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Dev blog: Skill trading in New Eden

First post First post First post
Author
Josef Djugashvilis
#861 - 2016-01-21 08:36:37 UTC
Clearly, the CCP poster on the relevant blog has not read their own forum...

...We weren’t sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that you’re also ready for some big changes in EVE, especially when they might help bring in newer players...

Is the beer in Iceland very strong?

This is not a signature.

Oovarvu
C.O.L.D.
#862 - 2016-01-21 10:31:50 UTC
seems to me that the people who know that SP doesn't equal win will go on 'winning' and the people who think SP equals win will go on getting their asses stomped. you only have to watch Sutonia kicking ass in a month old character to understand this.

whatever this is it's not pay to win.

prediction: extractors 875 aur apiece
Freelancer117
So you want to be a Hero
#863 - 2016-01-21 10:47:52 UTC
Quote:
This is Passive character income generation Bullshit CCP, why even bother actively maintaining and risking ISK for in game profit ?

I understand why the Company is doing this, after the big fights like B-R5RB, many read or heard about it and entered the game.
After a short while they saw the gap between veterans and new bro's, and many that grave instant gratification soon left the game.

Brain tissue grafts are a new way to close the gap, so new bro's don't need to play for 6+ months before they get close to being able
to participate in even the smallest battles. However it's those first 6 months that shape new bro's into eve players, a coming of age Cool


Since this is a happening now, why can't we also reprocess corpses into very small amounts of un-allocated skill points, since we are talking about brain tissue grafts. It would add great game play value to setup body shops behind that closed door, and factoring risk of acquiring corpses and even losing skill points on the surgery table.
source: http://crossingzebras.com/wp-content/uploads/2015/04/Brain.jpg

Regards, a Freelancer


PS: Let’s look first from the perspective of someone wanting to add skillpoints to their character. All they need to do is get themselves a “Skill Injector” item (we simplified the name here for clarity), which they can find on the EVE market for ISK, providing another player has listed it. Once they’ve bought one, or convinced a loving supporter to give them one, they simple activate the item which immediately adds skillpoints to their unallocated pool and consumes the Skill Injector. Those skillpoints can then be spent however they like (following normal skill progression restrictions of course). That’s it.

Straight out of a Dinsdale Pirannha nightmare, and you know what's sad about nightmares, they sometimes become true Evil
Now that they can chop up SP and sell it for $, let's see what else the Company can chop up in game and sell for even more $$$
For those yet unaware you do understand this is CCP first major attempt at NON-vanity cash shop transaction, more to come What?
source: https://forums.eveonline.com/default.aspx?g=posts&m=4583354#post4583354

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Freelancer117
So you want to be a Hero
#864 - 2016-01-21 10:59:41 UTC
Quote:
The investment of money in EVE should not give you an unfair advantage over the investment of time.

Source: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/

Congratulations CCP Games, you found a Bullshit way to skip the extremely interpretative Unfair wording part of that accord.
You can now spend real life $ to get an advantage over the investment of skill training time, and because it's available to everybody it's not Unfair. HTFU Poor.

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Dosperado
Ethereal Morality
The Initiative.
#865 - 2016-01-21 11:04:08 UTC  |  Edited by: Dosperado
Zeddrick Anthar wrote:
Dosperado wrote:

Be prepared to see this character in a short amount of time in the character bazaaar EvilEvilEvil


I think you'll probably make more if you sell the skillpoints instead ;)



I don't think so because my skills alone cost nearly 29 bil isk. All the new "skillpoint farmers" will extract skillpoints from cheap skills. Why should someone strip his titan skills completely?
Assume I strip all my skillpoints I still have 409 skills worth 29 bil isk I could'nt "sell". Makes no sense at all.

Seems so that nobody takes the skills prices into account...

EVE Veteran

Tristan Agion
Royal Amarr Institute
Amarr Empire
#866 - 2016-01-21 11:48:23 UTC
Mike Azariah wrote:
Edit Filter to remove 0 pt skills from showing (Yes I know you know they are there but it will look cleaner just the same)

Banned (or those with a 'record')characters are limited in their ability to use this, taking out or putting in.

