These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[118.6] Capital Balancing

First post First post First post
Author
Sgt Ocker
What Corp is it
#321 - 2016-06-16 20:10:24 UTC
Shank Ronuken wrote:
Bless up for Mr Hyde

Maybe instead of crying about the fighter changes you should adapt as the meta changes and HTFU

A carrier shouldn't be able to solo dunk a proper gang, maybe you should stop dropping lightly tanked gank carriers and actually have some support.

These changes are healthy Bear

A carrier could never solo dunk a prepared "proper" gang.
They could dunk small gangs of destroyers, T1 cruisers and frigates that turned up expecting an easy kill.

With these changes - The same ships carriers could dunk will now be able to kill a carrier while the carrier has no defense against them. BALANCED?

These changes are healthy - For the whining gankers who want easy kills on a capital ship that was designed specifically to kill subcaps but can now not kill anything smaller than an MWDing cruiser or bigger. God forbid those whiners should roam in space in ships capable of doing something other than ganking.

CCP balance at its all time best - Nerf something that works as intended to satisfy the small minded whiner gankers and their small "gank it" ships.

NB; When exactly is CCP going to fix T3d's (Svipul), especially now they are immune to carrier dps but more than capable of killing them.

PVP in Eve has become - we want to win in our shitfit gank ships while someone in a 2 bil ship just dies to our under prepared cheap as, small gang/k. Worst part is, CCP see this as healthy game play.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#322 - 2016-06-16 20:10:40 UTC
considering that the complaint never was too high carrier dps, and that they announced an application/alpha nerf (which coincidentally was what most of the complaining was about), but not a dps nerf, it seems that they really don't know what they have done.

Light fighters were too effective against small targets against frigs and light cruisers due to the alpha and good application, but not against battleships, and definitlely not against capitals. But still their already crappy anti-capital abilities took a strong nerf.
Cade Windstalker
#323 - 2016-06-16 20:56:33 UTC
Marranar Amatin wrote:
considering that the complaint never was too high carrier dps, and that they announced an application/alpha nerf (which coincidentally was what most of the complaining was about), but not a dps nerf, it seems that they really don't know what they have done.

Light fighters were too effective against small targets against frigs and light cruisers due to the alpha and good application, but not against battleships, and definitlely not against capitals. But still their already crappy anti-capital abilities took a strong nerf.


First off you just said they nerfed overall DPS (which seems to be the case from a quick glance back at the last 10+ pages, but I can go get the math if you'd like) as well as alpha. Second, where is it said anywhere that these changes are set in stone at any point? The whole idea is to rebalance things, if what that means changes CCP should not be required to go back and re-edit all other press released to reiterate this.

They even said in the post what they've done:

Quote:
General Light Fighters (Templar, Dragonfly, Firbolg, Einherji) have had their basic attack application stats increased and their heavy rocket salvo application & damage stats decreased:


Also back in the original post on the Capital Changes dev blog it's stated that Light Fighters are supposed to be anti-fighter and "Light Damage", not anti-subcap as has been posted in this thread...

Overall this whole "CCP are going against themselves!" line is just ridiculous and I'm amazed that you think it's going to get them to reverse course on their own decision. When has this sort of argument *ever* done anything?

Sgt Ocker wrote:
...was designed specifically to kill subcaps but can now not kill anything smaller than an MWDing cruiser or bigger.

...


So, referring back to the original capital rebalance dev-blog, as well as the second dev blog on FAs and modules, I've looked through the entirety of both posts and I can't find a single thing anywhere about Carriers being intended as Sub-Cap killers. Same goes for Light Fighters.

The point of Carriers is supposed to be Fighters, and the point of the various Fighter types is outlined in the individual Fighter descriptions. As said above, Light Fighters are supposed to be anti-Fighter and "Light Damage" not dedicated sub-cap wreckers.

Based on these changes it's pretty clear that that's not something CCP wants them to be either, so we're seeing them pulling things back.

