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Dev blog: Skill trading in New Eden

First post First post First post
Author
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#1781 - 2016-02-02 18:51:21 UTC
Tau Phoenix wrote:
Two things, this:

The investment of money in EVE should not give you an unfair advantage over the investment of time.

Source CCP: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/

then this:

Skill Trading

The new skill trading system is coming to EVE Online, allowing players to turn skillpoints into a commodity for trade on the open market. This new method of sharing training will offer unparalleled options for skill tree customization, and assist new players in their quest to rapidly get ahead in the race for dominance in New Eden.

Source CCP: http://updates.eveonline.com/date/2016-02-09/

Nothing more to say really.

Uh where does it say we need money. It says "a commodity for trade on the open market".

So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.
Mintoko
Taedium In Perpetuam
#1782 - 2016-02-02 18:54:49 UTC
Lasisha Mishi wrote:

Uh where does it say we need money. It says "a commodity for trade on the open market".

So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.



The injector is sold on the market. The extractor that gets turned into the injector is sold through the Exchange for Aurum, which is converted from Plex. Plex is sold by CCP for real money.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#1783 - 2016-02-02 19:00:28 UTC
Mintoko wrote:
Lasisha Mishi wrote:

Uh where does it say we need money. It says "a commodity for trade on the open market".

So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.



The injector is sold on the market. The extractor that gets turned into the injector is sold through the Exchange for Aurum, which is converted from Plex. Plex is sold by CCP for real money.

So as long as people continue to inject Plex, its fair game. If people stop selling Plex, then i see the issue.
Mintoko
Taedium In Perpetuam
#1784 - 2016-02-02 19:09:16 UTC
Lasisha Mishi wrote:
Mintoko wrote:
Lasisha Mishi wrote:

Uh where does it say we need money. It says "a commodity for trade on the open market".

So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.



The injector is sold on the market. The extractor that gets turned into the injector is sold through the Exchange for Aurum, which is converted from Plex. Plex is sold by CCP for real money.

So as long as people continue to inject Plex, its fair game. If people stop selling Plex, then i see the issue.


It's the same issue either way. Whether or not a person buys the Plex with someone else's money or their own, it's still real money paid for an advantage.
Suede
Caldari Provisions
Caldari State
#1785 - 2016-02-02 19:39:02 UTC
Tau Phoenix wrote:
Two things, this:

The investment of money in EVE should not give you an unfair advantage over the investment of time.

Source CCP: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/

then this:

Skill Trading

The new skill trading system is coming to EVE Online, allowing players to turn skillpoints into a commodity for trade on the open market. This new method of sharing training will offer unparalleled options for skill tree customization, and assist new players in their quest to rapidly get ahead in the race for dominance in New Eden.

Source CCP: http://updates.eveonline.com/date/2016-02-09/

Nothing more to say really.

then this
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf

Microtransactions and 'monocle-gate'

The development difficulties were only part of the Incarna problem. According to sources, CCP management had decided to introduce microtransactions, unbeknownst to most of the rank and file, charging real money for cosmetic items with which to customise character avatars. This is a familiar feature in online games, but usually a new outfit for a player character will cost $15-20. CCP decided to charge much more. The most notorious example was a monocle costing $70. The price tag infuriated fans kick-starting a major pricing controversy that would go on to become known as Monocle-gate.

The CEO had members of the fiction writing team put the apology together - he was either so out of touch, so arrogant, that he couldn’t find the words himself

The management response was elusive. In June 2011, senior producer Arnar Gylfason delivered an ambiguous statement, comparing the pixelated monocles to $1000 jeans and questioning whether people should buy clothes in real life at all. Eve subscriptions declined sharply and precipitously, and there were actual in-game riots in protest.

Eventually CEO Hilmar Veigar Pétursson issued an apology to the players. But even this short appeasement wasn’t what it seemed; according to Blood, Petursson didn’t actually write it.

“He had members of our storyline team – a group responsible for writing in-game content and fiction – put it together,” he says. “He was either so out of touch, so arrogant, or perhaps both, that he couldn’t find the words to say himself. They bailed him out big time.”

Interfly Ghormenheist
The Caravan Track
#1786 - 2016-02-02 20:09:07 UTC  |  Edited by: Interfly Ghormenheist
The Age of Capsuleers is over. The Time of the Orcsuleer has come.

Last time that “greed was good”, the information was leaked. In 2015 it was posted.

Alavaria Fera
Imperial Shipment
#1787 - 2016-02-02 20:11:37 UTC
People still haven't gotten tired of the same thing from like page .... 2 of the earlier thread.

RehashingV, I know what I need to train to get ahead on these forums.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Memphis Baas
#1788 - 2016-02-02 22:43:54 UTC  |  Edited by: Memphis Baas
Tau Phoenix wrote:
The investment of money in EVE should not give you an unfair advantage over the investment of time.


So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever.
Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever.

Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities.

Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage.
Alavaria Fera
Imperial Shipment
#1789 - 2016-02-02 22:56:16 UTC
It's pointless to start on that again, better to make a bunch of arguments about the aur cost by now

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vile Swan
Z.odiac Signs
#1790 - 2016-02-02 23:10:00 UTC
I have one more question will people be able to sell/contract the empty extractors has anyone found any word on that?
Memphis Baas
#1791 - 2016-02-02 23:15:42 UTC
Hasn't been explicitly declared, but I don't see why not. Once claimed from the redeeming window, the extractors are an item just like PLEX is.
Jenshae Chiroptera
#1792 - 2016-02-03 00:35:23 UTC  |  Edited by: Jenshae Chiroptera
The "fun" thing as Mike and Raine were discussing is the drastic changes.

