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Citadels are now on Singularity

First post
Author
Siigari Kitawa
Weave
#461 - 2016-04-13 06:45:00 UTC
Are there racial citadels?

Can a Rorqual/Orca dock at medium and/or Large citadels?

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Lugh Crow-Slave
#462 - 2016-04-13 06:50:13 UTC
Siigari Kitawa wrote:
Are there racial citadels?

Can a Rorqual/Orca dock at medium and/or Large citadels?


There are no racial
Rorquals need large
orca can dock in any

Eli Stan
Center for Advanced Studies
Gallente Federation
#463 - 2016-04-13 15:11:03 UTC
I noticed an issue last night that I forgot to bugreport. When un-fitting a missile launcher via the little "remove" button thingy in the fitting window, the launcher stays fitted and I get an error message that's exactly the same as if I try to drag the launcher to the ammo bay. Dragging the launcher to a hangar works fine.
Ograst Faluum
Pator Tech School
Minmatar Republic
#464 - 2016-04-13 16:56:55 UTC
Will there be citadels and modules seeded in the market with the release or will only blueprints find their way to Tranquility?
Jerppu3
Smurf Company
Initiative Associates
#465 - 2016-04-13 17:09:32 UTC
Ograst Faluum wrote:
Will there be citadels and modules seeded in the market with the release or will only blueprints find their way to Tranquility?


Blueprints
Lugh Crow-Slave
#466 - 2016-04-13 17:48:19 UTC
Ograst Faluum wrote:
Will there be citadels and modules seeded in the market with the release or will only blueprints find their way to Tranquility?


I word of said that's a dumb question and ccp prides itself on everything built by players. Dailies make this a valid question now What?
Circumstantial Evidence
#467 - 2016-04-13 20:21:48 UTC
Lugh Crow-Slave wrote:
Ograst Faluum wrote:
Will there be citadels and modules seeded in the market with the release or will only blueprints find their way to Tranquility?
I word of said that's a dumb question and ccp prides itself on everything built by players. Dailies make this a valid question now What?
"Double SP weekend! Top 5 ActivityPoints earners win free Astrahus! Top 10 win _____!!! Tell a friend and log in today!" [EVE Dailies: please no.]
Eli Stan
Center for Advanced Studies
Gallente Federation
#468 - 2016-04-13 22:02:40 UTC
Circumstantial Evidence wrote:
Lugh Crow-Slave wrote:
Ograst Faluum wrote:
Will there be citadels and modules seeded in the market with the release or will only blueprints find their way to Tranquility?
I word of said that's a dumb question and ccp prides itself on everything built by players. Dailies make this a valid question now What?
"Double SP weekend! Top 5 ActivityPoints earners win free Astrahus! Top 10 win _____!!! Tell a friend and log in today!" [EVE Dailies: please no.]
"Share this post on Facebook and get 1000 SP!"
Lugh Crow-Slave
#469 - 2016-04-13 22:54:30 UTC
Eli Stan wrote:
Circumstantial Evidence wrote:
Lugh Crow-Slave wrote:
Ograst Faluum wrote:
Will there be citadels and modules seeded in the market with the release or will only blueprints find their way to Tranquility?
I word of said that's a dumb question and ccp prides itself on everything built by players. Dailies make this a valid question now What?
"Double SP weekend! Top 5 ActivityPoints earners win free Astrahus! Top 10 win _____!!! Tell a friend and log in today!" [EVE Dailies: please no.]
"Share this post on Facebook and get 1000 SP!"


tweet #EVEONLINESP for a chance to win 2M sp
Petrified
Old and Petrified Syndication
G0N3 F1SS10N
#470 - 2016-04-14 00:05:56 UTC
I had anchored an Astrahus 44 hours ago. I came back today and noticed that the Astrahus was anchored, but the initial repair mode post anchoring did not start until I logged in. The system I anchored the Astrahus is in CY-ZP. I doubt that anyone entered the system between the time it anchored and the time I logged in so it is likely that the repair cycle is not occurring unless the node is loaded?

This will be an issue if the Citadel's repair cycle is not active until someone enters the system/triggers the node the system is on, to load.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Gigiarc
The Scope
Gallente Federation
#471 - 2016-04-14 01:12:39 UTC
Are there any special factors affecting the anchor time for citadels? I just threw out an XL and L in nullsec, and both are showing 6 days on the anchoring timers.
Destiny Dain2
Your Destiny Corporation
#472 - 2016-04-14 02:12:40 UTC
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Found another bug for you. I am going to farm rats in my Citadel tomorrow.


https://www.youtube.com/watch?v=yPkF48qKT30
Lugh Crow-Slave
#473 - 2016-04-14 05:15:31 UTC  |  Edited by: Lugh Crow-Slave
Gigiarc wrote:
Are there any special factors affecting the anchor time for citadels? I just threw out an XL and L in nullsec, and both are showing 6 days on the anchoring timers.


you broke something they should only be 24

What did you put the vulnerability time at could that be messing with it?
CCP Claymore
C C P
C C P Alliance
#474 - 2016-04-14 08:51:29 UTC
Destiny Dain2 wrote:
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Found another bug for you. I am going to farm rats in my Citadel tomorrow.


https://www.youtube.com/watch?v=yPkF48qKT30


Totally a bug and thanks for the video :)

Did you also submit a bug report about this issue? As much as we do read the forums we do sometimes miss a post here or there, and sometimes can go a couple days without reading the forums, but we are checking the bug reports every day and would easier find your issue.

