These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Skill trading in New Eden

First post First post First post
Author
Kuetlzelcoatl
#701 - 2016-01-20 02:40:55 UTC
Now a Corp will not have to lower their standards to try and get more people into their Corp. They will simply tell new players that they need to spend $60-80 a month on this game their first few months to get them into a position isk and skill point wise to make themselves worth having around.

Now eager players who want to play the game but want to take short cuts to get into the good game play have the perfect game supported mechanic to get the good gear and skills to fly it, before "they" are even ready.

Now new players will be told they need to spend $50 plus a month for a few months at least before anyone will look at them for joining a Corp.

Now the skill point / isk barrier is simply a real life money barrier.

And now Corps can take the easy way out and simply tell new players, "pay up to join up" instead of "skill up to join up".

I think that will turn many prospective new players away from this game.


But I know, the decision has been made because of the potential new cash flows the company may see...

But they are now "burning the candle from both ends".

The lost cash flows may be greater than the gained ones when it is all said and done.
Sometimes greed and taking or making available the easy way out is not in the best corporate interest.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#702 - 2016-01-20 02:48:06 UTC
Kuetlzelcoatl wrote:
Now a Corp will not have to lower their standards to try and get more people into their Corp. They will simply tell new players that they need to spend $60-80 a month on this game their first few months to get them into a position isk and skill point wise to make themselves worth having around.

Now eager players who want to play the game but want to take short cuts to get into the good game play have the perfect game supported mechanic to get the good gear and skills to fly it, before "they" are even ready.

Now new players will be told they need to spend $50 plus a month for a few months at least before anyone will look at them for joining a Corp.

Now the skill point / isk barrier is simply a real life money barrier.

And now Corps can take the easy way out and simply tell new players, "pay up to join up" instead of "skill up to join up".

I think that will turn many prospective new players away from this game.


But I know, the decision has been made because of the potential new cash flows the company may see...

But they are now "burning the candle from both ends".

The lost cash flows may be greater than the gained ones when it is all said and done.
Sometimes greed and taking or making available the easy way out is not in the best corporate interest.

Or players could find corps that aren't terrible
Riel Ra'Dib
Casimir Associates
#703 - 2016-01-20 03:04:24 UTC
Couple more solutions to the issues people have. Sorry, I'm an engineer, it's what I do.

1) It takes just as long to drain skills INTO an extractor as it takes to TRAIN them. The injector works like a cerebral accelerator, doubling your training time for the next X Million skillpoints.

No instant alts. No waking up a popsicle to bleed 10 years of skills in 10 minutes.


2) Extract a skill. That's what the injector holds. That's all it holds, just that skill, NOT SP.

New players could probably pick up Mining V for 250K + injector cost (make em cheap).

3) Cooldown, like jump clones or jump fatigue. Roll in a whole set of skills and implants to manage it.

You can inject once a month at 100% efficiency... Train Cyber Learning to V and it's only 21 days!

I think the "instant" bit is what I'm hung up on the most. Put some brakes on the SP both out of the old toon and into the new one.







Destitute Tehol Beddict
Binary Trading
#704 - 2016-01-20 03:25:48 UTC
CCP can you please have the skill point extractor "Extract" 512,000 SP instead of "500,000". 500,000 does not make sense the way skills are right now. if you inject SP you will have 12,000 left over if you try to get lvl5 in 2 level 1 skills and or 1 level 2 skills.

Loot Buying service: https://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397

Kaldi Tsukaya
Deveron Shipyards and Technology
#705 - 2016-01-20 03:58:14 UTC
Gregor Parud wrote:
Alexis Nightwish wrote:
Bit late to the party, and I'm sure this will be ignored just as the 300+ page threadnaught clearly was, but I brought it up to a friend who I've tried to get into EVE a few times:

Me: Got a few minutes to read something?
Me: I'd like your opinion on it.
Friend: sure
Me: http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
Friend: Looks cool
Friend: That's about all I would have an account for
Friend: selling skill points
Me: It costs AUR which is microtransaction monies to drain SP from a character.
Friend: lame
Me: You can get AUR by converting PLEX, and you can get PLEX with in game ISK.
Me: So you can buy AUR with RL money, or with in game money.
Friend: So they're adding more pay to win to the game
Friend: those guys with the multiple accounts will just buy more accounts
Friend: and pay for skillpoints
Me: If you were new to EVE Online and saw this option what would your reaction be?
Friend: me personally?
Me: Yeah
Me: You play a lot of games
Friend: I'd prob just leave cause I don't play pay to win games


Well there we go. I'll never get him to join.

