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Worries about the skill injectors, and the future of the game.

First post
Author
TigerXtrm
KarmaFleet
Goonswarm Federation
#81 - 2016-02-16 23:36:40 UTC
Avvy wrote:
Indahmawar Fazmarai wrote:
Thankfully one can count on the Marketing guys getting things right... Lol

Advertisement on the Launcher:

FLY THE SHIP OF YOUR DREAMS!
PILE ON THE SKILLPOINTS!

WITH SKILL INJECTORS

Translation:

PAID A SUBSCRIPTION, GOT NO BACON!
PAY AGAIN AND GET BACON!

PRESS BUTTON



I saw that.

Can't say I was impressed.



Imagine if the ship of your dreams was a Titan, that would cost a lot.


It only costs 1.8 trillion ISK to fully train a character. Say training full main and support skills for a Titan would cost 100b per character, there are plenty of people in EVE who have that kind of money to whipe their *ss with. There are alliances in the game who could throw 100b at creating a Titan pilot out of thin air without so much as breaking a sweat.

Time and ISK are never a limiting factor in EVE. Because there's always someone sitting in their mothers basement with ungodly amounts of spare time, and there's always someone who has insane amounts of money in the bank (real or fake). Iron Bank's little stunt proves that perfectly.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Memphis Baas
#82 - 2016-02-16 23:37:27 UTC
Reiisha wrote:
My point is that they're neglecting their only moneymaking product and are trying to fund half a dozen other projects with money they either don't have, or don't want to invest back into their primary moneymaker.


That's because devs suck at the grunt work that's required to improve a product over several versions. Well, the original devs kinda sucked; we now have various teams that are in charge of improving little things, the UI, ship revamping, etc.

But initially this game wasn't designed as a trillogy (no sequels planned), nor as a dynamic / modular project that they could add to and grow over the years. So they haven't really tried to do either, and instead they've tried to create new games. CCP devs like to do that; create new stuff, let someone else fix the bugs and iterate improvements. It's a hobby, not work, for them.

Given that they've improved and revamped some things, they should, if they haven't already, create a plan to iterate EVE, and add to it and improve it, so it remains the best spaceship game out there even if Scam Citizen actually gets done, or if Elite Dangerous gets improved to the point where it's good. Speaking of which... ED is designed to be grown over time.

In any case, your original post has a few things that I disagree with, figured I'd add my own comments, cause what the heck:

Reiisha wrote:
The skill system in EVE forces the player to learn some core lessons about the game, how it works and how it wants you to think. It teaches you the values of patience, planning and the consequences of your choices at a very personal level, to your character.


The skill system blocks the players from accessing the "fun," however that's defined. They see a video, they want to get into the game and do that... oops you can't. SOME players stay and learn patience, planning, and consequences, but this is a GAME, and honestly it's not the job of a game to teach patience, planning, and consequences; we get enough of that in RL with jobs, being a parent, and so on. So although some players stay and learn, the majority of them (as evidenced by the subscriber numbers of other MMO's vs. EVE) just stay the hell away from this game where you're blocked from the fun.

Reiisha wrote:
Why should someone be able to fly every ship with maxed skills within days of starting the game?


Why shouldn't they? Again, new players come to the game to have fun, but find that they can't. Why should skillpoints artificially keep the newbies from catching up with the veterans? I keep saying this in other threads: you wasted 12 years playing this game, did you have fun at all during these 12 years? If yes, good, that's all you get; if no, you've WASTED 12 years. CCP has all these discounts to get new people to try the game and start accounts, and what do the veterans get? Nothing. NO discounts, no thank you notes for 12 years uninterrupted subscription, no bonus time, nothing. Take the hint already.

MMOs are about new subscriptions, and about re-activated accounts for each expansion. WoW or SWTOR release a fun expansion, everyone reactivates, then they lose interest in 3-6 months, and Blizzard / EA hit them with another expansion just in time. New levels, new raid bosses, new loot.