My apologies if you have already submitted a bug report, I just happened to check here first. Big smile

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#475 - 2016-04-14 08:55:47 UTC
Lugh Crow-Slave wrote:
Gigiarc wrote:
Are there any special factors affecting the anchor time for citadels? I just threw out an XL and L in nullsec, and both are showing 6 days on the anchoring timers.


you broke something they should only be 24

What did you put the vulnerability time at could that be messing with it?


Sooo we did make a change for NS, which I think we announced in a devblog a while ago.

If you try to anchor a Citadel in NS space you do not own, you will be subject to an anchoring penalty of 1 day per strategic index

Strategic 0 = 24 hour per normal
Strategic 1 = 48 hour anchor
etc
etc



Quality Assurance Analyst Team Psycho Sisters

Destiny Dain2
Your Destiny Corporation
#476 - 2016-04-14 09:32:22 UTC
CCP Claymore wrote:
Destiny Dain2 wrote:
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Found another bug for you. I am going to farm rats in my Citadel tomorrow.


https://www.youtube.com/watch?v=yPkF48qKT30


Totally a bug and thanks for the video :)

Did you also submit a bug report about this issue? As much as we do read the forums we do sometimes miss a post here or there, and sometimes can go a couple days without reading the forums, but we are checking the bug reports every day and would easier find your issue.

My apologies if you have already submitted a bug report, I just happened to check here first. Big smile


No, but will attempt to right now. This bug was not as simple as clearing a belt and placing a Citadel. The Citadel was red until I did what I did (Your ears only so nobody runs out and does this) and now I can turn a red Citadel green around a gate. Hopefully there is room to explain this.
Destiny Dain2
Your Destiny Corporation
#477 - 2016-04-14 10:32:22 UTC  |  Edited by: Destiny Dain2
CCP Claymore wrote:
Destiny Dain2 wrote:
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Found another bug for you. I am going to farm rats in my Citadel tomorrow.


https://www.youtube.com/watch?v=yPkF48qKT30


Totally a bug and thanks for the video :)

Did you also submit a bug report about this issue? As much as we do read the forums we do sometimes miss a post here or there, and sometimes can go a couple days without reading the forums, but we are checking the bug reports every day and would easier find your issue.

My apologies if you have already submitted a bug report, I just happened to check here first. Big smile


Just sent the bug report under my alt (Dark Phoenixx) incase you go to look for it to see what I did.

Here's me ratting a couple NPC's after downtime in the Citadel with that bug.

https://www.youtube.com/watch?v=4cQqMdjbueM
Samsara Nolte
Untethered
Almost Competent
#478 - 2016-04-14 19:01:27 UTC
How are we supposed to build large and xl -citadels in Low-class wormholes ?
it was mentioned that will be possible -
but as i´m told there is no POS-array that let´s you build any of the structure components let alone the citadel and given the volume of those components flying them inside low-class womrholes is out of the question because no ship with enough cargo space can pass any of the connections those wh´s have.

A clarification of this would be appreciated.
Destiny Dain2
Your Destiny Corporation
#479 - 2016-04-14 19:48:12 UTC
Samsara Nolte wrote:
How are we supposed to build large and xl -citadels in Low-class wormholes ?
it was mentioned that will be possible -
but as i´m told there is no POS-array that let´s you build any of the structure components let alone the citadel and given the volume of those components flying them inside low-class womrholes is out of the question because no ship with enough cargo space can pass any of the connections those wh´s have.

A clarification of this would be appreciated.


Here is a quick video on Citadel construction. If you have any questions beyond this point, do not hesitate to ask.

https://www.youtube.com/watch?v=Ogk2C5pj3rU

After today I am heading back into Wormholes to do some more testing if there is something you want me to test while I'm there.
Crazy KSK
Tsunami Cartel
#480 - 2016-04-14 23:11:19 UTC
did some weapon testing today with a fully rigged keepstar and the main thing I noticed is that everything it sends out be it missiles boms or fighters are incredibly slow, too slow, they absolutely need more missile bomb and fighter velocity 300% seems like a good start, it takes for ever till bomb reaches a target 250km away from a keepstar by that time I can fire 8 bombs total like what the hell

other then that I noticed that the signature radius of large missiles is messed up

Quote CCP Fozzie: ... The days of balance and forget are over.