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March release - General feedback

First post
Author
CCP Darwin
C C P
C C P Alliance
#501 - 2016-04-01 19:58:53 UTC
Miss Peregrine wrote:
1). It could be that CCP Lebowski has way to much on his/her plate? If that is the case - I recommend that this very important task be handed to one of your staff that can make this a Priority - as it should be. ASAP

I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.

The only reason I can engage a little more is that my discipline, tech art, is usually a couple steps removed from the craziness of a final release. CCP Lebowski and his team don't have that luxury, and I'd ask that you cut him some slack for the time being.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Circumstantial Evidence
#502 - 2016-04-01 22:46:45 UTC  |  Edited by: Circumstantial Evidence
I appreciate the iteration on the kill feedback animation, it's better but I think it still carries on for too long. Flashing is distracting: I disable it for overview color backgrounds, and I'd like to disable it here, too :)

It could be shortened further, to a "blink" : on / off / on / - target icon removed. Please SmileSmile
Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#503 - 2016-04-02 04:25:56 UTC
CCP Darwin wrote:
I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.

Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.

I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this.

In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Niko Lorenzio
United Eve Directorate
#504 - 2016-04-02 05:39:24 UTC
Cara Forelli wrote:
CCP Darwin wrote:
I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.

Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.

I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this.

In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.


I'm not sure but I think Lebowski is on the team which is very busy with citadel's and capitals n stuff. I wouldn't expect any changes to watchlist any time soon.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Sergey Hawk
The Sith Syndicate
REFORD
#505 - 2016-04-02 07:23:03 UTC
Circumstantial Evidence wrote:
I appreciate the iteration on the kill feedback animation, it's better but I think it still carries on for too long. Flashing is distracting: I disable it for overview color backgrounds, and I'd like to disable it here, too :)

It could be shortened further, to a "blink" : on / off / on / - target icon removed. Please SmileSmile

It could be shortened to 'show big X' - 'target icon removed' without any red or white blinking and fireworks.
All effect with blinking always distracting. But flashing is not necessary after the destruction of targets. There are three white scales shield/armor/structure on target that become red after hit and big X this is enough to notice that the target is destroyed without distracting.
However, I do not believe that developers will remove a distracting flashing. Three weeks were needed to remove the white flash and make animation faster. To completely remove red flashing need at least six months.


[sarcasm]
However, CCP can add cool inscriptions after the destruction of targets like in Unreal Tournament: DoubleKill, MultiKill, Rampage OR they can add fade screen effect with big red text 'Target Destroyed' as in the Dark Souls series after player death.
[/sarcasm]

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

CCP Darwin
C C P
C C P Alliance
#506 - 2016-04-02 20:07:08 UTC
Cara Forelli wrote:
When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.

The best place to provide feedback on Citadels, since they're unreleased, is probably the Test Server Feedback forum at this point.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Sial Harkonnen
Omni-InternOps
#507 - 2016-04-02 21:12:38 UTC
"Simplified and shortened the kill feedback animation."
big thx for this.

looks like it is hard for you ccp to confess your mistakes? right?!
quietly fixed the "gong" . now you fixed this "grip in the toilet"-animation without a comment.
ccp you are on the right way. next thing to fix is what?
now give us back the switch to turn OFF this cpu/gpu/ram sucking, lag producing, rotate ship on station grap.
Niko Lorenzio
United Eve Directorate
#508 - 2016-04-03 04:19:59 UTC
Sial Harkonnen wrote:
"Simplified and shortened the kill feedback animation."
big thx for this.

looks like it is hard for you ccp to confess your mistakes? right?!
quietly fixed the "gong" . now you fixed this "grip in the toilet"-animation without a comment.
ccp you are on the right way. next thing to fix is what?
now give us back the switch to turn OFF this cpu/gpu/ram sucking, lag producing, rotate ship on station grap.


They did comment on both changes.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Akira Kata
AkiCo LLC
#509 - 2016-04-03 17:43:50 UTC  |  Edited by: Akira Kata
CCP Darwin wrote:
Niko Lorenzio wrote:
They don't really reply to bug reports. Submit a petition (stuck in space).


That's correct, bug reports are for reporting problems with the game to the dev team, but will not generally result in personalized support for your issue.

In your particular case, Rashid, filing a bug report is very helpful (thanks!) but you should also file a support ticket here.


Expecting customers to double-report problems is inefficient and costly in terms of customer goodwill. IMO, integrating bug reports and trouble tickets would be a cost-effective endeavor for a subscription-driven service since annoying customers tends to drive them away.

File your complaint in triplicate, pressing hard enough so the carbon paper works, then keep the goldenrod copy for your records...
Akira Kata
AkiCo LLC
#510 - 2016-04-03 18:08:48 UTC
Indahmawar Fazmarai wrote:
Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP. Cool


Going out to the observation deck results in a volume drop, but the looping of old news vids persists... Roll

Seems the SCOPE files should remain in cache to avoid re-downloading the same file until bandwidth cap is reached. A checksum function could indicate new vid files need downloading, overwriting the old SCOPE vids.
Indahmawar Fazmarai
#511 - 2016-04-04 06:42:40 UTC
Akira Kata wrote:
Indahmawar Fazmarai wrote:
Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP. Cool


Going out to the observation deck results in a volume drop, but the looping of old news vids persists... Roll

Seems the SCOPE files should remain in cache to avoid re-downloading the same file until bandwidth cap is reached. A checksum function could indicate new vid files need downloading, overwriting the old SCOPE vids.


Yesterday I encountered the bug again while in the portrait maker. So guess that it hasn't been sorted yet, or maybe it was fixed and has retruned, or who knows.

Obviously it haves a low priority compared to the release of Citadel, but one month should be enough to fix an old bug when it resurfaces.
CCP Darwin
C C P
C C P Alliance
#512 - 2016-04-04 11:05:20 UTC
Indahmawar Fazmarai wrote:
Doh. Yesterday I was working on a portrait and guess what? The Scope guy crashed in the party uninvited. Yes, I had the CQ enabled. And yes, this means that the bug with that video still is active.

Can I ask you to file a bug report for this? If you can describe exactly what's happening, that would be very helpful. (Is the video appearing somewhere on the screen or is this an audio problem? What were you doing when it happened? Were you resculpting your character or just arranging a new portrait?)

Once you've filed a bug report, feel free to post the bug number here and I'll follow up with the graphics software team.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Indahmawar Fazmarai
#513 - 2016-04-04 13:26:56 UTC
CCP Darwin wrote:
Indahmawar Fazmarai wrote:
Doh. Yesterday I was working on a portrait and guess what? The Scope guy crashed in the party uninvited. Yes, I had the CQ enabled. And yes, this means that the bug with that video still is active.

Can I ask you to file a bug report for this? If you can describe exactly what's happening, that would be very helpful. (Is the video appearing somewhere on the screen or is this an audio problem? What were you doing when it happened? Were you resculpting your character or just arranging a new portrait?)

Once you've filed a bug report, feel free to post the bug number here and I'll follow up with the graphics software team.


Thanks for the suggestion. It has taken 4 attempts but eventually the bug reporting site has allowed me to file a bug report to the audio team (what's wrong is the sound). This has been reported many times both on this thread and the other since March 9th, is it possible that nobody filed a bug report and so it wasn't noticed? Question

The bug report number is EBR-75458
Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#514 - 2016-04-05 20:22:20 UTC  |  Edited by: Cara Forelli
CCP Darwin wrote:
Cara Forelli wrote:
When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.

The best place to provide feedback on Citadels, since they're unreleased, is probably the Test Server Feedback forum at this point.

Thanks. It's really watchlist feedback which is why I mentioned it here. Citadels in J space are just one of the many unconsidered issues, and even without citadels the watchlist change has a huge negative impact on player interaction there.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Sergey Hawk
The Sith Syndicate
REFORD
#515 - 2016-04-24 20:02:22 UTC
Dear CCP
Is there any chance that you remove red flashing from targets and leave only X sign with Citadel expansion?

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Tau Cabalander
Retirement Retreat
Working Stiffs
#516 - 2016-04-27 04:20:51 UTC
XL Cruise Missiles
XL Torpedoes

Why can't we have sensible names like:

Capital Cruise Missiles
Capital Torpedoes

and in Citadel:

Capital Cruise Missile Specialization
Capital Torpedo Specialization
Akira Kata
AkiCo LLC
#517 - 2016-05-02 18:07:34 UTC
Indahmawar Fazmarai wrote:

Thanks for the suggestion. It has taken 4 attempts but eventually the bug reporting site has allowed me to file a bug report to the audio team (what's wrong is the sound). This has been reported many times both on this thread and the other since March 9th, is it possible that nobody filed a bug report and so it wasn't noticed? Question

The bug report number is EBR-75458


++irony points! Big smile
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#518 - 2016-05-07 02:03:41 UTC
Lord Razpataz wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!


It seems you guys have listen to the players about the gong and kill animation. Great!

Now what about the watchlist?
Do we get any responses at all?

oh.. I wont forget it.. its been my tool for 6 years now.
imho think you should have left that tool in the sandbox.


I'm still waiting for a response btw.




Starrakatt
Celtic Anarchy
Dead Terrorists
#519 - 2016-05-07 03:10:19 UTC
Lord Razpataz wrote:
Lord Razpataz wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!


It seems you guys have listen to the players about the gong and kill animation. Great!

Now what about the watchlist?
Do we get any responses at all?

oh.. I wont forget it.. its been my tool for 6 years now.
imho think you should have left that tool in the sandbox.


I'm still waiting for a response btw.





As am I.
Niko Lorenzio
United Eve Directorate
#520 - 2016-05-07 03:54:02 UTC
Starrakatt wrote:
Lord Razpataz wrote:
Lord Razpataz wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!


It seems you guys have listen to the players about the gong and kill animation. Great!

Now what about the watchlist?
Do we get any responses at all?

oh.. I wont forget it.. its been my tool for 6 years now.
imho think you should have left that tool in the sandbox.


I'm still waiting for a response btw.





As am I.


Tic toc..

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!