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Walking in stations

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Author
Pix Severus
Empty You
#1361 - 2016-01-01 04:04:38 UTC  |  Edited by: Pix Severus
Roberta Gastoni wrote:
However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

This is a very contentious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Vincent Athena
Photosynth
#1362 - 2016-01-01 04:37:01 UTC
Pix Severus wrote:
Roberta Gastoni wrote:
However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

This is a very contentious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.

At one time, CCP said that a communal room is almost as much work as something with relevant gameplay attached. My guess is there is quite a bit of coding needed before there can be multiple avatars in one area. So CCP will not do it, until there is a big reason to do so.

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Frozen fanfiction

Asura Vajrarupa
Doomheim
#1363 - 2016-01-01 04:42:53 UTC
Pix Severus wrote:
Roberta Gastoni wrote:
However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

This is a very contestious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.


My guess is that they are waiting for meat memories to fade and machine performance to increase.

Ignorance is the cause of suffering.

Sgt Ocker
What Corp is it
#1364 - 2016-01-01 06:43:44 UTC
It is a shame;
[My Avatar] Standing there looking out at my Rattlesnake in the hangar is pretty nice.
Just a shame it is such a resource hog and takes so long to load.

In "Ship Hangar" view, I can dock reship check ammo and drones and undock - All before a 2nd character loads Captains Quarters.

One day, maybe Roll

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Solecist Project
#1365 - 2016-01-01 10:09:18 UTC
Pix Severus wrote:
Roberta Gastoni wrote:
However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

This is a very contestious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.

Awww come on, no one wants more clothes anyway.
It's all about redditfags and skins now.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

sero Hita
Science and Trade Institute
Caldari State
#1366 - 2016-01-01 11:00:52 UTC  |  Edited by: sero Hita
Solecist Project wrote:

Though, you *are* right. The idea is interesting. Has that actually been done before? I mean, a company having a running product, starting a kickstarter for a specific expansion of it. I do wonder if that'll make their lawyers jump out of the window, though. Not sure this wouldn't set some very odd precedent and suddenly ...

Imagine a world in that people pay for a game that doesn't even exist yet. They throw all the money at the developer before, not after the product is finished. Imagine that! It would be ideal! No more wasted resources! People always only ever get what they want and no developer would have to be afraid of risking spending months/millions on something no one wants.

That sounds too good to be true, if you ask me....


Something like it has been done for at least one single player games I have played and know of. People wanted an old school RPG (Baldur´s gate , iceind dale style). Obsidian did not think that it was worth the money. So some of the people at Obsidian started a kickstarter campaign and made "Pillars of Eternity". A game where the development were paid for by the people who wanted to play it. Otherwise it would never have been made. It was a candidate for best RPG in 2015 at the gaming awards, so it was largely succesful. I don't see why this could not be adapted to MMOs (outsie of the " I am already paying for EVE" argument) and WIS in EVE specifically. One could of course fear what slippery slope this might start if one were so inclined (you want new ships? donate to our kickstarter).

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Solecist Project
#1367 - 2016-01-01 11:23:32 UTC
That's a seperate game, though, and not an addition to an already running one...

A game were the people decide what gets done next ...
... simply by throwing money at the developer ...
... won't last long at all.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tristan Agion
Royal Amarr Institute
Amarr Empire
#1368 - 2016-01-01 12:03:17 UTC
Roberta Gastoni wrote:
I think all of us signed up for a game where spaceships kill other spaceships, loot other spaceships, build spaceships, mine asteroid and gas with spaceships and harvest tears thanks to the spaceships. No one signed up for second life in space.

This dichotomy is often repeated here, but remains simply false! A game can have more than one aspect to it, and people can play games for more than one reason. In fact, EVE is already more a fusion of several games than just a space shooter. Personally, what I really like about EVE is that it feels largely "real", believable as an alternate SF reality. For example, that there is a production chain for space ships, and a player-driven market for it, is just great. That feels much more "realistic" then say a menu where you can unlock a spaceship if you have enough "points", or the like.

