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Old Camera To Be Retired With The 118.5 Release On May 31st!

First post
Author
CCP Falcon
#1 - 2016-05-17 13:11:55 UTC  |  Edited by: CCP Habakuk
We are happy to announce that the old camera system will be retired from the EVE client with the 118.5 release, which is coming on May 31st.

With just 5.5% of the community now utilizing the old camera system, we feel that the new system is ready to take over all your spaceship viewing needs. After considerable amounts of community feedback over the last few months, which has enabled us to identify and eliminate pain points and include additional features that have been added for testing on Singularity, including a number of player requested additions that give some of the functionality to the orbital camera that was present in the old camera system, we are now happy to retire the old camera system from EVE.

You can get involved in the final testing of the new camera system by hitting our Test Server, Singularity, and if you have any further feedback on the new camera system, you can post right here in this feedback thread.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Scotsman Howard
S0utherN Comfort
Test Alliance Please Ignore
#2 - 2016-05-17 13:21:46 UTC
New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now.
CCP Claymore
C C P
C C P Alliance
#3 - 2016-05-17 13:37:25 UTC
Scotsman Howard wrote:
New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now.


This should be hitting Singularity soon.

Just starting to look at this in testing.

Quality Assurance Analyst Team Psycho Sisters

Jaxley
The Tuskers
#4 - 2016-05-17 13:48:50 UTC  |  Edited by: Jaxley
Vertical sensitivity is still lower than horizontal for no apparent reason.

It bothers me because the game isn't primarily played on a horizontal plane and I often need to pan the camera whilst manually flying. Because sensitivity on both axes is not the same, panning is often inaccurate.

This is hard to get used to as well because I play other games where the camera pans with the same speed on both axes.

I'd really like sensitivities to match or at least sliders for both axes to adjust them myself.
Albert Madullier
Vanishing Point.
The Initiative.
#5 - 2016-05-17 14:15:30 UTC  |  Edited by: Albert Madullier
21:9 fov for ultrawide monitors please instead of just a zoomed in version of the 16:9 fov

new camera had it until the march release when it was removed

kthnx bye
Morwen Lagann
Tyrathlion Interstellar
#6 - 2016-05-17 14:18:42 UTC
CCP Claymore wrote:
Scotsman Howard wrote:
New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now.


This should be hitting Singularity soon.

Just starting to look at this in testing.

Hopefully it includes the right-click, pan, left-click, drag to zoom in without changing camera position behavior, not just the right-click and pan. Lots of pretty little features on things in EVE, and without that functionality there actually isn't any easy way to ever find them - and it's also really hard to get the same kinds of angles for pictures and such without it.

About time, though. Like, this is literally the one feature missing from the new camera that has made me (as a user) refuse to accept it as being feature-complete, because there wasn't anything even remotely similar available to replace it. Glad it's finally here, but it feels like it's taken a bit too long for it to show up.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Amak Boma
Dragon Factory
#7 - 2016-05-17 15:05:19 UTC
new mirror gonna happen too ? will we get caps again?
CCP Claymore
C C P
C C P Alliance
#8 - 2016-05-17 15:23:05 UTC
Amak Boma wrote:
new mirror gonna happen too ? will we get caps again?


No new mirror planned at the moment, but when we do I can't imagine we will give out caps again.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#9 - 2016-05-17 15:24:02 UTC
Morwen Lagann wrote:
CCP Claymore wrote:
Scotsman Howard wrote:
New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now.


This should be hitting Singularity soon.

Just starting to look at this in testing.

Hopefully it includes the right-click, pan, left-click, drag to zoom in without changing camera position behavior, not just the right-click and pan. Lots of pretty little features on things in EVE, and without that functionality there actually isn't any easy way to ever find them - and it's also really hard to get the same kinds of angles for pictures and such without it.

About time, though. Like, this is literally the one feature missing from the new camera that has made me (as a user) refuse to accept it as being feature-complete, because there wasn't anything even remotely similar available to replace it. Glad it's finally here, but it feels like it's taken a bit too long for it to show up.


It should do. There are a couple of known issues at the moment with it for instance the zoom is not correct, but we are working on getting them sorted, and look forward to your bug reports and feedback once it goes live on sisi.

