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[Citadels] Carriers

First post
Author
CCP Larrikin
C C P
C C P Alliance
#21 - 2016-03-31 12:43:55 UTC
Rob Kaichin wrote:
@CCP Larrikin, any chance of seeing a fit with these stats?

Your best bet is to jump on to Sisi :)

Rob Kaichin wrote:
When is the 'Homeworld' interface going to be ready to use? That's going to be one of the deciding factors of how these'll play. If it's introduced already and I haven't figured out how to trigger it, could you make a video? <3

Its on Sisi now :) We're going to do a Flight Acadamy video for it soon. For now, the simple instructions are >
  1. Launch a fighter squadron
  2. Select a fighter squadron on the fighter UI (if you don't see it look for the little triangular button bottom left of your modules).
  3. Hit M

DaeHan Minhyok wrote:
Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers?

The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a carrier?

i.e. "Can launch light and support fighters"

Thx


This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Irregessa
Obfuscation and Reflections
#22 - 2016-03-31 12:44:27 UTC
Why max locked targets of 14? The most targets a pilot can do is 12 with Advanced Target Management 5. The modules that increase max targets are to increase the electronics of the ship, not the pilot skill.
Syrias Bizniz
some random local shitlords
#23 - 2016-03-31 12:45:08 UTC
Dear CCP Larrikin,

Congrats, the Archon is now the only Armor Carrier.
For shield carriers, it is now: Chim >>> Nid > Thanatos.
At least for PvP.
Why?
The Archon can get the Thanny's tank using only 5 slots, if the Thanny uses all 6. This leaves the Archon with either 2 DDAs, which will be significantly stronger than the measly 12.5% the Thanny gets as skillbonus, or it simply fits more tank. A lot more.
Vulfen
Imperial Academy
Amarr Empire
#24 - 2016-03-31 12:46:43 UTC
Can you confirm do DDAs stack with the Fighter Support Units?

Also what's with these huge figures of sig radius?
Cutting their EHP but boosting it by about 300%
Lexiana Del'Amore
Nouvelle Rouvenor
#25 - 2016-03-31 12:47:54 UTC
RIP thanny/Nid... no reason to ever fly them once these changes come
Syrias Bizniz
some random local shitlords
#26 - 2016-03-31 12:50:55 UTC  |  Edited by: Syrias Bizniz
Proposal: Change Nid/Than bonus to a significant damage and/or hp bonus of Interceptor Fighter Squads. Gives them the niche of anti fighter platforms.
And give them.equal slots as their tanky counterparts please!
Combat Wombatz
Brutor Tribe
Minmatar Republic
#27 - 2016-03-31 12:54:15 UTC
CCP Larrikin wrote:
This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.


So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid?

I don't mind the training time too much as long as there's an additional benefit to it, but I do mind two days of jump cloning and the added expense to continue flying something we already use.

What about people living in carriers built in W-space, for example?

Maybe look into injecting the skill at rank 0 for people who have fighters trained?
Morrigan LeSante
Perkone
Caldari State
#28 - 2016-03-31 12:59:00 UTC
@Syrias Bizniz: I agree.

There was a nice idea floated before I liked around the idea of accepting that the fleet carriers are archon/chimmy and that it would be essentially impossible to try and shoehorn the nig/thanny into that role. So instead make them bonused in such a way as they are viable skirmishers.

For example bonuses to astronautic rigging, agility and so forth. Try to land the balance somewhere around the point people would want to run around in these for fun. It would add more content opportunities, give them a genuinely unique role and allow a lot of interesting possibilities to open up.

Sure the arguement can be made that no-one wants to roam in even battleships, but then....carriers are much more weight on the field than that, plus *cool factor*.

Also the fringe benefit of these would be nicer as suitcases as gating them would be much less painful.


Alas though, they stuck with the dumpster for these two hulls Sad
DaeHan Minhyok
Logical Outcomes
#29 - 2016-03-31 12:59:57 UTC
DaeHan Minhyok wrote:
Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers?

The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a carrier?

i.e. "Can launch light and support fighters"

Thx


This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.[/quote]


Can the 4 carriers only use light/support fighters? If so, would this not be an issue of "I could use X before the release, but not after"?

I've missed a lot of the carrier discussion up to this point, so if this information is somewhere else, my apologies.

And Thanks again
Irregessa
Obfuscation and Reflections
#30 - 2016-03-31 13:01:28 UTC
Combat Wombatz wrote:
CCP Larrikin wrote:
This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.


So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid?

I don't mind the training time too much as long as there's an additional benefit to it, but I do mind two days of jump cloning and the added expense to continue flying something we already use.

What about people living in carriers built in W-space, for example?

Maybe look into injecting the skill at rank 0 for people who have fighters trained?



