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Crime & Punishment

 
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So long, and thanks for all the isk

First post
Author
Xolve
Deep Core Mining Inc.
Caldari State
#201 - 2016-07-01 17:29:13 UTC
CCP Lebowski wrote:
Though the answer might not be what you are looking for, Team Five 0 have replied to the original feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&m=6550198#post6550198


This pleases me.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#202 - 2016-07-01 17:30:15 UTC
CCP Lebowski wrote:
Though the answer might not be what you are looking for, Team Five 0 have replied to the original feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&m=6550198#post6550198

Cheers for the update Lebowski.
Rawmeat Mary
The Red Barons
Jita Holding Inc.
#203 - 2016-07-01 17:36:58 UTC
Herzog Wolfhammer wrote:
Argus Enigmatus wrote:
Ralph King-Griffin

taht was not direceted at you

i highly respect that you took the way of moving on since there is no viable work ...

and you are not willing to be a griefer , ganker what else...

what earns my highest respect..


it is just a short overview about the rest of the so called merc's




Ralph is going to peddle radioactive baby food in Jita and he's going to do it in a Kestrel.

That's my best guess.

Just another nail in Devil's coffin, and many others. [sigh]

Thanks for the answer nonetheless.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Herzog Wolfhammer
Sigma Special Tactics Group
#204 - 2016-07-01 19:58:41 UTC
Rawmeat Mary wrote:
Herzog Wolfhammer wrote:
Argus Enigmatus wrote:
Ralph King-Griffin

taht was not direceted at you

i highly respect that you took the way of moving on since there is no viable work ...

and you are not willing to be a griefer , ganker what else...

what earns my highest respect..


it is just a short overview about the rest of the so called merc's




Ralph is going to peddle radioactive baby food in Jita and he's going to do it in a Kestrel.

That's my best guess.

Just another nail in Devil's coffin, and many others. [sigh]

Thanks for the answer nonetheless.



Well mercs have always been a part of Eve and here's to hope that CCP is going to find some way to preserve and improve the merc "lifestyle" (that's what I'll call it).

So from this point, what could be done? Total revamp? Some ways to improve? Are there any mercs on the CSM who would know their stuff? Will there be any left before the next CSM election?
(I'm not trying to put too much stock in the power that the CSM has but they do have the ear of the devs at least)

Oh well.

Bring back DEEEEP Space!

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#205 - 2016-07-02 12:54:35 UTC
Herzog Wolfhammer wrote:

Well mercs have always been a part of Eve and here's to hope that CCP is going to find some way to preserve and improve the merc "lifestyle" (that's what I'll call it).

So from this point, what could be done? Total revamp? Some ways to improve? Are there any mercs on the CSM who would know their stuff? Will there be any left before the next CSM election?
(I'm not trying to put too much stock in the power that the CSM has but they do have the ear of the devs at least)

Oh well.


Its still gonna be "mercs" around in eve, how effective or focused is another thing...
And.. with CCP forcing the highsec pvp'rs into the stereotypical way eve population look at highsec mercs, I dont blame people for thinking like that.

As for what could be done... total revamp seems more plausible.
Another road paved with good intention... then the next fire/shiny thing comes along and we're left with half a new mechanic.

Oh.. dont get me started on the CSM, its those twats that started bitching about the watchlist in the first place.
it took CCP years to listen and remove it, so I really doubt the CSM is gonna be at our rescue.

If removing watchlist was that good of a change... why did ccp wait for so long before folding? it makes no sense.

And I do have to say its kinda funny.. within 1 hour after I got CCP Guard follow me on twitter I got responses from CCP Lebowski and CCP Larrikin out of the blue, did someone got told to answer? Lol Or just a coincident?

Tora Bushido
EVE Corporation 987654321-POP
The Marmite Collective
#206 - 2016-07-02 13:53:18 UTC
Well, then there is only one way to counter it, Lets double the number of war decs..... Maybe that's what CCP had in mind all the time. Kill more people in highsec.Ugh

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

VegasMirage
The Scope
Gallente Federation
#207 - 2016-07-02 18:28:31 UTC  |  Edited by: VegasMirage
The watch list made no sense in the first place. here's a double post... ready?

no more games... it's real this time!!!

VegasMirage
The Scope
Gallente Federation
#208 - 2016-07-02 18:32:44 UTC
Xolve wrote:
CCP Lebowski wrote:
Though the answer might not be what you are looking for, Team Five 0 have replied to the original feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&m=6550198#post6550198


This pleases me.


nice find, says it all - leave it as is and stop whinning about this helping cap pilots... stop trying to compare yourself to a Titan pilot... you're a high sec scrub harrassing people who for the most part don't understand the game mechanics.

Now, hi sec mercs this is for you...

https://youtu.be/F-g8Pe7vrg4

no more games... it's real this time!!!

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#209 - 2016-07-02 18:41:02 UTC
VegasMirage wrote:
With that said, anybody wanna join me for some 4-4 insta-lock-popping fun?

This was not long ago.. in same thread, scrub :P

PS: Love you too.
Xolve
Deep Core Mining Inc.
Caldari State
#210 - 2016-07-02 18:54:31 UTC
Lord Razpataz wrote:
VegasMirage wrote:
With that said, anybody wanna join me for some 4-4 insta-lock-popping fun?

This was not long ago.. in same thread, scrub :P

PS: Love you too.


Sarcasm is hard Roll
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#211 - 2016-07-02 18:59:04 UTC
Xolve wrote:
Lord Razpataz wrote:
VegasMirage wrote:
With that said, anybody wanna join me for some 4-4 insta-lock-popping fun?