But from me to you CCP:

                      /´¯/)
                    ,/¯  /
                   /    /
             /´¯/'   '/´¯¯`·¸
          /'/   /    /       /¨¯\
        ('(   ´   ´     ¯~/'   ')
         \                 '     /
          ''   \           _ ·´
            \              (
              \             \   


Yes that's another thing I've been trying to explain to people but alas. This whole "think of the newbies" is (as it always has been) a lie. Newbies will look at this, see a whiff of P2W and go "so I have to pay extra to catch up" and won't even bother playing. There's only four reasons people are in favour of this idea.


a) they want to get rid of some skills because their OCD demands it (so it's for selfish reasons)

b) they have some old high SP chars they don't have a use for any more and they'll bleed that one for personal use (so for selfish reasons)

c) they see a new market they can dive into, preferably one where they create their own supply and demand, quite possibly with RMT in mind (so for selfish reasons). This is what large "newbro" entities will be doing

d) someone rich going "lol, I'll make an OP alt. This will be fun"


So CCP, and parts of the CSM it seems, listened to their :logic: about how it would be good for the game & newbies and they gobbled it up, they fell for it because they're not intelligent enough to see through it. And personally I'm not interested in playing a game who's DEVS are too stupid to poop to a point where they require constant "wtf are you doing CCP" by each and every CSM, year after year. THIS time CCP did something truly ******** and I want no part of it.

Goodbye EVE.


Damn, he finally won Eve.

o7
Max Deveron
Deveron Shipyards and Technology
#706 - 2016-01-20 04:02:49 UTC
Gregor Parud wrote:
Alexis Nightwish wrote:
Bit late to the party, and I'm sure this will be ignored just as the 300+ page threadnaught clearly was, but I brought it up to a friend who I've tried to get into EVE a few times:

Me: Got a few minutes to read something?
Me: I'd like your opinion on it.
Friend: sure
Me: http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
Friend: Looks cool
Friend: That's about all I would have an account for
Friend: selling skill points
Me: It costs AUR which is microtransaction monies to drain SP from a character.
Friend: lame
Me: You can get AUR by converting PLEX, and you can get PLEX with in game ISK.
Me: So you can buy AUR with RL money, or with in game money.
Friend: So they're adding more pay to win to the game
Friend: those guys with the multiple accounts will just buy more accounts
Friend: and pay for skillpoints
Me: If you were new to EVE Online and saw this option what would your reaction be?
Friend: me personally?
Me: Yeah
Me: You play a lot of games
Friend: I'd prob just leave cause I don't play pay to win games


Well there we go. I'll never get him to join.

But from me to you CCP:

                      /´¯/)
                    ,/¯  /
                   /    /
             /´¯/'   '/´¯¯`·¸
          /'/   /    /       /¨¯\
        ('(   ´   ´     ¯~/'   ')
         \                 '     /
          ''   \           _ ·´
            \              (
              \             \   


Yes that's another thing I've been trying to explain to people but alas. This whole "think of the newbies" is (as it always has been) a lie. Newbies will look at this, see a whiff of P2W and go "so I have to pay extra to catch up" and won't even bother playing. There's only four reasons people are in favour of this idea.


a) they want to get rid of some skills because their OCD demands it (so it's for selfish reasons)

b) they have some old high SP chars they don't have a use for any more and they'll bleed that one for personal use (so for selfish reasons)

c) they see a new market they can dive into, preferably one where they create their own supply and demand, quite possibly with RMT in mind (so for selfish reasons). This is what large "newbro" entities will be doing

d) someone rich going "lol, I'll make an OP alt. This will be fun"


So CCP, and parts of the CSM it seems, listened to their :logic: about how it would be good for the game & newbies and they gobbled it up, they fell for it because they're not intelligent enough to see through it. And personally I'm not interested in playing a game who's DEVS are too stupid to poop to a point where they require constant "wtf are you doing CCP" by each and every CSM, year after year. THIS time CCP did something truly ******** and I want no part of it.

Goodbye EVE.


Well thats one standing up.
I salute you mate 07

Must also ask is their a monument bash going to happen over this?
Zeshinosa
Operational Urban Zion Order
O.U.Z.O. Alliance
#707 - 2016-01-20 04:04:14 UTC
Well I guess this is final nail in the game for me. This is yet another thing that I feel that is ruining EVE for me personally. I haven't been happy about a few things lately but this is the final straw for me. I can see what they are trying to do with this change however it hurts the game more than it helps it IMO. So hopefully all my subs running out will give them enough of idea of my distaste time to move onto other better games.
Nakaara Adahsa
Deep Void Enterprises
#708 - 2016-01-20 04:53:04 UTC
Having thought about this a bit more, I'm beginning to think that CCP would prefer to implement a direct PLEX-for-skill-points scheme but that they may be too afraid to do that just yet. Prior player backlash over radical feature changes may have taught them to make changes more incrementally to test player acceptance. More importantly, though, gradual change can be a tool to *condition* players to eventually accept something they otherwise might revolt en masse over.

I think that's the target endgame for this feature: direct PLEX-for-skill points. No skill extractor nonsense, no pretense of "experienced players being kind to new players and giving them skill points", etc. This is all just a facade to get players to swallow a bitter pill before making the REAL intended game change in another year or so.

If this is the plan, that would help to explain why they've ignored all of the negative feedback that they received the first time this idea was mentioned a few months ago. I think they've already decided this and are prepared to ignore all player protests until and unless they see a real drop in financial revenue after doing this.

Clearly they don't regard players as customers to be served but rather as sheep to be herded wherever CCP wants them to go.




HeXxploiT
Doomheim
#709 - 2016-01-20 04:54:31 UTC
Minchurra wrote:
I like it. Some Qs:



For example on a toonie with 65 million SP, can I just move 5 million SP from my mining skills and dump them into my leadership skills, or do I need to use the injector/extractor and lose a percentage of my skill points?



Hell no you will pay a fistfull of dollars to extract them out and another fistfull to put them back. The goal is Maximum CCP profits remember.
This will make CCP lots of money but it will also be very rewarding in the short term for us. Overall I think it reduces the feel of the patience vs reward game and that is a bad thing on the other hand I can't wait to get 10,000,000 in drone skillpoints overnight. Big smile
SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#710 - 2016-01-20 04:58:20 UTC  |  Edited by: SurrenderMonkey
MiSANTHR0PE wrote:
SurrenderMonkey wrote:
I'm pretty ambivalent regarding the entire notion of skill trading. I'm hard-pressed to really find anything overly objectionable (to me) about the idea itself. This part of the blog really stood out to me, however:

Quote:
The blog sparked a really great discussion in the EVE community. We decided to be fairly hands off and see where it would lead without us trying to persuade anyone. We weren’t sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that you’re also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters. After going through a lot of feedback while refining the design, I am now here to announce that we will be adding Skill Trading to New Eden and it is currently scheduled for our February release.


Did you guys hire a Fox News staffer to ghost write this?

On its very best day, the response to this idea could never be described as anything other than, "Extremely contentious." Making it sound like it has been predominantly supported and, as good little Devs, you've listened to the community, is weapons-grade PR spin.


It's because CCP doesn't read their own forums & use Reddit instead. (The idea didn't go down too bad over there)


I imagine it's less the venue, and more that they heard what they wanted to hear while conveniently tuning out the rest.

The blog is even worded in a way that it can still be technically correct: I'm sure many of us do, indeed, think it's a good idea. Of course, "many" isn't a relative quantifier, such as "most" or "a majority" - it's just an arbitrary value of "a lot". Obviously many of us also think it's a ******* terrible idea, but that didn't receive any mention for some reason. Roll

Maybe I'm just a cynic, but the whole blog reads like an infomercial to me.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Nat Silverguard
Aideron Robotics
#711 - 2016-01-20 05:01:24 UTC
Kuetlzelcoatl wrote:
Now a Corp will not have to lower their standards to try and get more people into their Corp. They will simply tell new players that they need to spend $60-80 a month on this game their first few months to get them into a position isk and skill point wise to make themselves worth having around.