CCP has switched to monthly expansions, but how the hell can they attract new players with something like the Citadels, Carriers, or Force Auxiliaries, when all this fun new content requires 1-2 years of skill training?

Skillpoints are a roadblock, and nobody likes being blocked from the fun.

Reiisha wrote:
This new feature was supposed to be aimed at newbies mostly, however it's unaffordable for most of them.


This feature WAS supposed to be aimed at newbies, but can you imagine the outcry from all the veterans if they gave newbies free skillpoints? So with the high prices, this feature is aimed at getting the veterans and the monument-shooting playerbase to come to terms with the idea; give it 3-6 months so we can see it's not the end of the world, THEN implement something for the newbies. CCP can't do anything cause we scream at them all the time and start shooting Jita; this feature was aimed at managing our expectations.

Jenn aSide
Soul Machines
The Initiative.
#83 - 2016-02-16 23:51:50 UTC
Cixi wrote:
There is another advantage most people don't see, it put back dormant assets and money back into the market.


How is that an advantage?
Pandora Carrollon
Provi Rapid Response
#84 - 2016-02-17 00:18:24 UTC
Jenn aSide wrote:
How is that an advantage?

Not much of one for players, but certainly one for CCP, it gets the unspent PLEX off their books. However, the spent PLEX theoretically (like all money) goes back into the system, the only true loss is the economic loss of SP due to percentage penalties of high SP characters using them, this is the counter argument to the OP's comment about it being for Vets only. It's not a strong argument but it has some validation, not for the new-newbie but call it a 2-5 month newbie that understand enough to advance faster in that timeframe than they normally would.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#85 - 2016-02-17 00:18:38 UTC
First off, if this gets locked for ranting I will be very disappointed in ISD. This is articulate, reasonably polite, and backed with obvious thought by the author, agree with it or not.

And, onto the meat of the argument, I don't agree. Now, a disclaimer here: this is really a personal musing based on my experience and watching a few friends I brought into the game learn to play. I claim no special insight into CCP's internal decision making process (CCP Sreegs found all my hidden cameras in Reykjavik years ago) so what I think may represent only a tiny minority of the playerbase. However by demographics I am right in the middle of the "average" part of the curve for age for an Eve player so maybe I'm utterly typical. No way to really tell.

I've been in the game since 2009, but I can still remember what it was like to be that new player sitting there and looking at my (old cathode ray tube lol) screen and knowing there was a massive and incredible world of fun out there in INTERNET SPACE but it was months before I could really do a lot of it. And this is from somebody in Goonswarm from day 5 who had what was then the biggest and best newbie friendly organization in the game to help me along.

So that being said, why am I still here? In large part its because when I decided to get into Eve I had just walked away from WoW because it was just endless iterations of enter raid, perform synchronized dance routine with guild, get purple thing, and log out. After a couple years that stopped being fun. Eve promised infinite challenge, something it has so far delivered on. But did I enjoy the waiting, the sitting and looking at my T1 fit Incursus and knowing I would be at a horrible disadvantage if I left my big fleets? Nope. Did I try anyhow and die in a fire? Yep. Would I have walked away from Eve in disgust if it had been easier? Nope, because I was in it for the long haul. I would have just had a lot more great fights and hilarious failures a lot sooner. As opposed to pathetic failures because I didn't have Advanced Weapons Upgrades V trained so I couldn't fit that high end armor rep...

For the folks who don't take that approach may just not be meant for Eve. My background is military, and there is something that gets put in the final box on an awful lot of recruit's files as they are shown the door. It is the words "Failure to Adapt" and it means just exactly what it sounds like, that the military lifestyle and the challenges it presents are different from anything else somebody would have likely encountered in life and not everyone can make the adjustment. Eve may be a computer game, but compared to the rest of the MMO market, or even the rest of the gaming market, it is a very different and very harsh place. Not everyone is going to make the cut. Those that will have more reasons for their success than "I had to wait a year to not suck, but I enjoyed it." To pretend that fast SP, by grinding Isk or spending real life money, has very much to do with what makes people play Eve is to sell the playerbase short.
Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#86 - 2016-02-17 00:24:45 UTC
CCP Falcon wrote:
Demolishar wrote:
Almost 3000 words. A pity that your great work will be locked for ranting soon.


