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March release - General feedback

First post
Author
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#521 - 2016-05-14 18:56:50 UTC
Niko Lorenzio wrote:
Starrakatt wrote:
Lord Razpataz wrote:
Lord Razpataz wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!


It seems you guys have listen to the players about the gong and kill animation. Great!

Now what about the watchlist?
Do we get any responses at all?

oh.. I wont forget it.. its been my tool for 6 years now.
imho think you should have left that tool in the sandbox.


I'm still waiting for a response btw.





As am I.


Tic toc..

Woke up, fell out of bed
Dragged a cOoooo0mb across my head

Miss Peregrine
Miss Peregrine Corporation
#522 - 2016-05-18 13:32:48 UTC
Still waiting on some answers to the watch list questions??

Where is the feed back from CCP??
Rawmeat Mary
Celtic Anarchy
Dead Terrorists
#523 - 2016-05-23 14:25:56 UTC
Miss Peregrine wrote:
Still waiting on some answers to the watch list questions??

Where is the feed back from CCP??

I think they are trying to let this thread quietly sink down to page 2.

It has been a while, what is CCP's take on practically killing the hunting of specific targets in EVE?

Hello CCP, answer?

Clock is still ticking.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Valkin Mordirc
#524 - 2016-05-24 07:33:57 UTC  |  Edited by: Valkin Mordirc
An answer would great.


Not only did you not make a proper official post about the change, Most people found out from a shoddy low-res cellphone picture from some projector. You stealth-ed it in and...are you trying to ignore the feedback?

And then nothing really mentioned at all from there asides from two posts?




Tic Toc.
#DeleteTheWeak
Skipper Riddles
Ivory Vanguard
#525 - 2016-05-26 02:40:39 UTC
Cara Forelli wrote:
CCP Darwin wrote:
I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.

Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.

I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this.

In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.


In New Eden the needs of 1 ( or 5 in this case ) out weigh the needs of the many.
Skipper Riddles
Ivory Vanguard
#526 - 2016-05-26 02:46:32 UTC
Rain6637 wrote:
Skipper Riddles wrote:
Has there been any discussion concerning the offset for the reticle using the new camera in first person view?

I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.

Hoping this fix is in the works. Thank you.

Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center.

The best way to solve this is use three screens so one will be in the middle. That will sound insane to some people but others will wonder why they didn't think of it. Welcome to "but others."



Really? smug is your path? Fine. I had other reasons for my question, reasons you may not understand.
This is my rig and with these screens I maintain 117 FPS

http://assets.enjin.com/wall_embed_images/1459826477_skipsdesktop.jpg


Sorry, but I am not young enough to "know it all"
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#527 - 2016-06-01 13:08:48 UTC
Still waiting for CCP Lebowski's respons on the watchlist feedback.

But... its more likly there will never be any respons I guess?

Dracvlad
Taishi Combine
#528 - 2016-06-13 19:00:51 UTC
CCP you need to talk to the war dec entities and Mercs, if you are going to use the Observatory Structures to give some watch list functionality please share your ideas as soon as possible, some of these people are long term and highly committed players and should not be ignored like this..

For my part I have a view on this in terms of giving the defender something to do that can get back at the war deccers because I want to see hisec develop away from the stake situation we have now and before the watch list removal.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#529 - 2016-06-13 20:42:07 UTC
Lord Razpataz wrote:
Still waiting for CCP Lebowski's respons on the watchlist feedback.

But... its more likly there will never be any respons I guess?


That sounds like free intel. You need to fly to Iceland, guess whether or not he's in the office and where he sits, and tackle him.

You can't just have information for free.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#530 - 2016-06-15 11:33:35 UTC
Cara Forelli wrote:
Lord Razpataz wrote:
Still waiting for CCP Lebowski's respons on the watchlist feedback.

But... its more likly there will never be any respons I guess?


That sounds like free intel. You need to fly to Iceland, guess whether or not he's in the office and where he sits, and tackle him.

You can't just have information for free.

Ah here, get a alt err ... Cousin in as a gm or something and he can just look at the roster.
Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#531 - 2016-06-16 21:15:31 UTC
On second thought, they probably won't give you access rights to the office. I guess you'll just have to wait outside and see if anyone eventually comes out.