I would say that the people telling you that fielding unsupported Carriers and then expecting them to survive ganks by gangs of ships that are good against carriers have the right of it. That's not something CCP intends, Carriers are not supposed to sit on top of Sub-Caps as any sort of hard-counter to them in a Capital fleet, Capitals are supposed to be supported by other ships in PvP.
Morrigan LeSante
Perkone
Caldari State
#324 - 2016-06-16 21:50:55 UTC  |  Edited by: Morrigan LeSante
Cade Windstalker wrote:
Morrigan LeSante wrote:
Cade Windstalker wrote:
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.


The turrets will shred small things. Absolutely. Exceptions like linked succubus exist, of course but they're going to have a bad time in general.

Meanwhile the dps against big stuff has suffered.

Small things have a better shot at fleeing or catching logi, but that logi will need to be super quick. For the bigger, meatier stuff? Just flat out reduced dps.

So like I say, the direction is good - smooth alpha and push emphasis to sustained turret damage I just think this set of changes is not the best way to achieve it.


Reduced DPS overall, at least without support, seems to be the point.

Out of curiosity what do you think would be the best way to achieve this if not an unassisted application nerf? Leave the application alone and just drop the overall DPS?



I understood the goals (perhaps mistakenly) to reduce alpha, particularly to small things. DPS was never listed as a concern that I saw (certainly not that it was too high). It's all been around the spike damage and how much applies to smaller craft.

I think I've said already but maybe it was slack, my choice would be reduced alpha/more charges analogous to the current changes. Application dropping certainly but I'd not have nerfed it so hard battleships mitigate that much. No one was upset about the alpha at that tier. I'd also have slightly increased turret dps whilst reducing rather than improving application so that support was needed to nail small things but larger ships/fights they present a greater threat.

Tl;Dr: smooth alpha (done), make smaller things need support to kill (application buff to turrets is fearsome so this isn't what people hoped for), increase threat level at fleet fights (it's decreased now).



Ed: with regard to the whole carriers vs subcapital thing, we should remember that they're hopeless vs amother capital. They're effectively in the same boat as HAW dreads. It may not be explicitly stated however but to most the intention is clear: good subcapital threat and clearing supers fibos is their role.
Moac Tor
Cyber Core
Immediate Destruction
#325 - 2016-06-16 21:59:24 UTC
Marranar Amatin wrote:
considering that the complaint never was too high carrier dps, and that they announced an application/alpha nerf (which coincidentally was what most of the complaining was about), but not a dps nerf, it seems that they really don't know what they have done.

Light fighters were too effective against small targets against frigs and light cruisers due to the alpha and good application, but not against battleships, and definitlely not against capitals. But still their already crappy anti-capital abilities took a strong nerf.

Pretty much this.

An application nerf can be and was argued for (although I still think it is too early particularly considering how weak carriers are with other caps of the field).

A overall DPS nerf on the other hand was never argued for and there has been no reasoning as to why it was necessary. All the complaints were based around damage application to cruisers and below.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#326 - 2016-06-16 23:55:58 UTC  |  Edited by: Miss 'Assassination' Cayman
Honestly I'm baffled at the DPS nerf combined with the application changes. In my experience, carriers have never had enough DPS against large targets, but were a bit too strong against small stuff with the volley. Now they're even worse against large targets and it remains to be seen how the application changes affect damage to small stuff.

I'd personally keep most of these changes but make the following tweaks:
Main gun explosion radius 210 instead of 160.
Main gun explosion velocity 130 instead of 150.
Main gun damage +25%.
Salvo explosion radius 300 instead of 350.
Salvo explosion velocity 110 instead of 100.
Salvo damage -30% instead of -40%.
Sgt Ocker
What Corp is it
#327 - 2016-06-17 00:28:47 UTC
Devs hard at work

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Morgaine Mighthammer
Rational Chaos Inc.
Brave Collective
#328 - 2016-06-17 00:48:41 UTC
Sgt Ocker wrote:


these changes certainly feel like they came from that thing...
FT Cold
Federal Navy Academy
Gallente Federation
#329 - 2016-06-17 01:53:31 UTC
Good changes. Now we just need a time table on nerfing t3ds and t3cs. Big smile
Ludi Burek
The Player Haters Corp
#330 - 2016-06-17 02:06:39 UTC
So you leaving the fighters easy to kill and ewar to hell and back even with this nerf is not an oversight?

