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Crime & Punishment

 
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So long, and thanks for all the isk

First post
Author
Xorphix
School of Applied Knowledge
Caldari State
#41 - 2016-04-29 17:41:50 UTC  |  Edited by: Xorphix
Herzog Wolfhammer wrote:
"info mercs"

There are "secret squirrel" types who might just love that sort of stuff. Maybe merc corps might take on players like that.

Could not the market also be a means of tracking through buy orders and open contracts? It might be an element to the game too when merc work and market activity get crossed.

What I see on the surface is a lot of "hub humping" which strikes me a boring. Maybe CCP saw it like that too and felt that mercs would have to take extra measures? But if there is resistance to that, then things will change. The future may show us a new kind of merc group that is lopsided towards secret squirrels (SS) who will use every last in-game and meta tool they can find. Is that not more interesting than sitting on a gate all day? Will future merc groups have more SS than PVPers?

Back in the day I used to do a lot of nullsec exploration alone and used wormholes to get in and out. in order to survive without intel channels I had to pick everything from Dotlan to looking up who owned the website/blog of the occupying corp. In a wormhole with no local, it got even more challenging. But I was always able to find out who "owned" the hole and what their threat footprint was, and predict what I would find in nullsec when I got there depending on where I ended up. I could always find out who, what, when, how good they were, and when they slept, and never got caught except one time (and survived that encounter). Every expedition brought back a hold of fat nullsec exploration loot.

It can be done, but it'll take more work. Perhaps the existing merc groups can seek out players who like to do that stuff. Some people like to "hunt" like that.





(Assuming I read your post correctly), I think the point is that the bulk of members from current merc organisations actively hunt and kill (for the most part) contractual war targets. It is the predominant playstyle which draws the most interest (activity) to the game. You'll find far less interest in players wanting to be "secret squirrels" over actual PvPers.
gnshadowninja
Deep Core Mining Inc.
Caldari State
#42 - 2016-04-29 17:47:16 UTC  |  Edited by: gnshadowninja
I think what your missing is that for us mercs to have to go to the extent of using another account to find targets and do all this contract/convoing rubbish is a giant pain in the ass and not worth anyones time.

Even with the contact list it was still a pain to find targets and the locates take time to come back, meaning they could of moved 10+ jumps in any direction before you even get to there system.

I can see people are just trying to offer a solution but none of these are remotely acceptable or logical when you could have a corp with 400+ targets in and no one to differ which ones are active toons, which ones are active in your timezone, when they will log in, where they will login, if they even play anymore.


Short Point

I don't want to spend 10 hours+ to find one contracted war target to enable me to PVP, if he stays in the same place and doesn't log off before that time.
I don't want to have to use spies or alts everytime we get a new contract.
Starrakatt
Empire Assault Corp
Dead Terrorists
#43 - 2016-04-29 18:31:23 UTC
Serendipity Lost wrote:
The OPs point is that the current mechanics lend more to station/pipe camping and less to providing a service via contract. Messing with the watch list moved the balance too far in the wrong direction and he and his corp cashed out. Between assists and the low fees for multiple decs the actual contract part of mercing is as valueless as any war dec that is currently put into play.

Taking away the ability to logically hunt down online targets has left real mercs that move to fulfill contracts with blindly warping around eve hoping to luck into something. Not what I would categorize as fun or emergent gameplay.

The game doesn't need a group of info mercs to step up, it needs an intelligent way to hunt down other players with the intent to blow them up. There just isn't a reasonable option to hunt a guy down right now.

I'm not sure what change is next (concerning waging empire wars) but based on the last 5 years of change - I'm not optimistic.
To the point, yes.

My hope is that the Citadels will revitalize Contracted Wardecs, up to a point. I guess even 'fun' random Wardecs can be had that way, as individuals/groups start to probe down 'hidden' Citadels in safespot and declare content Wars.

The bad of the Citadel Wardec concept is that Larges and X-Larges will be extremely hard to nigh-impossible to do for small/medium sized Merc groups, such as Devils, considering the amount of DPS/Logistic taht will be needed to deal with those.

Hisec Keepstars? Darn, where are the Dreads when we need them?

