These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Linux

 
  • Topic is locked indefinitely.
 

Latest SiSi build broken

First post
Author
Weils Kingdom
PIE Inc.
Khimi Harar
#61 - 2016-02-10 12:24:02 UTC
CCP Snorlax, thank-you for your work on this (I'm running again) - it's good to know someone is keeping an eye out for Linux users.

As it's being used to justify support for us, can people turn back on showing the wine version to the application so he can continue to gather information justifying his support.
Sacruto
Orwell Incorporated
#62 - 2016-02-10 12:54:02 UTC
Yes thumbs up Snorlax, working as normal again! Big smile
Ban Mjolnir
Federal Navy Academy
Gallente Federation
#63 - 2016-02-10 13:47:23 UTC
Yep, turned hide version back off. Thanks again for the informal support, CCP Snorlax. Looking forward to that golden day when I can undo "disable dx11", but that is for a different group of hardworking devs and not CCP's problem.
Algathas
Swamp Panthers
SONS of BANE
#64 - 2016-02-10 15:30:45 UTC
Confirmed, the update made everything work again, even in the normal wine 1.7
Torgeir Hekard
I MYSELF AND ME
#65 - 2016-02-10 15:30:51 UTC
CCP Snorlax, patron saint of eve on linux gamers.

We should petition CCP to erect an ingame monument in your honourBig smile
Alan Mathison
Signal Cartel
EvE-Scout Enclave
#66 - 2016-02-10 15:46:06 UTC
Snorlax:

CCP Snorlax wrote:
Please remember to disable this again after tomorrow's update - I've added in code to track Wine usage. Ironically a last minute change in that code was what broke it. If I get proper statistics on Wine usage, it helps me build a case for ensuring Wine stays working.


Patch is downloaded and working. Wine version mask is turned off.

It has been said before on this thread, but I will unabashedly say it again because you need to hear it: Thank you, Snorlax!! We very much appreciate you looking out for us!

And, while I'm at it, an equal thank you to Ahishatz who got a bunch of us working yesterday while the official patch was winding its way through the upgrade queue.

-- Alan Mathison, Explorer & Industrialist, Star Tide Industries

Knevah
Silentium Mortalitas
#67 - 2016-02-10 17:43:32 UTC
Yes, it does indeed look like the new patch update fixed it for everyone...

It's great that you support Linux users via Wine... but I first played eve /because/ I noticed it had Linux support... perhaps it would be possible to mention Linux on the download page, and have an article with some set up details... or even a link to Wine HQ so that people browsing the site could discover that it works on Linux as I did.

~K
Spoofeydoo
Eternity INC.
Goonswarm Federation
#68 - 2016-02-10 18:42:09 UTC
Thanks again CCP Snorlax for taking care of us Linux/Wine users.

I have a fruit cup and I'm not afraid to use it.

Houbahop
University of Caille
Gallente Federation
#69 - 2016-02-10 19:59:15 UTC
Thanks for support, came back to eve after a 4 years pause because I discovered it worked on Linux, would never have installed Windows to play.
Torgeir Hekard
I MYSELF AND ME
#70 - 2016-02-11 04:13:15 UTC  |  Edited by: Torgeir Hekard
Knevah wrote:

It's great that you support Linux users via Wine... but I first played eve /because/ I noticed it had Linux support... perhaps it would be possible to mention Linux on the download page, and have an article with some set up details... or even a link to Wine HQ so that people browsing the site could discover that it works on Linux as I did.


There's no official linux support for EVE. If it works - it's pure coincidence and good will on part of developers (well, probably also has something to do with them still having to maintain MAC client, so it has at least to work with cider, and that's not that far from wine).

There was once upon a time a linux client (aka a windows client in a cedega wrapper), but that's a tale of the days long past.
Katrina Bekers
A Blessed Bean
Pandemic Horde
#71 - 2016-02-11 09:33:13 UTC
Confirmed working with latest patch.