Does this mean we finally get the impotent carriers we all thought we were getting the first time round?
Kssye
Don't Wake a sleeping bear
TIME CRIT
#331 - 2016-06-17 08:16:12 UTC
I propose CCP take out the capital, not to torment people. You give people hope for a comfortable game on a good carrier, then kill the dream. If you remove the alpha, add the base damage to fighters, otherwise it is a rip carrier. Why carrier must be a victim for the fleet of T3 destroyers. This fine ship. Listen to the players, please.
Morrigan LeSante
Perkone
Caldari State
#332 - 2016-06-17 08:32:12 UTC
You know, provided my math isn't off, a better outcome would probably have been altering the salvos drf. As I understand it (prior caveat remains) that a larger value causes smaller targets to mitigate more damage whilst larger ones still take high damage. This would have helped the small things and kept greater effectiveness against "big" things.
Skyler Hawk
The Tuskers
The Tuskers Co.
#333 - 2016-06-17 09:36:56 UTC  |  Edited by: Skyler Hawk
Morrigan LeSante wrote:
You know, provided my math isn't off, a better outcome would probably have been altering the salvos drf. As I understand it (prior caveat remains) that a larger value causes smaller targets to mitigate more damage whilst larger ones still take high damage. This would have helped the small things and kept greater effectiveness against "big" things.

You're right in your understanding of what drf does, but wrong to suggest that you could fix the salvo's excessive application just by tweaking it - as it stands on TQ, light fighter salvoes with dual tracking-scripted omnis get an explosion radius of 65m, which is comparable to light fury missiles (and much better than precision heavies), i.e. weapons designed to kill destroyers. It would apply oppressive levels of alpha to smaller targets even if you set drf to 5.5 so the exponent in the damage equation disappeared.
Morrigan LeSante
Perkone
Caldari State
#334 - 2016-06-17 09:49:19 UTC
Skyler Hawk wrote:
Morrigan LeSante wrote:
You know, provided my math isn't off, a better outcome would probably have been altering the salvos drf. As I understand it (prior caveat remains) that a larger value causes smaller targets to mitigate more damage whilst larger ones still take high damage. This would have helped the small things and kept greater effectiveness against "big" things.

You're right in your understanding of what drf does, but wrong to suggest that you could fix the salvo's excessive application just by tweaking it - as it stands on TQ, light fighter salvoes with dual tracking-scripted omnis get an explosion radius of 65m, which is comparable to light fury missiles (and much better than precision heavies), i.e. weapons designed to kill destroyers. It would apply oppressive levels of alpha to smaller targets even if you set drf to 5.5 so the exponential term in the damage equation disappeared.


Yes, I meant in conjunction with sig/velo changes but those would have to be much less severe if the drf was altered along with it - i.e. the aim being to still apply to big things well whilst shielding smaller craft at the same time. Keeping the existing drf results in what we have today: needing to nerf the sig/velo so hard battleships need support to take full damage.

I get there's a view that we should need support to apply and I don't disagree in principle, however I feel that a cooldown type ability should be hitting battleships properly.
Lugh Crow-Slave
#335 - 2016-06-17 11:55:23 UTC  |  Edited by: Lugh Crow-Slave
Morrigan LeSante wrote:




Ed: with regard to the whole carriers vs subcapital thing, we should remember that they're hopeless vs amother capital. They're effectively in the same boat as HAW dreads. It may not be explicitly stated however but to most the intention is clear: good subcapital threat and clearing supers fibos is their role.


But their not in the same boat as haw dreads before this nerf they were barley keeping pace with them and after they are a joke. There weapons are easy to jam and destroy they have a harder time applying their damage and do less overall dps. Then the most important distance is the haw dreads can refit to capital weapons with no issue should they need to.

Not to mention carriers cost more to feild and take an excessive amount of time to train over a dread. Dreads also have more cargo and make better suit cases where the hell does a carrier fit into a fleet now that isn't overtaken by dreads?

