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[February] Force Auxiliary Skills

First post First post
Author
Very Aggressive Reacharound
Tribal Liberation Force
Minmatar Republic
#441 - 2016-02-12 02:37:25 UTC
Crosi Wesdo wrote:
For those that seem to have missed it. CCP are rethinking how they are going to impliment the FAX with regard to skills.

ill believe it when I see it
Lilli Tane
Deu-La-Deu
#442 - 2016-02-12 09:43:19 UTC
How nice of you posting the 1000 module changes for March.

Just a reminder, we still don’t know what’s the plan is for FAX,

How long it is going to take for us to fix our skills and what FAX machines we want to train for…

We really, really need to see the ships bonus
Primary This Rifter
Mutual Fund of the Something
#443 - 2016-02-12 12:01:58 UTC
What about the Light Fighter and Support Fighter skills?

12x for each? Really? That's preposterous.
Anthar Thebess
#444 - 2016-02-12 12:21:25 UTC
Primary This Rifter wrote:
What about the Light Fighter and Support Fighter skills?

12x for each? Really? That's preposterous.

This is for new fighter type - light and support.
Old skills will be used for other types of fighters.
FT Diomedes
The Graduates
#445 - 2016-02-12 12:50:55 UTC
Anthar Thebess wrote:
Primary This Rifter wrote:
What about the Light Fighter and Support Fighter skills?

12x for each? Really? That's preposterous.

This is for new fighter type - light and support.
Old skills will be used for other types of fighters.


And the old drone skills will not be used... So once again, it is a massive SP sink to get back to roughly where we were before the patch. With that said, this one bothers me less than the Fleet Auxiliary skill...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alex Harumichi
SoE Roughriders
Electus Matari
#446 - 2016-02-12 12:53:04 UTC
FT Diomedes wrote:
Anthar Thebess wrote:
Primary This Rifter wrote:
What about the Light Fighter and Support Fighter skills?

12x for each? Really? That's preposterous.

This is for new fighter type - light and support.
Old skills will be used for other types of fighters.


And the old drone skills will not be used... So once again, it is a massive SP sink to get back to roughly where we were before the patch. With that said, this one bothers me less than the Fleet Auxiliary skill...


Well, at least you're getting new functionality with the new fighter skills. You couldn't send your normal drones zooming around the whole system, like you'll be able to do with the new fighters (and I for one like the idea of specialized fighter types, for different sorts of ops).
Anthar Thebess
#447 - 2016-02-12 12:54:27 UTC
I think they will be used.
Probably i am wrong but i think each skill will allow you to better utilize each type of fighter.
- Light Fighters
- Fighters
- Fighter Bombers
- Support Fighters
Marcus Tedric
Zebra Corp
Goonswarm Federation
#448 - 2016-02-12 13:55:31 UTC
Anthar Thebess wrote:
I think they will be used.
Probably i am wrong but i think each skill will allow you to better utilize each type of fighter.
- Light Fighters
- Fighters
- Fighter Bombers
- Support Fighters


My best guess:

- Fighters changes to be like 'Drones' - and allows control of 1->5 of the new 'squads of fighters'

- Fighter Bombers changes to the new 'Heavy Fighters'

{Note - and I'm sure it changed between Tue & Thu somewhere - Light & Support Fighter skills only need Fighters I}

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Moloney
Omnivores of Mediocrity
#449 - 2016-02-12 15:04:36 UTC
If I am reading the new dev blog correctly:
1. The current carrier skills will be renamed
2. If you currently have, e.g Amarr Carrier skill at a specific level, you will be able to fly both Amarr Carrier and Amarr FAX at that level.

If this is the case, Thank you.
Little Nicky
Gladiators of Rage
The Initiative.
#450 - 2016-02-12 15:10:28 UTC
Estella Osoka wrote:
Just so I'm understanding this correctly....

1. FAX is the new Capitol Logistics ship.
2. There is a Logistics Cruiser skill that allows you to fly T2 Logi cruisers.
3. There is a Logisitcs Frigate skill that allows you to fly T2 Logi frigates.
4. Each of those 2 skills allows you to fly 4 different ships provided you have the racial cruiser/frigate skill.

Why then would there be 4 different racial FAX skills? Shouldn't it be one that allows you to fly all 4 (provided you have racial carrier trained)?

And don't the new squadron skills add to the current drone skills you have, or are they replacing the fighters and fighter/bomber skills?



Good Questions...... and Im guessing there is more people out there feeling this way..

ShockedWhat?Ugh

Amarisen Gream
Pleasant Peninsula Productions
Digital Vendetta
#451 - 2016-02-12 15:11:31 UTC
Was reading the blog - and as a no body with no capital ships. I have to say

CCP I SUPPORT the new plan for FAXes.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Crosi Wesdo
War and Order
#452 - 2016-02-12 16:12:36 UTC  |  Edited by: Crosi Wesdo
The new plan is fair.

No free SP, no new skills for old roles (assuming the new class of fighter offers new funtionality that is not currently served by regular drones or existing fighters).