A filter is not going to satisfy OCD, like, at all. Just let 0 SP skills be extracted into physical skill books, the exact reverse of injecting those skill books. That makes perfect sense and satisfies OCD nicely.

Excluding banned characters: Sure, makes sense - I would expect CCP will do this anyhow.

Mike Azariah wrote:
Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense.

No, actually it is really nice to not wait for your SP to trickle in. Letting them trickle faster is less painful, but painful nevertheless. I exactly want unallocated SP to assign as I want, that process is strategic fun. The skill queue, even if accelerated by a booster, is just too slow to be anything but tedious.

In fact, I would prefer if regular "gain SP by waiting" was into amassing unallocated SP, which I could then invest instantly into specific skills whenever I decided to commit.

Mike Azariah wrote:
SP changes (poditive or negative) should show on the character sheet or at least on an API pull. This IS part of who and what you are.

Fine, whatever. If bittervets can make their peace with this by retaining a certification of unsullied "pure waiting SP" on their character, then that's fine with me... I will wallow in the filth of bought SP as much as I can afford.

I think CCP should simply provide an "actual age", which counts from birthday to present, but only the time one was subscribed. SP at the moment is basically a proxy measurement of "how dedicated one has been" to the game. A "sub time" age would be a better measurement of that anyhow, since it would avoid biased counting due to implants, boosters and whatnot.

Mike Azariah wrote:
512k points rather than 500. I understand that one but I am afraid they will keep to the 500 to make you want o buy more as someone pointed out.

Problem is that if one wants to keep a "power of two" type decline for high SP players, one will end up reducing it more than now: 512k, 384k, 256k, 128k.

Mike Azariah wrote:
Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices.

The alternative is much better, and frankly is what I expect to be the case anyhow. This game does not need more waiting games, it has plenty of that.
Alavaria Fera
GoonWaffe
#867 - 2016-01-21 11:58:42 UTC  |  Edited by: Alavaria Fera
Tristan Agion wrote:

Mike Azariah wrote:
Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices.

The alternative is much better, and frankly is what I expect to be the case anyhow. This game does not need more waiting games, it has plenty of that.

Or something like fatigue... on injecting the SP that is/ as well.

Like the original fatigue (since this isn't as "necessary" as jumping) where you get like 1 year of injection fatigue and a 30day cooldown on injecting


As an added bonus, this teaches "the newbie" who won't be getting into a carrier on day 1, about watching their timers and fatigue. So when they do get one they will know about timers and fatigue.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aerious
School of Applied Knowledge
Caldari State
#868 - 2016-01-21 12:41:17 UTC

Cap it at 20m Skill Points per year (same as neural remap).

20m SP is around 1 year worth of training, anything more and the system is going to be abused.

"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

Memphis Baas
#869 - 2016-01-21 12:55:50 UTC
Mike Azariah wrote:

1. Edit Filter to remove 0 pt skills from showing
2. Banned (or those with a 'record') characters are limited in their ability to use this, taking out or putting in.
3. Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense.
4. SP changes (poditive or negative) should show on the character sheet or at least on an API pull.
5. 512k points rather than 500.
6. Take MORE than 4 hours for the process to remove the points.


First of all, they first announced this feature 3 months ago, and now it's scheduled for February; this is very fast, for CCP. To me this indicates that it's a simple thing to implement, and also that they're almost done with it and it's already in the QA-check phase. So you're going to start suggesting complications to the code, at a point in time where they've almost released it; I believe they will say that they're publishing what they have, and all suggestions such as these to be considered for the re-iteration / improvement phases.

Also, even though the cost will put this feature completely out of reach for newbies, enticing newbies to join the game is a primary CCP goal. If you even HINT that we're going to use API checks and whatever other tracking tools to discriminate against recruiting or accepting newbies who use this feature into player corps or the community, they will shut you down hard. A lot of the rage in this thread and on reddit is about not accepting "the losers" who use skill injections into whatever player groups, and that rage will be directed at newbies, too, because we can't really tell newbs from alts. So, careful.