I don't really think this is a rant to be honest, and many of these points were discussed internally before the feature went live, or was fully fleshed out.

I've also been with EVE for 13 years, ironically my first reaction to skillpoint trading was negative too, but it was a knee-jerk reaction from a 13 year veteran of the game who thought a change so fundamental would destroy everything he loved about EVE.

I'm happy to say that I was wrong, and after I looked at the situation from what I consider to be a sensible point of view that came after my initial reaction, the rationale for it kind of fell into place and I now understand the system.

There's a simple flaw with any "Pay To Win" argument against skill trading.

A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.

All skillpoints do is unlock the ability to fly a given hull with a given weapon, or utilize a given module to a particular end. Using the ship and modules is where the skill lies, and is the key to victory or failure. That's what defines you as an EVE player.

Being able to trade skillpoints and freely respec your character changes very little. What it does is allow people to keep their gameplay fresh and try new things, or gives new players a leg up to be able to try new things faster if they choose to do so.

That's my take on it anyway, as a 13 year vet of EVE.

Smile

Given the clear recent CCP trend to endeavour to "milk the playerbase" with "exciting new features" which are clearly engineered to generate additional cash revenues over and above the existing subscription based model (and in light of previous eve playerbase revenue now firmly down the drain on dust and darkness), - I would ask if those of corporate ilk who are still currently influencing / enforcing these decisions have had their fill or if the current policy to still explore and implement (regardless of consumer feedback), additional ways to devalue the core fundamentals of the game and get as much from the poor beast before it dries?

I'm not a 13 year vet of Eve, but if i was and i was also a developer, i could only but imagine that watching a stream of somebody maxing out a 1 day old Eve character sp wise in less than 1 hour in a game with such a rich and vibrant history as this one - would surely make the skin creep at just how far the corporate apple has fallen from original tree in what was once a fertile orchard before it seems the irrigation was diverted to speculative orchards where the fruit proved to be rotten

Where is the line in the sand?

What "exciting new features" will be implemented next that are available for a price over and above the subscription model and at a further detriment to the core principles of the original Eve Online?

Concord Approved Trader

Durgis Athonille
The Scope
Gallente Federation
#87 - 2016-02-17 00:52:37 UTC
I am trying to understand and empathize with the drama over this issue but alas I'm failing.
In WOW you could "power level" through the content in order to access the higher content that your friends or guild were enjoying and you weren't able to participate in.
Unfortunately since SP is time gated there was no way to rush through the levels.
If we equate SP with Levels and for example PVP as Raids then SP trading is simply a form of "power leveling" for those who choose it and to their credit CCP found a way to also generate revenue from it. For vets it's a way to generate ISK from unwanted or unneeded SP.
I say good job for removing silly barriers to content.
I get the "special snowflake" thing but it strikes me as an emotional reaction rather than a rational one.
More options seems good to me.


Droidster
Center for Advanced Studies
Gallente Federation
#88 - 2016-02-17 00:54:05 UTC
Jesus t'tty effing Christ, go Amazon print on demand.

I never thought about the botting/hacking aspect, but that seems like a pretty legitimate fear.

"game-changing content" is not a good idea. Incremental improvement is the way to go. Baby steps. POCOs, Tech 3, Planetary Interaction, Reactions + gas/ice mining, improved exploration, Citadels are just a few of the things that have been added since Incarna. All of those are good things. CREST is awesome, it's changing my life in good ways. Focusing on the essentials is the key to staying real.

You are really hot, btw. Want to cyber?
Pandora Carrollon
Provi Rapid Response
#89 - 2016-02-17 00:56:11 UTC
I read the full 3000 word intro post arguments/conclusions and while factual and poignant for much, some of the conclusions seem lacking both real world results and feel like they might be missing logical conclusiveness.

