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I want your little things!

First post First post First post
Author
Shuno Bravo
Perkone
Caldari State
#1741 - 2012-01-10 09:59:48 UTC  |  Edited by: Shuno Bravo
Zleon Leigh wrote:
Highlighted gates on route in Overview - PLEASE! make the highlight color selectable, or use a more visible color like green, or perhaps even more spiffy - use the sec status color (just make the yellow darker).


I agree there is a problem here.

When I sit back I can not see the difference between the yellow highlighted gates and the other white gates.
I have had an eye test recently - not glasses required and no colour/color blindness.

Monitor : Dell 3007WFP

If I'm following a route through hisec I want to be able to sit back and click through the planned route gates while I watch the TV at the same time please.
Shuno Bravo
Perkone
Caldari State
#1742 - 2012-01-10 13:57:44 UTC
Infinion wrote:
When i first made a suggestion I subscribed to the thread...now I constantly get notification when somoeone responds (in excess of 80)...I want more notification management so i can remove subscriptions


To unsubribe to notifications on a thread, find one of your posts within the thread and edit it :
untick the checkbox 'Receive notifications' below the Message editor and click on the post button.
Fearless M0F0
Incursion PWNAGE Asc
#1743 - 2012-01-10 15:36:46 UTC
Context menu options from fleet broadcast:

If broadcast is "Warp To" the first available option should be plain ol' self-warp, not warp at range or Squad/Wing/Fleet warp Evil
Zleon Leigh
#1744 - 2012-01-10 19:28:46 UTC
Notepad editor - increase text limit (double I'd say). Was linking a list of things to buy and started getting over limit warning after 20 links.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Zleon Leigh
#1745 - 2012-01-10 19:30:50 UTC
Mail editor - I thought the text ganking had been fixed, then ran into it twice within a day. PLEASE fix this. It appears to be a client buffer pointer problem - if the text becomes all scrambled you can send the message and it will appear correctly in the state it was in before hash was made.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1746 - 2012-01-10 21:42:16 UTC  |  Edited by: Adrian Dixon
Ability to automaticaly toggle Tractor beams to turn off when the object gets within 2500mm of your ship.
Shuno Bravo
Perkone
Caldari State
#1747 - 2012-01-10 23:14:04 UTC
little thing or bug ?

One can change the Escape dialog Video options to have Eve not on the primary display e.g. a second screen however the initial splash screen ignores this selection and still pops up on the primary screen.

Please make the splash screen appear on the requested screen.

Symbiotes
Genesis Nation
Goonswarm Federation
#1748 - 2012-01-11 18:13:52 UTC
Minor change that eases up corporate management:

Currently only a ceo gets a message when a member leaves. Directors only get the 'new application' notification, but no notification at all when a member leaves. Please have them receive this notification.

TL;DR
Directors should get the '*nameofmember* has left *nameofcorp*' messages.
Destination SkillQueue
Doomheim
#1749 - 2012-01-11 20:04:32 UTC  |  Edited by: Destination SkillQueue
Little thing, not a bug or a problem, but something to consider. Why does the skill ethnic relations exist in the game?
Quote:
Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.


It seems like a non-sensical timesink, that actually discourages you from getting characters from other races in to your corp. It's a easy skill to learn and train, so it's not really a problem, but couldn't you just get rid of it and refund the SP. It's not like EVE is in need of SP or time sinks anymore and I would assume you would want to encourage as many people as possible to be able to join player corps without any pointless barriers getting in the way. Again not a important issue by any stretch of the imagination, but something to consider.
Petrus Blackshell
Rifterlings
#1750 - 2012-01-11 21:38:28 UTC
Another little thing: fix Amarr drones already.

The problem with them (and a very simple solution) are in this F&I thread: https://forums.eveonline.com/default.aspx?g=posts&t=56454 . tl;dr: they are outside of the light to heavy progression by having unnaturally low damage. Solution: swap Minmatar and Amarr drone damage modifier.

I want shiny lasers on my drones without sacrificing my usefulness, dammit!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Shuno Bravo
Perkone
Caldari State
#1751 - 2012-01-12 00:14:51 UTC  |  Edited by: Shuno Bravo
After restoring the live database across to SISI run a script to make active all unsubscribed accounts that have at some point over the past year been subscribed.
Shuno Bravo
Perkone
Caldari State
#1752 - 2012-01-12 00:16:43 UTC  |  Edited by: Shuno Bravo
delete please - double post.
Zleon Leigh
#1753 - 2012-01-12 00:41:28 UTC
Add a Local mute button and a Local Cleanup button. 'Nuff said.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Trin Javidan
Caymen Labs
#1754 - 2012-01-12 08:38:19 UTC
NPC"s on gate needs removal, very annoying if you are camping in frigats. Makes it almost impossible or it cost you most your ammo
Kitty Funtimes
Republic Military School
Minmatar Republic
#1755 - 2012-01-12 12:29:55 UTC
While I really like the new way that a route to your destination is displayed I can't really tell the color difference between null systems and low sec systems, they all look the same to me.
Something to differentiate them a little more would be greatly appreciated.