The crate at Fanfest offer still stands. ;)

<< THE RABBLE BRIGADE >>

Andris Arickson
Storm Chasers.
Pandemic Horde
#72 - 2016-02-11 13:59:16 UTC
Rykki Atruin wrote:



Do tell what you did for PlayOnLinux. :)


Launch the PlayOnLinux GUI

Click on the install for eve. Mine I've inventively named evelauncher

Your Eve wine instance should come up as a drop down with any other programs in it that you have.

eg mine is a 32 bit wine instance with two versions of the old launcher and one version of the new launcher in it.

Go to the Wine tab for your Eve instance

Press the "Configure Wine" which will bring up winecfg inside your Eve wine instance.

Assuming your wine version for your eve instance is a staging version it will hae a "Staging" tab which has a check box for "Hide Wine version from applications"

I've just unticked my hide wine from applications box and Eve works fine without it.

So you don't need to tick the box anymore but you know how to for next time ;)

EVE LogLite is working just fine for me in wine as part of the new launcher launch.
Raabe
Omni-InternOps
#73 - 2016-02-11 20:44:44 UTC
easy way to keep wine up to date via playonlinux

-open playonlinux (german version)
-upper row -> tools -> manage wine version (menuleiste - werkzeuge - wine version verwalten)
-left field, mark the aviable wine version -> to right and install (links die wine version auswählen, mit -> nach rechts
und installieren)
-then tell/config your installation the new wine version

never change a running system!

Ima Wreckyou
The Conference Elite
Safety.
#74 - 2016-02-11 22:03:56 UTC
CCP Snorlax wrote:
Please remember to disable this again after tomorrow's update - I've added in code to track Wine usage. Ironically a last minute change in that code was what broke it. If I get proper statistics on Wine usage, it helps me build a case for ensuring Wine stays working.

What I actually wonder is why you ship two different clients, Win + Mac to support two operating systems when you could just ship one client which supports win32 and wine which runs on a wide range of operating systems? I mean there is even a reference platform for Linux gaming everyone can agree up on, which is Steam OS, so you don't have to support multiple distros, they will make sure they stay compatible to Steam OS anyway.

It seams to me that would be even less effort than supporting two clients. But not sure, maybe my expectations are way off here.
Torgeir Hekard
I MYSELF AND ME
#75 - 2016-02-12 06:46:32 UTC
Mac client IS a windows client wrapped in a fancy version of wine (cider).
Ima Wreckyou
The Conference Elite
Safety.
#76 - 2016-02-12 07:23:54 UTC
Torgeir Hekard wrote:
Mac client IS a windows client wrapped in a fancy version of wine (cider).

I know, I used that transgaming stuff for Linux back when they forked it and even used the Linux EVE client for a short while. But still they ship it separately and use a technology which only works for one platform when they could have all of them.
Deekz
Duck University
#77 - 2016-02-12 19:27:59 UTC  |  Edited by: Deekz
Unfortunately the patch has not fixed it for me. In fact , it got worse because I can't play at all. With or without the checkbox for hiding the version I cannot launch EVE. Yesterday I could launch EVE with the box checked.

I'm on Arch Linux and have tried with wine 1.9.3-1 and wine-staging 1.9.3-1. I also tried to run repair.exe with no change.

Here is a pastebin of the console output when attempting to play the game from the launcher: http://pastebin.com/DRVcS5ud
Torgeir Hekard
I MYSELF AND ME
#78 - 2016-02-13 07:40:47 UTC
sudo pacman -S lib32-libldap
Deekz
Duck University
#79 - 2016-02-13 22:29:50 UTC
Torgeir Hekard wrote:
sudo pacman -S lib32-libldap


Thanks, this solved the problem.

Why would their be a new 32bit depency where the 64bit version won't work? Is this just an obscure change within the game engine which CCP doesn't support for 64bit?
Torgeir Hekard
I MYSELF AND ME
#80 - 2016-02-14 16:10:05 UTC  |  Edited by: Torgeir Hekard
Deekz wrote:

Why would their be a new 32bit depency where the 64bit version won't work? Is this just an obscure change within the game engine which CCP doesn't support for 64bit?


The funny thing is, it was always a dependency. I remember this question surfacing maybe 1,5 years ago. No clue how you were managing to fool the Universe into thinking it should work all this time. It just finally caught up on the lie.

Maybe some obscure dll overrides?