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We want to help ccp bring more players into eve!

First post
Author
Natural CloneKiller
G0P-ST0P
P I R A T
#1 - 2016-08-15 08:34:05 UTC
How can we as the community help ccp bring more players into the game?

Post your ideas here. Be direct so ccp can clearly see your ideas.

N
morion
Lighting Build
#2 - 2016-08-15 09:39:45 UTC
A better way to determine a alt player from a new player.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#3 - 2016-08-15 09:44:21 UTC
morion wrote:
A better way to determine a alt player from a new player.

How would this bring more new players into the game?

Not beinf flippant. I'm genuinely curious how CCP making this change would be a way we players can help as per the OP.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Solecist Project
#4 - 2016-08-15 09:49:24 UTC
Shae Tadaruwa wrote:
morion wrote:
A better way to determine a alt player from a new player.

How would this bring more new players into the game?

Not beinf flippant. I'm genuinely curious how CCP making this change would be a way we players can help as per the OP.


over time it would increase trust, but its not 100% determinable even for ccp who really is a new player.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#5 - 2016-08-15 09:53:34 UTC
Natural CloneKiller wrote:
How can we as the community help ccp bring more players into the game?

Post your ideas here. Be direct so ccp can clearly see your ideas.

N

There should be a single organized effort.
As long as we act seperately of each other we have no chance of causing something,
because our division will be used against us.

Besides... wrong subforum (sorry).

if you want people to bring in more new players, use a classic approach.

Organize and swarm forums on the web.

It's a classic and proven approach.


If your question is "how can we make people sub" ...
... the answer is organize and swarm the noobcorps.

hook them with excitement and adrenaline, but NOT with richness.
Richness creates apathy.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

morion
Lighting Build
#6 - 2016-08-15 10:11:56 UTC  |  Edited by: morion
Shae Tadaruwa wrote:
morion wrote:
A better way to determine a alt player from a new player.

How would this bring more new players into the game?

Not beinf flippant. I'm genuinely curious how CCP making this change would be a way we players can help as per the OP.


Your right.

Additional players not alts would first need to join game.
Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#7 - 2016-08-15 10:46:13 UTC
Natural CloneKiller wrote:
How can we as the community help ccp bring more players into the game?

Post your ideas here. Be direct so ccp can clearly see your ideas.

N



Your generation loves the social media. Use it.

CCP has the fiduciary responsibility to ensure the game is marketed to the targeted audience. The community reinforces that by knocking over other players sandcastles and creating a wide variety of content.
Not hard really.

or...

You could community organize, write petitions, threaten CCP with a boycott, create snappy slogans like "Noob Lives Matter" and march around with signs, riot and loot,create safe spaces,in-game pop up dialogue box with trigger warnings, and last but not least...a single toilet open to all regardless of the pronoun that precedes you characters name. LOLShocked

Love and kisses

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Solecist Project
#8 - 2016-08-15 12:13:59 UTC
Max Fubarticus wrote:
Natural CloneKiller wrote:
How can we as the community help ccp bring more players into the game?

Post your ideas here. Be direct so ccp can clearly see your ideas.

N



Your generation loves the social media. Use it.

CCP has the fiduciary responsibility to ensure the game is marketed to the targeted audience. The community reinforces that by knocking over other players sandcastles and creating a wide variety of content.
Not hard really.

or...

You could community organize, write petitions, threaten CCP with a boycott, create snappy slogans like "Noob Lives Matter" and march around with signs, riot and loot,create safe spaces,in-game pop up dialogue box with trigger warnings, and last but not least...a single toilet open to all regardless of the pronoun that precedes you characters name. LOLShocked

Love and kisses

Max

While good ideas, I don't think (s)he asked for this.

She didn't want to get CCP to do things for her ...
... she wants to do that herself.

Though of course it doesn't hurt to sting poke CCP as well. ;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#9 - 2016-08-15 12:49:29 UTC
Encourage vets to forster a pupp... ehhhh newbro.