I'd also like to be able to edit bookmarks from the 'right click on screen' flyout menu, instead of having to find the bookmark in my people and places thingy.

0/'
Zaine Maltis
Innsmouth Enterprises
#1756 - 2012-01-12 12:45:23 UTC
Trin Javidan wrote:
NPC"s on gate needs removal, very annoying if you are camping in frigats. Makes it almost impossible or it cost you most your ammo


htfu?

Fix the url button. If you paste a url into the url section and don't remove the http:// you end up with links that are http://http://www.yoururl.com

Dead easy to just detect and strip http:// or https:// from the front.
Kara Books
Deal with IT.
#1757 - 2012-01-12 14:35:40 UTC
1.
Add more tradable items to the game, tens of thousands of new and useful items for the merchants to deal, be it minerals new ship types etc, set a goal of 50 items per year.

2.
Graphics: Redo projectiles, make them just awesome to watch shooting from ship to ship, like those air simulation missile graphics, with missiles twirling and winding to hit the target they are being guided into, with realistic trails.

3.
Please, no more nerfing, its not fun.

4.
Give completely new players (2 weeks and younger better protection from griefers, make their first impression a great one!)
Maybe give them an option to chose weather they want it or not.

5.
Consider having ships cause minor hull damage to other ships if they blow up to close or actually ram into the other ship.
Bugsy VanHalen
Society of lost Souls
#1758 - 2012-01-12 15:10:43 UTC  |  Edited by: Bugsy VanHalen
This is not a "little thing" but an idea I had for battleship scale tech 3 ships. There have been many requests under many different topics for new mining ships and larger industrial/ hauling ships(or mini frieghters depending on how you look at it) with solid tanks.

My idea is that in addition to the normal subsystems that would be comparable to those offered for the Tech3 cruiser that there be subsystems for mining and cargo. A tech 3 battleship would already have a great tank, but being able to add mining lazer bonuses or even strip miner capability by way of a subsystem that would go in the offensive slot, it would fit the request of a new null sec mining ship. It should not out mine the HULK but be slightly less efficient, with a very tough tank. Something that could solo mine in Null without fear of rats or small gank squads.

The cargo subsystem should go in the defensive slot giving you the option of sacrificing tank for cargo space. The ship should, with the cargo subsystem, combined with cargo rigs, and expanders be able to reach +100,000m3 of cargo space and still have a tank comparable to a tech 2 battleship. Basically a mini freighter with a really good tank.

I would also like to see a small jumpdrive subsystem (in the propulsion slot of course)comparable to what the blackops ships have.Short range and able to jump to either covert cyno's or regular cyno's.

It would also be really cool to add a subsystem that allows the tech 3 battleship to equip capital weapon systems much like the tier 3 battlecruisers that can use battleship weapons.

With these four subsystems added to the regular subsystems we would expect based on what the tech 3 cruisers have, you would not only be supplying a new tougher battleship bridging the gap between subcaps and capital ships, but at the same time be filled the niche for a new mini frieghter and a new null sec mining ship.


imagine a fleet of t3 battleships with paper thin tanks but sporting capital weapons capable of taking out dreads and even super caps if they do not have a supporting fleet.

imagine a mining ship that can mine close to the yield of a hulk but has a tank that would take several battleships to break.

imagine a mining ship again with yield close to a hulk but rather than the tough tank has a short range jump drive and a huge cargo hold.

imagine converting a tech 3 battleship into a mini jump freighter with huge cargo space and a short range jump drive.

These things and many more would all be possible if tech 3 battleships were introduced with a few extra creative subsystems.
Maque
Aliastra
Gallente Federation
#1759 - 2012-01-12 18:02:31 UTC  |  Edited by: Maque
1/
Boost pilots to fly in one race fleet by boosting command bonuses or adding new
Thread with sugestions here https://forums.eveonline.com/default.aspx?g=posts&t=56561&find=unread
This feature will fill the gap of small fleets in eve

2/
Boost Arazu, Lachesis, Keres for 7.5% bonus on dampers
It's not right that falcon has better bonus for jammers than BB, while Arazu do not. Ok make it like Pilligrim and Curse. leave old bonuses for Arazu but make Lachesis more effective
Long disruptors is a good stuff.. but interceptors cope with this function enough.
Flamespar
WarRavens
#1760 - 2012-01-12 22:12:11 UTC
Some captains quarters tweaks.

- Videos promoting game tutorials should be disabled after a certain period (ie 3 months), or disabled manually through the tutorial menu.
- Creating an interactable item (dimmer switch?) so that players can adjust the light levels of the CQ according to their preference (I actually liked the dark minmatar quarters).
- Offers for storyline missions should appear on the main screen.
- A warning that a ship has recently become uninsured should appear on the screens.