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Dev blog: Skill trading in New Eden

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Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1201 - 2016-01-25 10:49:29 UTC
Filip Ernaga wrote:
As a new player I'll just state that I like this idea, and it will keep me in game.

This is because it will help me with all the skills I just HAVE to train, which have no impact on game itself. Things like cpu/pg 5, wu 5, awu3-4 and such do not enable me to get any different weapons/mods and really just sink time while I stagnate with same ship/fit for a few months already.

So yeah, either remove that stuff just like you removed learning skills (I would suppose people were whining about how necessary those are back then. just like they whine how sp trading will kill the game today) or let me invest my hard earned isk in SP ... thank you :)

This is not about dumbing the game down, it opens a LOT more options to players who came in only recently and would actually be in position where they can make a difference.


I have a question: How many SP do you as a new player feel you need to 'be effective'?

This will allow us to then determine a cost for that 'effectiveness' based on the assumption that 4 injectors will cost 1 PLEX + ~20% profit.

I'm interested to see how much extra a new player is expected to pay above their initial sign up cost.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1202 - 2016-01-25 10:51:29 UTC
Indahmawar Fazmarai wrote:
[quote=Rain6637]I already made a guess that extractors should run around or above 900 AUR... which is not "cheap". Currently 20 $ / € buy you 30 days of subscription or some 2,000,000 SPs. That's 100,000 SP per buck/euro, so 5 $ worth of SP should be worth 5$/€ of AUR.... that's a 900 AUR package.

You make it appear here as if we are actually buying the SP with AUR, rather than the extractor. In reality, the SP are generated by some subscribed character. Since optimally one can train about four skill packets a month with one character, that means the "raw resource" price for a skill packet is 0.25*PLEX.

The extractor is a pure "overhead" imposed arbitrarily by CCP. As such it can in principle cost anything, since it has no necessary relationship to the game. I think it should be an in-game rare drop instead, which would resolve the "cash grab" whine. But we know that CCP does want to cash in on this.

So we can take your estimate, which more or less gives the "SP to AUR" cost, and ask what kind of overhead would be sensible. I think 10% to 20% would be reasonable. And thus we arrive at a cost of about 100-200 AUR, whereas about 500 AUR (50% overhead!) surely is a pain threshold. That is exactly what I posted many pages back.

I think CCP would be well advised to keep the AUR price low on the extractor (or even better, make it a drop in-game instead). I've been a strong supporter from the start, but that also means I will be angry if CCP sets some ridiculous price on this. There's nothing worse than getting people's hopes up and then disappointing them...

In the end, I think one should pay about 350M-400M ISK for a skill injector with 500k SP on Jita. That is within a newbie's reach, assuming that the newbie has paid real cash for their month of game time. In fact, it would be a better "per month ISK sink" goal for newbies than trying to PLEX their account. If you play hard and/or smart as a newbie, and generate 350M-400M ISK above expenses per month, you get to progress 25% faster. If you play harder and/or smarter, and generate 700M-800M ISK, you progress 50% faster. Etc.

That sort of price point may also lead to altruistic / speculative gifting of skill injectors to newbies. Newbie joins your corp, do you give him a skill injector to get him up to speed? If the price is too high, then that is too risky. But if the price is low enough, then you can play a "win some, lose some" game here...

If PLEX prices do not inflate too much (which again is helped by a low AUR price of the extractor), and if overheads remain in the 10-20% range, then a skill injector price of 350M-400M ISK is quite possible - and I mean the steady, long term price. On introduction, I expect considerable fluctuations, and probably more down than up.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1203 - 2016-01-25 10:51:32 UTC
Rain6637 wrote:
EVERYONE WILL BE BETTER THAN YOU FOR A SIX PACK OF PLEX


Everyone is better than me at PvP even after a straight forward 6-pack. Don't give the more SP as well please!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1204 - 2016-01-25 10:54:23 UTC
Oh and while I'm posting I'm copyrighting the phrase 'Let us do the training, so you don't have to...' right here.

Any in game mass SP farm that wishes to use the tagline can do so for a mere 5% of SP they generate sales for by using it :)
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1205 - 2016-01-25 11:06:27 UTC  |  Edited by: Tristan Agion
Corraidhin Farsaidh wrote:
I have a question: How many SP do you as a new player feel you need to 'be effective'?

Strong specialisation on one thing, about 2M-5M SP. But frankly, that's not very realistic for a real newbie (like yours truly a few months ago), that's more an experienced player training an alt for a job.

I think a newbie's main char (like this one) needs about 10M-15M SP, so that it is on one hand "well rounded" (has all the basic skills, has allowed the newbie to explore a lot of game content somewhat seriously, gives access to many sub-cap ships) and on the other hand has some serious investment in a further specialisation / strength to set up a future career.

And I would say that's about double the SP you actually get, i.e., in the time that it takes a newbie to sort out what he wants to do next, they will probably have about 5M-8M SP.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1206 - 2016-01-25 11:47:56 UTC  |  Edited by: Corraidhin Farsaidh
Tristan Agion wrote:
Corraidhin Farsaidh wrote:
I have a question: How many SP do you as a new player feel you need to 'be effective'?

Strong specialisation on one thing, about 2M-5M SP. But frankly, that's not very realistic for a real newbie (like yours truly a few months ago), that's more an experienced player training an alt for a job.

I think a newbie's main char (like this one) needs about 10M-15M SP, so that it is on one hand "well rounded" (has all the basic skills, has allowed the newbie to explore a lot of game content somewhat seriously, gives access to many sub-cap ships) and on the other hand has some serious investment in a further specialisation / strength to set up a future career.

And I would say that's about double the SP you actually get, i.e., in the time that it takes a newbie to sort out what he wants to do next, they will probably have about 5M-8M SP.


Disclaimer: This is in no way a dig at you, but rather I wanted a genuine new players view on what is required to be 'efective'

So at ~ 2 mil SP per PLEX + 20% that's 6 - 8 PLEX cost? That's £90 as a six pack here in the UK. £90 on top of the initial sign up fee to become 'effective'...and people are saying this is 'good' for new players???

Note: I in no way agree that it takes this much SP for a player to be 'effective'. A player can add dps to any fleet and be useful, if you get primaried (as a new player in a relatively small ship) in anything beyond small gang fights you are going to die whether you are in t1 or bling fit pirate ships so it doesn't make that much difference for a new player who decides (for instance) to join spectre fleets for PvP experience or similar.

Likewise in a supply chain a new player can make the tech I/bulk items to help the more experience manufacturer further up the chain and so on. It is not the number of SP as such that holds new players back, it's getting in with the right kind of corp for that player.
Jeremiah Saken
The Fall of Leviathan
#1207 - 2016-01-25 12:05:23 UTC
There will have to be SPs farms becasue whole idea is eating itself from inside. Every injector used on char >5 mil SP erasing % of created SP. So after a time prices for packet will be increasing, there will be less and less SP overall. SP farms are passive income, something that CCP don't like.
Some of you may be very disappointed about price of extractor. It's not necessary must be connected to how much SP we may gain in one month.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

gascanu
Bearing Srl.
#1208 - 2016-01-25 12:17:20 UTC
so when we get to know the price of the extractors?
i think allot depend on this "little" detail, so how long till CCP will announce it?
Officer Pressly
Doomheim
#1209 - 2016-01-25 12:18:23 UTC
I'm looking forward to the new era in EvE. After taking it into consideration, I'm happy about this change, and it has given me reason to keep subs alive. Looking forward to citadels as well. TY CCP for beeing awsome :D Only thing I wish you would spend a little more time on, is the bugs! Those little screaming ants in the background are just afraid of change, and can't see what good it brings to the game!
Josef Djugashvilis
#1210 - 2016-01-25 12:18:46 UTC
Rain6637 wrote:
well. personally I just find that funny. But just as much as it is damning, there's the character bazaar, which is an existing corollary to SP extractors.


The Charecter Bazaar, as we can now see, was the thin end of the wedge as some of us suggested at the time.

CCP defended the introduction of the Character Bazaar on the grounds that it helped combat RMT.

Cash for skills cannot be explained away on this basis.

This is not a signature.

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1211 - 2016-01-25 12:23:38 UTC
Oreb Wing wrote:


.....
At that rate, I would just mock whoever spent that much RL currency on a game, much as I do already to any Elite player. Cheers to CCP when suckers like that gobble up hook, line and sinker.

....



Elite is nothing to compare to EvE here, in Elite you buy expansion once a year they come out, but also can skip any DLC´s (and not just land / fly at planets as an example).
And there is no in game advantage in Elite to be bought with RL money.

In EvE pretty much all of us have spent (at beginning at least) in subscriptions money at minimum same amount of money that I have spent to Elite since kickstarter (including all future DLC´s).

I really do not see difference in subscription/microtransactions/ DLC´s, it is all the same money for me.

Except in Elite it is for life, in EvE for month(s).


But yeah, I support all efforts CCP do to get more money, only that will keep this game running, and I like it just as much as Elite.
Memphis Baas
#1212 - 2016-01-25 12:51:52 UTC
With the cheapest AUR package being $5 for (let's round it to) 1000 AUR, even if CCP picks this cheapest price for the extractor, someone wanting to extract 50 million skillpoints would have to spend $500. Someone wanting to buy 50 million skillpoints would have to pay $500 + 25 PLEX = $1000.

Total money spent on an extraction + injection session for 50 million points = $1,500, spent by various parties (even if the PLEX is bought with ISK, someone has to buy it with RL money and put it on the market). A year's subscription is $132; 1 person rearranging 50 million skillpoints is worth 11 years of subscription to CCP.

People are using the "rich kids" examples as if they'll be common, when in fact $500 is unheard of in this community where we're complaining that $15/mo is too much to pay for a game.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1213 - 2016-01-25 13:00:13 UTC
Corraidhin Farsaidh wrote:
So at ~ 2 mil SP per PLEX + 20% that's 6 - 8 PLEX cost? That's £90 as a six pack here in the UK. £90 on top of the initial sign up fee to become 'effective'...and people are saying this is 'good' for new players???

First, while a new player could simply spend £90 outright, I think in most cases it is going to be (a) more gradual, and (b) partly self-financing via increased ISK earnings. Basically, you will hit a roadblock in your progression, and buy one or two injectors to get over it. Now, if it turns out that this improvement was in fact worth it, then your ISK take will increase and the next time you want to get a skill bump you might actually have the ISK to pay for it.

Second, the alternative is what precisely? Well, waiting six months. Now, what is worse depends on your situation. But the assumption that every newbie will be totally fine with waiting for six months until they can get what they want in a game is just silly. And the endless mantra of how wonderful "delayed gratification" is and how important this is for true EVE spirit is - best I can tell - a kind of Stockholm syndrome.

Corraidhin Farsaidh wrote:
Note: I in no way agree that it takes this much SP for a player to be 'effective'.

And that's why you haven't been training since you hit 2M SP. You just forgot about the skill queue, because it didn't really matter for anything you wanted to do. Right? I don't believe a vet who tells me that SP "doesn't matter" but has nice implants, a fully stacked skill queue and pretty much the maximum number of skill points one can have with their subscription time. That's just bovine excrement.

EVE ultimately always pits player against player, even if by proxy (like in "market PVP"). Against an AI, 5% here or there do not matter much, because AI is dumb and sphexish. Against people, 5% always matter - if for no other reason than that people will set up competitions "for fun" to make those 5% count. I can run. But I cannot win a gold medal in running in the local sports competition, much less in the Olympics. Likewise, if you play EVE as a glorified screen saver, then skills are pretty meaningless. But if you have the slightest ambition for anything, then they immediately become important. Heck, even someone who just wants to do "AFK mining" effectively needs to invest in skills for the right ship, reprocessing skill for better yield, social skills to get standings and reduce stations tax, shields / drones against the gankers, etc.
Jeremiah Saken
The Fall of Leviathan
#1214 - 2016-01-25 13:01:50 UTC
Memphis Baas wrote:

With the cheapest AUR package being $5 for (let's round it to) 1000 AUR, even if CCP picks this cheapest price for the extractor, someone wanting to extract 50 million skillpoints would have to spend $500. Someone wanting to buy 50 million skillpoints would have to pay $500 + 25 PLEX = $1000.

Total money spent on an extraction + injection session for 50 million points = $1,500, spent by various parties (even if the PLEX is bought with ISK, someone has to buy it with RL money and put it on the market). A year's subscription is $132; 1 person rearranging 50 million skillpoints is worth 11 years of subscription to CCP.

People are using the "rich kids" examples as if they'll be common, when in fact $500 is unheard of in this community where we're complaining that $15/mo is too much to pay for a game.

Well thank you, another argument that this has nothing to do with helping new players to catch up.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gully Alex Foyle
The Scope
Gallente Federation
#1215 - 2016-01-25 13:10:37 UTC
Memphis Baas wrote:
With the cheapest AUR package being $5 for (let's round it to) 1000 AUR, even if CCP picks this cheapest price for the extractor
1 AUR is the cheapest non-zero price, not 1000 Roll

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1216 - 2016-01-25 13:25:07 UTC  |  Edited by: Yaasmine
Josef Djugashvilis wrote:
Yaasmine wrote:
Filip Ernaga wrote:
As a new player I'll just state that I like this idea, and it will keep me in game.

