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[February] Force Auxiliary Skills

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Author
Infinite Destruction
The Brotherhood MC
#281 - 2016-02-10 01:10:48 UTC
500 mill PER "Force Auxiliary" skill book !?!?!?!?!??

I have 5 toons trained to fly EACH type of carrier. Now I have to spend 2 BILLION per toon to get these books so I can continue doing what I was already able to do before this patch !??!?!??

It's normally considered polite to provide some kind of lubrication before surprise buttsex happens. Thanks for less than nothing CCP.

(Oh and if I read the various threads right, I get the joy of having to RETRAIN to fly the Carriers I was able to fly yesterday ??!?!)
Lugh Crow-Slave
#282 - 2016-02-10 01:28:14 UTC
Frostys Virpio wrote:
Lugh Crow-Slave wrote:
Frostys Virpio wrote:
Morrigan LeSante wrote:
" you don't get to do tomorrow what you can do today".


Which amount to **** all since CCP's rule was always if you can fly ship X today, you will be able to fly it tomorrow. If you can fly an Caldari carrier today, you will be able to fly it come citadel unless YOU CHOOSE to use the option provided to spec out of it.

If your gonna cry about the "wasted" and "useless" skill for a dedicated X pilot, then remember this is the exact same way they handled to Orca skill shuffle where people were "stuck" with barge skill for example. CCP is following their usual rules quite to the letter in this case but people expect them to deviate from the usual procedure.

It's not unheard of for people to be left with non optimal skills. As was told to Orca pilots back then, your skill are not useless. You just decide not to use them.


but the ship i can fly now will not be here when the citadel release hits its getting cut in half. one half is just keeping the same name and model


Yes it will be. If you had an Archon, you will still be able to fly an archon. If you could fly a chimera, you will still be able to fly a chimera. People could still fly their geddons after the change to a neut platform even if the way they used to use it was no longer functionnal.


yes you're right they could it was just in the form of the navy variant
Jajuka Cirim
#283 - 2016-02-10 01:31:05 UTC  |  Edited by: Jajuka Cirim
Infinite Destruction wrote:
Now I have to spend 2 BILLION per toon to get these books so I can continue doing what I was already able to do before this patch !??!?!??

Didn't you hear? There's too much ISK in the game.
Also you can't do it without buying the new ship too, so it's more like 8 BILLION per toon in your case. Pirate
Theon Severasse
The Scope
Gallente Federation
#284 - 2016-02-10 02:44:20 UTC
Crosi Wesdo wrote:
Cearain wrote:
It seems to me that ccp has not really thought this through very well on many levels.

I still do not understand why I need to have Tactical Logistics Reconfiguration in order to get my carrier sp refunded.


I think they were given an objective to encourage use of skill injectors.

Unfortunately, that requires ignoring the only two fit for purpose solutions of;

- Use existing racial carrier skill and support skills, since no new role was being created, rather just separated.

- Refunding all cap related skills to be reallocated.

Im sure the devs would have gone with one of the reasonable options if the boot from higher up was not on their necks.


I personally blame this on the EA director they hired.
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#285 - 2016-02-10 03:46:30 UTC
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin



What about the cost of those books? As it stands.. it cost 2 bil to get the 4 racial carrier books.. (sure I'll get my skillpoints back) but 2 bil is still pretty pricy..
Mane Frehm
Immortalis Inc.
Shadow Cartel
#286 - 2016-02-10 05:48:43 UTC
I'm pretty disappointed in CCP here.

Not automatically giving payers both ship types - I can understand this for a number of reasons....although I think its pretty clear that the real reason its been done this way is to drive demand for both training time and skill injections, thus creating revenue for CCP. Well played. But...

Asking players to make choices about what they will do without any of the necessary information being available to make those choices is the height of absurdity. Asking me to train a skill when I don't know what it will do is madness. Do I want an Archon as it will be or the Amarr FAX? I don't know - nobody does until information about what the attributes for both ships will look like after the release is available. And asking players to spend 500 million per race to have that choice is definitely adding insult to injury.

I understand the problem - asking your player base what each wants to do with their carrier ships/skills would be a nightmare, and totally unsupportable. So the solution required is one that will automatically generate the desired result from clearly articulated inputs with as little work as possible done by CCP staff to make this happen. Here's some thoughts for you:


The simplest solution was what's been done before - if you had the skills on the old ship, you get them on the new ship. Sadly, that ship has sailed.

