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[118.6] Capital Balancing

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Author
Bienator II
madmen of the skies
#141 - 2016-06-10 17:27:58 UTC  |  Edited by: Bienator II
looks good. curious what you will do with the fighter application balancing. IMO caps should require support fighters to decently apply damage to subcaps.

currently, the dps output is often good enough to kill the target by just using full dps squadrons in contrast to support squads used to slow it down or increase the sig.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Wizzard Ozz
Caldari Provisions
Caldari State
#142 - 2016-06-10 17:44:31 UTC
Morgaine Mighthammer wrote:

Why? for the love of all things eve why? what is wrong with having only 2 guns on the nag? we have been asking this since we discovered the change on sisi, and have gotten nothing from you guys, why does the nag need this change?

if you wont reconsider the change, can you at the very least give it some damn powergrid? as a lot of folks in here have already pointed out, the addition of a 3rd turret completely kills the ability to fit anything even resembling a tnak while having guns. PLEASE fix this if you are so set on giving the nag a 3rd gun for whatever your unknown reason is.


2 Guns gives it an unfair advantage. An unpackaged capital gun is 4000m3, which means you can swap between HAW and Anti-cap using the fleet hangar. No other Dread can do this for 100% of it's damage application, so they add a 3rd gun to even it out. That said, if the PG isn't resolved to a more dread like level, I will just detonate it and switch to a more useful dread like a Rev or Moros that can actually fit all their guns, even if they dry fire most of the time with cap problems. ( just kidding, don't think I'd waste the isk on either of those right now )
Skia Aumer
Planetary Harvesting and Processing LLC
#143 - 2016-06-10 17:46:05 UTC
Omfala Brinalle wrote:
P.S.Other people have the same opinion ....

Speak for yourself, alright?
I dont think there should be any special case with NSA switching off SeBos or something like that. I also dont think a carrier should insta-lock and kill frigates and destroyers. And overall, I feel like changes to NSA are pretty solid.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#144 - 2016-06-10 17:51:19 UTC
Nag needs a PG increase too. without it , its needing too many fitting mods to fit anything.
NaK'Lin
Seamen Force
#145 - 2016-06-10 17:55:46 UTC
Skia Aumer wrote:
Omfala Brinalle wrote:
P.S.Other people have the same opinion ....

Speak for yourself, alright?
I dont think there should be any special case with NSA switching off SeBos or something like that. I also dont think a carrier should insta-lock and kill frigates and destroyers. And overall, I feel like changes to NSA are pretty solid.

Sure, but have you brought in carriers to counter other carriers or supers since the patch?
From my personal experience, that Scan-res nerf makes it so much incredibly slower to target enemy fighter squads to neuter them, i'ts not even fun. add to it that Grams don't have an MWD, and the speed boost from their ability is about half of that of the MWD, they're at a disadvantage.

Give carriers some special band-aid to target fighter-squads faster than normal ships do.
It'll help balance that out.
Linus Gorp
Ministry of Propaganda and Morale
#146 - 2016-06-10 18:09:15 UTC  |  Edited by: Linus Gorp
Jones Beach wrote:
NaK'Lin wrote:
Jones Beach wrote:
Empress Honeybadger wrote:
CyberRaver wrote:


Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is
Your problem for using the ship for a purpose beyond its design

You are just mad they arent a free kill any more


Pick your targets better or git gud scrub


There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships.

Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol.


https://zkillboard.com/kill/54468803/

Carriers being killed by blops all day long. And this is after carriers were buffed and before the current proposed changes. Not sure what the problem is. Carriers are killable if you know what you are doing.

She wants them to be killable by 2-3 Blops..... RollRollRoll


Blops are essentially paper thin at least compared to other bs. If carriers were so op with insta locking and massive alpha you would think that they could at least kill one or two of them when dropped - yet when H3, wrecking crew and the arton boys drop on carriers in provi/catch - they never lose anything - thats why they bring widows (or maybe its just provi/volt being bad). As far as I'm concerned everything is balanced - it just requires bringing the right tools to do the job.

It *is* Provi and ESPECIALLY Volt being super bad. Have you seen Horrible Third Party drop anywhere else? Every time they did, they got wrecked like the baddies they are.

The reason that carrier died is on the carrier pilot being a ******, as can be seen on the killmail, not on Horrible Third being any good.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

NaK'Lin
Seamen Force
#147 - 2016-06-10 18:17:05 UTC
Linus Gorp wrote:

It *is* Provi and ESPECIALLY Volt being super bad. Have you seen Horrible Third Party drop anywhere else? Every time they did, they got wrecked like the baddies they are.

The reason that carrier died is on the carrier pilot being a ******, as can be seen on the killmail, not on Horrible Third being any good.


https://zkillboard.com/kill/54519602/

Stella Nova is bad, too. Lots of people seem to be bad?
In their defense, the Cyno died.