Also npc corps desperatly need a doing over, they can be a poisonous environment for a new player.
We can get all the new people you like but if they cant turn them into subs its all for nought.

Plenty of small groups form corps just to share a name and a wallet but end up punching bags for borde mercs
(yeah ill admit, im guilty of this).
Anywat my point is that if a lot of these lads could form up together in npc ( that is so say move between npc corps at will) with their mates , we might see better community intigration.

Im pretty sure this was the idea behind "social corps" when they tabled that a while ago and while i hated the idea , im not averse to sortof making npc more flexible to achive the same effect.

Any one os free to run with this further , i bave been kicking this notion around my head for a while so id like feedback
Faylee Freir
G0P-ST0P
P I R A T
#10 - 2016-08-15 13:00:07 UTC
Ralph King-Griffin wrote:
Encourage vets to forster a pupp... ehhhh newbro.

Also npc corps desperatly need a doing over, they can be a poisonous environment for a new player.
We can get all the new people you like but if they cant turn them into subs its all for nought.

Plenty of small groups form corps just to share a name and a wallet but end up punching bags for borde mercs
(yeah ill admit, im guilty of this).
Anywat my point is that if a lot of these lads could form up together in npc ( that is so say move between npc corps at will) with their mates , we might see better community intigration.

Im pretty sure this was the idea behind "social corps" when they tabled that a while ago and while i hated the idea , im not averse to sortof making npc more flexible to achive the same effect.

Any one os free to run with this further , i bave been kicking this notion around my head for a while so id like feedback

I cant really expand on tbis more, but i can agree with your statement that NPC chat can be toxic. Ithink obtaining subs from new players can be difficult because eve is a niche game and wont retain a mass audience like other MMOs will.

One thing i cant stand about NPC chat is that a lot of times you find a bunch of super carebear alts that just tell everyone to go mining and turn them away from less savory activities that are perfectly viable options. I think CCP should recognize a few community leaders within the different playstyles of eve and have them run community events for new players. Have a public mining fleet once a month, do the same for lowsec pvp, ganking, pve, and other things. That way its not so much.... Just go find what you want to do on your own.
sero Hita
Science and Trade Institute
Caldari State
#11 - 2016-08-15 13:31:37 UTC  |  Edited by: sero Hita
Natural CloneKiller wrote:
How can we as the community help ccp bring more players into the game?
>
Post your ideas here. Be direct so ccp can clearly see your ideas.

N


Except recommending EVE to our respective networks, there is not much we can do to bring more people into EVE.

I do think we as players can do something for the retention of newer players though. My combat alt is in a newbie friendly FW corp, that focusses on helping newbros to get a player/player network in game, dipping their toes into our main activity (PVP) and having fun. I really have the feeling that being part of our player community has improved the EVE experience for many of my corp members compared to their time in a NPC corps or in a elitist player corp not wanting to help them.

So like Ralph said, take a newbro under your wing and get them hooked on the game. It really makes a difference. Also go to help chat from time to time and suggest that people join a player corp.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Viktor Amarr
#12 - 2016-08-15 13:34:51 UTC  |  Edited by: Viktor Amarr
The game isn't somehow better if it has more players nor should that be a goal in and of itself. That is exactly the train of thought that got us in this situation in the first place.

If CCP shows me they make decisions based on an actual understanding of the game coupled with a desire to move away from hand holding and mediocrity then I'll be more than happy to do my part, once again. Till then I'll just hang in Rookie channel providing newbies with meaningful advice.
Caco De'mon
The Conference Elite
CODE.
#13 - 2016-08-15 13:47:56 UTC
How about by not closing threads where people are discussing was to change how HS works (right or wrong).

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Nitshe Razvedka
#14 - 2016-08-15 14:13:17 UTC
Get rid of Code.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Caco De'mon
The Conference Elite
CODE.
#15 - 2016-08-15 14:27:06 UTC
Nitshe Razvedka wrote:
Get rid of Code.