Quality Assurance Analyst Team Psycho Sisters

Bienator II
madmen of the skies
#10 - 2016-05-17 17:38:51 UTC
could you make the ctrl+mousewheel thing a keybinding? because i tried to unbind it but it is not under shortcuts, or at least i could not find it after a extensive search.

it happens often to me that i accidentally change the FOV while trying to lock targets with ctrl click.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Myrddin Calyx
Merch Industrial
Goonswarm Federation
#11 - 2016-05-17 18:14:57 UTC
Please, please, please - move the camera's pivot point to be "in front" of the "lens" instead of "behind".
Robaticus
The Scope
Gallente Federation
#12 - 2016-05-17 18:26:06 UTC
Can we please have an option to turn off the spooky sounds that come with the tactical camera?
John Euler
#13 - 2016-05-17 18:40:57 UTC
Unless it's a bug, I hear no sounds from the tactical camera on singularity. That will make it finally acceptable to use. Thanks.
binaryAegis
Nova Express
Sev3rance
#14 - 2016-05-17 20:37:50 UTC
Any possibility of getting the custom tracking position feature of the old camera back?
MarkeeDragon
Moosearmy
Test Alliance Please Ignore
#15 - 2016-05-17 20:59:13 UTC
binaryAegis wrote:
Any possibility of getting the custom tracking position feature of the old camera back?


This is my number one request. For the live shows I do if I can't see the target and my ship at the same time I'm not happy. Having the target centered behind the ship just does not look good. I just want the functionality from the old camera of selecting a target and setting it's location on the screen. Than also that it auto focuses on the custom target on a single click.

This for me is a make or break item. I keep trying the new camera at every patch and every time this is what makes me move back to the old camera. If this one item is fixed I'll be ok with being forced to use the new camera. But without it's like putting new windows in my house and the quality of the new windows actually gives a view that is not nearly as pleasing to look at.

I'll be starting the show tomorrow exploring the new camera on the test server. :)
Railroad Cop
The Condiment Crusaders
Toasted Sammich Terrorists
#16 - 2016-05-17 21:51:51 UTC
CCPLS!!

Make it so when i look at a target and the target is a long way away that the camera sits in a fixed position on that target.

Currently it waves around. lags behind.

Even on a target that is close - it decides it wants to move on its own.

That is annoying as ****.

please fix before forcing this on us.
Lt Shard
Doin It Wrong
Late Night Overheating
#17 - 2016-05-17 22:17:59 UTC
CCP Falcon wrote:
With just 5.5% of the community now utilizing the old camera system


Bullshit.
Maybe because you force it on with every patch.

The new camera is sluggish and inferior. Keep the old one.
Industrial Madness
Ouroboros Orbital Infrastructure
#18 - 2016-05-17 22:22:19 UTC
Basically jumping on the ‘right-click to pan’ waggon, glad to hear it’s coming back!



More of a ‘would be nice’ than fixing a problem; but any chance we could have two tick boxes next to each of the Camera options, one for Tactical Camera and one for Orbit?

As an example shake and bobbing is quite irritating when using the Tactical view for some of the more important things but adds a nice cinematic feel when flying about with the orbit camera doing nothing of note.

Pressing Esc and clicking twice isn’t exactly ‘PI Interface’ so I’m sure we’ll live without, but it would be a nifty little QOL addition.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#19 - 2016-05-17 22:38:07 UTC
Scotsman Howard wrote:
New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now.


just seconding this

with the old camera, I used the right click thing all the time for close up looking at what turrets/launchers a ship has. with the new camera all I can do is do the alt/ctrl zoom which makes the fov go all wonky and only looks at the centre of the model I'm looking at, so usually the turrets I'm trying to see go off the screen or whatever. most of the time when I'm trying to see turrets on a svipul or whatever cancer ship, I end up pressing my face against the screen looking at pixels
Helene Fidard
CTRL-Q
#20 - 2016-05-17 23:31:15 UTC
Bienator II wrote:
could you make the ctrl+mousewheel thing a keybinding? because i tried to unbind it but it is not under shortcuts, or at least i could not find it after a extensive search.

it happens often to me that i accidentally change the FOV while trying to lock targets with ctrl click.

At the very least, don't forcibly bind it to control. Control is too important.

Hey! I don't know about you

but I'm joining CTRL-Q

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