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[March] Heavy Stasis Grapplers

First post First post
Author
Mr Floydy
Viziam
Amarr Empire
#101 - 2016-02-07 22:25:03 UTC
Like the idea of the module, not sure how it will work out in terms of balance right now though. The numbers look good when compared without links, and even with they'll be really good on some ships. Looking forward to playing with them on Sisi.
Ashterothi
Malevelon Roe Industries
#102 - 2016-02-07 22:28:05 UTC
Am I to understand by your chart that webs are not also getting a falloff? Sorry if this has already been addressed.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#103 - 2016-02-07 22:28:05 UTC
Gabriel Karade wrote:
*dusts off trusty old blasterthron* Cool


hyperion is better in every way except sig radius
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#104 - 2016-02-07 22:29:37 UTC
CCP Fozzie wrote:
This module can only be fit onto BS and Caps,

sorry if i missed this but will this be achieved via hard coding or prohibitive fitting because i can see these being squeezed onto t3 cruisers if its the latter (and i doubt any of us want to see that.
Cyrek Ohaya
Blazing Sun Group
#105 - 2016-02-07 22:38:11 UTC
Diminishing returns alongside webs?
RiotRick
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#106 - 2016-02-07 22:41:07 UTC
CCP Fozzie wrote:
Friends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on
releasing in our March patch.

I'm excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should
get a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal
and high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as
the range increases. This module can only be fit onto BS and Caps, and just one per ship. It's seperate from
existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or
strength bonus from Vindicators, and no benefit from gang links).


As someone that flies webbing ships (check who loses more Rapiers than anyone) -- I approve of this addition. I do want more range though, considering the cowardly alpha kitey (CAK) fleets are shooting at ya 80km away. I always felt a battleship should be able to "reach out" and touch someone to effectively counter people being CAKs.
Mr Floydy
Viziam
Amarr Empire
#107 - 2016-02-07 22:41:49 UTC
Ralph King-Griffin wrote:
CCP Fozzie wrote:
This module can only be fit onto BS and Caps,

sorry if i missed this but will this be achieved via hard coding or prohibitive fitting because i can see these being squeezed onto t3 cruisers if its the latter (and i doubt any of us want to see that.

Yeh it'll be class locked like the MJD, would be hilariously OP on a Proteus or Astarte :D
Denidil
The Scope
Gallente Federation
#108 - 2016-02-07 22:42:33 UTC
Good module fozzie. But I would say that instead of changing existing officer webs into these just made officer versions of these drop. keep both officer webs and officer stasis grapplers available.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Grath Telkin
Viziam
Amarr Empire
#109 - 2016-02-07 22:47:27 UTC
TrouserDeagle wrote:
Gabriel Karade wrote:
*dusts off trusty old blasterthron* Cool


hyperion is better in every way except sig radius

Hypes tracking sucks

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Cartheron Crust
The Tuskers
The Tuskers Co.
#110 - 2016-02-07 22:48:29 UTC
Nice Battleship buff. I approve of this product and/or service.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#111 - 2016-02-07 22:51:19 UTC
Grath Telkin wrote:
TrouserDeagle wrote:
Gabriel Karade wrote:
*dusts off trusty old blasterthron* Cool


hyperion is better in every way except sig radius

Hypes tracking sucks


I'd take an extra web and a heavy neut over multiple tracking bonuses tbh
ArmyOfMe
Teddybears.
Dead Terrorists
#112 - 2016-02-07 22:53:25 UTC
There is a ******* god =D

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

penifSMASH
ElitistOps
WE FORM V0LTA
#113 - 2016-02-07 22:55:30 UTC  |  Edited by: penifSMASH
I really really cannot understate how bad the decision is to convert officer webs into grapplers.

As someone who for the past 3-4 years used a supercarrier with officer web (and on-grid interdiction links mind you) and as somoene who in the past has used officer webs on Bhaalgorns, the only reason people use officer webs is for the awesome range you get with overheat/ship bonuses/interdiction links. The 29km overheated 60% web on my super is worth the money I spent on it. Having a web that is overpowering within 10km of my supercap is useless because nothing web-able ever stays that close to me by the time I lock it.

Also, if you cyno a super at edge of a POS to kill something that is near the shields (for example a carrier repairing POS mods or a JF slowboating into the POS), your ship spawns 25km outside shield edge meaning that oftentimes the only way you can web something down is with an overheated officer web.

I can't really comment on how good/bad the grappler will be for microgang Battleship PvP, but I can say for certainty that please leave the officer webs alone otherwise you render them completely useless.
Nevyn Auscent
Broke Sauce
#114 - 2016-02-07 22:55:36 UTC
Fozzie, I have a concern regarding the power vs fitting ratio of these.
If you are going to make them take significantly more fitting than a normal web, then it should be better than a normal web at a normal webs range.
Additionally since you aren't having links affect these, as soon as you have links a normal web is vastly superior.

In short, either give them fitting comparable to a normal web since they are a 6 of 1 half a dozen of the other trade off currently, or give them more power to reflect their additional fitting requirements.
And make links affect them, or remove links from normal webs.

Otherwise you are creating a very niche module that is actually inferior in most cases to a normal web.
Swiftstrike1
Swiftstrike Incorporated
#115 - 2016-02-07 22:55:38 UTC
Why bother introducing new modules instead of just changing existing webs to look like this? Oh right, because web strength hull bonuses are broken... :p

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

unidenify
Pandemic Horde Inc.
Pandemic Horde
#116 - 2016-02-07 22:56:35 UTC
Ralph King-Griffin wrote:
CCP Fozzie wrote:
This module can only be fit onto BS and Caps,

sorry if i missed this but will this be achieved via hard coding or prohibitive fitting because i can see these being squeezed onto t3 cruisers if its the latter (and i doubt any of us want to see that.


Good chance it will use same rule as Large MJD, aka only BS, Navy BS, Pirate BS, Blop and Marauder can use it
Theronth Valarax
V0LTA
WE FORM V0LTA
#117 - 2016-02-07 23:04:43 UTC
@CCP Fozzie

Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases?
CCP Fozzie
C C P
C C P Alliance
#118 - 2016-02-07 23:09:25 UTC
Theronth Valarax wrote:
@CCP Fozzie

Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases?


We'll keep the option available, but we don't have any current plans to do so.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

ArmyOfMe
Teddybears.
Dead Terrorists
#119 - 2016-02-07 23:10:54 UTC
TrouserDeagle wrote:
Gabriel Karade wrote:
*dusts off trusty old blasterthron* Cool


hyperion is better in every way except sig radius

Some of us are just nostalgic Blink

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

unidenify
Pandemic Horde Inc.
Pandemic Horde
#120 - 2016-02-07 23:10:55 UTC
CCP Fozzie wrote:
Theronth Valarax wrote:
@CCP Fozzie

Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases?


We'll keep the option available, but we don't have any current plans to do so.


is there reason why Link will not affect Grappler?