So - lets get those ship and supporting module attributes published, critiqued, changed and finalized. Until players know what these ships will do players will not be able to intelligently choose. If this can be done quickly (and I am referring to days, not weeks and months), then the current approach has a shot...although the skillbook cost is a nasty touch.

If not, then I recommend that at the time you release the Force Auxiliary ships, you refund all the SPs trained in both Carriers and Force Auxiliaries, AND you refund the 500 million ISK per skillbook for Carriers and Skillbooks. Players can then choose which they want with the necessary information at their disposal.

Do get your act together; we've seen you do much better.



Caleb Seremshur
Commando Guri
Guristas Pirates
#287 - 2016-02-10 05:54:52 UTC
Per the slack channel logs is there any reason for both carriers and fax being x14 skills despite the dminished functionality of both ship types over the original carrier design? Is there any reason why the skill book is still 500mil for each as well? Why not bump dreads up to x14 and have their skillbooks be 500mil ea given they're getting buffed and this would make them on par witg the other capitals?

Why do supers still only use base carrier skills when they're obviously a more advanced vessel and should have their own skill?

Where is the devblog covering all of this?
Sean Sonnach
4S Corporation
The Initiative.
#288 - 2016-02-10 06:06:32 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=6329823#post6329823

Nice, silence the decent by locking threads.

This does however sum up pretty much exactly what everyone who is upset feels, along with other good points raised in this thread.

Caleb Seremshur
Commando Guri
Guristas Pirates
#289 - 2016-02-10 06:24:26 UTC
Devils advocate has anyone pointed out that with the refund of sp you should in theory be able to relevel carriers and fax to level 4 each or close to it and then only have a 30d train to get level 5? I realise in advance that it is a sticking point and probably pointed out much earlier but if you were the kind of person who was using their carrier for two different jobs anyway you're only out of pocket some time for essentially 2 ships that should be more effective at their given roles than the base carrier was originally.

This is another one of those scenarios where if things had been done right the first time we'd already have 3 basic capitals like we're getting now and any suggestion to crush two ships in to one (the reverse of what we're seeing now) would be ridiculed as ridiculous and gamebreaking.

It's another one of those times I ask myself "should it have been this way to begin with?"
MirrorGod
Imperial Academy
Amarr Empire
#290 - 2016-02-10 06:34:23 UTC  |  Edited by: MirrorGod
Three things really bother me here:
1) Goes against previous policy of "If you can already fly it, after changes you still can"
I realize you can fly either or but that is not both and that creates a deficit...
2) Leaving us with this deficit of functionality we previously had in tandem with the introduction of Skillpoint buying is a bold-faced money grab bearing the audacity of EA.
3) Lack of conversion of relating skills; only giving us back the one skill (Rank 12 Fighter skills stand out)

Love you CCP but nothing's brought me closer to wanting to unsub 5 accounts and tell corp mates to do the same.

This guy's situation is a particularly good example.

Forget the paltry skill book costs; The REAL cost here is MONTHS or HUNDREDS of dollars in real currency to maintain what we already have.


...I'm a little worried that if there's not a revolt then we're telling ccp it's ok for them to act like EA...In 9 years this is the first time I have ever authentically feared for the health of the game.

http://farm7.static.flickr.com/6070/6122338654_85e9bbfca9_z.jpg

Sgt Ocker
What Corp is it
#291 - 2016-02-10 06:56:56 UTC
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin

While this is quite reasonable, I don't fancy spending 4 or 5 billion isk on skillbooks without knowing the value of them.
Will what we are buying these skill books for (attributes of the ships we are training for) be released in time to make an informed decision before the march cutoff or are we expected to just buy a 500 mil book for each and toss those we decide aren't worth it later?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Luscius Uta
#292 - 2016-02-10 07:25:37 UTC
People who have both Carrier skill and Tactical Logistics Reconfiguration trained to at least L1 should receive FAX skill trained to the same level as their Carrier skill of the same race after FAXes get released. Those who injected and/or trained FAX skills between today and actual release of The Force Auxiliary ships should get their money and SP reimbursed.

Of course, some people will say that it goes against the current philosopy of not giving people skills to fly new classes of ships when they get released. However, when CCP releases new ship classes, they usually fill a new role. This is not the case with FAXes, since their role is copied from an existing ship class. They aren't really "new" ships in the same way that Command Destroyers or Logistics Frigates were, they were old ships fulfilling a specific role moved to an entirely new hull.