Maybe that will lead to Hisec large Mercenary coalitions (or alliances merging) to deal with those, though to be fair, considering the ego of many of a CEO, I doubt this will happen on any large scale.
Dracvlad
Taishi Combine
Astral Alliance
#44 - 2016-04-29 19:36:42 UTC  |  Edited by: Dracvlad
Serendipity Lost wrote:
The OPs point is that the current mechanics lend more to station/pipe camping and less to providing a service via contract. Messing with the watch list moved the balance too far in the wrong direction and he and his corp cashed out. Between assists and the low fees for multiple decs the actual contract part of mercing is as valueless as any war dec that is currently put into play.

Taking away the ability to logically hunt down online targets has left real mercs that move to fulfill contracts with blindly warping around eve hoping to luck into something. Not what I would categorize as fun or emergent gameplay.

The game doesn't need a group of info mercs to step up, it needs an intelligent way to hunt down other players with the intent to blow them up. There just isn't a reasonable option to hunt a guy down right now.

I'm not sure what change is next (concerning waging empire wars) but based on the last 5 years of change - I'm not optimistic.


What I like about this alliance is that they are good and do hunt. But like so many you and I mean you not them are soft and flabby with the easy watch list, you were spoilt, intel was handed to you free on the plate, just like local in some ways, just like intel on NPC kills, or people in system.

I explained how they could find out if their target was online, it takes a bit of effort but it works, if you due to your comment are unable to do that and prefer to warp around blindly hoping to bump into a war target then more fool you. If you are not able to do this then what are you, a watch list hugger. You gave up and went into a WH, thats fine, you adapted one way.

I believe that the Devils Warriors Alliance have it in them to do this, because they are good players, otherwise I would not have suggested this approach, they realised the issue with what I suggested but that is because they are serious mercs they have to educate their customers on what it means and develop the players to do this including their own approach, when you have played the same way for a long time often its difficult to push yourself, there is so much I cannot be bothered to do and I admit it.

Is this a game for thoughtful players or people who want easy kills handed to them on a plate, because they do not camp Hubs or pipes in the main I think they are thoughtful. Sometimes you have to grit your teeth and say either, nope I will not do this and do something else or find a way. Which is what I told you in terms of the Medium Citadel's not having a market, I said what I thought and moved on and changed my direction.

I hate throwing Eve one liners in but I have been told quite often to adapt or die, these guys can adapt I know it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#45 - 2016-04-29 19:45:16 UTC  |  Edited by: Dracvlad
Starrakatt wrote:
Serendipity Lost wrote:
The OPs point is that the current mechanics lend more to station/pipe camping and less to providing a service via contract. Messing with the watch list moved the balance too far in the wrong direction and he and his corp cashed out. Between assists and the low fees for multiple decs the actual contract part of mercing is as valueless as any war dec that is currently put into play.

Taking away the ability to logically hunt down online targets has left real mercs that move to fulfill contracts with blindly warping around eve hoping to luck into something. Not what I would categorize as fun or emergent gameplay.

The game doesn't need a group of info mercs to step up, it needs an intelligent way to hunt down other players with the intent to blow them up. There just isn't a reasonable option to hunt a guy down right now.

I'm not sure what change is next (concerning waging empire wars) but based on the last 5 years of change - I'm not optimistic.
To the point, yes.

My hope is that the Citadels will revitalize Contracted Wardecs, up to a point. I guess even 'fun' random Wardecs can be had that way, as individuals/groups start to probe down 'hidden' Citadels in safespot and declare content Wars.

The bad of the Citadel Wardec concept is that Larges and X-Larges will be extremely hard to nigh-impossible to do for small/medium sized Merc groups, such as Devils, considering the amount of DPS/Logistic taht will be needed to deal with those.

Hisec Keepstars? Darn, where are the Dreads when we need them?

Maybe that will lead to Hisec large Mercenary coalitions (or alliances merging) to deal with those, though to be fair, considering the ego of many of a CEO, I doubt this will happen on any large scale.


I am hoping that there will be entities in hisec that can grow to take you on, to be honest many of them will need the Citadel to balance off against your skills and your doctrines.

