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[118.7] Warp Bubble Dragging Change

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Author
Hatshepsut IV
Un.Reasonable
#61 - 2016-07-01 15:10:36 UTC
Kynric wrote:
While you are at it, why not change bubbles to a one time use 2 hour duration structure that gives a kill mail. The long term nature of bubbles leads to over use.


If you absolutely HAVE to do something do this.

Leave dictor/hictor bubbles unchanged and make the AFK deploy and go bubbles last a short time and then unanchor or explode.

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Thomas Gargol
Disregard Knowledge Acquire F1s
#62 - 2016-07-01 15:10:37 UTC
Morrigan LeSante wrote:
Kahanis Inkunen wrote:
The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large.



Seeing as we don't generally care about bubblefucked gates you jump into, I doubt this is a problem.


Except you can burn to the gate and jump back, you can hardly do that in that scenario.
Cyphodias
Viziam
Amarr Empire
#63 - 2016-07-01 15:13:39 UTC
******** idea

not even going to start why this is stupid.

if you dont want citadels to **** up gates, ban them from gates, not ruin one very good nullsec mechanic.
Kismeteer
Bat Country
Pandemic Horde
#64 - 2016-07-01 15:19:23 UTC
Unlimited bubble effect was great when grids were maxed at 500km. Now, with putting citadels at the end of that bubble path, it is way OP.

I support this change.
Vendettus
Bikini Bottom Ultras
#65 - 2016-07-01 15:23:06 UTC  |  Edited by: Vendettus
Good change, fixes the citadel on gates issue, its ridiculous to have an invincible structure sitting at a gate and beeing able to kill stuff.

Also fix the ESS<>Citadel issue please.
Mai Hantaka
NED-Clan
Goonswarm Federation
#66 - 2016-07-01 15:25:50 UTC
Excellent idea, and while you are at it, make mobile bubbles decay after 3 days.

EVE Online: Ascension - if you like your bio you can keep your bio

Ambien Dmalum
SniggWaffe
Pandemic Horde
#67 - 2016-07-01 15:37:44 UTC
I think you're changing game mechanics because people have become lazy and think its safe to warp gate to gate in null. When did this game stop being a sandbox?
Vendettus
Bikini Bottom Ultras
#68 - 2016-07-01 15:50:54 UTC  |  Edited by: Vendettus
Ambien Dmalum wrote:
I think you're changing game mechanics because people have become lazy and think its safe to warp gate to gate in null. When did this game stop being a sandbox?


It didnt stop beeing a sandbox.

there was not even once a point in eve where an (mostly)INVINCIBLE!!!! structure would guard a gate while beeing player built/controlled. nothing to do with beeing lazy or not scouting. this is on a level with how skynet used to be ... just even less risk involved.

also tell that the solo pvp player ... if i warp into a gate camp i can just kill it, if i warp into a bubbled citadel i cant even shoot back.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#69 - 2016-07-01 15:54:21 UTC
Can someone explain for stupid people that don't speak EVE what this means? Does this mean that no matter how I bounce off a celestial I can get stuck inside a large bubble up to 500km from a gate? Or does this mean that as long as I don't warp gate to gate I no longer would be stuck if I wasn't in an inty and the gate itself wasn't bubble ******?

Really confused here. I mean what was the warp disrupt max range before? Ugh...
Sonya Corvinus
Grant Village
#70 - 2016-07-01 16:00:00 UTC
Vendettus wrote:
there was not even once a point in eve where an (mostly)INVINCIBLE!!!! structure would guard a gate while beeing player built/controlled. nothing to do with beeing lazy or not scouting. this is on a level with how skynet used to be ... just even less risk involved.

also tell that the solo pvp player ... if i warp into a gate camp i can just kill it, if i warp into a bubbled citadel i cant even shoot back.


Then fix citadels so that they can't be on grid with a gate. Don't universally nerf bubbles because of a citadel problem.
nezroy
Nice Clan
#71 - 2016-07-01 16:04:28 UTC  |  Edited by: nezroy
Capqu wrote:
also just remove ess from the game, they serve no purpose other than gay traps


What's a gay trap? Why would an ESS only trap gay pilots? That makes no sense.

I'm assuming, of course, that you aren't so crass as to be conflating gay with lame or inferior piloting qualities, so you can understand why this sentence is confusing as ****.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#72 - 2016-07-01 16:13:51 UTC
Not a bad idea in principle.

I'd ask that you leave dic and hic bubbles out of this.

Also, please add a 24-48 hr decay timer to anchored bubbles. The constant-uber-bubbled gates in Russian space are stupid.
Hatshepsut IV
Un.Reasonable
#73 - 2016-07-01 16:21:39 UTC
Just for clarification sake since myself and others seem to be interpreting this several ways.


Is this change making it so only warps made within 500km of bubbles will effect you OR is this making it so all bubbles in line with desto work provided they are not greater then 500km?

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Swiftstrike1
Swiftstrike Incorporated
#74 - 2016-07-01 16:23:15 UTC
Surely you meant to say "warp bubble edges" within 500km of the out-of-warp point...?

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Phuuk
Blasphemy LLC
#75 - 2016-07-01 16:25:41 UTC
No reason to change drag mechanics but instead do one of the following:

1. Can't drop a citadel on grid of a gate.
or
2. Can't drop bubbles within 500 of a citadel.
Virtuozone
Spitfire Syndicate
#76 - 2016-07-01 16:26:07 UTC
Arizan Holosalintan wrote:
I disagree

Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender.

Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.

Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.

Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) you'll be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?

If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.

Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this.
Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.

So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).

Does that about cover it?






Somebody doesn't do any solo pvp huh?
Nou Mene
Krypted Gaming
#77 - 2016-07-01 16:37:45 UTC
I would prefer unlimited drag and stop range and bubbles being able to pull you out of warp. But most importantly a DECAY TIMER.
Smokes McPot
Brand Newbros
Test Alliance Please Ignore
#78 - 2016-07-01 16:41:31 UTC
I have said this before, and I think it's a really simple change that would fix the issue of mobile bubbles.

Simply allow enemies to unanchor and steal undefended bubbles. If carebears want to put 100 bubbles on their gates so they can rat, fine, but that should mean that my gang can unanchor them all and steal them. That would actually introduce some risk/reward into the equation. There is nothing more bullshit than mass large bubbles on gates that lag out my computer and that can't be realistically destroyed in a reasonable amount of time.

iHades
Kundalinis National Protection And Security
#79 - 2016-07-01 16:42:55 UTC
If you need to change something is timer on the anchored bubbles


But first fix the 10000000 stupid bugs that already exist and give a look on the petitions.
The docking undocking right now is show stupid making people not want to log in the game .

> need more nightmares

Obil Que
Star Explorers
Solis Tenebris
#80 - 2016-07-01 16:43:47 UTC
Virtuozone wrote:
Arizan Holosalintan wrote:
I disagree

Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender.

Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.

Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.

Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) you'll be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?

If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.

Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this.
Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.

So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).

Does that about cover it?






Somebody doesn't do any solo pvp huh?


Are solo pvp'er incabable of creating tactical bookmarks, using non-direct gate to gate travel, or shooting the offending bubble outside the range of the PDS?