I don't agree that Skill Point trading will be any kind of end of the game for the game. It will continue to be a dump for SP's that go to veteran characters that have excessive SP's to begin with, but really, newbies with a few dents, dings and some experience under their belts will be able to benefit from SP Injection. So to say that newbies don't benefit is rather sweeping. I'm also not certain CCP only targeted newbies with the program, it looks more like it was targeted for Vets to fix some of their toons and keep the game interesting to them... while helping the 2-5 month newbie to advance faster. Yeah, if you're rich you can do it quicker but that's an extreme minority of players that can benefit from that, most of us can't afford the luxury, which the OP pointed out.

It sounds like the OP thinks that CCP has turned EVE into a cash cow and is just milking it while feeding it grass. If true, then yeah, EVE will die as any game not actively improved over time will fail to summon new blood. I'm not so sure it's true. Most gaming companies just aren't that dumb and do watch their competition. Odds are, this is on CCP's mind all the time and they are either working on some great new things *OR* they feel locked in by an inflexible player base and believe me, reading the stuff I read here demonstrates some truth to that condition.

As a game designer and game player (of many genres, not just computer), as well as being a programmer, I can tell you I see the struggle that many CCP devs seem to be wrestling with and they aren't all game code based.

The game in and of itself probably needs a good refresh. It has artifacts left over from past 'improvements' or previous gameplay that is no longer really used. An example:

The Skill Point system itself seems to have lost merit and the SP Trading looks like it was an attempt to breathe life back into it, but ultimately it looks like a tool that has outlived its original purpose (whatever that was). The issue likely was an attempt to let players 'grow' into the game, but now it's just a restriction that is only a restriction to players that are ignorant of the mechanic or can't afford it one way or the other. I guess that leads to the rich vs. poor argument.

This is pretty much a red herring, rich vs. poor. First off, any player can achieve any level of in game wealth, the game is dynamic and the pie is not fixed in size. Anytime I see this argument I look at whether the system is open or closed. It only applies in closed economic systems which are very, very rare, even in video games. EVE is an open system and the market is free and allowed to grow at whatever rate the player base wants to drive it at. Can the wealthy get wealthy faster? Sure, money always makes more money more quickly but money only has two ends: saved or used. Saved money has no value for creating more wealth, it just 'is'. It has value for later 'use' but has no intrinsic merit on it's own. Money in use is money flowing, creating things, letting people get more of it, etc. etc. Money in use is not evil or destructive by nature, it can be used that way but that's a person doing that, not money. If you look at it, the vast positive use of money is creative in nature. In EVE, it's output is primarily to create destruction in combat, but it does also create systems and build economies; the end of it is generally an explosion though. CCP's money system is fine, but could use a little rebalancing across the 3 economic balance points, not much, just a smidge. It's probably where CCP shines the best at keeping balance.

If you think I just countered my two arguments, pay attention to the details. One is about SP Trading the other is about actual wealth, in game or otherwise. My contention is that I'm not seeing a huge impact on the game from SP Trading so it becomes a moot argument to link the two. If they somehow become more intertwined in actual use, then I might change my mind here.

Now, what players DO with the game, that is probably very valid, but it's also a very intangible thing to quantify. It has levels of enjoyment added on top of WHERE people spend their time of 'enjoyment'. Some companies do in depth surveys or data mining, while others have player interaction groups and feedback systems. CCP seems to do some of each but probably looks at reddit, this forum and other sources for most feedback.

All in all, to a new player like myself, the game has a ton of life in it and lots to explore. I can't speak for you vets out there that have done everything. EVERY MMO (or just 'game') has this problem, people tire of playing it. At that point, the value of the game greatly depends on your perspective:

Are you burned out? Is there really nothing left that you aren't a master of? No mountains left to conquer? New content doesn't do a thing for you?