This was not long ago.. in same thread, scrub :P

PS: Love you too.


Sarcasm is hard Roll

Apparently Roll
VegasMirage
The Scope
Gallente Federation
#212 - 2016-07-02 21:20:04 UTC
Lord Razpataz wrote:
VegasMirage wrote:
With that said, anybody wanna join me for some 4-4 insta-lock-popping fun?

This was not long ago.. in same thread, scrub :P

PS: Love you too.


me? the 4-4 guy? I thot of all people you enjoyed the content generation of summers and winter past... on the other hand maybe you didn't have fun stuffing Marmite into a jar... as you know, I prefer merc on merc hairy back kinda content as opposed to the ease and smoothness of the industrialist

no more games... it's real this time!!!

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#213 - 2016-07-02 22:29:06 UTC
VegasMirage wrote:
Lord Razpataz wrote:
VegasMirage wrote:
With that said, anybody wanna join me for some 4-4 insta-lock-popping fun?

This was not long ago.. in same thread, scrub :P

PS: Love you too.


me? the 4-4 guy? I thot of all people you enjoyed the content generation of summers and winter past... on the other hand maybe you didn't have fun stuffing Marmite into a jar... as you know, I prefer merc on merc hairy back kinda content as opposed to the ease and smoothness of the industrialist


Now your actually onto something, I'm maybe not that interested in "merc on merc" or turf wars, but doing my contracts instead... like a mercenary should. And being able to do so? Regardless if the target is a merc or a carebear.

Anywho... We had some fun times in highsec Vegas, yes we did.
Pink Cody
Federal Navy Academy
Gallente Federation
#214 - 2016-07-03 09:26:16 UTC
As an aside, going a lot further back in time than the buddy list change, CCP also removed the ability to see a pilots standings change data via their character information view. This used to be used in addition to locator agents to see where someone was if they were ratting/pirating etc.

Not sure many people will remember that now.
Rawmeat Mary
The Red Barons
Jita Holding Inc.
#215 - 2016-07-03 09:36:09 UTC
Pink Cody wrote:
As an aside, going a lot further back in time than the buddy list change, CCP also removed the ability to see a pilots standings change data via their character information view. This used to be used in addition to locator agents to see where someone was if they were ratting/pirating etc.

Not sure many people will remember that now.

Many remembers, yes, and yeah it did make it easier to find out where people were missioning, and that without a Locator agent.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Valterra Craven
#216 - 2016-07-04 01:35:39 UTC
CCP Lebowski wrote:
Though the answer might not be what you are looking for, Team Five 0 have replied to the original feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&m=6550198#post6550198


I don't know why simple solutions to problems always seem to allude you guys, but it seems to me you already have the solution in place: locator agents. In other words, all you really need to do is have the agent say that a particular character "is too deep in cover" at the moment to be located and to try again later. That way people have a way not to be chasing ghosts, and the game isn't giving out "free intel". I don't understand why you have to ruin entire types of game play without having reasonable workarounds.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#217 - 2016-07-04 01:50:01 UTC
Valterra Craven wrote:
CCP Lebowski wrote:
Though the answer might not be what you are looking for, Team Five 0 have replied to the original feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&m=6550198#post6550198


I don't know why simple solutions to problems always seem to allude you guys, but it seems to me you already have the solution in place: locator agents. In other words, all you really need to do is have the agent say that a particular character "is too deep in cover" at the moment to be located and to try again later. That way people have a way not to be chasing ghosts, and the game isn't giving out "free intel". I don't understand why you have to ruin entire types of game play without having reasonable workarounds.

i have been saying exactly this for months on end at this point,
its the most reasonable balance ,
still takes a metric **** ton of time to do anything more than a handfull of people and is gated behind having acess to a usefull number of available agents.
Omar Alharazaad
An Interesting Corp
Spectrum Alliance
#218 - 2016-07-04 10:51:06 UTC
Also, it's not like locator agents are getting much play since the change... biased, of course.
I'm not keen on playing locator lottery in search of targets that may or may not be online, so I don't give them my money anymore. Especially not if I'm trying to sift through a couple hundred potential results for a winner.
To me, at least, they are now a nearly useless waste of time and ISK.

Come hell or high water, this sick world will know I was here.

Doc J
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#219 - 2016-07-04 11:47:08 UTC  |  Edited by: Doc J
To me the answer is simple.

A corp ticks a box as being a Merc and in return they pay higher costs for war decs but get special access to a upto date panel giving info about who is signed in and where and what ship they are in and location.

Corps/ Alliances that don't tick the box as a Merc don't get this information.

Defenders receive this information automatically but are locked into being in the corp until the war dec is over. This should stop a war decced corp from joining an NPC corp. Again another example of the mechanic being somewhat overdue an overhaul.
Dom Arkaral
Bannheim
Cuttlefish Collective
#220 - 2016-07-04 12:00:30 UTC
Doc J wrote:
To me the answer is simple.

A corp ticks a box as being a Merc and in return they pay higher costs for war decs but get special access to a upto date panel giving info about who is signed in and where and what ship they are in and location.

Corps/ Alliances that don't tick the box as a Merc don't get this information.

Defenders receive this information automatically but are locked into being in the corp until the war dec is over. This should stop a war decced corp from joining an NPC corp. Again another example of the mechanic being somewhat overdue an overhaul.

Why would we need to know where and what ship they're flying?
Surprises are the fun part of being mercs...

Knowing that the target is online is enough information to the vast majority of mercs..

Your second point about dropping corp is interesting, but it would also deny any big merc alliance member to drop and do other stuff.. which everyone ends up doing at one point.

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist