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[February] Force Auxiliary Skills

First post First post
Author
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#101 - 2016-02-08 22:02:33 UTC  |  Edited by: Tiberian Deci
Kallor Eidermann Tes'thesula wrote:
Give people who have "Racial Carrier to X" an equal amount of skill points towards "Racial Force Auxiliary X".


CCPls
KuroVolt
Federal Navy Academy
Gallente Federation
#102 - 2016-02-08 22:05:09 UTC
Would be nice if we could get some more info about what new bonusses the 4 carriers will actually have now, and what bonusses the FAX's will have.

You are kinda asking us to choose blindly here, CCP.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Minty Aroma
Deep Core Mining Inc.
Caldari State
#103 - 2016-02-08 22:12:41 UTC
I would like to know what is happening with the fighter skills come the citadel patch - is fighters just going to turn to heavy fighters, fighter bombers having its SP returned and the light + support fighters to whatever you have managed to train them to beforehand?
Malcanis
Vanishing Point.
The Initiative.
#104 - 2016-02-08 22:14:42 UTC
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin


Yeah thanks a bunch for giving me a 7 month train to get back to where I am now.

Hey listen, I've decided to split the skill for receiving my subscription money going forward. You can reallocate half the amount it cost to subscribe my two accounts to maintain one of them. Let me know which.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bellona Rikan
Brutor Tribe
Minmatar Republic
#105 - 2016-02-08 22:21:05 UTC
Minty Aroma wrote:
I would like to know what is happening with the fighter skills come the citadel patch - is fighters just going to turn to heavy fighters, fighter bombers having its SP returned and the light + support fighters to whatever you have managed to train them to beforehand?


This, please!
commander aze
#106 - 2016-02-08 22:43:14 UTC
For those with Fighters and fighter bombers trained what does this mean for us? do we gain levels transferred to these new skills?

Commander Aze For CSM XII

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Pohbis
Neo T.E.C.H.
#107 - 2016-02-08 22:51:07 UTC
commander aze wrote:
For those with Fighters and fighter bombers trained what does this mean for us? do we gain levels transferred to these new skills?

Yeah, wondering if I should start training Fighter Bombers even though I don't have a use for them, to make sure I wont have to start training for Fighters from scratch, again.
Rosal Milag
Republic Military School
Minmatar Republic
#108 - 2016-02-08 22:52:14 UTC
Malcanis wrote:
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin


Yeah thanks a bunch for giving me a 7 month train to get back to where I am now.

Hey listen, I've decided to split the skill for receiving my subscription money going forward. You can reallocate half the amount it cost to subscribe my two accounts to maintain one of them. Let me know which.



And CCP should give 7 months of training to all carrier pilots for free?

"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"

Ironic that you can't understand that CCP is not going to drop 12 million skill points on anyone, regardless of how long you've played, how many subscriptions you have.
Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#109 - 2016-02-08 22:57:16 UTC
Decent compromise, but you should probably tell us what you plan with the skill path for fighters too.
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#110 - 2016-02-08 22:57:44 UTC  |  Edited by: Tiberian Deci
Frostys Virpio wrote:
It's you can fly what you could fly, not you can do what you could.

You will still be able to fly a carrier unless you decide not to. There are 0 ship that you could fly that you will no longer be able to unless you decide to switch your SP via refund to something else and at that point, YOU made the decision to change so CCP's rule of "If you can fly it before you will after" is not broken.


I feel like you haven't yet made the distinction between being able to fly* something and being able to fly something. Sure, anyone with Gallente Battleship I can fly a Megathron, but without a core of engineering, armor, and gunnery skills they can't really fly it.

Same thing for carriers. I have spent two years training a toon from scratch who can do almost everything perfectly in a carrier. Now in order to fulfill the same roles I am almost perfect at I need to drop 2b isk on skillbooks and add another 8+ months of training time to my skill queue, oh, and I can't do it whenever I want because of the shitass attribute system? That's a raw deal and anyone can see it, except you I guess.
Malcanis
Vanishing Point.
The Initiative.
#111 - 2016-02-08 22:58:13 UTC
Rosal Milag wrote:
Malcanis wrote:
CCP Larrikin wrote:
Hi Mates,

We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons.
Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.

If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!

There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.


Cheers,
CCP Larrikin


Yeah thanks a bunch for giving me a 7 month train to get back to where I am now.

Hey listen, I've decided to split the skill for receiving my subscription money going forward. You can reallocate half the amount it cost to subscribe my two accounts to maintain one of them. Let me know which.



And CCP should give 7 months of training to all carrier pilots for free?

