if they wish except the medium or large sized stuff.

G -> Gamma clone for $8-10 a month.
These Gamma clones are for pilots that can use all small + medium sized ships and modules. They can use and train any skills further if they wish except the large sized stuff.

O -> Omega clone for $15 a month.
These Omega clones are for pilots that can use and train all stuff. These are the current accounts we have now.


*As it is known from similar attempts the overall quality of the game will slowly dwindle and development will be less about making new, fun and good content.

**Alpha could still be the trial account but that should not be unlimited.

Please explain how by them offering everyone access to there accounts for free, old / new / expired and completely free access with limitations to anyone who wishes to try the game unhindered by time restraints, Trial has become pay 2 win.

So you suggest that someone who pays 3 dollars a month should have the same access rights as someone who pays 15 dollars to PI / industry / Invention / Maunfacturing but because they only fly small ships its fine ... Really
Daylan Vokan
Hedion University
Amarr Empire
#49 - 2016-09-02 21:41:39 UTC
Reinhardt Kreiss wrote:
Daylan Vokan wrote:
Are you totally dense or purposely being obtuse, In every article i listed they say they have a free to play option but the game in it's entirety is still sub based and again you cherry pick snippets instead of the whole article. It would seem to a normal functioning person that the game is still sub based and that there is also a free to play option with limitations.

Why would they mention trial now, do you know what you even said then or what it means :a product or service that is offered to customers for free for a short period of time so they can try using it. Why would they mention trial when they are offering you the alpha state that never expires RollRollRollRoll



That's the point. When this change happens the EVE *is* a F2P game where you have to pay to get access to the good stuff, making it P2W. That is how it will be and that is how it will be seen.

No its not, never has been. Pay 2 win is a label when a game is launched free 2 play then starts to add your golden ammo and various other boosts for set fee's. This is and always has been a subscription based game, theyre now offering a new feature of free play instead of timed trial period. You class wow as pay 2 win or free to play ??
Elayae
Re-Awakened Technologies Inc
#50 - 2016-09-02 21:48:13 UTC
Daylan Vokan wrote:
Elayae wrote:
Hello piloteers,

Today is a sad day as we pilots from an earlier time have lost the battle we so fiercely fought against. CCP has decided to introduce pay to win and focus more on making revenue instead. Because of this move less company energy will be available for player experience, immersiveness and the quality of the game*. According to me the only remedy to keep player retention is good quality content in exchange for the right price.

However CCP could have done it much more differently and much more elegantly.

My proposal would be to make 3 subscription accounts namely beta, gamma and omega**:

B -> Beta clone for $3-5 a month.
These Beta clones are for pilots that can use all small sized ships and modules. They can use and train any skills further if they wish except the medium or large sized stuff.

G -> Gamma clone for $8-10 a month.
These Gamma clones are for pilots that can use all small + medium sized ships and modules. They can use and train any skills further if they wish except the large sized stuff.

O -> Omega clone for $15 a month.
These Omega clones are for pilots that can use and train all stuff. These are the current accounts we have now.


*As it is known from similar attempts the overall quality of the game will slowly dwindle and development will be less about making new, fun and good content.

**Alpha could still be the trial account but that should not be unlimited.

Please explain how by them offering everyone access to there accounts for free, old / new / expired and completely free access with limitations to anyone who wishes to try the game unhindered by time restraints, Trial has become pay 2 win.

So you suggest that someone who pays 3 dollars a month should have the same access rights as someone who pays 15 dollars to PI / industry / Invention / Maunfacturing but because they only fly small ships its fine ... Really


The details about balancing PI/ industry/ Invention/ manufacturing in these different clone accounts need to be worked out I agree. It's the basic idea I think is solid.
Daylan Vokan
Hedion University
Amarr Empire
#51 - 2016-09-02 21:49:31 UTC
Elayae wrote:
Daylan Vokan wrote:
Elayae wrote:
Hello piloteers,

Today is a sad day as we pilots from an earlier time have lost the battle we so fiercely fought against. CCP has decided to introduce pay to win and focus more on making revenue instead. Because of this move less company energy will be available for player experience, immersiveness and the quality of the game*. According to me the only remedy to keep player retention is good quality content in exchange for the right price.

However CCP could have done it much more differently and much more elegantly.

My proposal would be to make 3 subscription accounts namely beta, gamma and omega**:

B -> Beta clone for $3-5 a month.
These Beta clones are for pilots that can use all small sized ships and modules. They can use and train any skills further if they wish except the medium or large sized stuff.

G -> Gamma clone for $8-10 a month.
These Gamma clones are for pilots that can use all small + medium sized ships and modules. They can use and train any skills further if they wish except the large sized stuff.

O -> Omega clone for $15 a month.
These Omega clones are for pilots that can use and train all stuff. These are the current accounts we have now.


*As it is known from similar attempts the overall quality of the game will slowly dwindle and development will be less about making new, fun and good content.

**Alpha could still be the trial account but that should not be unlimited.

Please explain how by them offering everyone access to there accounts for free, old / new / expired and completely free access with limitations to anyone who wishes to try the game unhindered by time restraints, Trial has become pay 2 win.

So you suggest that someone who pays 3 dollars a month should have the same access rights as someone who pays 15 dollars to PI / industry / Invention / Maunfacturing but because they only fly small ships its fine ... Really


The details about balancing PI/ industry/ Invention/ manufacturing in these different clone accounts need to be worked out I agree. It's the basic idea I think is solid.

So thats one part out the way, how is it that trial has now become pay 2 win
Regan Rotineque
The Scope
Gallente Federation
#52 - 2016-09-02 22:04:56 UTC
Glad to see an update blog so quickly.

As I said in when this first came out I am in support of the concept of the extended trial type account. However after reading your update blog I am more and more concerned about the issue of t1 ganking alts.

The "write up' you provide is for ganking a freighter, which of course is large has high ehp (if its fitted properly) and is the creme de la creme of the ganking business.

But I am more concerned about the fact that it takes only a couple of t1 fitted kitties or thrashers to go gank
t1 haulers
t2 haulers
retrievers and macks
covetors and hulks
newbies in ventures
almost all versions of frigate scanning/exploration ships
the list is almost endless what CAN be ganked vs what is "harder to gank"

suggesting for a second the issue is 'freighter' ganking is missing the point entirely. Releasing a swarm of t1 non paying alts on the paid subs will result in MASSIVE unsubbing.

I for one will not continue to support and pay for a game where griefing is a FTP model. If they want to gank then sub to the game...otherwise head to low/null and pvp yourself silly. Otherwise turn the safety on for all alpha accounts in high sec.

This is your NGE moment CCP - i for one hope you dont let the pvp controlled CSM and Goon/Code squad sway your views on this.

~R~
Daylan Vokan
Hedion University
Amarr Empire
#53 - 2016-09-02 22:16:37 UTC
Liang Nuren wrote:
Daylan Vokan wrote:

Are you totally dense or purposely being obtuse, In every article i listed they say they have a free to play option but the game in it's entirety is still sub based and again you cherry pick snippets instead of the whole article. It would seem to a normal functioning person that the game is still sub based and that there is also a free to play option with limitations.

Why would they mention trial now, do you know what you even said then or what it means :a product or service that is offered to customers for free for a short period of time so they can try using it. Why would they mention trial when they are offering you the alpha state that never expires RollRollRollRoll


I'm actually wondering whether you're being dense or a CCP shill, TBH. Headline: Eve is Free to Play. People telling their friends about it: free to play. Pricetag on Steam: free to play. I'm pointing out that words have meanings, and right now those words are free to play.

Look, I get that there are justifications and clarifications and such to be made - but right now those are taking a strong back seat to the words free to play. And when a player comes into a free to play game and realizes that the only way to compete even in the most basic way is to pay the only words that's going to come out of their mouth is pay to win.

I'm totally down with a free to play Eve Online, but this move is branded poorly (unlimited trial) and doesn't go far enough to be actually effective (the alpha clones are way too limited).

-Liang

So what your trying to say now is that you would prefer CCP to do what blizzard did when the rumour mill started with there Free to Play option, Say its a free to play mode, which if you read through every single article thats been published on it its what they're saying just that the headline just like Blizzards at the time read wow's gone free to play or in our case EvE's gone free to play.