If you answered yes to any of the questions, think about an answer to this one: If I change how I look a the game, find a new perspective on it, does the answer still stay 'yes'? If no, then change and try it again. If yes, then take a break, wait for the next big thing in EVE and see if that changes your answer. EVE will still be here a year from now... probably. Lol
Zifrian
The Frog Pond
Ribbit.
#90 - 2016-02-17 01:52:33 UTC  |  Edited by: Zifrian
I read it all and didn't think it was a rant, nothing to be sorry about.

I don't completely agree with everything you said, but excellent post. My thoughts on skill injectors are the same - call it pay to win, whatever you want and argue against it but you can't argue that it's fundamentally changed the game.

I'd like to see some data from CCP on who bought and sold skill points in the first month and then we can discuss the future of the game a bit better. It might clarify and alleviate some concerns some of us have but it might shed some light on a problem that we need to fix quickly.

In any case, great post.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Zifrian
The Frog Pond
Ribbit.
#91 - 2016-02-17 02:03:25 UTC  |  Edited by: Zifrian
CCP Falcon wrote:
Demolishar wrote:
Almost 3000 words. A pity that your great work will be locked for ranting soon.


I don't really think this is a rant to be honest, and many of these points were discussed internally before the feature went live, or was fully fleshed out.

I've also been with EVE for 13 years, ironically my first reaction to skillpoint trading was negative too, but it was a knee-jerk reaction from a 13 year veteran of the game who thought a change so fundamental would destroy everything he loved about EVE.

I'm happy to say that I was wrong, and after I looked at the situation from what I consider to be a sensible point of view that came after my initial reaction, the rationale for it kind of fell into place and I now understand the system.

There's a simple flaw with any "Pay To Win" argument against skill trading.

A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.

All skillpoints do is unlock the ability to fly a given hull with a given weapon, or utilize a given module to a particular end. Using the ship and modules is where the skill lies, and is the key to victory or failure. That's what defines you as an EVE player.

Being able to trade skillpoints and freely respec your character changes very little. What it does is allow people to keep their gameplay fresh and try new things, or gives new players a leg up to be able to try new things faster if they choose to do so.

That's my take on it anyway, as a 13 year vet of EVE.

Smile

Thanks for the perspective but without data, we won't know if the game is just allowing those with high SPs or ISK to benefit from this system. Is CCP going to do a dev blog in a month or two to show everyone who is using the injectors - new accounts, newbies or vets?, who paid for them - isk transfers or from wallet?, or how - PLEX purchases with RL money or from wallet isk?

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Yonis Kador
KADORCORP
#92 - 2016-02-17 02:07:50 UTC
CCP Falcon wrote:
something about freshness and legs up

Lol

Seriously, it's almost a shame to see the 1st real dev response to sp trading in quite some time rest on a cliché RE: this feature not being pay to "win." Semantics. We understand that skill > sp. But it's certainly pay for "opportunities more quickly than poor scrubs who can't afford to shell out $$$ or anyone else who doesn't participate."

The example I keep falling back on (and this is just my personal story; I'm sure many people have one with longer trains) is that for years I wanted to fly a Damnation. I used to 'show info' and admire the hull every few days. Lame and sad yes... but also true. I just thought it was a beautiful ship and wanted one - but the reason why is mostly irrelevant. The point is that this goal drove my game for a really long time. As luck would have it, I crossed the finish line literally days before sp trading went live. How am I not supposed to feel that this years-long goal wasn't devalued when every player in EVE became potentially able to fly one in minutes a few days later? With max gunnery & missile skills in minutes to boot?

It's insane.

What bothers me most is watching veterans who have devoted 8, 10, 13 years to EVE offer countless testimonials that this change hurts their game and for the most part, are being laughed out of the room. People tell them "adapt or die," "HTFU," and "if you don't like it, leave." My favorite is: "this game isn't for everyone." Right. The guy who's been here 13 years isn't "right" for EVE? Isn't it at all worrisome to anyone that we're shedding some of our most devoted players on a gamble that new players "with the attention span of Daffy Duck" will replace them and stick around? What kind of bedazzlements will need to be introduced to keep that kind of player interested? Can that kind of player be retained for 8, 10, 13 years?