EDIT: I don't want to clutter up this goodbye thread with my suggestions, so I will just say I hope you guys try what I suggested, set up an info merc section and then see how it goes, or go join Spendity Lost in the WH and at least keep playing until the structure of hisec changes. Good luck and sorry for jumping in perhaps more than I should have.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Starrakatt
Empire Assault Corp
Dead Terrorists
#46 - 2016-04-29 20:27:07 UTC
Xorphix wrote:
...I think the point is that the bulk of members from current merc organisations actively hunt and kill (for the most part) contractual war targets. It is the predominant playstyle which draws the most interest (activity) to the game. You'll find far less interest in players wanting to be "secret squirrels" over actual PvPers.

I will not be a squirrel, I'd be bored out of the game.

I always been a Hisec hunter (when I do Hisec), and there never was such a thing as 'free intel', even with the watch list. Believe me: When you spend HOURS adding WT to Watchlist, flying around, scouting and running Locators on people that you know that are actually online and only get a few kills, if at all, for your work, that is not 'free'.

That supposedly 'free intel' is a fallacy. Local and numbers associated to Starmap or DOTLAN ARE much more free than WL ever was.

Time is one of the most valuable ressource any player have in any game. When time is wasted (for whatever reason) the player is losing.

The Watchlist removal made hunting a huge expense of time, for very little reward.

I said it before, weeks ago: Watchlist removal won't negatively, or positively affect that much the large Nulsec Capital ship users that are willing to use them.

Why?

Because being large groups, they have the ressources to Locate clusters of red Capital pilots (even if offline) and know where they stage, making it easy to have a resident cloaky scout keeping watch for when they log in. Numbers count.

The only player groups that are adversely affected by Buddylist are small and medium groups through Hisec, Lowsec and Nulsec. And WH I guess.
Herzog Wolfhammer
Sigma Special Tactics Group
#47 - 2016-04-29 21:03:09 UTC
Xorphix wrote:
Herzog Wolfhammer wrote:
"info mercs"

There are "secret squirrel" types who might just love that sort of stuff. Maybe merc corps might take on players like that.

Could not the market also be a means of tracking through buy orders and open contracts? It might be an element to the game too when merc work and market activity get crossed.

What I see on the surface is a lot of "hub humping" which strikes me a boring. Maybe CCP saw it like that too and felt that mercs would have to take extra measures? But if there is resistance to that, then things will change. The future may show us a new kind of merc group that is lopsided towards secret squirrels (SS) who will use every last in-game and meta tool they can find. Is that not more interesting than sitting on a gate all day? Will future merc groups have more SS than PVPers?

Back in the day I used to do a lot of nullsec exploration alone and used wormholes to get in and out. in order to survive without intel channels I had to pick everything from Dotlan to looking up who owned the website/blog of the occupying corp. In a wormhole with no local, it got even more challenging. But I was always able to find out who "owned" the hole and what their threat footprint was, and predict what I would find in nullsec when I got there depending on where I ended up. I could always find out who, what, when, how good they were, and when they slept, and never got caught except one time (and survived that encounter). Every expedition brought back a hold of fat nullsec exploration loot.

It can be done, but it'll take more work. Perhaps the existing merc groups can seek out players who like to do that stuff. Some people like to "hunt" like that.







Assuming I read your post correctly), I think the point is that the bulk of members from current merc organisations actively hunt and kill (for the most part) contractual war targets. It is the predominant playstyle which draws the most interest (activity) to the game. You'll find far less interest in players wanting to be "secret squirrels" over actual PvPers.





But do such players exist and if so, can they be found and recruited?

Or maybe that becomes a new "service industry" in Eve, "tracing"? Maybe CCP will go that way, like special skills for schmoozing locator agents and such...

(I'm now remembering the show "Rockford Files" where... OMG some of them I saw when they first aired prime time! I'm f**king old!)

The thing is, there is a way, and if there are players who can drill rocks all day, and players who can camp a gate all day (two activities that would have normal people cutting themselves to see if they are still alive IMO) then there must be players who would enjoy the sleuth work of tracking people down in the game.

I have done it. And Dracvlad has done it. Drac once managed to get one of his targets IN SPACE on a safe spot using his private eye skills combined with some scanner derring do Shocked

This could be the same problem as we saw with nullsec corps before the Age of the Blue Donut: people not entirely versed in PVP wanting to get out of nullsec but met with "Stats or GTFO!". So you ended up with organizations depending 100 percent on ratting and no production capabilities of their own. Sure the mercs want the pew, but they should enlist the aid of those who cannot, or are not so good at it, or have a better time doing something more challenging.
(que the usual "KBs are the only measure of success" complaint.... )

Bring back DEEEEP Space!

Starrakatt
Empire Assault Corp
Dead Terrorists
#48 - 2016-04-29 21:38:53 UTC
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight
jack1974
Federal Navy Academy
Gallente Federation
#49 - 2016-04-29 22:55:32 UTC
Starrakatt wrote:
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight


To be honest, a few major entities in this game do departmentalize their leadership structure to account for non-pvp ventures such as funding spy networks. I know a few of you won't like these next few lines but I do believe high-sec mercs can learn a lot from the complicated yet well organized entities of low/null. Yes every group needs it soldiers but in order to keep them well practiced they need content. I'm a fan of leadership and I won't lie to you all; there are groups in null/low paying players billions of isk a month to simply probe down wormholes, map moons for entire constellations, set up alliance infrastructure, and most importantly spy.

Whats the point of having a military if you don't have a reason to use it?


@Herzog Wolfhammer- Yes, I keep track of officer mods for reasons.
Herzog Wolfhammer
Sigma Special Tactics Group
#50 - 2016-04-30 00:07:58 UTC
jack1974 wrote:
Starrakatt wrote:
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight


To be honest, a few major entities in this game do departmentalize their leadership structure to account for non-pvp ventures such as funding spy networks. I know a few of you won't like these next few lines but I do believe high-sec mercs can learn a lot from the complicated yet well organized entities of low/null. Yes every group needs it soldiers but in order to keep them well practiced they need content. I'm a fan of leadership and I won't lie to you all; there are groups in null/low paying players billions of isk a month to simply probe down wormholes, map moons for entire constellations, set up alliance infrastructure, and most importantly spy.

Whats the point of having a military if you don't have a reason to use it?


@Herzog Wolfhammer- Yes, I keep track of officer mods for reasons.



I would like to add, a common thing we hear about the armed forces of the world are things like "for every soldier in the field there are 3, 4, 6, etc. people in logistics".

(Note: Every time I hear that, the number is different, so I can't say how many people for each soldier on the front line. I can say that the US Air Force takes around 40 people to put one fighter jet up and that's NOT including the supply and logistic chain - and we send the guy with the college degree into the war zone Lol )



As for the concept "not going down well". Well, who knows. Has it been tried before? It's certainly a new challenge that highsec groups will have to meet or they will be following the OPs alliance eventually, or blanket deccing and gate camping until boredom drives them off.


Bring back DEEEEP Space!

Starrakatt
Empire Assault Corp
Dead Terrorists
#51 - 2016-04-30 01:05:36 UTC
You both may well be right, I do not know.

It may be pessimism, or call it realism if you will, but it seems to me taht most (if not all) Hisec mercs entities tend to be very laid back, and lets face it, many are Lowsec or Nulsec alts (or burned out mains) that are there to enjoy laid back and no politically involved PVP. So I don't think it is going to happen on any large scale.

Small scale of what you describe is likely already happening, I heard of some from time to time. Myself, I loathe the infiltration and gain of confidence only-to-be-betrayed that spying involve. I am a grunt, I like commando action, used to do some logistics in Nul, got burned out. Now I just want to apreciate the simple joys.
Xorphix
School of Applied Knowledge
Caldari State
#52 - 2016-04-30 03:47:08 UTC  |  Edited by: Xorphix
jack1974 wrote:
Starrakatt wrote:
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight


To be honest, a few major entities in this game do departmentalize their leadership structure to account for non-pvp ventures such as funding spy networks. I know a few of you won't like these next few lines but I do believe high-sec mercs can learn a lot from the complicated yet well organized entities of low/null. Yes every group needs it soldiers but in order to keep them well practiced they need content. I'm a fan of leadership and I won't lie to you all; there are groups in null/low paying players billions of isk a month to simply probe down wormholes, map moons for entire constellations, set up alliance infrastructure, and most importantly spy.

Whats the point of having a military if you don't have a reason to use it?


@Herzog Wolfhammer- Yes, I keep track of officer mods for reasons.


Switching a gameplay style to predominantly spy networks instead of PvPing though is where I see the obvious problem, and the rate at which those spy networks will have to generate the content for the PvPers.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#53 - 2016-04-30 04:01:04 UTC  |  Edited by: Jagd Wilde
I have heard that if one wants quick, fast, and plentiful PvP , that one only needs to leave hisec. No need to spend hours hunting one hisec carebear.
Roll

Every alt I own has a red safety, this has brought my friends much laughter.

Starrakatt
Empire Assault Corp
Dead Terrorists
#54 - 2016-04-30 04:23:05 UTC
Jagd Wilde wrote:
I have heard that if one wants quick, fast, and plentiful PvP , that one only needs to leave hisec. No need to spend hours hunting one hisec carebear.
Roll

This is my main, FETID is a Lowsec entity.

That being said: All styles of gameplay are valable: Hisec, Lowsec, Nulsec, WH. Some people prefer Hisec. Who are you to judge what one prefers?

Post with your main or GTFO.
Ozzie Udan
Caldari Provisions
Caldari State
#55 - 2016-04-30 04:23:44 UTC  |  Edited by: Ozzie Udan
I do hope mercs find a new place to be in EvE, I don't think many are in a very good place right now, it was sad when we lost low sec pirates please don't let us lose you

May be all who support this type of work need to write to ccp asking them to look at this, if someone writes a short letter and we all send it in, not a rant just a request for help, sent hundreds of times be each member and supporter of eve mercs.

In the mean time I hope you find other ways to have fun out of eve, like someone said eve is changing who knows what you may find around the next corner,

One more point and this is my own view, Merc's are some of the best small scale pvpers in the game by far, in a pvp game too, you should be top of the food chain, don't you think this hub camping life style is a bit **** with endless war dec'ing just for kills

Please don't leave, there must be a way, sandbox remember.

Ps Just been rereading some of these post and it got me thinking, the name Merc is a bit blurred these days, I know game changes are messing around with game play but are you all really Mercenarys, I don't mean this in a derogatory way but are some of you not just high sec gangster, criminal type gangs out to kill and misbehave, if you are that's OK. Admit what you like and work out how to do it, might be fun, in eve who's to say what works,

If we have less group's looking for contacts maybe the one's who are real Merc's get more work, just a thought

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Herzog Wolfhammer
Sigma Special Tactics Group
#56 - 2016-04-30 05:24:58 UTC
Xorphix wrote:
jack1974 wrote:
Starrakatt wrote:
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight


To be honest, a few major entities in this game do departmentalize their leadership structure to account for non-pvp ventures such as funding spy networks. I know a few of you won't like these next few lines but I do believe high-sec mercs can learn a lot from the complicated yet well organized entities of low/null. Yes every group needs it soldiers but in order to keep them well practiced they need content. I'm a fan of leadership and I won't lie to you all; there are groups in null/low paying players billions of isk a month to simply probe down wormholes, map moons for entire constellations, set up alliance infrastructure, and most importantly spy.

Whats the point of having a military if you don't have a reason to use it?


@Herzog Wolfhammer- Yes, I keep track of officer mods for reasons.


Switching a gameplay style to predominantly spy networks instead of PvPing though is where I see the obvious problem, and the rate at which those spy networks will have to generate the content for the PvPers.




Yes this is something I can't speak for the ramifications of either.

From thinking about this thread earlier I started doing some research on past foes to check my tracking skills and discovered that another corp that a friend is in may have a spy in it. A sloppy spy actually. That was too easy.

But I can see the point.

Welp, if anybody is up for some kind of petition to save merc work I'll sign onto it. It would not have been a bad thing to see scrub hub-humper groups fall to the wayside, but it would appear that a good group is jeopardized. Malcanis' law is in effect.

Bring back DEEEEP Space!

Shallanna Yassavi
qwertz corp
#57 - 2016-04-30 07:37:10 UTC
jack1974 wrote:
Starrakatt wrote:
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight


To be honest, a few major entities in this game do departmentalize their leadership structure to account for non-pvp ventures such as funding spy networks. I know a few of you won't like these next few lines but I do believe high-sec mercs can learn a lot from the complicated yet well organized entities of low/null. Yes every group needs it soldiers but in order to keep them well practiced they need content. I'm a fan of leadership and I won't lie to you all; there are groups in null/low paying players billions of isk a month to simply probe down wormholes, map moons for entire constellations, set up alliance infrastructure, and most importantly spy.