A quick nod to the ever present forum warriors, in this thread and many others, who come to yell tears and tell people how useless it is to complain about bad ideas.
Lilli Tane
Deu-La-Deu
#453 - 2016-02-12 16:32:51 UTC
Agreed,

The new plan makes a lot more sense
Terminator Cindy
Holey Amarrian Inquisition
#454 - 2016-02-12 20:39:02 UTC
It is soooooo funny reading some CCP brain teaching us about "commitment to change" when they explain yet another nerf coming ( refitting in space ). Believe me CCP, we have learned a lot about commitment to change from you already. In the past years we have seen you making change after change after change and then undo whatever you like. I understand you need to apply as many nerfs as possible to squeeze more RL USD/EUR etc from us, but please, at least have the decency and do not preach to us about COMMITMENT. You have no idea what that is.
Lord Mike007
Black Wormholes of Apocrypha
TOGETHER WE STAND
#455 - 2016-02-12 20:42:49 UTC
Terminator Cindy wrote:
It is soooooo funny reading some CCP brain teaching us about "commitment to change" when they explain yet another nerf coming ( refitting in space ). Believe me CCP, we have learned a lot about commitment to change from you already. In the past years we have seen you making change after change after change and then undo whatever you like. I understand you need to apply as many nerfs as possible to squeeze more RL USD/EUR etc from us, but please, at least have the decency and do not preach to us about COMMITMENT. You have no idea what that is.


Wrong thread, but right.
Hound Halfhand
Repo Industries
#456 - 2016-02-12 22:16:53 UTC
So basically you now have one skill (racial carrier) to fly 3 out of the 5 combat capital/super capital ships? They did this just because a few people on the forums whined about having to train a new skill? Ridiculous that one single ship skill is that important. IMO it should be 3 totally different skills. Capitals are the end game of EVE. Should be a long arduous train. Not a gimme like it appears to be now.
Rowells
Blackwater USA Inc.
Pandemic Horde
#457 - 2016-02-12 22:34:37 UTC
Terminator Cindy wrote:
Commitment criticisms from a forum alt

Ok
Crosi Wesdo
War and Order
#458 - 2016-02-12 22:51:56 UTC  |  Edited by: Crosi Wesdo
Hound Halfhand wrote:
So basically you now have one skill (racial carrier) to fly 3 out of the 5 combat capital/super capital ships? They did this just because a few people on the forums whined about having to train a new skill? Ridiculous that one single ship skill is that important. IMO it should be 3 totally different skills. Capitals are the end game of EVE. Should be a long arduous train. Not a gimme like it appears to be now.


Yes. We can now perform the same roles after citadel as we could before. Kind of like how i didnt have to train a new skill when they introduced the new destroyers or when they created T1 logistics cruisers. Were so entitled!

The only cost to achieve this is to some arbitrary anal framework for cap progression that is based not on logic, but on someones ill thought out whim.

Im sorry you are so angry that people dont have to train twice to do a particular role just because of 'one or two guys on the forum' lol. I hope that one day you find a game like eve where every now and then the devs set you back by a year of training just because some guy drew a progression chart that dramatically conflicts with the established structure of ship progression.

Since you are very upset that ccp has decided to treat its loyal customers fairly, can i have your stuff?
Hound Halfhand
Repo Industries
#459 - 2016-02-13 17:27:43 UTC
Crosi Wesdo wrote:
Hound Halfhand wrote:
So basically you now have one skill (racial carrier) to fly 3 out of the 5 combat capital/super capital ships? They did this just because a few people on the forums whined about having to train a new skill? Ridiculous that one single ship skill is that important. IMO it should be 3 totally different skills. Capitals are the end game of EVE. Should be a long arduous train. Not a gimme like it appears to be now.


Yes. We can now perform the same roles after citadel as we could before. Kind of like how i didnt have to train a new skill when they introduced the new destroyers or when they created T1 logistics cruisers. Were so entitled!

The only cost to achieve this is to some arbitrary anal framework for cap progression that is based not on logic, but on someones ill thought out whim.

Im sorry you are so angry that people dont have to train twice to do a particular role just because of 'one or two guys on the forum' lol. I hope that one day you find a game like eve where every now and then the devs set you back by a year of training just because some guy drew a progression chart that dramatically conflicts with the established structure of ship progression.

Since you are very upset that ccp has decided to treat its loyal customers fairly, can i have your stuff?


So you would be fine with 3/5s of the combat sub capital ships using one ship skill? So people wouldn't have to train a new skill to fly a DIFFERENT ship? Its not like the carrier skill would become worthless unlike what happens to other ship skills at times. It would be used to fly a very complex new style of PvP and likely ratting ship. EVE is as much about training skills as it is anything else. It is after all one of the main facets of progression in this game or at least a major perception of progression. The major capital update was a perfect time to address a over used capital skill ship. Now instead of spreading the capital ship functions over a variety of different ship skills they are consolidating it even further. I am sure catering to a few very vocal whiners on the forums is good for the future of EVE.

Crosi Wesdo
War and Order
#460 - 2016-02-13 19:55:07 UTC
Carrier will still be a racial skill, so the new racial carrier skill will cover you for 3/16 of the available caps. Throw support skills on top and caps still represent years of training.

The way you present the numbers would imply that you have a problem with all t1 ship skills. After all, racial frigate enables you to fly 6/6 t1 frigs of that race and a couple of faction frigs too.

The main point is that no new roles are being introduced so there is no justification for a new skill.