Workarounds are not bugfixes.

Tiberian Deci
Garoun Investment Bank
Gallente Federation
#293 - 2016-02-10 07:42:15 UTC
Frostys Virpio wrote:
Morrigan LeSante wrote:
Frostys Virpio wrote:
Morrigan LeSante wrote:



You appear to be being willfully obtuse.

Explain why a new hull and rebalance of texting old is insufficient to correct them.


I don't know the real answer but if I have to make a guess on why they did it, I'd say it's because they want each capital hull your train for to be a meaningful choice with the associated time sink.



And yet it's ill thought out as the x14 and costs are because it also was for supers. Not so much with these.


I'm pretty sure they made it 14x because they don't want people to have overflowing SP after re-speccing into FAX from carrier. Unless everyone speccing into FAX is willing to burn those SP? It's not gonna happen and I already hear the 'I trained those SP!!!" warcry...


Uhhhh... it's been x14 for a long time now...
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#294 - 2016-02-10 07:43:52 UTC
Sean Sonnach wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6329823#post6329823

Nice, silence the decent by locking threads.

This does however sum up pretty much exactly what everyone who is upset feels, along with other good points raised in this thread.



christ learn to spell
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#295 - 2016-02-10 07:45:16 UTC
Luscius Uta wrote:
People who have both Carrier skill and Tactical Logistics Reconfiguration trained to at least L1 should receive FAX skill trained to the same level as their Carrier skill of the same race after FAXes get released. Those who injected and/or trained FAX skills between today and actual release of The Force Auxiliary ships should get their money and SP reimbursed.

Of course, some people will say that it goes against the current philosopy of not giving people skills to fly new classes of ships when they get released. However, when CCP releases new ship classes, they usually fill a new role. This is not the case with FAXes, since their role is copied from an existing ship class. They aren't really "new" ships in the same way that Command Destroyers or Logistics Frigates were, they were old ships fulfilling a specific role moved to an entirely new hull.


This guy gets it.

Never not triple post.
Vulfen
Imperial Academy
Amarr Empire
#296 - 2016-02-10 09:01:04 UTC
CCP you're asking pilots to make a big choice now with these skills but you havent released the stats of the bonuses on the ship.
Can you please release the full stats to the FAX so we can effectively come up with the best descision that allows us to continue playing the game effectively.
Some people have multiple accounts that will need this decision to be made on and at 500m a skill book it's a big choice for some.
Frank Pannon
Emerald Swine Escavations
#297 - 2016-02-10 09:46:08 UTC
I rarely say this but for now I think CCP should just wait a bit with FAX seeding. Players need information in order to know how to decide, we are talking about months worth of training here.

Really no need to rush ahead blindly like this. Unless there is some game development mechanic in the background which I know nothing of.

Maybe CSM could chip in here?
Marox Calendale
Xynodyne
The Initiative.
#298 - 2016-02-10 10:14:28 UTC
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin

What´s happening to existing Fighter and Bomber skills? Will they also be reallocated with citadel release?
Lugh Crow-Slave
#299 - 2016-02-10 11:13:06 UTC
Marox Calendale wrote:
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin

What´s happening to existing Fighter and Bomber skills? Will they also be reallocated with citadel release?


Fighters is needed for all other fighter skills and odds are fighter bombers will just be changed to heavy fighters
Marcus Tedric
Zebra Corp
Goonswarm Federation
#300 - 2016-02-10 11:13:59 UTC
Marox Calendale wrote:
..............
What´s happening to existing Fighter and Bomber skills? Will they also be reallocated with citadel release?


We don't know - but will hopefully find out in the Dev Blog - tomorrow?

However - Light Fighter and Support Fighter skills are out now (probably 3 whole months of training time available before the expansion I suspect);

and

The Overview settings have changed to include a new folder for 'Fighters', which, after yesterday has 3 entries: Heavy Fighters; Light Fighters; & Support Fighters

Therefore the best guess so far is that the current 'Fighters' skill -> Heavy Fighters; & 'Fighter Bombers' skill SP will be refunded so that we can allocate it to either/both the other two/3.

But - this thread ^^ - apart from the price of the new FAux skills; the rest is perfectly logical......

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium