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Dev blog: Skill trading in New Eden

First post First post First post
Author
Anabuki Tomoko
Pandemic Horde High Sec Division
#981 - 2016-01-22 16:09:11 UTC  |  Edited by: Anabuki Tomoko
Amanda Orion wrote:

I responded to someone who used the titan pilot as an example.
The same applies to any other ship or skill.

try to think about it not from an experienced player's perspective

but from a new player.


we get into the game, we get the basic stuff......and then we have 2 weeks of NOTHING until we can use more ships.

2 weeks PER ship. (cov ops, t3 destroyers, mining barge)
and thats not even including all of the skills needed to make them useful (like covert ops, or basic weapon skills)


those 2 weeks are a major reason its hard to get into the game, as people leave cause they get bored w8ing.


with skill points to buy, i can spend my time mining in venture, while using that ore to sell for isk, to buy skill points, to make the 2 weeks turn into 5 days.

and thus, i'm being encouraged to PLAY.









sure from an experienced player who already has access to basically all the non capital ships, it can be viewed as pay to win because your just speeding up your path to the capitals.
but thats why people with high total skill poitns get LESS from these.


this change is mostly to encourage new players to pay to speed up their skill training and thus get into the game.





so instead of having to w8 2 weeks to get into a cov ops group. i can spend 5 days mining to increases the training time, and get into it alot faster, which increases the chances of me stayign in EVE





Pros of this change
+more Plex sold due to people making alts to farm SP (game time, dual training time)
+encouraging people to play to speed up their skill training. instead of leaving for weeks
+favorable to low skill point players to help them get the basic skills needed to use ships effectively.
+gives long time players a new revenue stream

Cons of this change
-that 100mill SP + character can train skills a TINY bit faster than before (but having to pay as much as lower skill pilots for significantly less SP per isk.)




this reduces the total ammount of SP in game,
while increases the total amount of SP being used by active players
while increasing profit for CCP
while encouraging people to be more ative.

Omnathious Deninard wrote:

Because NO RPG has any kind of requirements on items, right?

true, but unlike RPGs where you need to play to get the requirements for those items

in EVE, the only thing u can do right now is to w8.
nothing u can do to speed it up.

until now P
King Aires
Viziam
Amarr Empire
#982 - 2016-01-22 16:23:19 UTC
malaka katsika wrote:
But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.




Except now we will have farm alts for this purpose.

Before having multiple accounts allowed you to have multiple specialized characters.

Now having multiple accounts allows you to farm SP and make your main a god regardless of when you started.
David Semris
Doomheim
#983 - 2016-01-22 16:23:48 UTC  |  Edited by: David Semris
malaka katsika wrote:
But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.


As I see it, you play multiplayer game to interact with other players. In this environment I want to feel some form of accomplishments and as is natural, I want to compete with others in some way (preferably successfully or I will eventually get irritated). If I didn´t want this, I would switch to similar single player game. For this I need a fair environment - the closer it gets to that ideal the better.

Now if I´m not really interested in PvP for several reasons how can I feel any kind of accomplishment if I can buy everything for Euro. Even if I don´t do it and others do, it affects me in MMO environment. How can I compete with that? And do I really want to? Would it accomplish anything?

I would prefer EVE to have no plex and no multiboxing... But... It was there when I signed up... This latest change kills the last interesting thing in the game in the sense mentioned above. I can just take my wallet and meh... No development, no sense of achievement, unfair for competing. Ugh
Iowa Banshee
Fenrir Vangard
#984 - 2016-01-22 16:36:51 UTC  |  Edited by: Iowa Banshee
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.

The cost depends on how they were purchased. The actual injector price will vary widely depending on your wealth in game.

Most expensive and cheapest:

  • Someone who buys a $20 PLEX to play, $20 PLEX to multi-train and a $20 AURUM packet to get (say 3) extractors:
  • Injector = $60/3 or $20 each
  • Someone who pays for their account with in-game ISK and has enough spare ISK to buy an injector in which case:
  • Injector= $0

Injectors, just like PLEX, costs someone real money and in the same way every additional player using ISK to play a "free month" inflates the price of PLEX, each injector consumed by players who do not use "real money" to create it will inflate the price of PLEX.