Free PLEX for everyone...Best AFK Space Game EVER!

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2016-08-15 14:27:48 UTC
Nitshe Razvedka wrote:
Get rid of Code.
Why?

Eve had a problem with retaining new players long before the dawn of CODE., and would continue to do so if CCP outlawed them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#17 - 2016-08-15 14:33:17 UTC
Nitshe Razvedka wrote:
Get rid of Code.

and with that, this becomes a code. thread, good job holy.
*slowclaps*
Ramona Taggart
The Scope
Gallente Federation
#18 - 2016-08-15 14:37:13 UTC  |  Edited by: Ramona Taggart
EVE Online should not be a game that is difficult to learn and hard to master. It should just be the latter.

  1. Updating the tutorial/opportunity system so that it better explains game systems and segues smoothly into the career agents would be beneficial. The tutorial can also be improved with voice acting and videos that can really help new users navigate the many in-game windows (like the market), and even a potential story (perhaps based on the NPC corp you start in).

  2. Prompt the user with a choice of game activity (e.g. I want to do "X") and they are then given specific details on how to get started. This could be combined with the career agents mechanic, as they really only teach you how to do the very basics.

  3. New player explanations of ship tiers. For instance, you start in a Frigate, but what are recommended ship types to progress into?

  4. Better explanation of ship fits. What are logical fits for X activity? What skills can help me better fit my ship? Is it okay if I use multiple repairers or different types of guns?

  5. Better marketing when it comes to the more positive side of the game (think PVE or social activities). What do people generally say when you ask them about EVE Online? "Oh that's the spreadsheets in space game?" or "That's the game where everyone just kills/backstabs/scams each other like I read in the news posts (or videos like "I Was There")". I know EVE Online is a sandbox with the goal of joining corps, fighting interstellar wars, or claiming space real-estate, but what about marketing for being a manufacturer or trader? What about being a deep space explorer and unlocking secrets and loot from hidden areas of the universe? There's more to EVE than just ship explosions (although it is quite fun.)

It's easy for many of us to simply say, "Well, go to Google or check EVE-University" but having to do these extra steps just goes to show you that many of the most basic gameplay components are too nebulous with too little explanation. Not to mention new players won't know what EVE University is.
embrel
BamBam Inc.
#19 - 2016-08-15 15:09:42 UTC  |  Edited by: embrel
I think that another aspect that is limiting Eve's appeal to new players is its age.

They may feel like not having a real possibility to grow. The map is no longer blank, many things have been done already so they'll never catch up.

Don't know whether this is really a thing, but it feels a bit like it.

Unfortunately, I do not have an idea what could be done about that, except to show that also newbros can achieve a position of space-importance. (or launching Eve 2.0 which is basically the same as Eve now, just everyone starting from scratch; of course a bad idea)

Or make space more "dynamic" (systems appearing and disappearing in order to create blank fields on the map)
Caco De'mon
The Conference Elite
CODE.
#20 - 2016-08-15 15:20:55 UTC
embrel wrote:
Or make space more "dynamic" (systems appearing and disappearing in order to create blank fields on the map)



I think this is an important point. I the last few years, the "infinite sandbox" type game has really taken-off with gaming worlds too big for one person to ever explore in their own lifetime. The range from Dwarf Fortress to No Man's Sky and everything in between.

I think a real disservice to EVE itself is that the universe is so limited and almost everything has been Wiki'ed already. How many new players want to explore something new that a quick Google search will you all you need to know.

Same goes for mission running...I am stunned at just how canned they are...Select mission, look at title of mission, Google mission, collect ISK.

I'm not an old-timer by any stretch but I do remember how EVE was whispered about way back when...now, the innovative and groundbreaking thing that it was just isn't anymore....

More randomness...bigger....more freedom...

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

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