This is because it will help me with all the skills I just HAVE to train, which have no impact on game itself. Things like cpu/pg 5, wu 5, awu3-4 and such do not enable me to get any different weapons/mods and really just sink time while I stagnate with same ship/fit for a few months already.

So yeah, either remove that stuff just like you removed learning skills (I would suppose people were whining about how necessary those are back then. just like they whine how sp trading will kill the game today) or let me invest my hard earned isk in SP ... thank you :)

This is not about dumbing the game down, it opens a LOT more options to players who came in only recently and would actually be in position where they can make a difference.

both of us are examples of new players =)

+1


Dear Yaasmine, you are probably too young to realize this, but all of us us were new players at one time and we all managed perfectly well.

Let me introduce you to a concept, look it up online if you need to...'deferred gratification'

Cash for skills is now, and will always be, a bad idea.

If CCP did not need the extra money, doeas anyone seriously think that this dumb feature would ever get introduced?


you were a new player once

but now you have basic access to most of the basic ships.


now look at it from a new player. every day that passes, it becomes a bit more daunting for a new player to join as the "average" total SP of a person becomes higher and higher.

so reaching the "average" becomes more and more of a uphill climb.





for new players, how many leave EVE because of the 2 week training time for some of the basic ships. they get bored w8ing after 2-3 days because there is nothing they can do to speed it up.

the only thing thye can do is wait or buy from the character bazaar(and if u go that path, whats the point of making your own character)

and if they wait, chances are they get bored. go play other games, and forget EVE entirely. EVE already has a hard learning curve, but it doesnt help that alot of those who survive the learning curve leave at this point. so EVE loses more players than it should.



this skill injector aims to make it so playing your own character YOU created is more viable for new players. they can spend the 2 weeks grinding for isk to buy skill injectors to make the 2 weeks shorter. (aka do something other than w8)



its not a pay to win mechanic as it does nothing that the character bazaar doesn't let you do already.



the character bazaar is actually cheaper in terms of the SP per $ you get

skill injectors will cost more in terms of SP per $. so its more ideal for those who don't want a massive ammount of new SP from a new character, but instead want a tiny boost to an existing character.




yes people will make alts to farm SP. but they already do that for the character bazaar. there are people who have 3-4 + accounts that just train up new characters. with the aim to sell on the character bazaar.






since this does NOTHING that the character bazaar doesn't already do(aka let you buy higher SP). the complaints here are useless.



for people who want real pay to win. i'd suggest going to World of Tanks to see what P2W is.(gold rounds)
Darkblad
Doomheim
#1217 - 2016-01-25 13:28:31 UTC
Memphis Baas wrote:
With the cheapest AUR package being $5 for (let's round it to) 1000 AUR, even if CCP picks this cheapest price for the extractor
While I object the whole Idea of this way method of SP transfer (and the reasoning that it's "for new players especially"), 1000 AUR isn't the mininmum.

- There's still 100 AUR tokens left in the market (no new onex are generaded)
- You will gain 1000 AUR but that doesn't mean that you have to spend them for a single item.

To purchase a single pair of boots - e.g. Men's 'Lockstep' Boots (True Black) - you have to pay 100 AUR. You'd have to purchse the 1000 AUR package and are left with 900 to be spent otherwise or kept for [something].


1 AUR certainly won't be the actual price, but 1000 AUR are unlikely as well, given that the character bazaar costs 2 PLEX (= 3500 AUR) or 20 € (in the € zone). For 20 € you get 4.035 AUR when purchased from the AUR store.

3.5/4 extrators can hardly match the price of the character bazaar, where most characters traded have up to 50 million SP.

NPEISDRIP

Tristan Agion
Royal Amarr Institute
Amarr Empire
#1218 - 2016-01-25 13:31:24 UTC  |  Edited by: Tristan Agion
Memphis Baas wrote:
With the cheapest AUR package being $5 for (let's round it to) 1000 AUR, even if CCP picks this cheapest price for the extractor, someone wanting to extract 50 million skillpoints would have to spend $500. Someone wanting to buy 50 million skillpoints would have to pay $500 + 25 PLEX = $1000.

1000 AUR is not the "cheapest" price for an item in the online store. The cheapest clothing items cost 100 AUR each (various boots, shirts and tights). And 100 AUR is just what I suggest the skill extractor should cost.