Moderate PLEX inflation is good for CCP , higher the price at market the more players forced to buy a months play time.
Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription.
Sizeof Void
Ninja Suicide Squadron
#985 - 2016-01-22 17:53:50 UTC
Iowa Banshee wrote:
Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription.
This has already been happening, esp. after in-game PLEX prices reached, and rose above, 1B ISK.

I know a fair number of players who cannot afford to pay for their sub with RL cash. Many of them have stopped playing in the past 6 months or so. They had been forced to spend an ever-increasing amount of their in-game time grinding ISK, in order to afford playing, and eventually decided that it was not worth it anymore.
Omnathious Deninard
University of Caille
Gallente Federation
#986 - 2016-01-22 17:54:57 UTC
Anabuki Tomoko wrote:


Omnathious Deninard wrote:

Because NO RPG has any kind of requirements on items, right?

true, but unlike RPGs where you need to play to get the requirements for those items

in EVE, the only thing u can do right now is to w8.
nothing u can do to speed it up.

until now P

in other RPGs it can take hours to months to grind you way up to the next level. I have played XP based RPGs where the items were in level increments of about 5 and it could take upwards to 2 weeks to go from level 100 to level 101.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#987 - 2016-01-22 17:55:53 UTC
Iowa Banshee wrote:
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.

Because minerals I mine are free.

If you don't follow the rules, neither will I.

malaka katsika
Four Deadly Horsemen
#988 - 2016-01-22 18:01:15 UTC  |  Edited by: malaka katsika
Sizeof Void wrote:
Iowa Banshee wrote:
Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription.
This has already been happening, esp. after in-game PLEX prices reached, and rose above, 1B ISK.

I know a fair number of players who cannot afford to pay for their sub with RL cash. Many of them have stopped playing in the past 6 months or so. They had been forced to spend an ever-increasing amount of their in-game time grinding ISK, in order to afford playing, and eventually decided that it was not worth it anymore.



A single tear rolls down my cheek, as I start playing the smallest violin in the world.




And no, the cost doesn't depend on how it was purchased. The cost is .25 plex for the SP+ extractor cost.

Fuckin economics, how does it work?
Iboku Kaeane
Ministry of War
Amarr Empire
#989 - 2016-01-22 18:07:27 UTC
Jenn aSide wrote:
As for the idea itself I remain completely neutral. I'll have no need to use any of it and I have nothing I want to part with for isk.

What I will react to is this eternally naïve notion that it 'might bring in new players'. All it will do is help veterans who actually know WTF they are doing, and it will make it even harder for new players (especially ones not willing to pay a sub AND then more money for plex or whatever) to get a foot in the door.

You bring in new players with a challenging game where innovative people can innovate, not by allowing people to feel like they can play catch up for cash. Especially when they can't.


pretty mcuh sums up my stance on the idea, i just returned to eve after a somewhat long hiatus, having tried to return a couple time sin the apst, but jsut not feeling it, due to former corp BS.

well, no matter the outcry CCP won't do **** to change course when they've developed something this far.

point is, i'llw ait and see, but if this is implemented in any way shape or form, i'm out the door faster than you can say cash-grab.
Anabuki Tomoko
Pandemic Horde High Sec Division
#990 - 2016-01-22 18:08:44 UTC
Omnathious Deninard wrote:
Anabuki Tomoko wrote:


Omnathious Deninard wrote:

Because NO RPG has any kind of requirements on items, right?

true, but unlike RPGs where you need to play to get the requirements for those items

in EVE, the only thing u can do right now is to w8.
nothing u can do to speed it up.

until now P

in other RPGs it can take hours to months to grind you way up to the next level. I have played XP based RPGs where the items were in level increments of about 5 and it could take upwards to 2 weeks to go from level 100 to level 101.

yes

but in those, you can get the starter gear very fast(a few hours). and then it slows down the higher u go. but it encourages you to play to get there faster.


in EVE. nothing u can do will speed it up
and the starter stuff still takes days. the mid level stuff(manticore, retriever, confessor, jackdaw) takes weeks. and thats BEFORE all the supporting skills to use them



so EVE is heavily encouraging you to............not play. cause u can't speed it up.


but this encourages that. while still keeping the RPG theme of higher you go, the slower you grow.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#991 - 2016-01-22 18:11:42 UTC
Iowa Banshee wrote:
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.

No, it isn't. And, no, it isn't.