Please show us the killmails where the carrier kills several blops with his mighty power of wiping ships from grid instantly.
Darkwing Fiftytwo
Hookers N' Blow
#148 - 2016-06-10 18:24:23 UTC
This may or may not be a good idea so for all the trolls out there dont bother with "no just no" or whatever else you have

What about making the Networked Sensor Array bonus a mode like triage or whatever so you cant move, or give you a longer docking/teathering delay (2 or 3 minutes). Or simply deploying your fighters gives you aggression, (for trolls I realize deploying drones doesnt give you aggro, these are fighters not drones)

To reduce the OP'ness of the NSA with sebo's etc.
Morgaine Mighthammer
Rational Chaos Inc.
Brave Collective
#149 - 2016-06-10 18:33:51 UTC
Darkwing Fiftytwo wrote:
This may or may not be a good idea so for all the trolls out there dont bother with "no just no" or whatever else you have

What about making the Networked Sensor Array bonus a mode like triage or whatever so you cant move, or give you a longer docking/teathering delay (2 or 3 minutes). Or simply deploying your fighters gives you aggression, (for trolls I realize deploying drones doesnt give you aggro, these are fighters not drones)

To reduce the OP'ness of the NSA with sebo's etc.


that would entirely defeat the purpose behind the nsa allowing for a mobile offensive capital platform, which is what the carrier is supposed to be. what they should do is just add the sebo to the list of mods you can use when the nsa is active, and viola! no more insta-locking carriers. if people are really that butthurt about it nerf the scan res a little too, but not all the way to 500% from 900%.
Rowells
Blackwater USA Inc.
Pandemic Horde
#150 - 2016-06-10 18:36:33 UTC
So, I'll repeat the concerns of PG on the nag, but j now have a bigger question: why the change? I could speculate a couple reasons, but most of them smaller issues or pure guesses. I don't know what the intended goal is here.
Sp3ctr380
Seventeenth Battalion
Honorable Third Party
#151 - 2016-06-10 18:41:56 UTC
Linus Gorp wrote:
Have you seen Horrible Third Party drop anywhere else? Every time they did, they got wrecked like the baddies they are.

The reason that carrier died is on the carrier pilot being a ******, as can be seen on the killmail, not on Horrible Third being any good.


Says the guy that has only dropped 1 carrier post-patch with 40 dudes. I'm going to file your comment under "butt bothered".
Catriona Phoenix
Avalanche.
#152 - 2016-06-10 18:43:26 UTC
Rowells wrote:
So, I'll repeat the concerns of PG on the nag, but j now have a bigger question: why the change? I could speculate a couple reasons, but most of them smaller issues or pure guesses. I don't know what the intended goal is here.


It had always been the intention going right back to when the missiles were removed. It's just that nothing ever came from it.

Why now? It could be coincidence, but if I had to guess it would be related to the high angle weapons and the fact that you can carry two guns unpackaged but not three.

There's other stuff with ammo/gun cost/heat.
Zenafar
#153 - 2016-06-10 19:16:07 UTC
omg can't you just forbid using SB while NSA is active?
So no more 2500 scanres and screw campers with ****** gate fits
Jones Beach
The Scope
Gallente Federation
#154 - 2016-06-10 19:19:46 UTC
NaK'Lin wrote:
Linus Gorp wrote:

It *is* Provi and ESPECIALLY Volt being super bad. Have you seen Horrible Third Party drop anywhere else? Every time they did, they got wrecked like the baddies they are.

The reason that carrier died is on the carrier pilot being a ******, as can be seen on the killmail, not on Horrible Third being any good.


https://zkillboard.com/kill/54519602/

Stella Nova is bad, too. Lots of people seem to be bad?
In their defense, the Cyno died.

Please show us the killmails where the carrier kills several blops with his mighty power of wiping ships from grid instantly.



Exactly - carriers are dying every single day - just not necessarily to the same fleet comps that were utilized before the updates . People just need to adapt.
d0cTeR9
Caldari Provisions
Caldari State
#155 - 2016-06-10 19:24:48 UTC
Pathetic. Noobs win once again.

Been around since the beginning.

theelusiveyoda
Death Troopers
PURPLE HELMETED WARRIORS
#156 - 2016-06-10 19:30:49 UTC
Linus Gorp wrote:

The reason that carrier died is on the carrier pilot being a ******, as can be seen on the killmail, not on Horrible Third being any good.

Yet they were good enough to kick you out of sieh, and also the carrier in that killmail couldnt do anything because i had fit racial specific jams and also jammed all of his fighters.

Also a little tip, A widow with t2 multispec's has a higher ecm strength than the base sensor strength of any fighter,
even post patch when the fighters get a sensor strength increase from nsa's you will still easily jam fighters.
Jennifer Maxwell
Crimson Serpent Syndicate
#157 - 2016-06-10 19:44:02 UTC
ECM immune capitals?

I don't understand why you decide to break what you had fixed earlier.

This is something I can't approve of in the slightest. I'd love to see your reasoning behind this.
Judas Lonestar
Stryker Industries
Stryker Group
#158 - 2016-06-10 19:48:17 UTC
I'm hoping the fighter changes mean "Give carriers a buff", because right now its pretty silly to roll out a at best mediocre combat ship like a carrier. They need a lot of love, and I dont think a straight increase in DPS is necessarily the right answer. None the less, they are subpar by a significant margin.

Please buffs the carrier
Marcus Tedric
Zebra Corp
Goonswarm Federation
#159 - 2016-06-10 20:42:45 UTC
Sister Bliss wrote:
...........................
As a first piece of feedback, I really urge CCP as a whole to invest in a professional approach to managing change with your customers. .....................


I have said this before to them.

I have the: qualifications; experience; and the love of EVE to do it for a very reasonable remuneration.

They can contact me any time.Cool

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Skia Aumer
Planetary Harvesting and Processing LLC
#160 - 2016-06-10 20:43:18 UTC
Zenafar wrote:
omg can't you just forbid using SB while NSA is active?
So no more 2500 scanres and screw campers with ****** gate fits

Chimera with NSA has 750 mm scan res.
Incursus has 750 mm too.
Do you think it's fine?