"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"

Ironic that you can't understand that CCP is not going to drop 12 million skill points on anyone, regardless of how long you've played, how many subscriptions you have.



There was no difficulty in giving 4.5m sp to battlecruiser pilots.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tawaif
Ministry of War
Amarr Empire
#112 - 2016-02-08 23:01:14 UTC
Since I now have to do more training just to be able to do stuff that I already can, would you consider giving me back the sp from the unneeded 2 levels of amarr battleships that I have trained rather than making me pay for one of those new sp remover tools you're bringing in. Many thanks.
Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#113 - 2016-02-08 23:01:16 UTC
How about a free remap so we can work with this mess? Come on CCP, don't be stingy.
Malcanis
Vanishing Point.
The Initiative.
#114 - 2016-02-08 23:02:28 UTC
Of course, there wasn't the opportunity to take $70 from us to inject those 4.5m sp when that happened.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rosal Milag
Republic Military School
Minmatar Republic
#115 - 2016-02-08 23:03:32 UTC
Malcanis wrote:

There was no difficulty in giving 4.5m sp to battlecruiser pilots.


Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event.

Oh and did they have injectors in game when the 4.5 million sp was added? Man, everyone but you totally missed them.

This is the best case scenario for CCP to keep the SP of the most advanced players from inflating more while keeping total value of the game null.

Admit to the truth, you want free SP for no other reason than CCP has given SP in one circumstance similar in the past. The rest of us are happy that triage pilots are not screwed up the ass with training times.

Stop thinking that you deserve free SP. You don't. You don't deserve a damn thing in this game. Everyone gets the same treatment.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#116 - 2016-02-08 23:09:15 UTC
Rosal Milag wrote:
Malcanis wrote:

There was no difficulty in giving 4.5m sp to battlecruiser pilots.


Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event.

Oh and did they have injectors in game when the 4.5 million sp was added? Man, everyone but you totally missed them.

This is the best case scenario for CCP to keep the SP of the most advanced players from inflating more while keeping total value of the game null.

Admit to the truth, you want free SP for no other reason than CCP has given SP in one circumstance similar in the past. The rest of us are happy that triage pilots are not screwed up the ass with training times.

Stop thinking that you deserve free SP. You don't. You don't deserve a damn thing in this game. Everyone gets the same treatment.


Admit little forum alt, you don't have a carrier and now you are just a tryhard :D

and what i heard, pilot like me who has over 100m sp, those extractor/injector junks are mostly usless
Rosal Milag
Republic Military School
Minmatar Republic
#117 - 2016-02-08 23:10:58 UTC
ApolloF117 HUN wrote:
Rosal Milag wrote:
Malcanis wrote:

There was no difficulty in giving 4.5m sp to battlecruiser pilots.


Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event.

Oh and did they have injectors in game when the 4.5 million sp was added? Man, everyone but you totally missed them.

This is the best case scenario for CCP to keep the SP of the most advanced players from inflating more while keeping total value of the game null.

Admit to the truth, you want free SP for no other reason than CCP has given SP in one circumstance similar in the past. The rest of us are happy that triage pilots are not screwed up the ass with training times.

Stop thinking that you deserve free SP. You don't. You don't deserve a damn thing in this game. Everyone gets the same treatment.


Admit little forum alt, you don't have a carrier and now you are just a tryhard :D

and what i heard, pilot like me who has over 100m sp, those extractor/injector junks are mostly usless


I do have a carrier, two actually. I'm looking to pick up the minmatar FAX skill and keep my gallente carrier where it is.
Rosal Milag
Republic Military School
Minmatar Republic
#118 - 2016-02-08 23:12:04 UTC
ApolloF117 HUN wrote:


and what i heard, pilot like me who has over 100m sp, those extractor/injector junks are mostly usless


So, you can't siphon off 500k SP like the rest of us? Huh, I totally missed that in the patch notes.
D3m0n sam
Mea Culpa.
Shadow Cartel
#119 - 2016-02-08 23:14:47 UTC
"if you could fly it before the patch you can fly it after the patch"

All i have to say
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#120 - 2016-02-08 23:14:47 UTC
Rosal Milag wrote:
ApolloF117 HUN wrote:


and what i heard, pilot like me who has over 100m sp, those extractor/injector junks are mostly usless


So, you can't siphon off 500k SP like the rest of us? Huh, I totally missed that in the patch notes.

Its more like getting only 150k SP out of those 500k raw SP. But apparently you missed that in the patch notes. Roll

Quote:
> 80 million skillpoints = 150k skillpoints per injector

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