The books have been available on TQ since the beginning of the month. Why haven't you been training it already?
Scotsman Howard
S0utherN Comfort
#31 - 2016-03-31 13:03:29 UTC
Lexiana Del'Amore wrote:
RIP thanny/Nid... no reason to ever fly them once these changes come


I assume you are referring to PVP, and in that case, I would agree.

However, my initial reaction is that the Nid will be the BEST Carrier to PVE in.

Reasoning:

You basically have to launch a support squadron since you can only launch two combat squadrons. The webbing bonus on the nig is better than the warp disruption on the Thanny in this respect.

It may come down to the fits though. The Nid has the extra mid, so you could fit an extra drone nav comp on it but if you shield tank it, it could mean an extra low compared to an armored Thanny.

Time and EFT will tell.
Morrigan LeSante
Perkone
Caldari State
#32 - 2016-03-31 13:06:52 UTC
You can launch 3 combat squadrons last I checked.
CCP Larrikin
C C P
C C P Alliance
#33 - 2016-03-31 13:08:56 UTC
Vulfen wrote:
Can you confirm do DDAs stack with the Fighter Support Units?

They would if they effected the same stat. DDAs effect damage while FSU's effect rate of fire.

Vulfen wrote:
Also what's with these huge figures of sig radius?
Cutting their EHP but boosting it by about 300%

Allows better balance for XL Weapons :)

Combat Wombatz wrote:
So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid?

Yes. The books have been seeded on Sisi for a month now though...so you have plenty of time :)

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Amantus
Drexciyan Sea Unit
SPACE DETROIT
#34 - 2016-03-31 13:14:55 UTC
Please re-think the Thanatos - the Archon outmatches it in both tank *and* DPS.

Thanny has 6 lows and 12.5% damage bonus.
Archon has 7 lows and a resist bonus.
So an Archon with a 6-slot tank and 1 DDA tanks more due to the resist, and deals more DPS because the DDA bonus is 20.5%
Syrias Bizniz
some random local shitlords
#35 - 2016-03-31 13:17:32 UTC
List of bonuses that are more interesting than 2.5% dmg/level:

5% dmg/lvl
7.5(10)% interceptor squadron damage bonus/lvl
5(7.5, 10)% interceptor squadron speed
5(10, 15)% reduced capacitor need for mwd/lvl
5% speed/lvl
10% shield boost amount/lvl
10% reduced capacitor need for capital armor repairers/lvl




If you got ideas, expand it!
Morrigan LeSante
Perkone
Caldari State
#36 - 2016-03-31 13:20:23 UTC
>More ammo capacity for Templar, Dragonfly, Firbolg, Einherji to reduce the amount of reloads required
Scotsman Howard
S0utherN Comfort
#37 - 2016-03-31 13:25:27 UTC
Morrigan LeSante wrote:
You can launch 3 combat squadrons last I checked.


A carrier can launch 3 squadrons, but when I tried, you cannot launch 3 DPS squadrons. You can only launch 2 and then the third can only be a support squadron.

I do not know if the one type of squadron that is designed just for other drones/fighters is considered a combat squadron, but when I was on, I could not launch 3 of the dps focused fighters.

Sorry I am at work and do not remember the exact terminology here. I will do my best below.

There are 3 types of light fighters for carriers

- DPS fighters for attacking ships

- Interceptor fighters designed to attack other fighters and drones. These do junk damage to subcaps.

- Support fighters - These are your E-War fighters.

Based on my testing, I was unable to launch 3 DPS squadrons. I did not try to launch 2 DPS and 1 interceptor squadron as I do not know if interceptors are considered support or not.
Xavindo Sirober
KarmaFleet
Goonswarm Federation
#38 - 2016-03-31 13:30:34 UTC
@CCP Larrikin

Any changes you can share for the rorqual regarding the mining bonus and the new excavation drone? On bandwith etc?


Any unkown changes at all are appreciated :-)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2016-03-31 13:34:30 UTC
Combat Wombatz wrote:
CCP Larrikin wrote:
This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.


So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid?

I don't mind the training time too much as long as there's an additional benefit to it, but I do mind two days of jump cloning and the added expense to continue flying something we already use.

What about people living in carriers built in W-space, for example?

Maybe look into injecting the skill at rank 0 for people who have fighters trained?

Low sec school stations? There are plenty of them all over the place.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#40 - 2016-03-31 13:39:59 UTC
Morrigan LeSante wrote:
Rob Kaichin wrote:
@Anthar,

The velocity bonus means those fighters will fly slightly less hilariously slowly and might even catch a battlecruiser without resorting to a cooldown


You made a typo, I fixed it.

Where thanny have a bonus to drone speed?