I understand the arguments why some folks feel this change was good for the game but as I sit here not playing, unsure of if I even want to invest more time in game, its a tough sell. Every hurdle or obstacle that I faced in the years I've been here can now be easily avoided. It's been made meaningless. And yet people continue to say this "changes nothing." Really? Nothing?

I think it changes everything.

But I also don't see how you undo this horror show without inflicting even worse damage. Which is why, I suppose, we're bleeding vets. It's practically an orchestrated culling to modernize the playerbase for RMT transactions the old guard would never approve.

It's just pretty difficult atm to see any of this being a positive change for EVE. Well, not the EVE I know anyway.

YK

Captain StringfellowHawk
Forsaken Reavers
#93 - 2016-02-17 02:15:31 UTC  |  Edited by: Captain StringfellowHawk
I was 50/50 on the Extractors (had some bad math that using reading skills fixed) but I would be wrong to say that the ironbank stunt soured my opinion of them. The skill injectors was supposed to be an alternative to the Character Bazaar, but at no point could you purchase a max trained char there. While many do go with the "SP isnt skills" arguement. I make a simple argument.

Take two players subbing to EVE, one is a veteran coming back to the game. Both made new accounts, one comes with a above average income, while the other one is finally able to afford a sub again. The above averaged income player Blings the account with Injectors, while the other player is skilling normally. The richer player undocks in a faction/officer fit RL Orthrus with a fit he shifted from a friend, no longer limited by SP and Plexed the isk, this made it possible. The other undocks in a rifter as he is limited by SP progression. They wind up engaged solo vs each other. In the "SP doesn't matter Skill does" scenario, that new account in a Rifter will demolish the Orthrus, the Vet will have a shiny Kill mail. The argument of "The vet would know not to engage" is not valid here. It's SP vs Skill scenario. No chance is that Rifter winning.

Yes, all of us older players had dealt with the SP time gate, no one will argue it sucks. But eve is also not WoW or any MOBA. Eve was always pushed as the long term game where your decisions matter. Each skill you train, each choice you made had its reward or its risk. While Time locked by SP did not get us in the shiniest of ships instantly, it did teach us how to fly the smaller ships and migrate with SP into the larger ones with also the knowledge that we had the piloting for the most part behind us for it. If the system behind eve that made it what it is, is changing in such drastic ways with how injectors are. Why not just remove SP all together. Player milestones are no longer celebrated. Much of what made eve the environment of what it was, is vanishing, most of it with great changes. But Injectors are not helping new players. They are further dividing them and hurting the new player Experience.

It was not to long ago that many alliances and corporations had SP requirements in order to apply and join. The big push on the New Player Experience reduced this a lot, seeing the big blocs openly bringing new players in and showing them they can make a difference opened a large world to newly subbed players. The SP Injectors are going to bring a nasty side of EVE's past back. The New Player Experience will be replaced with the New Player SP requirements. You have a risk of alliances and corporations going back to the old mentality of X-SP to join. With Skill Injectors no reason except player wealth limits newbros from meeting said requirements. I know players who dropped a few hundred boosting characters up to 17-18M SP only a few months into EVE.

How well will the New Player Experience turn out if suddenly recruitment for new players turns into a minimum SP to join, now that the new mechanics make this possible? "we'd love to accept you, we are very well known to be New player friendly, there are great benefits for being in X group, only requirement is that your character has 15M SP, You can purchase SP on the market, just use PLEX. Submit your API and application once completed"

I am not stating rip them from EVE, but I do see them turning into a larger Divide of players capable of SPing up accounts Vs those who are unable to. As well as those now needing to meet a resurging SP requirement now that its possible. We already have the "elitists/bittervets vs newbros" now it could become splintered further with a paygate. The Bazaar while enabling characters to be purchased maintained a balance between purchasing an account vs creating an entirely new emerging meta that might segregate newbros behind more of a paywall. While we are in the new crack stage of these and it has yet to mellow to an established metric, these are concerns I see becoming Relevant.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#94 - 2016-02-17 04:32:04 UTC
Indahmawar Fazmarai wrote:
Thankfully one can count on the Marketing guys getting things right... Lol

Advertisement on the Launcher:

FLY THE SHIP OF YOUR DREAMS!
PILE ON THE SKILLPOINTS!