This estimate is not for what it costs any given individual to trade an injector. It is not an estimate of what prices we will see on first introduction, not even an estimate for what we see after a couple of weeks of trading. It is a rough estimate of the balance point due to the production mechanics, basically the price you are going to see in Jita - eventually, after the initial rush is over. Depending on the size of the "available SP reserves" out there, that initial rush could take a long, long time.

But since the mechanism leads to a net reduction of SP, eventually a new injector will have to be produced "from scratch" by somebody training new SP into a character, and then syphoning that off. We know that by current game mechanics one cannot get more that about four 500k skill packets out of a month of training. So the price of an injector is necessarily going to tend to the price of a month's training divided by four, plus the cost for extraction.

Buying game time directly with real money is cheaper than buying PLEX with real money first, and then using PLEX to buy game time. But we assume that most producers of skill injectors will be using ISK to PLEX their account, rather than using real money. That's why we assume the price for a month's training can be approximated by the PLEX price. And hence we arrive at the estimate, which is perfectly sound - though probably not all that helpful in predicting what will happen in February.

I think on introduction we may well see both a drop of price below 0.25*PLEX+extractor_price due to "unwanted SP" being dumped below cost and a sharp rise in PLEX price due to people going ISK->PLEX->AUR for buying the extractors. That's a perfect buyer's market for SP if you are willing to spend real money on this... All we need then is CCP offering a PLEX and AUR sale at the time...
Ima Wreckyou
The Conference Elite
Safety.
#992 - 2016-01-22 18:22:25 UTC
Iowa Banshee wrote:
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.

Please explain what difference that makes. I don't understand your objections, since we are talking about ingame assets the whole time and nothing else.
Anabuki Tomoko
Pandemic Horde High Sec Division
#993 - 2016-01-22 18:22:27 UTC  |  Edited by: Anabuki Tomoko
so for all of you negative nancies.

instead of crying that the entire idea is bad

how about you NAME what you think is bad about it.



from what i'm seeing, the main thing you people don't like about it is people can buy them in mass to train 1 character to god level.



so instead of wasting your time saying the entire idea is bad, how about you suggest a cap for the max total number of SP before you can't use it anymore?

like once you have (spitballing a number here) 30mill total SP, you can't inject more SP.
or you can't use the inject to train capital level skills.



the inject idea is mostly focused around low SP characters. so CCP might listen to that argument as it doesnt interfere with the primary audience.


see the logic behind this?
best of both worlds.
Jeven HouseBenyo
Vanity Thy Name Is
#994 - 2016-01-22 18:29:50 UTC
"The New Eden Store will have vanity items only." ~ After the summer of Rage.

SPs are not vanity items.

As described in the process of buying it, Aurum cannot be traded from one account to the next. So it's either flip a Plex bought ingame into Aur, or just flat buying it from Account Management Page (or vendors such as Amazon). Using Aurum to buy and sell injectors is therefore breaking YET ANOTHER promise to the customer base by CCP.

This one's a little bigger a broken mess than customizable Overview Icons, return of flavor text to Region Descriptions, expanding the NPE, repairing the infestation of bugs before piling more into the game client, etc. etc. blah.

Slow sarcastic clap to CCP. You've upped the game from obvious ignoring of your own word, to a blatant blow off of your own word. That's ballzy. I'm not cryin', I'm amazed at how long term planning has now been tossed into heavy traffic for a short term boost to the bottom line. How much have you spent and bet on a VR game that the headset starts at $600 USD? That's not quite out of Alpha, let alone survived a serious Beta stress test?

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Fredou
Hidden Agenda
Deep Space Engineering
#995 - 2016-01-22 18:36:45 UTC
i have started playing this game in 2005 and i mostly renew my account every year, for a year, to keep training.

next renew is going to be in november, with this change and depending on the state of eve, i will see if i renew or not.

i do not agree with this SP exchange thing
Iowa Banshee
Fenrir Vangard
#996 - 2016-01-22 18:42:19 UTC
malaka katsika wrote:
Sizeof Void wrote:
Iowa Banshee wrote:
Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription.
This has already been happening, esp. after in-game PLEX prices reached, and rose above, 1B ISK.

I know a fair number of players who cannot afford to pay for their sub with RL cash. Many of them have stopped playing in the past 6 months or so. They had been forced to spend an ever-increasing amount of their in-game time grinding ISK, in order to afford playing, and eventually decided that it was not worth it anymore.



