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Dev blog: Reworking Capital Ships: And thus it begins!

First post First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#741 - 2015-11-15 21:59:28 UTC  |  Edited by: Reaver Glitterstim
MrQuisno wrote:
I still think we are still missing a capital ship here. Why can't we get a super class for force Auxiliary with special abilities. You would use these type of ships which give special abilities out side the scope of command ships. Giving you extra fitting slot high med or low maybe even rigs. Instead of stacking penalties of using more then one type of module. In other words say you wanted to fit 4 cargo slots in the low. With this ship you would get same bounes for 4 fitted but would be able to free up one extra slot to fit what ever you liked.

I'd rather see all capital ships competent to act as a command ship. Currently carriers, supercarriers, titans, Rorquals, and the Orca mini-capital all have command bonuses. I would like to see these added to dreadnoughts, and I hope force auxiliaries also get them.

edit: misread your comment.

Howabout force auxiliaries get high slot modules for electronic logistics, and they simply make a fitting choice whether to fit triage logistics or electronics logistics modules?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Captain Awkward
Republic University
Minmatar Republic
#742 - 2015-11-16 11:09:22 UTC
Reaver Glitterstim wrote:
MrQuisno wrote:
I still think we are still missing a capital ship here. Why can't we get a super class for force Auxiliary with special abilities. You would use these type of ships which give special abilities out side the scope of command ships. Giving you extra fitting slot high med or low maybe even rigs. Instead of stacking penalties of using more then one type of module. In other words say you wanted to fit 4 cargo slots in the low. With this ship you would get same bounes for 4 fitted but would be able to free up one extra slot to fit what ever you liked.

I'd rather see all capital ships competent to act as a command ship. Currently carriers, supercarriers, titans, Rorquals, and the Orca mini-capital all have command bonuses. I would like to see these added to dreadnoughts, and I hope force auxiliaries also get them.

edit: misread your comment.

Howabout force auxiliaries get high slot modules for electronic logistics, and they simply make a fitting choice whether to fit triage logistics or electronics logistics modules?


Dont we have midslots for that ?

I like to see then having bonuses to their racial ewar counter though.
Kassasis Dakkstromri
State War Academy
Caldari State
#743 - 2015-11-19 18:00:25 UTC  |  Edited by: Kassasis Dakkstromri
I haven't seen this asked yet...

Will Dreadnaughts receive updated hull designs, from the art department, to show a docking bay (for their new Ship Maintenance Bay)?


Oh and take that Carrier Changes: http://i.imgur.com/y5OemnI.png

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Bonzair
The Scope
Gallente Federation
#744 - 2015-11-20 18:09:31 UTC
I have nothing to say. Just killing most important segment of the game. It won't be good as it hasn't been with sov, jumps, unstoppable nerf of ishtars etc. etc. Your statistic lies. I see 25 thousands ppl online instead 40 and even 30. You're going down. My congrats. Your creative team isn't professional it's team of random men from the street.
Reaver Glitterstim
The Scope
Gallente Federation
#745 - 2015-11-20 18:17:59 UTC
Bonzair wrote:
I see 25 thousands ppl online instead 40 and even 30. You're going down.

It's an old game, and it's past its popularity peak. It's going to dwindle from here on out no matter what, but people certainly aren't leaving in droves. The fact of the matter is that most gamers have heard of EVE by now. People are coming in slower than they are leaving. It doesn't mean EVE is dying, in fact given how well it's staying afloat compared to every other game on the market, I think it's fair to say that CCP manages the single most successful MMO in gaming history. They're clearly doing something right.


You are angry that these changes make it more difficult for you to stay on top. You've grown used to game features that you learned to use a long time ago, and that gives you an advantage against newer and less experienced players. But with all these changes, their fresh minds tackle the learning process much more readily, while you find it difficult learning new tricks and abandoning old habits. It is annoying and it results in you seeing much newer and less-experienced pilots sometimes outperforming you. It doesn't mean the changes are bad, it only means they are recent relative to your experience.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sgt Ocker
What Corp is it
#746 - 2015-11-20 21:34:16 UTC
Reaver Glitterstim wrote:
Bonzair wrote:
I see 25 thousands ppl online instead 40 and even 30. You're going down.

It's an old game, and it's past its popularity peak. It's going to dwindle from here on out no matter what, but people certainly aren't leaving in droves. The fact of the matter is that most gamers have heard of EVE by now. People are coming in slower than they are leaving. It doesn't mean EVE is dying, in fact given how well it's staying afloat compared to every other game on the market, I think it's fair to say that CCP manages the single most successful MMO in gaming history. They're clearly doing something right.


You are angry that these changes make it more difficult for you to stay on top. You've grown used to game features that you learned to use a long time ago, and that gives you an advantage against newer and less experienced players. But with all these changes, their fresh minds tackle the learning process much more readily, while you find it difficult learning new tricks and abandoning old habits. It is annoying and it results in you seeing much newer and less-experienced pilots sometimes outperforming you. It doesn't mean the changes are bad, it only means they are recent relative to your experience.

Actually you know - Your so very wrong.
I have no idea how you could think newer less experienced players will have an advantage, over a group that can field hundreds of supers and titans (but only against a target they know can't contest them)

These changes favour large groups, which is why they are bad.
Basically nothing changes - Devs waste months redesigning capitals, only to find the outcome is not going to create new content. The large groups still won't fight each other (no-one wants to risk a fight they can't guarantee winning) so nothing changes - Except, the investment in skills and isk.

Punitive and limited movement mechanics, Disposable capital ships, combined with large dominating groups = limited content. Doesn't matter how many new effects and affects you add or take away - The meta on TQ is N+1 and until that is changed (by players, CCP can't do it), Eve will continue to be a game of limited content, scope and opportunity.




I find it strange, CCP recruit employees from within the game - Many of the people responsible for design of the game have actually played the game - But clearly have no idea how the game is played

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Reaver Glitterstim
The Scope
Gallente Federation
#747 - 2015-11-21 00:11:04 UTC  |  Edited by: Reaver Glitterstim
Sgt Ocker wrote:
I have no idea how you could think newer less experienced players will have an advantage, over a group that can field hundreds of supers and titans (but only against a target they know can't contest them)

I said sometimes. I did say it is the older players who have the advantage. Some of them (particularly those with weaker networks and who are used to relying on their own strength, soloists and such) are put off by the changes because it diminishes their advantage and they feel they deserve to keep that advantage in full strength.


Sgt Ocker wrote:
These changes favour large groups, which is why they are bad.
Basically nothing changes - Devs waste months redesigning capitals, only to find the outcome is not going to create new content. The large groups still won't fight each other (no-one wants to risk a fight they can't guarantee winning) so nothing changes - Except, the investment in skills and isk.

These changes have overwhelmingly favored small groups. Nullsec stagnation was smashed in a brilliant success back in Crucible and Inferno, and the game has drastically improved since. Large groups still have a strong advantage, but the bar for entry--both in size and in experience--has been lowered dramatically. CCP knows what they are doing, and they know they have pretty much run out of people who don't know about EVE yet, so they are marketing it to people who left once before while also preparing the game to maintain good balance for years to come.

There will always be hordes of players who can't see the forest for the trees, and it is imperative that CCP know not to give their input too much credit. Blizzard made that mistake and destroyed the most-played MMO on the market.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sgt Ocker
What Corp is it
#748 - 2015-11-21 01:14:25 UTC
Reaver Glitterstim wrote:
Sgt Ocker wrote:
I have no idea how you could think newer less experienced players will have an advantage, over a group that can field hundreds of supers and titans (but only against a target they know can't contest them)

I said sometimes. I did say it is the older players who have the advantage. Some of them (particularly those with weaker networks and who are used to relying on their own strength, soloists and such) are put off by the changes because it diminishes their advantage and they feel they deserve to keep that advantage in full strength.


Sgt Ocker wrote:
These changes favour large groups, which is why they are bad.
Basically nothing changes - Devs waste months redesigning capitals, only to find the outcome is not going to create new content. The large groups still won't fight each other (no-one wants to risk a fight they can't guarantee winning) so nothing changes - Except, the investment in skills and isk.

These changes have overwhelmingly favored small groups. Nullsec stagnation was smashed in a brilliant success back in Crucible and Inferno, and the game has drastically improved since. Large groups still have a strong advantage, but the bar for entry--both in size and in experience--has been lowered dramatically. CCP knows what they are doing, and they know they have pretty much run out of people who don't know about EVE yet, so they are marketing it to people who left once before while also preparing the game to maintain good balance for years to come.

There will always be hordes of players who can't see the forest for the trees, and it is imperative that CCP know not to give their input too much credit. Blizzard made that mistake and destroyed the most-played MMO on the market.

Ahh ok, so the large dominating groups who just blob with supers etc (knowing the group they are engaging has no chance of countering them) are not a problem - Capital warfare is balanced so every sized group has the same opportunities?

Nulsec stagnation - Nothing has changed - If you don't have an army of blues, you don't hold sov and or are nothing more than victims for the few dominating groups.

Jump range nerfs - Hurt smaller groups far more than large - Fatigue hurts smaller groups far more than large - Proposed capital changes again will hurt smaller groups while enhancing the abilities of the blobs.


Please show me what has really changed and how nulsec stagnation has been broken?A few alliances are no longer around and those who have replaced them, are all blue to each other.
So we end up with a whole bunch of new groups holding sov - By being blue to as many around them as possible. Renters, some of whom are actually useful in a fight make up the bulk of changes to the sov map.

Not everyone wants to be part of a blob - If their plan is to get old players to return to the game, do you honestly think designing a meta that caused many of them to leave is gong to achieve that goal?
Players quit eve for many reasons - Many quit because logging in for timers and strat ops just got boring - Returning to a blob meta by enabling the largest groups to continue to dominate - Is not going to encourage many to return.

The thing about not seeing the forest for the trees - Those who live and die in blobs, have one point of view, those who don't like blobs have another - So whoever CCP listen to, they are getting biased information - What works for the blobs like Test or Goons or PL, is certainly not good for smaller groups (unless they ally with the likes of Goons, PL or Test).

N+1 is not for the longevity Eve.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Reaver Glitterstim
The Scope
Gallente Federation
#749 - 2015-11-21 01:58:37 UTC
Sgt Ocker wrote:
Nulsec stagnation - Nothing has changed - If you don't have an army of blues, you don't hold sov and or are nothing more than victims for the few dominating groups.

that's what renting is all about

Sgt Ocker wrote:
Jump range nerfs - Hurt smaller groups far more than large - Fatigue hurts smaller groups far more than large - Proposed capital changes again will hurt smaller groups while enhancing the abilities of the blobs.

No. Jump fatigue has led to a huge increase in small gang prevalence due to the greatly diminished threat of hotdrops.


That animation starts at 2014 and captures a time period entire after the breaking of nullsec stagnation.

The problems are not all fixed perfectly, that is an extreme that will never be achieved. The problems are not nearly as bad as they were in the past, that is an extreme we left behind long ago.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sgt Ocker
What Corp is it
#750 - 2015-11-21 07:24:22 UTC
Reaver Glitterstim wrote:
Sgt Ocker wrote:
Nulsec stagnation - Nothing has changed - If you don't have an army of blues, you don't hold sov and or are nothing more than victims for the few dominating groups.

that's what renting is all about

Sgt Ocker wrote:
Jump range nerfs - Hurt smaller groups far more than large - Fatigue hurts smaller groups far more than large - Proposed capital changes again will hurt smaller groups while enhancing the abilities of the blobs.

No. Jump fatigue has led to a huge increase in small gang prevalence due to the greatly diminished threat of hotdrops.


That animation starts at 2014 and captures a time period entire after the breaking of nullsec stagnation.

The problems are not all fixed perfectly, that is an extreme that will never be achieved. The problems are not nearly as bad as they were in the past, that is an extreme we left behind long ago.

Maybe where you live it has allowed small gang capital use with reduced fear of hotdrops but that is not the case for much of nul or lowsec (especially for smaller groups).

Jump fatigue and reduced ranges for small groups often add up to having to sell everything you own just to move (or deploy). Large groups are not affected in the same way, usually due to extensive access to logistics.

Yes the animation starts at the decline of renter empires - The time Sov was meant to open up so smaller groups stood a chance of taking and holding sov (according to the goals of the blogs released at the time anyway). And yes, to an extent it does allow smaller groups to hold sov - As long as you have enough blues and access to a batfone network.

The biggest problem with Eve is not development it is the players and that is something CCP can't "fix".
But development direction could help reduce the effectiveness and need for the N+1 groups - The reworking capitals proposal, does not do that, in fact it does the exact opposite.

As I said, life for small groups is very different to what the large groups encounter.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Alavaria Fera
GoonWaffe
#751 - 2015-11-21 15:36:40 UTC
Reaver Glitterstim wrote:
You are angry that these changes make it more difficult for you to stay on top. You've grown used to game features that you learned to use a long time ago, and that gives you an advantage against newer and less experienced players. But with all these changes, their fresh minds tackle the learning process much more readily, while you find it difficult learning new tricks and abandoning old habits. It is annoying and it results in you seeing much newer and less-experienced pilots sometimes outperforming you. It doesn't mean the changes are bad, it only means they are recent relative to your experience.

OWNED.

That's pretty much something like the old "adapt or ???", but better.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rowells
Blackwater USA Inc.
Pandemic Horde
#752 - 2015-11-25 00:56:23 UTC
Have we confirmed the HAWB for caldari caps uses missiles still? I don't see why it wouldn't but I want to double check.
Kassasis Dakkstromri
State War Academy
Caldari State
#753 - 2015-11-26 21:16:39 UTC
Rowells wrote:
Have we confirmed the HAWB for caldari caps uses missiles still? I don't see why it wouldn't but I want to double check.


I asked this question, and we as of yet have not received a formal response from the Devs.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Kassasis Dakkstromri
State War Academy
Caldari State
#754 - 2015-11-26 21:19:11 UTC  |  Edited by: Kassasis Dakkstromri
New Shield and Armor Optimal/ Falloff graph being reported:

Capital Remote Shield Repair Optimal and Fall Off Graph (WIP)

Also the new RR Capital Modules are being reported on SiSi currently.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Traxanas Suruklemes
YZI K
#755 - 2015-11-28 06:42:47 UTC
All these changes are gr8 stuff and i like the idea of t2 mods and only fighters for my thanatos.

but i fear no one rats with sentry's these days besides me and i have to make my point.

carriers are not gonna be allowed to drop nothing else besides fighters. im ok with that. theyre costly but its a carrier. move on. but since i snipe in a ratting anom, will i get the benefits of a sentry drone aplyed on my new fighter squadrons?

the main idea with sentry ratting is that you warp @ 100 drop them and keep your eye on local mainly and not wary allot for the actual combat cause they pick up targets by them self's. if someone comes in the system insta collect drones initiate warp to safe spot or pos or wherever, hit one cycle on a 500 mwd and in 12 sec youre off. its on the fly safe manual :) ... fighters are a different cake. if i say i wanna go fight with fighters on a site i have to go 0 or 30 drop them and actually align to somewhere again and tell each squadron what to do. that's annoying especially if youre trying to add a second account to rat right next to ya. its hectic.

i dont care bought dps cause there are allot of variables that count, like the time fighters take to go from target to target plus the time they travel from carrier when deployed, in relevance to sentry low dps. sentrys do better than fighters in anoms and thats my opinion. everyone else in my corp laugh. i dont care. i still get 30 mil ticks and i feal safer...