WITH SKILL INJECTORS

Translation:

PAID A SUBSCRIPTION, GOT NO BACON!
PAY AGAIN AND GET BACON!

PRESS BUTTON



you talk as if everybody has 100B isk and/or willing to spend $1000 in one go.

simple question, can you give me an "educated" guess of how many, let's say, out of 10 newbros who join EvE at a time will dish out RL $ to buy injectors? lol

Just Add Water

Johan Civire
Caldari Provisions
Caldari State
#95 - 2016-02-17 04:40:31 UTC  |  Edited by: Johan Civire
Nat Silverguard wrote:
Indahmawar Fazmarai wrote:
Thankfully one can count on the Marketing guys getting things right... Lol

Advertisement on the Launcher:

FLY THE SHIP OF YOUR DREAMS!
PILE ON THE SKILLPOINTS!

WITH SKILL INJECTORS

Translation:

PAID A SUBSCRIPTION, GOT NO BACON!
PAY AGAIN AND GET BACON!

PRESS BUTTON



you talk as if everybody has 100B isk and/or willing to spend $1000 in one go.

simple question, can you give me an "educated" guess of how many, let's say, out of 10 newbros who join EvE at a time will dish out RL $ to buy injectors? lol


Clash of clans "kugh" you want more proof? See every damn facebook "game". How many people to many! You think eve is difference now than clash of clans? think again.

However like i say before in a other post. SP do not make you pro. So the worries is not you but the guy that have no clue how to play there eve. So its more like 50/50 debate. One hand people can stop using subscribe and waiting for ccp to release something new. And then come back buy some injectors en be done with it. In the other hand you can still use the old system compare to the new system "injectors" it cost you less. Unless you got to many isk to waste.

So people think SP matters! But it is not. And no iam not happy with it.
Mr Epeen
It's All About Me
#96 - 2016-02-17 04:44:25 UTC  |  Edited by: Mr Epeen
Nat Silverguard wrote:
Indahmawar Fazmarai wrote:
Thankfully one can count on the Marketing guys getting things right... Lol

Advertisement on the Launcher:

FLY THE SHIP OF YOUR DREAMS!
PILE ON THE SKILLPOINTS!

WITH SKILL INJECTORS

Translation:

PAID A SUBSCRIPTION, GOT NO BACON!
PAY AGAIN AND GET BACON!

PRESS BUTTON



you talk as if everybody has 100B isk and/or willing to spend $1000 in one go.

simple question, can you give me an "educated" guess of how many, let's say, out of 10 newbros who join EvE at a time will dish out RL $ to buy injectors? lol
I can tell you from my extensive dealings in the CB that about two out of ten new accts (That make out of trial and actually sub) will buy a character. No way of saying if it's an actual newbro behind one of those accts or a vet buying an alt on a new acct. But there you go.

If I were to extrapolate, I'd say that if 2/10 spend an average of 12 PLEX on a new character now, you might get as many as 9/10 dropping a single PLEX for an injector or two. Pure speculation on my part, though. Still, it will be interesting next FF to see what stats CCP will share with us on the topic.

Mr Epeen Cool
Crosi Wesdo
War and Order
#97 - 2016-02-17 04:49:25 UTC  |  Edited by: Crosi Wesdo
All the SP that was not being used and subsequently sold is then put to better use by, in this scenario, new players in blinged out pirate cruisers, puts more targets in space.

There is no way this is not a good thing.
Thorian Baalnorn
State War Academy
Caldari State
#98 - 2016-02-17 04:57:54 UTC
Yet another Skill injectors thread. If i had a million isk for every one of these threads, i could max out to all level 5s and still buy a rifter!