It would have been better to remove the expl velocity and rad effect from the omnis
Morrigan LeSante
Perkone
Caldari State
#336 - 2016-06-17 11:59:50 UTC  |  Edited by: Morrigan LeSante
That was in reference to clearly being dedicated subcap killers. Yes, dreads have fitting options open carrers do not. They (carriers) have a harder time applying burst, even to battleship. Basic DPS is still going to wreck stuff.
Cade Windstalker
#337 - 2016-06-17 15:22:17 UTC
Morrigan LeSante wrote:
I understood the goals (perhaps mistakenly) to reduce alpha, particularly to small things. DPS was never listed as a concern that I saw (certainly not that it was too high). It's all been around the spike damage and how much applies to smaller craft.

I think I've said already but maybe it was slack, my choice would be reduced alpha/more charges analogous to the current changes. Application dropping certainly but I'd not have nerfed it so hard battleships mitigate that much. No one was upset about the alpha at that tier. I'd also have slightly increased turret dps whilst reducing rather than improving application so that support was needed to nail small things but larger ships/fights they present a greater threat.

Tl;Dr: smooth alpha (done), make smaller things need support to kill (application buff to turrets is fearsome so this isn't what people hoped for), increase threat level at fleet fights (it's decreased now).



Ed: with regard to the whole carriers vs subcapital thing, we should remember that they're hopeless vs amother capital. They're effectively in the same boat as HAW dreads. It may not be explicitly stated however but to most the intention is clear: good subcapital threat and clearing supers fibos is their role.


Most of this seems predicated on two ideas. The first is that "no one was complaining about alpha against Battleships". Even if we take away the hyperbole that seems questionable at best and is certainly impossible to prove definitively. At the very least I can find someone who was upset about even the least controversial changes in Eve's history and thanks to the wonders of the forums many of those old threads are actually *still* being argued over.

The second idea is that application against Battleships, without EWar, is now too low. I've seen a lot of people in this thread claim this but I've yet to see anyone actually run down the hard numbers, just look at percentage of total damage done and claim that that percentage is too low. As has been pointed out a couple of times now, this isn't really a useful thing to do on either side of the debate.

Show me how many Light Fighter squadrons it takes to kill something, how long it takes them, and what this means for the Carrier and you might have something that can be used to support one side or the other of this debate. The percentages just don't have any weight or meaning behind them. If a Titan DD deals 1% damage to a Frigate it's still going to kill it, so saying Light Fighter DPS is now X% against an Armor Mach doesn't mean much.

Kssye wrote:
I propose CCP take out the capital, not to torment people. You give people hope for a comfortable game on a good carrier, then kill the dream. If you remove the alpha, add the base damage to fighters, otherwise it is a rip carrier. Why carrier must be a victim for the fleet of T3 destroyers. This fine ship. Listen to the players, please.


CCP are listening to the players. They're just not listening to the subset of the players you want them to listen to.
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#338 - 2016-06-17 15:51:06 UTC  |  Edited by: Marranar Amatin
I think the idea that nerf is ok because there is no conclusive proof that no one is complaining is flawed. Even in this thread I can see no one actually argueing that Carrier are too strong against bs or capital, the defense of this nerf seems to consist entirely on "well but you did not proof that it is not too strong".

Why not nerf (*dice roll*) raven, golem, punisher, tormentor, hecate and osprey? I can neither see a proof that no one is complaining about them, nor hard numbers that proof that they are not op.

Every nerf should have a good explanation. This is simply not the case here.
If you want a nerf (this goes for ccp as well as for the players) give us an explanation WHY you want that nerf. Then we can argue against that. Or maybe agree with that if its a good argument. But demanding "here is a random nerf without any explanation of the why, proof that it is not op", is stupid.
Morrigan LeSante
Perkone
Caldari State
#339 - 2016-06-17 17:47:21 UTC  |  Edited by: Morrigan LeSante
If you can't take %age damage applied and figure stuff out I don't know what to tell you.