They all love click bait, not saying it wasn't intentional from the source but nothing else in the articles infer's to it.
Liang Nuren
No Salvation
Top Belt for Fun
#54 - 2016-09-02 22:30:39 UTC  |  Edited by: Liang Nuren
Daylan Vokan wrote:

So what your trying to say now is that you would prefer CCP to do what blizzard did when the rumour mill started with there Free to Play option, Say its a free to play mode, which if you read through every single article thats been published on it its what they're saying just that the headline just like Blizzards at the time read wow's gone free to play or in our case EvE's gone free to play.

They all love click bait, not saying it wasn't intentional from the source but nothing else in the articles infer's to it.


No. I think the right answer is to make a full F2P play and strengthen the Alpha clones rather substantially. Non-racial ship restrictions and relatively full skills for frigates, destroyers, and cruisers - including T2 guns and support skills. I could see an argument for extending it all the way to T1 battleships if we want to try to get people into L4 missions.

One of the interesting things about T2 and T3 ships is that their design goal was to be situationally more useful - not simply better. Thus, I feel like we can bypass the majority of "pay to win" accusations with more reasonable alpha clone limits.

-Liang

Ed: I would say that I'm concerned about suicide ganking, but the truth is that I'm no more concerned about suicide ganking than I am about existing suicide ganking alts. You don't exactly need a positive sec status to hop in a catalyst and fly several jumps into high sec to suicide someone.

I'm an idiot, don't mind me.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#55 - 2016-09-02 22:41:31 UTC
Liang Nuren wrote:
Daylan Vokan wrote:

So what your trying to say now is that you would prefer CCP to do what blizzard did when the rumour mill started with there Free to Play option, Say its a free to play mode, which if you read through every single article thats been published on it its what they're saying just that the headline just like Blizzards at the time read wow's gone free to play or in our case EvE's gone free to play.

They all love click bait, not saying it wasn't intentional from the source but nothing else in the articles infer's to it.


No. I think the right answer is to make a full F2P play and strengthen the Alpha clones rather substantially. Non-racial ship restrictions and relatively full skills for frigates, destroyers, and cruisers - including T2 guns and support skills. I could see an argument for extending it all the way to T1 battleships if we want to try to get people into L4 missions.

One of the interesting things about T2 and T3 ships is that their design goal was to be situationally more useful - not simply better. Thus, I feel like we can bypass the majority of "pay to win" accusations with more reasonable alpha clone limits.

-Liang

At that point you're marginalizing the existence of Omega clones considerably. Especially for those who have no need of capital ship gameplay. You're also turning the program into something it's not trying to be by letting gaming press determine your development decisions.

That last one especially seems entirely less than wise.

If you would have alphas escalated to the de-facto play state, how would you intent to support the game?
Ms Michigan
Aviation Professionals for EVE
Virtus Crusade Protectorate
#56 - 2016-09-02 22:49:33 UTC  |  Edited by: Ms Michigan
Geronimo McVain wrote:
HandelsPharmi wrote:
Zappity wrote:
A limit on simultaneous alpha clone logins would be good enough. I hope you can manage that.


You cannot control it.
Not even with the player`s IP adress...
Not even with the MAC adress of your network card...


well, why do you have to control it technically? Maybe you just have to give your creditcard datas (without actual using it) to play Alpha. Or it is bound to your steam account. So you know who ownes the Alpha and so you can prevent him from logging in multiple accounts. You can't totally prevent it but you can make it a lot of hassle to do so.


This is a good idea.

Like the old saying goes, "Hit 'em where it hurts most." - the wallet. or "Put your money where your mouth is." Not that this will charge them anything on their Credit Card...but it makes it have some gravity. Just requiring an email address to setup account is tantamount to asking a rotten kid that stole a candy bar not to do it again and then letting him roam a candy store without security guards or repercussions for the previous act.

Again...where is the true meta/frontier justice in EVE. I like EVE being dark, what I mind is EVE being UNREALISTIC. It breaks the game and immersion when we allow things like this and ultimately Devs...it will drive away the players. I suspect it has driven many away before. If you can make that distinction, you will understand my post.
Liang Nuren
No Salvation
Top Belt for Fun
#57 - 2016-09-02 22:52:54 UTC
Tyberius Franklin wrote:

At that point you're marginalizing the existence of Omega clones considerably. Especially for those who have no need of capital ship gameplay. You're also turning the program into something it's not trying to be by letting gaming press determine your development decisions.

That last one especially seems entirely less than wise.

If you would have alphas escalated to the de-facto play state, how would you intent to support the game?