Better bring your battle bucket

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Skipper Riddles
Ivory Vanguard
#532 - 2016-06-22 03:25:06 UTC  |  Edited by: Skipper Riddles
Skipper Riddles wrote:
Rain6637 wrote:
Skipper Riddles wrote:
Has there been any discussion concerning the offset for the reticle using the new camera in first person view?

I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.

Hoping this fix is in the works. Thank you.

Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center.

The best way to solve this is use three screens so one will be in the middle. That will sound insane to some people but others will wonder why they didn't think of it. Welcome to "but others."



Really? smug is your path? Fine. I had other reasons for my question, reasons you may not understand.
This is my rig and with these screens I maintain 117 FPS

http://assets.enjin.com/wall_embed_images/1459826477_skipsdesktop.jpg


Sorry, but I am not young enough to "know it all"


HEY! they added my idea to be able to drag the screen up/down/left/right with the mouse to oofer more visual intel in first person.
Thanks guys'N'gals at CCP.

They do hear requests. I was beginning to wonder there for a while.
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#533 - 2016-06-27 00:08:47 UTC
Still here!

Waiting...
Rawmeat Mary
Celtic Anarchy
Dead Terrorists
#534 - 2016-06-30 17:14:19 UTC  |  Edited by: Rawmeat Mary
Lord Razpataz wrote:
Still here!

Waiting...

A good thing we aren't holding our breath for an answer, we'd be quite ripe after a 3 months wait...

And if CCP forgot what we are hinting at here: Watchlist removal, feedback on the change into the 'buddylist' and will there be something done to keep track of players, either Locator agents changes and/or Structure options to stop players to literally wasting their time looking for someone.

TY.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

CCP Larrikin
C C P
C C P Alliance
#535 - 2016-07-01 16:29:07 UTC
Hey Space Friends,

Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.

We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.

We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.

We're sorry, we know this isn't the answer that many of you are looking for.


Cheers,
CCP Larrikin and Team Five-0

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#536 - 2016-07-01 17:31:45 UTC
Cheers for the update larrkin.
Rawmeat Mary
Celtic Anarchy
Dead Terrorists
#537 - 2016-07-01 17:32:37 UTC
Thank you for the answer.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Saeger1737
Habitual Euthanasia
Pandemic Legion
#538 - 2016-07-01 17:43:28 UTC
CCP Larrikin wrote:
Hey Space Friends,

Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.

We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.

We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.

We're sorry, we know this isn't the answer that many of you are looking for.


Cheers,
CCP Larrikin and Team Five-0

Protect the capital pilots damn the rest.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#539 - 2016-07-01 20:40:53 UTC
CCP Larrikin wrote:
Hey Space Friends,

Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.

We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.

We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.

We're sorry, we know this isn't the answer that many of you are looking for.


Cheers,
CCP Larrikin and Team Five-0

It wasn't the answer I was looking for, but what I expected..
Thanks for responding.

I doubt anyone was expecting watchlist to be reverted, atleast not after the deafening silence for months.
And as expected you are now looking into how to remove the workarounds. "Character that wants to be public" +1

As for the mercenary lifestyle.. since the change happen the mercs have been using workarounds as previously mentioned.
That made it a lot harder, yes.. and unfair for the target (he might not know about it).
But when you remove those workarounds its gonna be impossible to be a merc that only hunts. Smaller groups or solo would suffer the most.
Believe what you want.. I challenge you to try it out and see how much patience you have chasing after ghosts.

Can I ask if blanket dec's also are by design? How big isk sink is it?

I'm glad to hear there's a vague hope that we will get some replacement tools.
Not sure how much comfort that is.. I was excited about the "mercenary marketplace" back in the day also.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#540 - 2016-07-02 13:49:37 UTC
CCP Larrikin wrote:
Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.

regarding this, why can i still locate someone who is not logged in?

it strikes me as distinctly unfair that locates run on someone without them even having to play the game.

if privacy was actually the concern rather than mewling nullbears then why can i easily find where you are logged off?