Finally, as far as each item:

1. 0 skill points and wallet checks for Aurum transactions are probably how we can detect donors. SP numbers that exceed age and wallet transactions are probably how we can detect injector users. Asking for 0-point skills to be removed contradicts asking for API checks to reveal users.

2. Only active accounts can donate and inject, I thought that was given, since is similar to Character Bazaar rules. Thus banned characters won't be able to use this, during their ban. As far as after the ban expires... the ban itself is punishment enough for whatever they did, and also CCP won't let us detect who's got a ban history by giving them an injector and asking them to use it; bans are a private matter between the individual and CCP.

3. What's wrong with insta-FOTM? It's laughably silly; let everyone jump on the bandwagon and waste their aurum / plexes / w/e. Features such as this are addictive and enticing, getting people to pay lots of Aurum to CCP, only as instant gratification.

4. I think what they'll do is they'll simply add a log entry to the skill training history that's listed in the character sheet. Whether that's visible through the API I don't know; they can probably make it visible relatively easily. However, this will probably generate as many transactions as the wallet, and they don't keep wallet transactions for more than 1 year (or is it 1 month?). So 3 years from now, I don't know if you'll be able to detect who used injectors in 2016.

6. Complications to the code. If it's instant, then you use the extractor, it gets used up, a log entry gets generated for the API, and you're done. If it takes 4 hours, they have to put in a count-down timer, refund your extractor if you cancel, deal with bugs resulting in loss of extractor and skillpoints during the 4 hours, and deal with CS tickets from impatient people. Also, it's likely the training queue has to be paused during skill extraction, and not being able to train for 4 hours, are you kidding me?
Wendrika Hydreiga
#870 - 2016-01-21 13:04:08 UTC
If people have issues with injected skills they don't need, there's only thing left to do.

Inject all the skills. ALL OF THEM!

Break free from the tyranny of skill books! Indulge on limitless potential!
Darkblad
Doomheim
#871 - 2016-01-21 13:14:18 UTC
Memphis Baas wrote:
2. Only active accounts can donate and inject, I thought that was given, since is similar to Character Bazaar rules. Thus banned characters won't be able to use this, during their ban. As far as after the ban expires... the ban itself is punishment enough for whatever they did, and also CCP won't let us detect who's got a ban history by giving them an injector and asking them to use it; bans are a private matter between the individual and CCP.
26. Accounts that have been previously banned for macro use are not eligible for character sales. Skipping that would allow anyone that can't use the bazaar for this reason to get rid of the affected Character's account. Record cleaning service by deatching the SP from the character.

NPEISDRIP

sero Hita
Science and Trade Institute
Caldari State
#872 - 2016-01-21 14:10:17 UTC
Alavaria Fera wrote:
Tristan Agion wrote:

Mike Azariah wrote:
Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices.

The alternative is much better, and frankly is what I expect to be the case anyhow. This game does not need more waiting games, it has plenty of that.

Or something like fatigue... on injecting the SP that is/ as well.

Like the original fatigue (since this isn't as "necessary" as jumping) where you get like 1 year of injection fatigue and a 30day cooldown on injecting


As an added bonus, this teaches "the newbie" who won't be getting into a carrier on day 1, about watching their timers and fatigue. So when they do get one they will know about timers and fatigue.


I agree with you, that a fatigue would be nice. The problem is that this would decrease the amount of skill packets bought, making it less attractive to buy extractors with Aurum (real money). CCP are obviously okay with the skillpacket system. Why would they put artificial brakes on their own income? Just to please an unknown amount of players, that would be pissed about the very implementation of this system anyway? They know this would not please people. It would not be logical to do, when they have decided on getting more income from skillpackets tbh..