Likewise, I really like having highly detailed avatars. My avatar is to me not just some random placeholder, for all intents and purposes I identify with that avatar - not for example with the ship I'm flying. If someone asked me "where are you in the game?", I would not point to my Anathema, I would load up the captain's quarter and point at my avatar. That is "me", the ship is - when all is said and done - just what I fly around in game.

I disagree with people who claim that EVE is not about "immersion". It very much is about immersion, just so far mostly with regards to "game mechanics". Every EVE player builds up this large network in their head of how this world works. For example, to decide whether it is worth buying those Sister's probes and transporting them to a trade hub, you need to know all sorts of things - how these are used, where they would be bought, how you would get there without dying, how this compares with other things you could do in ISK/hour, etc. That is immersion. EVE is very much not just a "PVP for spaceships" simulator - and players who are mainly look for that (fine with me, by the way) still have to deal with other aspects of the game regularly in order to do that. They will then say that they have a mining or trading alt to finance their PVP habit.

So building up more "social mechanics" around the avatar is to me simply a straightforward extension of what EVE already is. It will make the world more believable, and for some it may even become their main deal (and that's perfectly fine, just like some people just trade in EVE). Some others may avoid this almost completely (and that's perfectly fine, just like some people never mine in EVE). For most of us, it would become another thing to have fun with in EVE.
Malcanis
Vanishing Point.
The Initiative.
#1369 - 2016-01-01 14:00:41 UTC  |  Edited by: Malcanis
CCP starting, or at least partnering with, a kickstarter project is the only realistic chance of any extension of WiS IMO.

It addresses 2 of the biggest obstacles in the path of WiS: (1) CCP don't have the resources to spare and (2) even if they did, they could reasonably expect a lot of customer opposition to putting EVE dev resources into WiS instead of any of a number of other compelling priorities. The opportunity cost of a WIS project is very high.

A kickstarter or (kickstarter style) project would avoid both of those obstacles. No one can reasonably complain about resources being used to develop WiS if they're being paid for by the people that want it.

And as a final benefit, we would be able to see whether there really is substantial demand for WiS. At the moment, for all we know, it could be nothing more than a few argumentative diehards making a lot of noise. Or there could be a huge submerged iceberg of invisible demand. A Kickstarter would allow CCP (and us) to quantify that demand in real money terms. If it raises 3 million dollars in a fortnight, then great, CCP will certainly start at least looking at ways it might happen. If it only raises 3000 dollars then they can release special edition sandproof 'Kickstart' panties into the AUR store.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1370 - 2016-01-01 14:06:22 UTC
Malcanis wrote:
CCP starting, or at least partnering with, a kickstarter project is the only realistic chance of any extension of WiS IMO.

It addresses 2 of the biggest obstacles in the path of WiS: (1) CCP don't have the resources to spare and (2) even if they did, they could reasonably expect a lot of customer opposition to putting EVE dev resources into WiS instead of any of a number of other compelling priorities. The opportunity cost of a WIS project is very high.

A kickstarter or (kickstarter style) project would avoid both of those obstacles. No one can reasonably complain about resources being used to develop WiS if they're being paid for by the people that want it.

And as a final benefit, we would be able to see whether there really is substantial demand for WiS. At the moment, for all we know, it could be nothing more than a few argumentative diehards making a lot of noise. Or there could be a huge submerged iceberg of invisible demand. A Kickstarter would allow CCP (and us) to quantify that demand in real money terms. If it raises 3 million dollars in a fortnight, then great, CCP will certainly start at least looking at ways it might happen. If it only raises 3000 dollars then they can release special edition sandproof 'Kickstart' panties into the AUR store.


it also releases another problem, if developers know they can get money from players to fund projects then where does it end? we will be funding lots of silly things and players will just get angry when they dont get what they want and have paid money towards it, kickstarters and early access are just cancer

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Malcanis
Vanishing Point.
The Initiative.
#1371 - 2016-01-01 14:19:26 UTC
Lan Wang wrote:
Malcanis wrote:
CCP starting, or at least partnering with, a kickstarter project is the only realistic chance of any extension of WiS IMO.