Now eager players who want to play the game but want to take short cuts to get into the good game play have the perfect game supported mechanic to get the good gear and skills to fly it, before "they" are even ready.

Now new players will be told they need to spend $50 plus a month for a few months at least before anyone will look at them for joining a Corp.

Now the skill point / isk barrier is simply a real life money barrier.

And now Corps can take the easy way out and simply tell new players, "pay up to join up" instead of "skill up to join up".

I think that will turn many prospective new players away from this game.


But I know, the decision has been made because of the potential new cash flows the company may see...

But they are now "burning the candle from both ends".

The lost cash flows may be greater than the gained ones when it is all said and done.
Sometimes greed and taking or making available the easy way out is not in the best corporate interest.



those corps are NOT worth joining then as a newbro.

Just Add Water

Daniela Doran
Doomheim
#712 - 2016-01-20 05:14:30 UTC  |  Edited by: Daniela Doran
Estella Osoka wrote:
I've never understood why CCP just doesn't have some kind of voting option for these hotly debated feature discussion. If the vast majority of players are so against this, then a vote would tell what the community wants.


Truth is they really don't care as long as there are some (no matter how little) who are in favor of this terrabad idea, then that's the green light for CCP.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#713 - 2016-01-20 05:23:09 UTC
Nakaara Adahsa wrote:
Having thought about this a bit more, I'm beginning to think that CCP would prefer to implement a direct PLEX-for-skill-points scheme but that they may be too afraid to do that just yet. Prior player backlash over radical feature changes may have taught them to make changes more incrementally to test player acceptance. More importantly, though, gradual change can be a tool to *condition* players to eventually accept something they otherwise might revolt en masse over.

I think that's the target endgame for this feature: direct PLEX-for-skill points. No skill extractor nonsense, no pretense of "experienced players being kind to new players and giving them skill points", etc. This is all just a facade to get players to swallow a bitter pill before making the REAL intended game change in another year or so.

If this is the plan, that would help to explain why they've ignored all of the negative feedback that they received the first time this idea was mentioned a few months ago. I think they've already decided this and are prepared to ignore all player protests until and unless they see a real drop in financial revenue after doing this.

Clearly they don't regard players as customers to be served but rather as sheep to be herded wherever CCP wants them to go.
The problem is that this supposed target endgame is an indefensible position whether injectors are in place or not. Unless you're considering the plan to be a complete churn of the player-base within the scope of this plan it doesn't play out. Those that are in favor of this are in favor as is, from what I've seen of support posts anyways, under parallels to existing mechanics and functions.

Your slippery slope calculated end point doesn't have that and is entirely dependent on people just forgetting the principles the game should have. While I like the addition of the implications there that everyone who isn't strongly against this is soft in the head for not buying the doom prophecies your selling on top of in time suggesting we'd just roll over and accept a change we do have issue with, maybe we could be given the benefit of the doubt that we're actually capable of evaluating these ideas and how they affect what we want the game to be.

More than that the method doesn't even make sense with the conclusion. Dilute your potential market with player sourced SP at variable rates which limits your own sustainable price point? Good plan. One you can't walk away from without a pretty obvious handover of mechanics that has to screw someone over.

Further this IS pretty radical. Very much so as judged by the reaction. If the goal was non-controversial they failed spectacularly and should have retreated rather than proceeded given the first thread. And I doubt the reaction was much less so than the alternative end goal you suggest would generate.

That this is proceeding despite the feedback here is a bit surprising, but not as much given the complete opposite tone seemingly present on reddit. And rest assured even here they DID get positive feedback, a great deal of it which appeared throughout the ragefest that was the original thread.



Tyberius Franklin
Federal Navy Academy
Gallente Federation
#714 - 2016-01-20 05:26:36 UTC
Daniela Doran wrote:
Estella Osoka wrote:
I've never understood why CCP just doesn't have some kind of voting option for these hotly debated feature discussion. If the vast majority of players are so against this, then a vote would tell what the community wants.


Truth is they really don't care as long as there are some (no matter how little) who are in favor of this terrabad idea, then that's the green light for CCP.
Or maybe design by committee is just a really bad idea. Also maybe hyperbole and accusations of malice aren't the best tools for convincing an audience. Just maybe.
Ima Wreckyou
The Conference Elite
CODE.
#715 - 2016-01-20 06:01:17 UTC
Funny how the devs already abandoned the thread. One would think they at least address some of the voiced concerns which where already raised in the last thread and tell us why it is not a problem.
Nankeen Heron
Jim's Mowing
#716 - 2016-01-20 06:33:26 UTC
Estella Osoka wrote:
I've never understood why CCP just doesn't have some kind of voting option for these hotly debated feature discussion.


CSM Elections?

I don't have a problem with skill extraction/injection, but why not simplify the process of redistributing SP for a given character?

Havng played the game for many years, I've trained all kinds of random stuff that seemed like a good idea at the time, but never actually use (PI anyone?) Being able to transfer the SP from those bad decisions to another skill seems fair enough to me - I've already spent the time (and ISK) training it.
Lavayar
ANGELGARD.
Initiative Mercenaries
#717 - 2016-01-20 07:00:53 UTC
Alexis Nightwish wrote:
Bit late to the party, and I'm sure this will be ignored just as the 300+ page threadnaught clearly was, but I brought it up to a friend who I've tried to get into EVE a few times:

Me: Got a few minutes to read something?
Me: I'd like your opinion on it.
Friend: sure
Me: http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
Friend: Looks cool
Friend: That's about all I would have an account for
Friend: selling skill points
Me: It costs AUR which is microtransaction monies to drain SP from a character.
Friend: lame
Me: You can get AUR by converting PLEX, and you can get PLEX with in game ISK.
Me: So you can buy AUR with RL money, or with in game money.
Friend: So they're adding more pay to win to the game
Friend: those guys with the multiple accounts will just buy more accounts
Friend: and pay for skillpoints
Me: If you were new to EVE Online and saw this option what would your reaction be?
Friend: me personally?
Me: Yeah
Me: You play a lot of games
Friend: I'd prob just leave cause I don't play pay to win games


Well there we go. I'll never get him to join.

But from me to you CCP:

                      /´¯/)
                    ,/¯  /
                   /    /
             /´¯/'   '/´¯¯`·¸
          /'/   /    /       /¨¯\
        ('(   ´   ´     ¯~/'   ')
         \                 '     /
          ''   \           _ ·´
            \              (
              \             \   


Best ever!
Indahmawar Fazmarai
#718 - 2016-01-20 07:51:43 UTC  |  Edited by: Indahmawar Fazmarai
Gregor Parud wrote:
Alexis Nightwish wrote:
Bit late to the party, and I'm sure this will be ignored just as the 300+ page threadnaught clearly was, but I brought it up to a friend who I've tried to get into EVE a few times:

Me: Got a few minutes to read something?
Me: I'd like your opinion on it.
Friend: sure
Me: http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
Friend: Looks cool
Friend: That's about all I would have an account for
Friend: selling skill points
Me: It costs AUR which is microtransaction monies to drain SP from a character.
Friend: lame
Me: You can get AUR by converting PLEX, and you can get PLEX with in game ISK.
Me: So you can buy AUR with RL money, or with in game money.
Friend: So they're adding more pay to win to the game
Friend: those guys with the multiple accounts will just buy more accounts
Friend: and pay for skillpoints
Me: If you were new to EVE Online and saw this option what would your reaction be?
Friend: me personally?
Me: Yeah
Me: You play a lot of games
Friend: I'd prob just leave cause I don't play pay to win games


Well there we go. I'll never get him to join.