Whats the point of having a military if you don't have a reason to use it?


@Herzog Wolfhammer- Yes, I keep track of officer mods for reasons.

Spais are very PvP.

Spai vs group of players. Spai gets in and procures useful information, spai wins. Spai gets caught before getting anything useful, spai loses.
A good spai will shoot and die with the rest of the group being infiltrated because that's just how spais work. It just takes a certain type of psycho to do it. Or someone really bored with playing soldier.

A signature :o

Dracvlad
Taishi Combine
Astral Alliance
#58 - 2016-04-30 08:08:00 UTC  |  Edited by: Dracvlad
jack1974 wrote:
Starrakatt wrote:
'We are recruiting social, person's people, more specifically: Scammers, awoxers, backstabbers and other corp thief types, within that mindset please.

We don't want players that actually enjoy being in space and shooting other pilots, shooting red crosses or doing exploration in a spaceship game - We want YOU, a social PVPer, whose achievement won't ever be publicly aknowledged, because, you know, you're a SPAI.'


That's so going to work. Straight


To be honest, a few major entities in this game do departmentalize their leadership structure to account for non-pvp ventures such as funding spy networks. I know a few of you won't like these next few lines but I do believe high-sec mercs can learn a lot from the complicated yet well organized entities of low/null. Yes every group needs it soldiers but in order to keep them well practiced they need content. I'm a fan of leadership and I won't lie to you all; there are groups in null/low paying players billions of isk a month to simply probe down wormholes, map moons for entire constellations, set up alliance infrastructure, and most importantly spy.

Whats the point of having a military if you don't have a reason to use it?


@Herzog Wolfhammer- Yes, I keep track of officer mods for reasons.


This post is what I was getting at, thanks for posting.

EDIT: Perhaps those new surveillence structures will give hisec mercs some watch list functionality, if that is CCP's plan I think they should move that up the list a bit.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Valkin Mordirc
#59 - 2016-04-30 12:50:09 UTC  |  Edited by: Valkin Mordirc
Also in 2015 we had 7 or 8 active Major Wardeccing alliances, that I actively kept track of, along with my group plus some smaller ones I kept track off.

Absoslut, BAW, Devils, Forsaken, Marmite, Public-Enemy, POH, PIRAT, Stratagem along with my group Abysmal, multiple smaller corps like mine that existed.

Absoslut and Forsaken Folded. Stratagem was brief but deserves to be counted and switch direction near the end of the year.

During the end of the year What Squad and Logitech showed.

At the start of 2016, You Had Arche, BAW, Devils, Complaints, Logitech, Marmite, Public, and PIRAT, What Squad, and Vendetta.

Complaints took most of Forsakens members, And is ran by a old Marmite/Forsaken Leadership.
Vendetta absorbed POH members with POH folded early in the year, along with some of Logitech.
Arche, is basically old Absoslut members.
What Squad died and went into several different area's, Marmite and into low/null
Devils are now inactive
BAW is basically inactive.
Abysmal went inactive right when the watch list changed

Leaving you with basically: Arche, Complaints, Marmite, Public, PIRAT and Vendetta.

With no real small groups to really even be aware about asides from Xris's group who seem to be focusing lowsec more so anyways. That I am aware of anyways.

It went from groups folding and reappearing, with lotsa content and booms throughout the 1 and a half years. To No new groups and the old veterans milling about. And multiple long staying Highsec Mecs becoming inactive or moving to Null/Low. Because one very dependant feature being changed due to Null Kiddies, without thought to other aspects of EVE.


=\

I'm just really annoyed by it and was thinking it over yesterday and wanted to share. My opinions are obviously heavily biased, but I feel that it's hard not to argue that a large amount of Highsec is become more and more industrialized to create an environment that forces players down a singular chain of, Highsec > Lowsec > Nullsec because CCP wants to further increase it profit margins and is thinking more like a Publisher then Developer.
#DeleteTheWeak
Xorphix
School of Applied Knowledge
Caldari State
#60 - 2016-04-30 15:31:00 UTC
Valkin Mordirc wrote:
Well said words.


Word.