AAAAANYWAY

i just need to ask IF THEM NEW FIGHTER VARIATIONS are gonna have the ability to do sentry like fighting from a distance and including the reply of fire when something is attacking either my ship or my new fighter squadrons..

for the ethical part of the situation, ratting is less boring than mining to me cause its something i can scale up like rat with multi accounts and have sort of a challenge there. mining is .. ah whell its mining. the reason im whiny is that sentry's can reply dps more effectively than fighters and do some of the work by them selfs.

please dont point me out of my ratting habbits by forcing me to fight with fighters that are less able to do stuff. you need to allow em to be able to varry in abilitys and be able to addapt. im sitting in a carrier. and as risky as that is it should feal like its better to be in a carrier than a dominix. as far as ratting goes.

i hope i made my point and not a fool of my self and i hope you consider this tiny aspect that im pointing out. for me its a big deal. thank you.
Reaver Glitterstim
The Scope
Gallente Federation
#756 - 2015-11-28 07:41:55 UTC
Traxanas Suruklemes wrote:
i just need to ask IF THEM NEW FIGHTER VARIATIONS are gonna have the ability to do sentry like fighting from a distance and including the reply of fire when something is attacking either my ship or my new fighter squadrons..

It might be nice to have sentry fighters, but I don't see what the problem is. If you drop fighters at 100km and align to warp, then if a hostile target comes on grid you can warp off and leave your fighters behind. You can recall them from another part of the system and they will warp to you. I doubt the hostiles will manage to tackle very many of them.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rena'Thras
Aliastra
Gallente Federation
#757 - 2015-11-28 07:55:52 UTC
Reaver Glitterstim wrote:
Sgt Ocker wrote:
Nulsec stagnation - Nothing has changed - If you don't have an army of blues, you don't hold sov and or are nothing more than victims for the few dominating groups.

that's what renting is all about

Sgt Ocker wrote:
Jump range nerfs - Hurt smaller groups far more than large - Fatigue hurts smaller groups far more than large - Proposed capital changes again will hurt smaller groups while enhancing the abilities of the blobs.

No. Jump fatigue has led to a huge increase in small gang prevalence due to the greatly diminished threat of hotdrops.


That animation starts at 2014 and captures a time period entire after the breaking of nullsec stagnation.

The problems are not all fixed perfectly, that is an extreme that will never be achieved. The problems are not nearly as bad as they were in the past, that is an extreme we left behind long ago.


This guy is right.

All the people complaining about Jump Fatigue hurting small groups tend to be either members of large groups or people that made money by hauling stuff around in Carriers.

Jump Fatigue has absolutely helped small groups and hurt larger groups (as well as annoying soloers), which is why it gets so much flack. Without the threat of constant hot drops, people are a bit more willing to move around and do things.

...not a LOT, due to the nature of N+1 still being in tact, but somewhat moreso. The Sov map changed a lot, with a lot of entities being broken up. The vast rental empires don't exist in the same form that they used to (the "renters" in many cases became a part of the sov holding and fighting).

The blue doughnut still exists as a thing, an N+1 still exists as a thing, but both were nerfed by Jump Fatigue. While people complain endlessly about it, it was one of the better more recent changes.

Now, some of these other changes do benefit large groups - the poster was right about that. The cap on logistics isn't going to stop N+1 because the bigger blob will still win. There's not really a good way to stop that, however.

.

I also contest the player numbers as a metric of the game's health. Back two years ago or so, there WERE often 35k people on instead of the 20k now. But the thing you have to realize looking at those raw numbers is that's ACCOUNTS logged in, not PLAYERS logged in.

When they hit some of the assist stuff and nerfed multiboxing, that cut into those numbers where you'd often have people with 3-8 (or more) accounts. So OF COURSE the number of logged in ACCOUNTS decreased.

The actual number of PLAYERS lost was probably a significantly smaller percentage. To illustrate how this works, imagine if every player had 8 accounts, and then some change was made to the game so every player cancelled 4 of their accounts. On average, it would look like the online population was cut in half, but in reality, there would still be exactly the same number of players.

So don't use logged in accounts to gauge the health or player base of the game, that's stupid. It's like using the unemployment rate instead of labor force participation to see how many people are unemployed in an economy.

I'm not sure the best way TO measure the active players since Eve's launcher only lists logged in accounts, but it's definitely not simply comparing accounts logged in 2 years ago (before the multiboxing changes) to now.

Indeed, if you compare the numbers about a month after those changes (once they stabilized), that's pretty much what they are now - around 20k. It hasn't changed in a year. So the game isn't losing massive numbers of players, no matter how much bittervets want everyone to believe it is. It's actually remarkably stable, considering how old it is, how high the learning curve is, and how niche the market is.
TravellerDEP
Department of Defence
Get Off My Lawn
#758 - 2015-12-01 22:06:31 UTC
Here's a suggestion. Instead of reinventing the wheel why not visit real life and use the way capitals and subcaps have been used through lets say the last 100 years as a basis for how they work in the game. Especially when you consider that that's what would happen anyways, a logical progression of use with modifications for the technological advances.
As a naval military vet some of the things you say that fleets can and can't do I find quite laughable. Instead of trying to fix what you keep changing, why don't you consult some real naval veterans about tactics and use of ships that would be more than willing to stretch their imagination to a futuristic situation. Unfortunately, all I did in the service was fire gun and missile systems and though I never exercised tactical authority I'm sure that retired or even active personnel who have would love to play with the possibilities.
You never know, it just might work.
Alavaria Fera
GoonWaffe
#759 - 2015-12-01 22:47:47 UTC  |  Edited by: Alavaria Fera
TravellerDEP wrote:
Here's a suggestion. Instead of reinventing the wheel why not visit real life and use the way capitals and subcaps have been used through lets say the last 100 years as a basis for how they work in the game. Especially when you consider that that's what would happen anyways, a logical progression of use with modifications for the technological advances.
As a naval military vet some of the things you say that fleets can and can't do I find quite laughable. Instead of trying to fix what you keep changing, why don't you consult some real naval veterans about tactics and use of ships that would be more than willing to stretch their imagination to a futuristic situation. Unfortunately, all I did in the service was fire gun and missile systems and though I never exercised tactical authority I'm sure that retired or even active personnel who have would love to play with the possibilities.
You never know, it just might work.

So will our titans turn into nuclear-armed super...missilebattleships?

An area of effect doomsday weapon, right?


Or perhaps more like a SLBM system which aoe doomsdays across the map (ie: though a cyno)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sgt Ocker
What Corp is it
#760 - 2015-12-02 00:08:11 UTC
Alavaria Fera wrote:
TravellerDEP wrote:
Here's a suggestion. Instead of reinventing the wheel why not visit real life and use the way capitals and subcaps have been used through lets say the last 100 years as a basis for how they work in the game. Especially when you consider that that's what would happen anyways, a logical progression of use with modifications for the technological advances.
As a naval military vet some of the things you say that fleets can and can't do I find quite laughable. Instead of trying to fix what you keep changing, why don't you consult some real naval veterans about tactics and use of ships that would be more than willing to stretch their imagination to a futuristic situation. Unfortunately, all I did in the service was fire gun and missile systems and though I never exercised tactical authority I'm sure that retired or even active personnel who have would love to play with the possibilities.
You never know, it just might work.

So will our titans turn into nuclear-armed super...missilebattleships?

An area of effect doomsday weapon, right?


Or perhaps more like a SLBM system which aoe doomsdays across the map (ie: though a cyno)


AOE doomsday is coming back.

Oh and they will work across the map. (or at least a large part of it)

Might want to read the blog.

Just for the sake of it - A company in Tasmania is selling Destroyer class cats to world navies (and security services), that are said to have the same capabilities in battle as a WWII light battleship, can engage an enemy from 'over the horizon' or chase it down with 60+ knot speed capability.
Seems Devs have the same idea with Destroyers - Why have multiple classes of ship when one will do it all.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.