So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.

I see a lot more risk adverse game playing in the future.
Far more crying about care bears docking up and not coming out to fight.

"Know thy enemy," goes flying out the window.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
Imperial Shipment
#1793 - 2016-02-03 05:36:36 UTC  |  Edited by: Alavaria Fera
Jenshae Chiroptera wrote:
So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.

I see a lot more risk adverse game playing in the future.
Far more crying about care bears docking up and not coming out to fight.

Yes, the lowsec-highsec gate camping care bears... they were so non-risk adverse in the past ganking people on the gate.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tristan Agion
Viziam
Amarr Empire
#1794 - 2016-02-03 08:28:41 UTC
Jenshae Chiroptera wrote:
So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.

I see a lot more risk adverse game playing in the future.
Far more crying about care bears docking up and not coming out to fight.

"Know thy enemy," goes flying out the window.

If you rush to a kill to the point of not even checking what ship your enemy is flying - then you deserve to die. D-scan is not a STD.

"I can kill this guy all day, every day - and I will" is really just a form of spawn camping. Having your ability to blow up new characters over and over again reduced is ruining the game for you? Well, good. Glad to hear it.

Trigger-happy newbie has just started playing EVE. Under what system is there a greater chance that he will be roaming dangerous space trying to blow things up a couple of weeks later?

Bored bittervet is bored. Under what system is there a greater chance that he will create an alt to blow up stuff for fun?

There are real problems that could come from this. I find the suggestion that corps might pressure members to spend big on "catching up" the most worrisome. But "more care bears" is really not one of the them.
Zozoll Neblyn
Ziggurat Forge
#1795 - 2016-02-03 08:35:38 UTC  |  Edited by: Zozoll Neblyn
Memphis Baas wrote:
Tau Phoenix wrote:
The investment of money in EVE should not give you an unfair advantage over the investment of time.


So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever.
Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever.

Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities.

Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage.



Let's see. One year of training for a respec'ed character with +5 implants is 24 mil SP. Approximately.

The first 5 mil costs 10 injectors. The next 19 mil costs 47 injectors (to get to 18.8, which I'll say is close enough.)

So 57 injectors.

If you shop around, you can probably get a decent character with 24 mil SP off the character Bazaar for 17 bil ISK. I got one with 21 mil SP for 14 b last Sunday. (But this character also had level 6+ standings with Caldari and Amar factions, so I was willing to pay a bit more to get that also.)


Do you think 57 injectors will be anywhere near that ballpark?
Suede
Caldari Provisions
Caldari State
#1796 - 2016-02-03 10:01:07 UTC  |  Edited by: Suede
Memphis Baas wrote:
Tau Phoenix wrote:
The investment of money in EVE should not give you an unfair advantage over the investment of time.


So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever.
Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever.

Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities.

Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage.


http://updates.eveonline.com/date/2016-02-09/?_ga=1.58000682.1280479534.1453896604

9 Feb 2016


Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.

Skill Extractor

This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.

The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:

Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points
Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points
Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points
Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points

Skill Injectors are created using a Skill Extractor
Algarion Getz
Aideron Corp
#1797 - 2016-02-03 12:29:28 UTC
Memphis Baas wrote:
Tau Phoenix wrote:
The investment of money in EVE should not give you an unfair advantage over the investment of time.


So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever.
Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever.

Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities.

Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage.

You must be trolling ...
Suede
Caldari Provisions
Caldari State
#1798 - 2016-02-03 15:44:16 UTC


CCP are Getting worse at replying to there Dev blogs. 2014 CCP uploaded 146 Dev blogs 2015 93 Dev blogs which is far less


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Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.

Skill Extractor

This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.

The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:

Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points
Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points
Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points
Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points

Skill Injectors are created using a Skill Extractor

Still no cost what so Ever from CCP and Update is 9 Feb 2016 nothing from Dev Side off CCP
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#1799 - 2016-02-03 16:08:42 UTC
I don't think the Devs are going to release the price until the launch as if we know the price, it would cause a minor dip in the economy as people buy PLEX in mass.

Not to mention people would either complain its to expensive for the amount of SP given, or to cheap. Regardless of the price there will be people complaining, and people happy.

Best they can do is leave it a mystery until launch so people can't prepare, and thus lessen the launch day influx, and delay the cries of the people who are dissatisfied with the price until its already out.

Wise? Yes and no.
Common Tactic by companies? Yes.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#1800 - 2016-02-03 16:48:03 UTC
Lasisha Mishi wrote:
I don't think the Devs are going to release the price until the launch as if we know the price, it would cause a minor dip in the economy as people buy PLEX in mass.

Not to mention people would either complain its to expensive for the amount of SP given, or to cheap. Regardless of the price there will be people complaining, and people happy.

Best they can do is leave it a mystery until launch so people can't prepare, and thus lessen the launch day influx, and delay the cries of the people who are dissatisfied with the price until its already out.

Wise? Yes and no.
Common Tactic by companies? Yes.


The wealthy will be happy either way I think, if they are cheap then they'll buy loads, if they are expensive then they become a valuable commodity and they'll buy them just the same (whilst others can't afford them),