I did shoot my machariel on sisi though

16:43:10 Combat 679 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits

Fear the mighty rocket salvo Roll

Further test
0 painters. Double omni: 17:51:52 Combat 686 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
1 Painter. Double omni: 17:52:05 Combat 862 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
2 Painters. Double omni: 17:52:18 Combat 1053 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits

All at 72% resist. That mach has 31k RAW armor hp.

Completely stationary, double omni, double painted: 17:54:33 Combat 1662 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
Cade Windstalker
#340 - 2016-06-17 19:01:29 UTC
Morrigan LeSante wrote:
If you can't take %age damage applied and figure stuff out I don't know what to tell you.

I did shoot my machariel on sisi though

16:43:10 Combat 679 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits

Fear the mighty rocket salvo Roll

Further test
0 painters. Double omni: 17:51:52 Combat 686 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
1 Painter. Double omni: 17:52:05 Combat 862 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
2 Painters. Double omni: 17:52:18 Combat 1053 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits

All at 72% resist. That mach has 31k RAW armor hp.

Completely stationary, double omni, double painted: 17:54:33 Combat 1662 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits


How about, "I have a full time job and no time or desire to do your work for you"?

Either you've already done the math and failed to post it, or you haven't and are running off of incomplete and likely flawed analysis. Either way you're trying to put the fault for your incomplete argument on the people reading it, which is as hilarious as it is unlikely to convince anyone, especially the devs.

Also your "real world" test is kind of suffering from the same thing all your other arguments have been. Lack of useful context or other data and a seeming assumption that simply throwing numbers up will cause others to magically see the direction of your train of thought and bring them to the same conclusions you've come to. That's now how *any* of this works and personally I'm not seeing it.

Marranar Amatin wrote:
I think the idea that nerf is ok because there is no conclusive proof that no one is complaining is flawed. Even in this thread I can see no one actually argueing that Carrier are too strong against bs or capital, the defense of this nerf seems to consist entirely on "well but you did not proof that it is not too strong".

Why not nerf (*dice roll*) raven, golem, punisher, tormentor, hecate and osprey? I can neither see a proof that no one is complaining about them, nor hard numbers that proof that they are not op.

Every nerf should have a good explanation. This is simply not the case here.
If you want a nerf (this goes for ccp as well as for the players) give us an explanation WHY you want that nerf. Then we can argue against that. Or maybe agree with that if its a good argument. But demanding "here is a random nerf without any explanation of the why, proof that it is not op", is stupid.


You almost never see people arguing in favor of what CCP has already decided to do, up until they change it.

Realistically though they don't have to, that's why number of complaints is pretty meaningless as a statistic on any forum anywhere. CCP have decided to do a thing, and it's up to the players who oppose the change to come up with logical fact-based arguments for why it's a bad change.

Generally speaking, after about 8 years or so of hanging around the change discussion forums, I can say with some confidence that if your argument for a balance change isn't backed up by at least some pretty good math you're probably not going to get anywhere just by saying "But it's too much!". I've seen that fly *maybe* once, and that thread got up to over 100 pages in less than a week.

The point here is that CCP have sufficient evidence and proof for their purposes that this should be changed and that that change will be good for the game. If you or others disagree the burden is on you to show why this is not the case. Would you accept the nerf any more if CCP said "we have internal data showing this is a problem"? They really *can't* post that internal data because it just allows people to exploit it, and every time anything internal like this has gotten out there's been problems caused by it. If they have math then they have math, and at best you're going to have people arguing over the underlying hypotheses, not about whether or not the math is right, so why post it?

They've said why they're making the change, they want to lower Carrier DPS and Application. It then follows that the issue being solved here is that Carriers are doing a bit too much damage and applying it too well to small targets. Past that point, and a large part of *why* these threads are posted*, it's up to the players to point out why this might be a major problem. (to head off the inevitable, this does not mean CCP aren't doing their jobs, but they also don't need to show all their work for every change, that's unreasonable for reasons already stated)

This idea that these nerfs are somehow random and arbitrary is, at best, amusing and at worst probably a little insulting to the devs at CCP, not to mention grounded in nothing but baseless speculation, rumor and no small amount of paranoia, rather than any sort of hard evidence.