I know everyone thinks injectors are pay to win. But there is no pay to win in eve. The game is to heavily based on player, not character, skills. At best skill injectors remove some of the SP from the game from old barely used characters or even new characters. Players like ironbank, think of how much SP he removed from the game to get one alt to all level 5s. He removed millions of SP on one character. At worse, it redistributes wealth. Players that have been hoarding hundreds of billions of isk or even trillions, have something to spend their isk on. How many players got some of Ironbanks isk?

Ive known people in Eve that are brilliant at the market. They make billions and literally never undock. Ive known brilliant tacticians that were FCs. They knew exactly what to do in every situation so we came out with the best results possible. Ive known people who never looked up a fitting for anything. They made their own builds and they worked awesomely.

SP does not replace ability. Being skilled on paper doesnt mean you can execute those skills well. As a carpenter i have seen this my whole life. People go to school and " learn" the trade. But they do not know how to apply the knowledge in many situations. They dont know how to problem solve using the knowledge they have. They only know the textbook way to do it...

Same with characters in Eve.SP doesnt make you god mode. SP gives you the ability to use items in the game and a little more efficiently, you still have to have the sense and experience to use it properly. Experience is everything in a game like EVE, SP isnt that relevant in the grand scheme of things.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#99 - 2016-02-17 05:19:11 UTC
Captain StringfellowHawk wrote:


How well will the New Player Experience turn out if suddenly recruitment for new players turns into a minimum SP to join, now that the new mechanics make this possible? "we'd love to accept you, we are very well known to be New player friendly, there are great benefits for being in X group, only requirement is that your character has 15M SP, You can purchase SP on the market, just use PLEX. Submit your API and application once completed"



only a sh*t tier corp/alliance would advertise themselves as newbro-friendly and impose minimum SP. if that problem arises then newbros are more than welcome to join half of GalMil corps in FW, where most of us fly frigs to cruisers and sometimes BS. a day-1 dude can fly an atron/web/scram/mwd/bulkheads and/or maulus/dampener/mwd/bulkheads - which is very useful in any fleet espeically in FW meta/plex fights.

on the other hand, for veteran corps like PL, they're already doing this even before. even your alliance do this, why is it not a problem then than now? corps that require minimum SP on recruits before will still do now, while corps that doesn't, like us, will still not.

Just Add Water

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#100 - 2016-02-17 05:32:28 UTC
Johan Civire wrote:
Nat Silverguard wrote:
Indahmawar Fazmarai wrote:
Thankfully one can count on the Marketing guys getting things right... Lol

Advertisement on the Launcher:

FLY THE SHIP OF YOUR DREAMS!
PILE ON THE SKILLPOINTS!

WITH SKILL INJECTORS

Translation:

PAID A SUBSCRIPTION, GOT NO BACON!
PAY AGAIN AND GET BACON!

PRESS BUTTON



you talk as if everybody has 100B isk and/or willing to spend $1000 in one go.

simple question, can you give me an "educated" guess of how many, let's say, out of 10 newbros who join EvE at a time will dish out RL $ to buy injectors? lol


Clash of clans "kugh" you want more proof? See every damn facebook "game". How many people to many! You think eve is difference now than clash of clans? think again.

However like i say before in a other post. SP do not make you pro. So the worries is not you but the guy that have no clue how to play there eve. So its more like 50/50 debate. One hand people can stop using subscribe and waiting for ccp to release something new. And then come back buy some injectors en be done with it. In the other hand you can still use the old system compare to the new system "injectors" it cost you less. Unless you got to many isk to waste.

So people think SP matters! But it is not. And no iam not happy with it.


are you telling me that a person who likes a very dumb game like clash of clans will even consider a difficult and harsh game like EvE? do you? i admit that i have it on my phone and i play it rarely, but i can't start to imagine any decent EvE player to take CoC seriously let alone pay for it.

so again, how many newbros would you think would buy and inject in order for them to fly HACS/T3 Cruisers on day 1?
IronBank is an outlier, everybody knows this scenario will come but those that know better know that this is irrelevant.

Just Add Water