That somebody who wants to buy 50M SP has to pay for 25 PLEX is neither here nor there. Yes, that's a lot of US$, but then that's (more or less) what you are willing to pay by subscribing as well. (In reality, one would save a lot of money by direct subscription rather than buying PLEX.)

So whining about those US$500 (or whatever) really makes no sense, other than perhaps if this is the first time you realise just how much EVE is costing you...

The question is exactly what premium CCP will extract via the entirely arbitrary "overhead" of having to pay for the skill extractors. And yes, I agree, if they charged 100% overheads then that would be stupidly greedy and greedily stupid.

But if they asked for 10% overheads (100 AUR per extractor), then this would be merely US$50 extra (above the basic SP costs of US$500 or so) when shopping for 50M SP. I think that is quite acceptable for such an acceleration.
Josef Djugashvilis
#1219 - 2016-01-25 13:38:35 UTC  |  Edited by: Josef Djugashvilis
Dear Yaasmine, if CCP are so worried about new player retention due to lack of skill points, then let them gift all new players X amount of skill points.

Two players start on day one of their Eve career.

Player 1 cannot afford to fund extra skill points with cash.

Player 2 can afford to do so and does.

One month later, a real disparity arises between the two players.

So, even if one accepts cash for skills in principle, it is manifestly unfair.

As a matter of historical record, I objected to the Character Bazaar at the time on the straight-forward grounds that it was easier to learn how to use, for example, a bought Titan pilot than it was to train one.

This is not a signature.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1220 - 2016-01-25 13:39:31 UTC  |  Edited by: Corraidhin Farsaidh
Tristan Agion wrote:

First, while a new player could simply spend £90 outright, I think in most cases it is going to be (a) more gradual, and (b) partly self-financing via increased ISK earnings. Basically, you will hit a roadblock in your progression, and buy one or two injectors to get over it. Now, if it turns out that this improvement was in fact worth it, then your ISK take will increase and the next time you want to get a skill bump you might actually have the ISK to pay for it.

Second, the alternative is what precisely? Well, waiting six months. Now, what is worse depends on your situation. But the assumption that every newbie will be totally fine with waiting for six months until they can get what they want in a game is just silly. And the endless mantra of how wonderful "delayed gratification" is and how important this is for true EVE spirit is - best I can tell - a kind of Stockholm syndrome.

I hardly class myself as a vet.

I never once waited for a skill to complete before playing the game, I simply played with the skills I had whilst others trained. As a new player these are all pretty much low multiplier skills that don't take that long anyway and would typically complete before you next log in.

So which is it? You need 10-15 mill to be effective or you can be effective incrementally as you train up skills? If you need that 10-15 mill then you'd better pay the £90+ straight up (that's a conservative estimate by the way, almost certainly it would be higher).

If you can be effective incrementally as you train up skills then cerebral accelerator implants built in game by players would have been a better choice. But then that wouldn't increase revenue in the same way would it? Even if it would be better for a new player too.

Tristan Agion wrote:

And that's why you haven't been training since you hit 2M SP. You just forgot about the skill queue, because it didn't really matter for anything you wanted to do. Right? I don't believe a vet who tells me that SP "doesn't matter" but has nice implants, a fully stacked skill queue and pretty much the maximum number of skill points one can have with their subscription time. That's just bovine excrement.


I never forgot about the skill queue as it was (before this change) a part of the game to create and grow your character. Soon the space or RL rich will be able to circumvent that to a degree which diminishes the game in my view. I also never fixated on being perfect at any career. I trained the necessary skills to level III or IV as required and just got on with the game in the meantime. As I determined whether I wanted to go further with that career I specialized some training into it whilst learning how to use the lower level skills to their maximum effect. Never once have I not logged in due to a skill training.

Anybody who tells a player they have to set skills to train then logout for an amount of time is telling them an outright lie.

Tristan Agion wrote:
...I can run. But I cannot win a gold medal in running in the local sports competition, much less in the Olympics....


To use your example: You can run 100m in say 12 s, the guy who beats you can run it in 11.5s. Now he can run 200m in 25s, but you and your similar standard friend relay that distance and complete it in 24s. This is the heart of EvE, you need friends to compete. The 5% you mention does make a difference, but it doesn't mean you can't compete. I am in no way a perfect tech III manufacturer yet I can turn a good profit. Someone with perfect skills will get 5-10% more profit than me but I don't care about that, I care that my profit is enough for me.

Players really need to focus on what they can do now and have fun with it whilst planning for what they want to do in future.