But from me to you CCP:

                      /´¯/)
                    ,/¯  /
                   /    /
             /´¯/'   '/´¯¯`·¸
          /'/   /    /       /¨¯\
        ('(   ´   ´     ¯~/'   ')
         \                 '     /
          ''   \           _ ·´
            \              (
              \             \   


Yes that's another thing I've been trying to explain to people but alas. This whole "think of the newbies" is (as it always has been) a lie. Newbies will look at this, see a whiff of P2W and go "so I have to pay extra to catch up" and won't even bother playing. There's only four reasons people are in favour of this idea.


a) they want to get rid of some skills because their OCD demands it (so it's for selfish reasons)

b) they have some old high SP chars they don't have a use for any more and they'll bleed that one for personal use (so for selfish reasons)

c) they see a new market they can dive into, preferably one where they create their own supply and demand, quite possibly with RMT in mind (so for selfish reasons). This is what large "newbro" entities will be doing

d) someone rich going "lol, I'll make an OP alt. This will be fun"


So CCP, and parts of the CSM it seems, listened to their :logic: about how it would be good for the game & newbies and they gobbled it up, they fell for it because they're not intelligent enough to see through it. And personally I'm not interested in playing a game who's DEVS are too stupid to poop to a point where they require constant "wtf are you doing CCP" by each and every CSM, year after year. THIS time CCP did something truly ******** and I want no part of it.

Goodbye EVE.


I had him blocked so didn't see this. Now I see that Gregor Parud has been biomassed.

That's one standup. o7 Gregor Parud (the character).
Sgt Ocker
What Corp is it
#719 - 2016-01-20 07:53:11 UTC
Tyberius Franklin wrote:
Nakaara Adahsa wrote:
Having thought about this a bit more, I'm beginning to think that CCP would prefer to implement a direct PLEX-for-skill-points scheme but that they may be too afraid to do that just yet. Prior player backlash over radical feature changes may have taught them to make changes more incrementally to test player acceptance. More importantly, though, gradual change can be a tool to *condition* players to eventually accept something they otherwise might revolt en masse over.

I think that's the target endgame for this feature: direct PLEX-for-skill points. No skill extractor nonsense, no pretense of "experienced players being kind to new players and giving them skill points", etc. This is all just a facade to get players to swallow a bitter pill before making the REAL intended game change in another year or so.

If this is the plan, that would help to explain why they've ignored all of the negative feedback that they received the first time this idea was mentioned a few months ago. I think they've already decided this and are prepared to ignore all player protests until and unless they see a real drop in financial revenue after doing this.

Clearly they don't regard players as customers to be served but rather as sheep to be herded wherever CCP wants them to go.
The problem is that this supposed target endgame is an indefensible position whether injectors are in place or not. Unless you're considering the plan to be a complete churn of the player-base within the scope of this plan it doesn't play out. Those that are in favor of this are in favor as is, from what I've seen of support posts anyways, under parallels to existing mechanics and functions.

Your slippery slope calculated end point doesn't have that and is entirely dependent on people just forgetting the principles the game should have. While I like the addition of the implications there that everyone who isn't strongly against this is soft in the head for not buying the doom prophecies your selling on top of in time suggesting we'd just roll over and accept a change we do have issue with, maybe we could be given the benefit of the doubt that we're actually capable of evaluating these ideas and how they affect what we want the game to be.

More than that the method doesn't even make sense with the conclusion. Dilute your potential market with player sourced SP at variable rates which limits your own sustainable price point? Good plan. One you can't walk away from without a pretty obvious handover of mechanics that has to screw someone over.

Further this IS pretty radical. Very much so as judged by the reaction. If the goal was non-controversial they failed spectacularly and should have retreated rather than proceeded given the first thread. And I doubt the reaction was much less so than the alternative end goal you suggest would generate.

That this is proceeding despite the feedback here is a bit surprising, but not as much given the complete opposite tone seemingly present on reddit. And rest assured even here they DID get positive feedback, a great deal of it which appeared throughout the ragefest that was the original thread.


It is a shame many of the r/e posters openly admit to no longer actually play the game, with many more simply playing skill cues online. This is of course the best group to garner feedback from, isn't it..

Tiberius - Try doing a show all posts on the original r/e thread, Reddit has a very special way of "hiding" posts - If a Dev thread becomes too "anti eve" it is soon "moderated".

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Indahmawar Fazmarai
#720 - 2016-01-20 07:56:41 UTC
Zavia Uristis wrote:
(...)

Quote:
We weren’t sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that you’re also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters.


My question is: How is this going to help bringing in newer players?


Free tip: CCP gave up bringing in new players when the Rubicon Plan was introduced on November 2014. Since then they've gone full ahead with splitting the content into slices of slices of the same old cake.

Point in case: Drifter Incursion runners as a minority within the Incursion runner minority.