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Recurring Opportunities coming soon

First post
Author
CCP Rise
C C P
C C P Alliance
#1 - 2016-04-08 15:45:19 UTC  |  Edited by: CCP Phantom
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters

Responding to feedback

@ccp_rise

Syrias Bizniz
The Scope
Gallente Federation
#2 - 2016-04-08 16:07:10 UTC  |  Edited by: Syrias Bizniz
Nice!

That's up to: 3,981,818 SP per year according to my preschool math skills. I like it. A lot.
Advenat Bedala
Facehoof
Out of Sight.
#3 - 2016-04-08 16:23:38 UTC
No. Just No.
Syrias Bizniz
The Scope
Gallente Federation
#4 - 2016-04-08 16:25:54 UTC
Advenat Bedala wrote:
No. Just No.


Any reasons, or just ... denial?
Archeras Umangiar
Hoover Inc.
Pandemic Legion
#5 - 2016-04-08 16:27:24 UTC
Ok. (**** NO)
eiedu
Wildly Inappropriate
Goonswarm Federation
#6 - 2016-04-08 16:27:41 UTC
April fools was last week, you're late.
Michal Jita
Lords Of The Universe
#7 - 2016-04-08 16:28:53 UTC
Just to double clarify, this is per character NOT per account?

Mixed feelings either way as SP has always been a contentious issue, and skill injectors have only exagarated?
FT Diomedes
The Graduates
#8 - 2016-04-08 16:31:29 UTC
Please, no. This idea is just plain bad.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Savant Alabel
The Scope
Gallente Federation
#9 - 2016-04-08 16:33:41 UTC  |  Edited by: Savant Alabel
I suggest to add SP for killing 1 or more player ship(top damage or last blow). Carebears must suffer.
Altrue
Exploration Frontier inc
Tactical-Retreat
#10 - 2016-04-08 16:34:44 UTC  |  Edited by: Altrue
EDIT: Hey how about you make the actual new player opportunities give unallocated SP instead?
You know, to provide meaningful rewards to a crash-course system that got completely stripped of them.


Hmm, why not. How big does the NPC have to be though?

I'd never turn down free stuff, but as the idea stands right now, that kind of daily reward isn't encouraging any meaningful gameplay. if you want to do rewards for active players, a veteran reward system with unique cosmetic rewards directly unlocked into the account would be so much better.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Sansa Vaquesh
Your Loss
#11 - 2016-04-08 16:38:36 UTC
pls nooo! thats eve, not just a random mainstream mmorpg Ugh
Scotsman Howard
S0utherN Comfort
Test Alliance Please Ignore
#12 - 2016-04-08 16:41:48 UTC
CCP Rise wrote:
Hi


As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.

CCP Rise for Team Size Matters


Ok, before discussing whether or not these kinds of rewards is a good thing, can we get some clarification? The third one is key I think.

- Is this per character or per account?
- If a character that does not have an active skill training kills an NPC, do they skill get skill points?
- Does this mean they have to get the final blow or is it like the bounty system where everyone gets a split of the points/bounty. (I know there are rules on this and I think it is the split is just between fleet members but not sure).


Now lets do the math.

Assumption for easy math is 2,000 skill points trained per hour by the character. Thus, each day, a player can get 2,000 * 24 + 10,000 sp for a total of 58,000. This effectively leads to a 17% increase in sp gained.

This will shave off about 5 days of training a month. Not to overpowered, but still odd.

However, it becomes a little more interesting when you allow for all characters to get it even if they cannot train a skill.


Overall, I am not sure how I feel about it. I think my response will depend on the answer to the third question above.
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#13 - 2016-04-08 16:43:48 UTC
I can see this being viable if this daily reward would apply to more professions than just shooting NPC's so, how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?
CCP Rise
C C P
C C P Alliance
#14 - 2016-04-08 16:45:26 UTC
For now it will be per character, even if they aren't actively training.

"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.

@ccp_rise

Liam Inkuras
Federal Defense Union
Gallente Federation
#15 - 2016-04-08 16:48:14 UTC
This is nice, I like this.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Mena en Distel
Critically Disrupted
#16 - 2016-04-08 16:49:51 UTC
NO WAY
Sentient Blade
crisis atmosphere
Coalition of the Unfortunate
#17 - 2016-04-08 16:53:57 UTC
I personally have no problem with this, but doing it just for for killing an NPC, on launch, is a cop out... do it properly or not at all.

* Killing NPCs
* Mining
* PVP
* Exploration / Scanning
* Interacting with the market or structures
captain foivos
State War Academy
Caldari State
#18 - 2016-04-08 16:54:50 UTC
April Fools was last week.
Bobb Bobbington
Perkone
Caldari State
#19 - 2016-04-08 16:56:36 UTC
First came the injectors, and people were okay with it.

Next comes the daily reward, and people aren't up in arms.

But what's next? SP on site completion? On pvp kills? By rationalizing and allowing small changes, even possibly good ones, you open the door for changes of increasing magnitude. Please. Don't let Eve become space WoW.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Lucas Kell
Solitude Trading
#20 - 2016-04-08 16:56:49 UTC  |  Edited by: Lucas Kell
Lol, dailies in EVE. It's so terrible, it's brilliant.

Bobb Bobbington wrote:
But what's next? SP on site completion?
YES! +10 to this idea CCP.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

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