A single tear rolls down my cheek, as I start playing the smallest violin in the world.




And no, the cost doesn't depend on how it was purchased. The cost is .25 plex for the SP+ extractor cost.

Fuckin economics, how does it work?


Did you buy the PLEX at the Market with ISK earned while you were playing a month subbed with a credit card ?
Do you sub for 3, 6 or 12 months ?
Or had you PLEX'd the month with the profits from a SMA that dropped a few billion ?
Do you buy PLEX from CCP rather than Sub ?
Was it a single PLEX ?
A pack of 6 ?
A pack of 12 ?

and ... How much did that .25 PLEX cost.... you know .... the one which cost doesn't depend on how it was purchased

Sizeof Void
Ninja Suicide Squadron
#997 - 2016-01-22 18:48:11 UTC
Assuming that 0.25 PLEX is a fair value for 500K SP (which is likely, given that this is how much it cost to grind up that much SP at optimal SP training), then these Skill Injectors are already going to be too expensive for most new players, even if the Skill Extractors are free.

5M SP, for example, will cost 2.5 PLEX.

In RL terms, this is approximately 45 USD (assuming you buy PLEX in a multiple pack). Is it worth paying an additional 45 USD, for a new player? Hmm... questionable, esp. since all of the "experienced" players are now telling me that additional SP does not equal "win" - ie. I'm not paying for any real advantage here.

In ISK terms, this is approximately 2.75B ISK. I do not remember being able to easily make 2.75B ISK as a new player. This requires a lot of mining or L4 missions. By the time that most new players have this much ISK in wallet, they will have already long passed the 5M SP point, by normal SP training.

The added cost of the extractor will make the cost of the injector even higher, and thus further reduce the attraction value of injectors to new players. Also, if the extractor is too expensive, then current players will be less likely to want to extract SP, resulting in fewer injectors on market (and even higher prices).

Perhaps, CCP should pay players to use Skill Extractors, ie. assign them a negative cost? If extractors cost -0.2 PLEX, then the nominal cost of a 500K SP injector would be 0.05 PLEX - a much more reasonable price for new players. LOL
Memphis Baas
#998 - 2016-01-22 18:55:44 UTC
Iowa Banshee wrote:
and ... How much did that .25 PLEX cost.... you know .... the one which cost doesn't depend on how it was purchased


What they are trying to say is that "PLEX" is a variable.

They're saying that the cost will be x / 4, where X is the price of plex at the time that you're looking at it. If the going market price for PLEX in Jita is still 1 billion, then x / 4 = 250 million. If the cost of plex doubles, then x/4 = 500 million.

0.25 * PLEX is a function. f(x)=x/4. f(plex)= plex * 0.25.

Do you understand? They're trying to include all those price variables, whether you get a 6 pack or 12 pack or subscription or whatever, into one formula.
Iowa Banshee
Fenrir Vangard
#999 - 2016-01-22 19:03:22 UTC
Ima Wreckyou wrote:
Iowa Banshee wrote:
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.

Please explain what difference that makes. I don't understand your objections, since we are talking about ingame assets the whole time and nothing else.


It's not an objection - it's an observation

(if we guess that NEX prices are 1200 each) -
I can make 1 extractor for 0.33 MTC + 1200 Aurum + what I happen to be paying to access the game at the time.
If I don't want to keep the SP trained by my main then the cost is 1200 Aurum + what I pay to access the game.

Neither cost me any PLEX

Iowa Banshee
Fenrir Vangard
#1000 - 2016-01-22 19:10:06 UTC  |  Edited by: Iowa Banshee
Memphis Baas wrote:
Iowa Banshee wrote:
and ... How much did that .25 PLEX cost.... you know .... the one which cost doesn't depend on how it was purchased


What they are trying to say is that "PLEX" is a variable.

They're saying that the cost will be x / 4, where X is the price of plex at the time that you're looking at it. If the going market price for PLEX in Jita is still 1 billion, then x / 4 = 250 million. If the cost of plex doubles, then x/4 = 500 million.

0.25 * PLEX is a function. f(x)=x/4. f(plex)= plex * 0.25.

Do you understand? They're trying to include all those price variables, whether you get a 6 pack or 12 pack or subscription or whatever, into one formula.



Do you actually have to use PLEX in the creation process?

EDIT: Subs cost for SP + AURUM cost of injector