It addresses 2 of the biggest obstacles in the path of WiS: (1) CCP don't have the resources to spare and (2) even if they did, they could reasonably expect a lot of customer opposition to putting EVE dev resources into WiS instead of any of a number of other compelling priorities. The opportunity cost of a WIS project is very high.

A kickstarter or (kickstarter style) project would avoid both of those obstacles. No one can reasonably complain about resources being used to develop WiS if they're being paid for by the people that want it.

And as a final benefit, we would be able to see whether there really is substantial demand for WiS. At the moment, for all we know, it could be nothing more than a few argumentative diehards making a lot of noise. Or there could be a huge submerged iceberg of invisible demand. A Kickstarter would allow CCP (and us) to quantify that demand in real money terms. If it raises 3 million dollars in a fortnight, then great, CCP will certainly start at least looking at ways it might happen. If it only raises 3000 dollars then they can release special edition sandproof 'Kickstart' panties into the AUR store.


it also releases another problem, if developers know they can get money from players to fund projects then where does it end? we will be funding lots of silly things and players will just get angry when they dont get what they want and have paid money towards it, kickstarters and early access are just cancer



Uh that ship sailed years ago. Developers already know that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roberta Gastoni
Federal Navy Academy
Gallente Federation
#1372 - 2016-01-01 15:25:48 UTC
People speak of Kickstarers so lightheartedly, but kickstarters are a very dangerous tool for enstabilished developers as CCP, while for the same reason they can be the only hope of new developers.

First of all, Kickstarters have no obligation to deliver the final product, you are financing an idea. Of course if the developer created a kickstarter just to scam people, the backers can ask for their money back so if they took your money to buy a ferrari instead you can sue them.

But, taken from kickstarer terms of use

Quote:

If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

  • they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
  • they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
  • they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
  • they’ve been honest, and have made no material misrepresentations in their communication to backers; and
  • they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.


  • In short, if CCP make a kickstarter promising walk in station, with everything and more people wished for, and at the end of the project you get anything less what they promised, you have an edge to ask for a refound, and assuming their reason for not reaching all the goals was satisfing enough to not go into a refound, they will lose their face to the gaming world.

    Even worse, for incarna they got a true uprising of the gamers, and the monocle gate and subsequent dev blog about someone's 150 dollars pants is something very hard to forget, do you think they want to add a kickstarter gate now after almost two years of hard work to put their name back on track? I've to give something to CCP, i've seen more things done in the last years with ccp seagull on top than in the last 12, but those stains on their reputation are going to stay for good.

    I trust them in their work, I want to trust them with the Citadel expansion, I've high hopes, but on the other side I'm not totally sure we are going to get those awesome "castles in the skyes" the dev blog promised. With this in mind I'm very cautious in talking about WiS, as you either plan it properly in terms of gameplay impact and value, or you are just wasting proper dev time.

    Honestly, the best I'm hoping for EvE is a station like the one in X-Com, and that could go well along with the citadels, since you have just three kind of looks (M-L-XL, no faction variants, with modular interiors you just design the rooms and compose them on top of each others), you can give that kind of WiS a gameplay value by using the NPC we looted from wrecks for years instead of simply plugging in Rigs for doing stuff, you can see your character in it doing stuff and since they have a limit in how many are docked at once maybe you can see other avatar docked without risking to have 1500 docked people to render, like Jita 4-4. So yes, no WiS in npc stations but only in player owned citadels, call it... WiC? Walk in Citadels? Could be a thing.
    Malcanis
    Vanishing Point.
    The Initiative.
    #1373 - 2016-01-01 16:25:34 UTC
    Roberta Gastoni wrote:
    People speak of Kickstarers so lightheartedly, but kickstarters are a very dangerous tool for enstabilished developers as CCP, while for the same reason they can be the only hope of new developers.

    First of all, Kickstarters have no obligation to deliver the final product, you are financing an idea. Of course if the developer created a kickstarter just to scam people, the backers can ask for their money back so if they took your money to buy a ferrari instead you can sue them.

    But, taken from kickstarer terms of use

    Quote:

    If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

  • they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
  • they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
  • they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
  • they’ve been honest, and have made no material misrepresentations in their communication to backers; and
  • they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.


  • In short, if CCP make a kickstarter promising walk in station, with everything and more people wished for, and at the end of the project you get anything less what they promised, you have an edge to ask for a refound, and assuming their reason for not reaching all the goals was satisfing enough to not go into a refound, they will lose their face to the gaming world.

    Even worse, for incarna they got a true uprising of the gamers, and the monocle gate and subsequent dev blog about someone's 150 dollars pants is something very hard to forget, do you think they want to add a kickstarter gate now after almost two years of hard work to put their name back on track? I've to give something to CCP, i've seen more things done in the last years with ccp seagull on top than in the last 12, but those stains on their reputation are going to stay for good.

    I trust them in their work, I want to trust them with the Citadel expansion, I've high hopes, but on the other side I'm not totally sure we are going to get those awesome "castles in the skyes" the dev blog promised. With this in mind I'm very cautious in talking about WiS, as you either plan it properly in terms of gameplay impact and value, or you are just wasting proper dev time.

    Honestly, the best I'm hoping for EvE is a station like the one in X-Com, and that could go well along with the citadels, since you have just three kind of looks (M-L-XL, no faction variants, with modular interiors you just design the rooms and compose them on top of each others), you can give that kind of WiS a gameplay value by using the NPC we looted from wrecks for years instead of simply plugging in Rigs for doing stuff, you can see your character in it doing stuff and since they have a limit in how many are docked at once maybe you can see other avatar docked without risking to have 1500 docked people to render, like Jita 4-4. So yes, no WiS in npc stations but only in player owned citadels, call it... WiC? Walk in Citadels? Could be a thing.



    The highlighted section is an unfounded a priori. The hypothetical WiS kickstarter doesn't have to promise "everything and more people wished for". The core goal can be as straightforward as 'Update or create a working multiplayer avatar engine for EVE online', with everything else being a stretch goal for future expansion projects.

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Doc Fury
    Furious Enterprises
    #1374 - 2016-01-01 16:59:26 UTC  |  Edited by: Doc Fury
    LOL at those who think a keckstarter is going to fix anything.

    CCP had plenty of money and plenty of Dev resources to deliver a meaningful WiS.

    What they did not (and still do not) have is the vision or the proper management resources to pull it off. Suddenly having a bunch more "donated" money to throw around will not solve either fundamental problem.

    What they needed was more pssssht, and project managers and leads who could actually articulate what that means while actually being in touch with their Dev teams, and held accountable for missing targets/milestones. .

    There's a million angry citizens looking down their tubes..at me.

    Kuronaga
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #1375 - 2016-01-01 17:17:17 UTC  |  Edited by: Kuronaga
    Vincent Athena wrote:
    Pix Severus wrote:
    Roberta Gastoni wrote:
    However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


    Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

    We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

    This is a very contentious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.

    At one time, CCP said that a communal room is almost as much work as something with relevant gameplay attached. My guess is there is quite a bit of coding needed before there can be multiple avatars in one area. So CCP will not do it, until there is a big reason to do so.




    The problem is CCP's mentality that social areas are not relevant gameplay. It's a social game, or at least, its supposed to be.

    Until the stick is removed from the ass regarding this issue being "relevant", we are probably stuck as we are.
    Solecist Project
    #1376 - 2016-01-01 17:22:24 UTC
    Well... CCP is right in believing that it doesn't add anything ...
    ... simply because all the tools to be social are there already.

    Anyone who NEEDS a specific environment to be social ...
    ... most likely is a bad asset to have around anyway.

    Alwayw consider thetype of people it would attract.
    I do not kid when I say that I would gather billions of isk in WiS just by talking ...
    ... and an army of good looking alts, of course.

    That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

    MidnightWyvern
    Fukamichi Corporation
    SAYR Galactic
    #1377 - 2016-01-01 17:33:49 UTC
    Kuronaga wrote:
    Vincent Athena wrote:
    Pix Severus wrote:
    Roberta Gastoni wrote:
    However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


    Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

    We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

    This is a very contentious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.

    At one time, CCP said that a communal room is almost as much work as something with relevant gameplay attached. My guess is there is quite a bit of coding needed before there can be multiple avatars in one area. So CCP will not do it, until there is a big reason to do so.




    The problem is CCP's mentality that social areas are not relevant gameplay. It's a social game, or at least, its supposed to be.

    Until the stick is removed from the ass regarding this issue being "relevant", we are probably stuck as we are.

    I guess I can understand that viewpoint when it comes to EVE Online itself. Social areas for avatars would be neat, but doesn't really add anything to the important aspects of gameplay.

    However, if you think about it as a means for players of Dust and EVE and maybe eventually all three games to mingle, it may not add gameplay to any of those but it deepens the interactions between the three.

    Rattati Senpai noticed us! See you in the next FPS!

    Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

    Kuronaga
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #1378 - 2016-01-01 17:38:38 UTC  |  Edited by: Kuronaga
    People socialize differently in different situations. Competitively, facelessly via text, face-to-face (or even to a virtual face), or in what is considered a low-stress competitive environment (playing a game of slay in a virtual bar, etc). Watching a couple of people playing Mind Clash if that was ever a thing would also be great.

    Different environments bring out different moods and interactions. You don't need a specific environment to be social, but you do need a specific environment for it to be enjoyable. I'm not sitting in my hangar all day talking in local about the prices going up and down in market. There is no face to face (even virtually), and there are no fun distractions or comforts. A good social area has plenty of both.


    MidnightWyvern wrote:
    Kuronaga wrote:
    Vincent Athena wrote:
    Pix Severus wrote:
    Roberta Gastoni wrote:
    However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others.


    Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask.

    We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially.

    This is a very contentious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly.

    At one time, CCP said that a communal room is almost as much work as something with relevant gameplay attached. My guess is there is quite a bit of coding needed before there can be multiple avatars in one area. So CCP will not do it, until there is a big reason to do so.




    The problem is CCP's mentality that social areas are not relevant gameplay. It's a social game, or at least, its supposed to be.

    Until the stick is removed from the ass regarding this issue being "relevant", we are probably stuck as we are.

    I guess I can understand that viewpoint when it comes to EVE Online itself. Social areas for avatars would be neat, but doesn't really add anything to the important aspects of gameplay.

    However, if you think about it as a means for players of Dust and EVE and maybe eventually all three games to mingle, it may not add gameplay to any of those but it deepens the interactions between the three.


    What exactly qualifies as important aspects of gameplay though? See, there's the disconnect. I have all the money I would ever need for anything and none of it means anything. Killing people gains me nothing either. It's a cheap thrill and it gets old fast if you're actually competent enough to replicate the same result on your own. Importance is subjective. If you're poor, maybe you want to go out and do things to be less poor. If you're not, you want something else. I want something else.

    Some people may not "get it" and that's fine, but to think its unimportant is folly. If it was truly unimportant to most people there wouldn't a massive thread about it to talk in.
    Solecist Project
    #1379 - 2016-01-01 17:55:20 UTC
    Social areas gain you nothing either, because all the tools are there already anyway.
    Itmchanges nothing, except for the worst kind of players... the escapists.

    Most people are clueless about what they want. They just want, with no understanding why they want it.

    WiS has absolutely no additional value for the game itself.
    It will only create more seperation, make more irrelevant carebears join the game,
    brings more clueless victims demanding more safety ...

    ... and will help people like me to make use of these victims all day ... every day ... forever.


    You think WiS is a great idea.
    Yeah it is... just like the canflipping flag was.
    It. Will. Backfire!

    In the end it will be people like you who will just turn into victims ...
    ... and who will whine at CCP about people like me who will crush your horrible reality bubbles.

    And I will show no mercy whatsoever...

    That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

    Kuronaga
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #1380 - 2016-01-01 18:02:49 UTC  |  Edited by: Kuronaga
    Solecist Project wrote:
    Social areas gain you nothing either, because all the tools are there already anyway.



    If they were, I would have nothing to ask for. Clearly that is not the case.


    Solecist Project wrote:


    And I will show no mercy whatsoever...



    Whoa, put down the wizard hat buddy. Somebody forgot to take his meds this morning. See, even you might benefit from a social space.