Well, I am making the assumption that alpha play will become either very common or the defacto play state if the F2P move is actually successful in bringing in new players. The ideal situation is that the game is compelling enough to keep them logging in while some non-trivial portion of them convert to "omega" accounts. After that, I'm sure the bright people at CCP can find some ways to monetize the free players.

That said, I'm not sure that I'd say frigs, destroyers, and cruisers is the entirety of non-capital play. I mean, I undock BCs, BSs, T2, and T3 ships pretty frequently.

-Liang

I'm an idiot, don't mind me.

Anthar Thebess
#58 - 2016-09-02 22:54:21 UTC
If we get 5mil free SP lets increase extraction level from 5 to 10mil SP
Ms Michigan
Aviation Professionals for EVE
Virtus Crusade Protectorate
#59 - 2016-09-02 22:55:01 UTC
Liang Nuren wrote:
I didn't see any reference to the fact that Eve is beginning to be marketed as free to play in the media. It's likely to be marketed the same way on Steam. How do we reconcile the fact that people are going to come in expecting free to play and find that Eve literally supports pay to win "golden ammo" (Scorch, Null, Barrage, etc). How do we reconcile the fact that paying players will do over 2x the DPS in the same ship as alpha players? How do we prevent this from smacking of pay to win, and give them a reasonable enough Eve experience to get them hooked?

-Liang


Another good point and my concern as well. I want to five ALPHA's as MUCH room to play as possible without it ruining the game for Omega's and the economy for all.


EVE has become more nuanced in the past few years, will it allow Omega's to enjoy the whole game along side Alpha's? Or will it not be enough and the devil of the details will kill EVE for subscribers. This is my greatest fear. This (to me) is the hardest line EVE has ever walked. Team Size Matters....you best understand it isn't just how big you are...but how you use it.
Ms Michigan
Aviation Professionals for EVE
Virtus Crusade Protectorate
#60 - 2016-09-02 23:02:35 UTC
VicturusTeSaluto wrote:
Upon recently returning I found the game to be depressingly empty, and while CCP really needs to do something to address the stagnation I fear this will not be a positive move.

The last time that CCP made a major push focusing on noobs in frigs(FW) was the beginning of the end for EVE, this could be the death knell.

FW focused on noobs in frigs and lead to everyone I knew, allies, enemies, acquaintances etc leaving the game within a short period of time.

Low sec used to thrive with just about everything. Ratters, miners, traders, industrialists, mission runners, explorers, pirates, anti-pies, mercs etc... As soon as they turned those regions into zones for noobs in frigs all of the ratters, miners, industrialists, mission runners, antipies, and generally non-combat oriented types deserted due to the startling appearance of fleets in local(give them 1 or 2 red flashy and they hardly notice, a constant fleet of noobs in frigs and they freak), node lag etc. Not long after that all the pirates left because noobs in frigs are not interesting or profitable targets for end-game piracy when you were used to going after marauders, faction bs, exhumers, capitals etc... Now we are at the point where a day-long low sec roam, even on the weekend is not likely to produce anything good because low sec was depopulated for good by FW.


So we are back at the point of adding more content geared solely towards noobs in frigs. So will we have massive t1 frig or cruiser fleets going around scaring off actual players just by being a general eyesore and/or causing node lag? Seems pretty likely to me!



Ya know, I think Victurus is really on to something here. I remember when I started and Low sec WAS alive in this way. I really didn't give it much thought (not a huge low sec guy) but he is right...it did clear out and the amazing low sec pirate culture that we always heard about went away due to FW. Really good point.

On to the second thought, he might be on to something here when he says it kills EVE. Now you will be killing Hi-sec with fleets of T1 trolls. Null sec will be the only "safe" space. Now mind you, I am not saying it will be totally safe, but people will band together. The problem is though, that you are effectively killing half the airspace in EVE with this. Something given for free in other words, is something not appreciated or cared for.

I am overall in favor of this release...but hearing this point I think he is right and you guys may want to rethink this free account thing. Maybe stick them on their own server or in as few systems or their own Region or something. See how it goes from there.

It may be too late to pull back the horses, in which case, shame on you CCP for rushing this without involving the players and the CSM earlier...I just think this point alone bears some serious though that Victurus made. You are not just possibly impacting the ECONOMY of EVE....You are impacting the CULTURE and consequently fun value/ subscriptions.