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Zepheros Naeonis
TinklePee
#873 - 2016-01-21 14:15:11 UTC
You know a feature completely fails when, after 44 pages of discussion, there are only 12 likes for the opening post. This is borderlining hard with p2w and everyone with a lick of common sense knows this. There is literally no incentive to skill training anymore when you can buy your way right up the ladder. Everyone will try to argue that this doesn't matter compared to true skill, but I can only lol at that if you think it will stop people from stomping your ass out in space.
Zeddrick Anthar
Golden Orb Ate My Grandma
#874 - 2016-01-21 14:32:00 UTC
Oovarvu wrote:
seems to me that the people who know that SP doesn't equal win will go on 'winning' and the people who think SP equals win will go on getting their asses stomped. you only have to watch Sutonia kicking ass in a month old character to understand this.

whatever this is it's not pay to win.

prediction: extractors 875 aur apiece



So you get 4 for a PLEX. My prediction is 2000 Aur apiece. Not an even multiple of what you get for a PLEX on purpose so you always have some AUR left over ...
Zeddrick Anthar
Golden Orb Ate My Grandma
#875 - 2016-01-21 14:37:12 UTC
Dosperado wrote:
Zeddrick Anthar wrote:
Dosperado wrote:

Be prepared to see this character in a short amount of time in the character bazaaar EvilEvilEvil


I think you'll probably make more if you sell the skillpoints instead ;)



I don't think so because my skills alone cost nearly 29 bil isk. All the new "skillpoint farmers" will extract skillpoints from cheap skills. Why should someone strip his titan skills completely?
Assume I strip all my skillpoints I still have 409 skills worth 29 bil isk I could'nt "sell". Makes no sense at all.

Seems so that nobody takes the skills prices into account...


That is interesting, I hadn't thought about the skillbook price. But say you have 105 mil SP and you strip 100 mil of them. You get 200 skill packets with that. Sell those on the market at 1 billion ISK each and the price of the skillbooks is starting to look like noise.

Reading that back I'm wondering if I should buy some toons in the bazaar before all this kicks off ...
Wendrika Hydreiga
#876 - 2016-01-21 14:40:31 UTC
Zepheros Naeonis wrote:
You know a feature completely fails when, after 44 pages of discussion, there are only 12 likes for the opening post.


13.

Forgot to vote! Sorry...

It's nothing personal but CCP Phantom doesn't have the same charisma as CCP Falcon or CCP Guard to be honest. He needs a remap.

Plus, forum popularity points are not a valid metric for anything! They practically give them out in the likes for likes thread! Most of the likes I got are roleplaying popularity points imagine that.
Cixi
#877 - 2016-01-21 14:48:27 UTC
Skillbooks extraction would be nice but not necessary, only top tier skill books are really expensive
Red Deck
The Tebo Corp
#878 - 2016-01-21 14:50:06 UTC
Arya Ikahrus wrote:
I thought it was bad when it was first announced and I still think it's bad.

This.

Sad
Yolandar
CSR Strategic Reserves
Citizen's Star Republic
#879 - 2016-01-21 15:16:25 UTC
no.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#880 - 2016-01-21 15:29:05 UTC
Zeddrick Anthar wrote:
So you get 4 for a PLEX. My prediction is 2000 Aur apiece. Not an even multiple of what you get for a PLEX on purpose so you always have some AUR left over ...

If CCP wants to seriously annoy the supporters of skill trading, then a price point like that would make perfect sense...

Something like 10-20% "overhead costs" makes sense to me. The 500k SP are worth a quarter of a PLEX, or about 300M ISK at the moment. 10%-20% of that are 30-60M ISK, and that again is about 100-200 AUR.

I would consider 100 AUR nice, 200 AUR acceptable, 500 AUR at the pain threshold.

Anything more than that would be greedily stupid and stupidly greedy. If CCP were to price this at 2000 AUR, I would join the protesters - in spite of having been a strong supporter of this idea right from the start. That's just way out.

If CCP wants to have "bigger AUR chunks" in their shop, then they can offer the extractors in packs only (buy 10 for 1000 AUR). That's OK, since they will be tradable individually.

I should also point to the discussion we had up-thread about the impact on PLEX prices. According to it, I believe a low price for the extractors would mean a net drop in PLEX prices, whereas a higher price for the extractors would men a net rise. Basically it's a balance between more people needing PLEX as intermediary from ISK to AUR to buy extractors., and more people cashing in real money through PLEX for buying injectors. I wish I knew where the balance point is exactly, but I would bet that 2000 AUR would further drive PLEX price inflation. And that really is unhealthy for the game...