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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
nikar galvren
Hedion University
Amarr Empire
#501 - 2016-02-16 17:43:13 UTC
Tippia wrote:
• …indeed, make all camera settings persistent.
Such as the position and zoom of the camera between mode changes and docking events; tactical overview settings for the respective modes; indeed any manual adjustment the player can make should be the way they left it when they come back to that view mode.


Oh, Dear God. Yes. So. Much. Yes.
Daemun Khanid
Corbeau de sang
#502 - 2016-02-16 17:45:00 UTC  |  Edited by: Daemun Khanid
Getting a double key press effect with the dscan key. The list populates once when pressed then flickers and refreshes again as if I pressed the key twice. Does this on a regular keyboard key press so it's not just my game pad this time. :)
It's a distraction more than a functional issue but I presume that if it is indeed sending a query to the server twice each time that it's gonna cause a small degree of unnecessary server load increase.

Edit:Ok... now it's not doing it. The scan button is flickering but it isn't refreshing a second time. Just gonna have to write it off as buggy as I have no idea what triggers it to happen or not happen.

Anndddddd now it's doing it again. Buggy buggy. Pressed it one time and got one refresh, other time and it refreshed twice then a little later pressed it and it refreshed 3 times! lol

Since you seem to have removed the delay between how fast you are able to refresh the scan (which I believe was introduced to reduce server load) I can only assume this in gonna cause server load troubles.

(Or is the delayed population of the dscan window supposed to replace the delay between scans that was there before as a way to cover it up and make it more transparent?)

Daemun of Khanid

Dominous Nolen
The Graduates
The Initiative.
#503 - 2016-02-16 17:57:29 UTC
CCP Turtlepower wrote:
The D-Scan results list fade in animation will be removed completely later this week; We added this too hastily without considering all use cases. I apologize for the problems this has caused, thanks for all the feedback that has helped us to resolve this.

We also hope to squeeze in a few more bug fixes, particularly for some lingering zoom issues.

o7
CCP Turtlepower // Team Psycho Sisters


Thanks TurtlePower

Can you please get someone to have a look at the tab function window behaviour while the UI tweaks are going on?

https://forums.eveonline.com/default.aspx?g=posts&t=464454

Please??

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

MRxX7XxMONKEY
Sleepless Enterprises
#504 - 2016-02-16 18:17:29 UTC
CCP Turtlepower wrote:
The D-Scan results list fade in animation will be removed completely later this week; We added this too hastily without considering all use cases. I apologize for the problems this has caused, thanks for all the feedback that has helped us to resolve this.

We also hope to squeeze in a few more bug fixes, particularly for some lingering zoom issues.

o7
CCP Turtlepower // Team Psycho Sisters



damn, I was quite enjoying this effect today while WH hunting. oh well, maybe one day in the future
FloppieTheBanjoClown
Arcana Imperii Ltd.
#505 - 2016-02-16 18:52:48 UTC  |  Edited by: FloppieTheBanjoClown
The new tracking camera mode is a step in the right direction. Thank you for that.

Now if you could just RESTORE the ability to have the camera always keep my ship in the center of the screen, it would be the perfectly adequate system we had before someone decided we needed shiny fluffy glittery stuff to replace it.

edit to clarify the problem:

I've tinkered with camera settings and can't find something that will do this. I'll describe the current behavior, and the problem it creates:

I click a celestial. The camera spins rapidly to center on it. This is good. Then is does this slow zoom/pan thing where it moves my ship out view. This is bad. I've lost my frame of reference and just have a pretty view. I click other celestials and the camera just rotates. I've lost any sense of my ship's relative position on the grid. If I zoom out, I see my ship off center and clicking a celestial does a rapid turn and then the same slow pan, resulting in an odd illusion where my ship appears to be moving while it is sitting still.

What I want: Camera always points at my ship. I click a celestial, it rotates about the ship to bring the celestial into center view. Now I can see where my ship is, the camera doesn't do and stunts, and I don't have to wonder if things are lining up the way I intend them to.

It should be as simple as adding checks for turning off that panning and keeping the ship absolute center.

I like HOW the camera moves, just not WHERE it moves. Give us a bit more control and I think most of your userbase will be happy.

Founding member of the Belligerent Undesirables movement.

Terraj Oknatis
Science and Trade Institute
Caldari State
#506 - 2016-02-16 19:02:24 UTC  |  Edited by: Terraj Oknatis
For the love of god please make a slider for zoom speed. It is far too fast.

Stop lerping all the things. It causes lag. I'm talking to you D-scan

When I click on the scanner radial menu, If I let go of the button with the cursor still in the center it should just disappear

Loosen up the friction on the camera position. It is far too tight. better yet this is why God invented sliders

In all your CCP DEV wisdom sit down for the next 3 hours and play with the camera until it feels PRECISELY like the old camera and make that the default... Then make sliders for ALL THE THINGS! at this point you will stop getting shouted at by the entire community.

Oh yeah right click pan zoom. Where is it... I want it back. Bring it back..

TRACKING CAMERA UNDER ORBIT CAMERA IN RADIAL MENU PLEASEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!

#disappointedface

no one asked for a camera change. I don't know what all this fuss over a dead line is. The more this is delayed the less people are going to be pissed off by the end. Just get it right. If this doesn't come out until next year I will be happy.


I'm half way through raging at the moment....
Trajan Unknown
State War Academy
Caldari State
#507 - 2016-02-16 19:07:30 UTC
If they actually ask for feedback before the change things that drastically it would safe them so much time. The drifting off camera was sold as a "feature" regarding to the dev blog. Same with the chase mode that doesn´t seem to work all that good. So someone spent some time to code something that should go right to the bin.
Again, there is a golden rule in coding that too many programmers simply ignore for one or another reason. "Perfection is reached once you can´t remove anything anymore without losing functionality." If you add something new, make sure it is simple, functional and not too far off from what people are used to. There is no need to invent the wheel again but simply keep it rolling with less friction. Once you achieved that you can start make it look fancy if you want but don´t overdo it or maybe no one is realising what it is anymore. :)
Tessa McKnight
Doomheim
#508 - 2016-02-16 19:23:04 UTC
Kaivaja wrote:
Good fixes in the 2nd patch today, but also one regression: when you go through a gate or wormhole, the previous camera zoom level is not remembered. Instead the camera zooms very close to your ship. I wonder if you could fix it to remember the previous zoom level, just like it did before?


This is happening to me too, it's seriously annoying. Cmon CCP.
Isil Rahsen
Black Phoenyx
#509 - 2016-02-16 19:23:43 UTC
Tracking toggle is a welcome fix, however the big issues with the tracking camera remain.

- Tracking needs to focus on your ship and keep the tracked target inline, not offset my ship to the left by a huge amount at any close zoom level (literally makes my ship disappear unless zoomed massively out)
- Tracking camera needs a custom tracking posistion instead of hard locked to the right like it is now.
- Using any camera offset to the left will make your ship disappear during tracking at any zoom level because of the previous two issues
ValentinaDLM
SoE Roughriders
Electus Matari
#510 - 2016-02-16 19:38:33 UTC  |  Edited by: ValentinaDLM
New "features" that make the game incredibly hard to play and give motion sickness while taking features that we have used for years for what purpose? To make gameplay more cinematic looking?

It is times like this that I wonder if CCP even plays the same game we do, almost all recent changes have been positive ones except the ones that relate to the UI, the new map, and new camera seem to be far more designed to look pretty than actually enable gameplay.

At the very least let us keep the functional Camera we have been using for years if we want to, rather than trying to ram this change down our throats.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#511 - 2016-02-16 19:52:23 UTC
Adding to all the other concerns:

RE: the right-click look around that has been removed with the new camera: firstly, this is a horrendous "design choice" and it should be re-implemented. It's a huge loss of functionality. However, what makes it worse is that this functionality remains in the hangar view. Nothing jars like a loss of functionality, except when that same functionality is possible in certain situations and not others.

Also, while we're on the right-click look function, can we have the related zoom function back (right click and hold, move mouse, hold both mouse buttons and move to zoom)? It offers a higher degree of zoom than the new camera, which if you insist on making killmarks tiny really helps to identify them.
Zappity
New Eden Tank Testing Services
#512 - 2016-02-16 20:18:55 UTC
Fast camera track and fast zoom is great. If you are going to change these in response to feedback please add a slider. I really like the new speeds.

Zappity's Adventures for a taste of lowsec and nullsec.

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#513 - 2016-02-16 20:24:24 UTC
If you have to put new features into the game, please make sure they provide an improvement on the old ones CCP.

The new map looks cool and funky but still doesn't provide the functionality of the old one. Probing is still terrible months and months later.

The new camera is in exactly the same situation - looks great but plays terribly.

Sluggish, dysfunctional, unintuitive.Frankly it's a terrible piece of design and is game breaking for me.
Might be great for using the upcoming new capital features and looking at Citadels but it's disgustingly useless for the rest of the game currently.

From the moving of the D-Scan button from one side to the other to the shoddy camera angles, to the nauseating movement to the lack responsive movement to the new delayed D-Scan. Every stage has been lacking and still is.

Breaking the old camera whilst trying to 'fix' the new one post DT last night left me feeling that it was an intentional ploy to force me to use the new one. I rage quit the game for the first time ever . Lol

Like many others, I don't like having substandard features forced down my throat but I can deal with it if I can see that the final product will be worthwhile.

The camera appears to be heading down the same road as the map and I'm told I've got no options but to use it. Really??

Nice work guys! Roll



Yes I'm mad, no you can't have my stuff.

Maccian
Republic Military School
Minmatar Republic
#514 - 2016-02-16 20:39:20 UTC
Remove it ASAP that fade animation is, in one word; horrible.

Raamah
Be Nice Inc.
Prismatic Legion
#515 - 2016-02-16 20:46:22 UTC
1. Why is it called the orbit camera when it doesn't seem to orbit?

2. PLEASE put in an auto-tracking of selected item. It's all I want the camera to do.
Lfod Shi
Lfod's Ratting and Salvage
#516 - 2016-02-16 21:47:19 UTC
Well, looks like I'm being bumped out. Not a rage quit, more like a sad/sick quit. Oh well. It's been a fun ride. Keeping 2 ships per character and a small pile of missiles in the hopes that the nausea-cam isn't the only cam by the time all the chips fall. Ain't holding my breath though. Such is life.

And no, you can not has my stuff either. I has plans for my stuff. Mwahahahahahaha!

♪ They'll always be bloodclaws to me ♫

Aphoxema G
Khushakor Clan
#517 - 2016-02-16 22:25:19 UTC
I restarted my client and launcher but I'm still getting the horrible marquee select when I hit refresh DScan. Adding a hotkey for refreshing DScan was one of the most amazing quality-of-life improvements and now it's all screwed up.

All I want is to hit Dscan, and refresh the dscan window. I don't want that button to do anything else. Now I'm habitually hitting that key and it's screwing up my piloting so I have to remove the hotkey until it's not all stupid and useless again.
Jalon Kaladreel
Viziam
Amarr Empire
#518 - 2016-02-16 23:52:37 UTC
A wise man once said:
"If it ain't broke, don't fix it."

You broke it.
Alianovna Romanova
Federation Patriots Society of New Eden
#519 - 2016-02-16 23:52:39 UTC
The autotracking is an improvement, but there's still a ways to go:
1. We need the custom and centered tracking positions--the new camera is not placing the ship in the right position at all when tracking is on.
2. Do not track to objects on ctrl-click (target lock). Prelocking the next few targets doesn't mean we want to track them (yet).
3. Maintain zoom amount through session changes (like jump gates).

Like I said--it's better, but I still have to turn it off to actually play the game.
Gorion Wassenar
Stimulus
Rote Kapelle
#520 - 2016-02-16 23:56:43 UTC
Did you guys move the boot.ini guy to the art team? This is terrible.

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